71567554
1hr ago
07.15.25 09:39 -00:00
62 °C

STOVE71567554 caught 57 dinosaurs!
I got 800 Flakes as a challenge reward.
You have some good skills!
But aren't the real experts faster?


🦕Catch the moving dinosaur
Take the challenge now!
👉 [Play on the Stove App]

71567554
1hr ago
07.15.25 09:22 -00:00
62 °C

STOVE71567554's record is a success!
I got 200 Flakes as a challenge reward.
Become a top ranker!!
Did you hold your breath?🙊


👆The thrill you can feel at your fingertips!
Take the challenge now!
🕹 [Play on the Stove App]

2run12
1hr ago
07.15.25 09:34 -00:00
굿
80700235
2hr ago
07.15.25 08:23 -00:00
150 °C

Compared to PC, mobile is slower and stutters after catching one. Is this beyond Hyojae’s ability? He doesn’t fix it.

S1743130959938511
2hr ago
07.15.25 08:43 -00:00
ㅊㅊ
향일암독수리
2hr ago
07.15.25 08:39 -00:00
폰 기능확인 해야할듯요 참고로 나도 효재안좋아 하지만 돼독록이면 폰게임인거알지만 피씨로 하고 폰은 가끔 확인만
S1730805103898212
3hr ago
07.15.25 07:05 -00:00
121 °C

congrat

STOVE82920613
1hr ago
07.15.25 09:41 -00:00
123123
20013933029
4hr ago
07.15.25 06:03 -00:00
0 °C

20013933029's record is a success!
I got 200 Flakes as a challenge reward.
You have good skills!
But you mustn't let your guard down!


💣 Want to become a timing god?
Take the challenge now!
👉 [Play on the Stove App]

20013933029
5hr ago
07.15.25 06:02 -00:00
0 °C

20013933029 caught 80 dinosaurs!
I got 400 Flakes as a challenge reward.
Top Ranker Mode ON 👑
But you mustn't let your guard down!


🦕Catch the moving dinosaur
Take the challenge now!
👉 [Play on the Stove App]

bluebird1137
7hr ago
07.15.25 03:58 -00:00
0 °C

lol

OFFICIALCM Lua
6hr ago
07.15.25 05:00 -00:00
1,172 °C

hello~
Luaehyo!! 🐥

Today… on my way to work
I got a very important hint.
A woman on the phone
It seemed like they were having an argument.
"Who are you? Do whatever you want with me ? "
Maybe a boyfriend?
A fleeting thought~!

This is a revelation~!
What I have to do today has been decided~!!

[ 2025.07.15 Ma! La! Tang! ]

The lunch menu is~

Oh my god!
🔥🔥 Ma! La! Bang! Death! 🔥🔥

Seriously… I filled it with all kinds of toppings~

Add corn noodles, fish cakes, and tofu,
Add meat, noodles, and everything!!

Vegetables…? Isn’t that just a greeting?

It disappeared in front of me lol

The broth was perfectly spicy, tangy, and oily.

“Yes! I live for this taste!!”

Stress with every bite
*Critical!**-500 points!

Ah, mala-tang

really...

It's real

Is this what it feels like to have everything in the world?

But… you guys

You know you shouldn't cheat halfway, right?

“If you’re going to live, live. If you’re going to eat, eat.”

Lua is that kind of person.

So I shouted!

🥄 Add egg fried rice!! 🍳

Egg fried rice~

Each grain of rice is coated with egg.

Shiny and full of egg yolk flavor~

You know that stir-fried feeling with a hint of spiciness??

The moment I put it in my mouth… I thought, “This is the pinnacle of deliciousness.”

How about mixing it lightly in the sweet and salty mala-tang soup?

“Ah… I’m the happiest person in the world right now…”

💬 Lua's conclusion:

Today was a day when I just wanted to make up my mind.

It was a meal for my soul, not my body!!


A revelation came to me on the street today
Thank you to the couple~!
And Lua swears

Starting tomorrow? I'm going back on the diet.
(Maybe…? lol)

👉 Flake Event!

Leave a comment and Lua will shoot you 1,000 Flakes!
Instead, only to the 10 people who wrote by July 22nd!


Please participate a lot 😝

#루아밥맛 #화요밥맛 #치팅데이 #마라탕홀릭
#야채안녕 #토핑사랑해

덤비면문다고
5hr ago
07.15.25 05:30 -00:00
치팅 데이에는 먹고 싶은 거 먹는 날이라지만 마라탕에 계란 볶음밥이라...
hashiruka48
20hr ago
07.14.25 14:36 -00:00
280 °C

Almantul Game Developer "Period Survival Final Trial" Virus Interview

*This is an indie game developer interview series. The photos and interview content used in the interview were provided by the creators through Discord, etc. Game developers who are interested in participating in the interview can contact me through various methods (email, Discord, SNS address, post comments, etc.) and I can conduct interviews regardless of the platform. (Depending on the creator's preference, it can be done through a real-time interview or questionnaire!)

Interview: Q (hashiruka48) / A (Vaeirus)

Game Title:   < Period Survival Final Trial >
Genre: Adventure

Creator: Vaeirus


Q. Please introduce yourself (Vaeirus).

A. Hello! I am Virus, a one-man Almantool creator . When I was a third-year high school student, I wanted to create a game with my own characters, so I bought Almantool (RPG Maker) and started making games. My representative work is the dark comedy death game Period Survival series.

 

Q. What system or production did you focus on the most while producing 《PERIOD SURVIVAL》?

A. There is no specific focus within the game system. You can think of it as just “whatever I want my custom character to do”, such as mafia games, debates, and dance battles.

However, in terms of directing, I tried to show a “dark comedy” through the extreme words and actions of the characters, community users, and reporters, and their values revealed here.

Q. What do you think is the biggest difference between “Period Survival: Final Trial” and previous games?

A. I think it has more advanced graphics and UI than its predecessor, “PERIOD SURVIVAL,” and a more convenient game system. Right after its release, I saw fans playing the game live in the PERIOD SURVIVAL fan club, and this part received the most favorable reviews.

Q. Please tell us the pros and cons you felt while using RPG Maker.

A. The reason I chose Almantool among the many game engines is because I don't know any programming languages. I think that's why Almantool is good because even people who don't know how to program can easily make games. However, since it's a tool specialized for making RPGs, unless you have the ability to develop plugins, it seems like there are limits to the genres you can make.

Q. Please tell us about the most difficult moment during game development and the process by which you solved it.

A. I think the most difficult time was when I lost confidence in my work.

I usually have low self-esteem, so I have a hard time being confident not only in game development but also in all my actions. But whenever that happens, I remember my original intention: “I started game development because it was fun. I will follow my own path no matter what others say.”

 

Q. If there are any experimental features or structures that you have attempted uniquely as a Tsukuru game, please introduce them.

A. We tried a system that was free from the dot graphics, various maps, and character movement using the arrow keys that are commonly associated with “Tsukur games.”

For our latest work, “Period Survival: Final Trial,” we attempted to implement a 2.5D background, and the quality was satisfactory, so it seems likely that 2.5D backgrounds will appear in future games as well.

Q. Are there any memorable user feedbacks or examples of improvements made based on those feedbacks?

A. Since the story is so vast due to the nature of the genre, there are times when I forget the story of the game I made. Whenever that happens, I refer to the comments of those who have played Period Survival multiple times while playing, and if there are any errors in the development of the chapters released so far, I remember correcting them, and referring to these comments when creating the story of the next chapter.

 

Q. Please tell us why you decided to release the 《Period Survival Series》 as chapters or episodes and introduce the game!

A. The “Period Survival” series tells the story of singer Hayley, who formed a band by posting a joke on the Internet, and then appeared on the entertainment show “Viagra” with her bandmates, risking their lives.

Because there is so much story, we judged that it would be difficult for users to play through it all at once, so we released it as a chapter-based game. Similar games such as the Danganronpa series and Nege, You Die were also released as chapter-based games, so there are some parts that were influenced by them.


Q. While making various games, what are your own creative philosophy or principles?

A. “I make it however I want.” “I make it for fun.” “I just make it without thinking too much.”

I've been sticking to this since I started making games. Now, I'm a one-man game developer who doesn't make a living from making games, so I think that if I don't make them my way, if I don't have fun making them, I can't continue making them.

If I were to make a living making games, I wouldn't be able to stick to these philosophies, but I think that in order to make a living making games in the future, I need to first become someone who can enjoy making games.

Q. If there is a method you use to overcome the pain of creation during the work process, please tell us.

A. “Creating is not painful. Even if it is painful at the moment, it is just a process of creating better works.” I always think about this. Good works are always accompanied by the pain of creation.

Q. Is there a genre or game style you would like to try in the future?

I would like to try TRPG or puzzle. Compared to the visual novel or adventure genres I have created so far, this genre requires a variety of gimmicks, so I think I will try it after doing enough research on it.

Q. Have you ever considered or experimented with engines other than Almantools (Godot, Unity, etc.)?

A. I have never tried engines that require programming through writing codes because I don't know any programming languages. However, I would like to try it someday if I learn a programming language to a level where I can create a project.


Q. Is there a message you would like to convey to the gamers who have supported your creations so far?

A. As I mentioned in some of the interviews, I am someone who makes games as I please without any concern for the players. However, if you enjoy my games, does that mean I have the potential to be a creator who can make good works?

Thank you for finding my potential. I hope you continue to support me in the future!

&amp;lt;span class="fr-mk" style="display: none;"&amp;gt;&amp;amp;nbsp;&amp;lt;/span&amp;gt;

1 / 8
덤비면문다고
7hr ago
07.15.25 03:56 -00:00
전작도 그렇고 일러스트가 개성 있어서 인상적인 작품이네요
에픽강남
07.14.25
07.14.25 03:42 -00:00
173 °C

Hehe

감고양이
07.04.25
07.04.25 00:35 -00:00
645 °C
인디콘텐츠_인디 무료 공포게임 3개[Unolingo too, Go! Go! Hamster Chef!, Married in Red]

이 게시글은 주관적으로 작성되었습니다.


Unolingo too

게   임   다   운Unolingo Too by T3rrifk
한   글   지   원미지원
짧   은   평   가듀오링고 패러디 공포게임, 기존 Unolingo제작자와 다른 제작자이며 그렇기에 two가 아닌 too라는게 붙어있음, 일본어, 독일어, 스페인어 등을 배울 수 있는 매우 유익한 게임


Married in Red

게   임   다   운Married in Red by racheldrawsthis, STUDIO INVESTIGRAVE, Rix
한   글   지   원유저 한글화 : [배포] 메리드 인 레드 :: Married in Red: STUDIO INVESTIGRAVE
짧   은   평   가억울하게 인생을 망친 주인공이 복수를 하는 내용, 공포 태그가 존재하지만 공포연출은 없는 편, 킬링 타임용으로 즐기기 좋은 게임


Go! Go! Hamster Chef!

게   임   다   운Go! Go! Hamster Chef! by Matt Henry, MetaArcade, Fridgecrisis, Liam Higley, Ed Johnson
한   글   지   원유저 한글화 : Go! Go! Hamster Chef! 한글패치
짧   은   평   가닌텐도 DS판 동물의 숲 느낌이 나는 공포게임, 한글패치를 지원하는 버전에 버그가 있어 게임을 할시 주의해야함, 짧고 강렬한 공포분위기로 재미있던 게임





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위스키캣
07.06.25
07.06.25 02:35 -00:00


감고양이
07.11.25
07.11.25 11:30 -00:00
Author


아인ii
07.04.25
07.04.25 03:47 -00:00

<Married in Red> 일러스트를 보니 타게임 스토리 요약 영상에서 봤던 화풍 같네요

감고양이
07.04.25
07.04.25 08:33 -00:00
Author

꽤 독특한 화풍이더라고요. 다만... 덕분에 주인공이 여성인지 남성인지 현재까지도 모르겠습니다....ㅎ

Chim
07.04.25
07.04.25 03:41 -00:00


감고양이
07.04.25
07.04.25 08:32 -00:00
Author


덤비면문다고
07.04.25
07.04.25 01:05 -00:00

듀오링고 공포 게임이라니

감고양이
07.04.25
07.04.25 08:31 -00:00
Author

게임에서 실제로 스페인어, 독일어, 일본어 등과 관련된 문제를 풀어야해서 교육적인? 게임이었습니다.

고요한바위
07.04.25
07.04.25 01:04 -00:00

고고 햄스터 귀엽네요 ㅎㅎ


감고양이
07.04.25
07.04.25 08:31 -00:00
Author

귀여웠기에 마지막 공포연출이 좀더 극적으로 다가온 것 같습니다.