kkkoh's record is a success!
I got 700 Flakes as a challenge reward.
You have good skills!
But you mustn't let your guard down!
💣 Want to become a timing god?
Take the challenge now!
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If you don't understand the basic rules, solving puzzles can be a bit tedious, and the downside of Domini Games is that they tend to repeat the same content.
If it suits your taste, it's fine, but if not, you might get tired of it quickly.
Hahoe Tal Yeo-woo's record is a success!
I got 200 Flakes as a challenge reward.
I managed to escape the maze!
Congratulations! 🤩
👆The thrill you can feel at your fingertips!
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Ugh..Sister, get out of the way..
Bikiniranikkan!!!!!! ( `ᾥ´ )
gl
I quit about 3 weeks ago, but I was an all-collector including Moonlight, and I think I spent more than 100 a year, so I think I spent about 600 in total?
I wonder why I am writing a review after quitting the game, but after playing it for 6 years, I have developed affection for it.
I'm leaving for something, so I wanted to organize my thoughts and write something down.
1. PVP fatigue accumulation and PVE trend in subculture games
In 2018, when Epic Seven was released, there were no PVE games. It was natural to find the fun in games in PVP.
After Genshin Impact, there started to be a lot of games that only had PVE, and the quality of those games is also quite high.
In a situation where there are a lot of substitutes in terms of PVE (Genshin, Starrail, Zenzone, Mobinogi, etc.)
Due to the fatigue unique to PVP and the decline in competitive spirit due to age (currently 40 seconds), interest in PVP is decreasing.
For other reasons described below, we have moved further away from PVP, and the game is operated strictly around PVP.
As I did this, I started to feel a disconnect with my gameplay (I'll explain more about this below).
2. PVP Difficulty
Epic's Silena is extremely difficult. There are many reasons why it is so difficult, but here are the ones I thought of:
There are three reasons below:
1) A huge variety of cases due to the many characters characteristic of old games.
2) Game destruction caused by some characters of overwhelming weight who go beyond the given role.
3) Very clear counter concept
Even though number 1 is a common problem for all long-running games, numbers 2 and 3 are serious problems, so I will use LoL as the comparison target.
There is always a character that becomes the standard for the meta in LoL, but when that character appears, it doesn't mean that all 5 opposing characters are defeated.
It is not structured. On the other hand, there are many characters in Epic that make 4 people foolish just by appearing, and the existence of those characters
Since you always have to be careful when picking and banning, you need to know all the characters accurately and be quite careful not to get caught in a trap.
I have to think a lot. The role assignments applied in team play (Epic standard: first turn catcher, dealer, tanker, healer) are very broken.
It is filled with characters that can play various roles. This makes the game quite complex, and because of this complexity,
Many epic creators fail to create manuals for Silena. This is a barrier to entry for newbies who do not have much knowledge of Silena.
It works and causes too much fatigue to existing users.
In the third case, when Harceti appears, all the Sun-turners become fools, and when Cheon-zel appears, the passive characters become powerless. Recently released
When the Knight of Light (I don't even remember the name anymore;;) appears, all single dealers are incapacitated. This is actually more important than balance.
This is a factor that reduces the game's dynamic, which I will explain in more detail below.
3. Repeated appearance of new characters that deny my efforts and affection
Currently, Epic Seven has a new character who plays the role of a problem solver in place of the existing Silena, and is playing the role of breaking the existing meta character.
Because of this, there is a constant demand for new characters, but the problem is that the affection and effort given to existing characters can disappear in an instant.
That's right. Out of the 50+ Moonlight characters I have, there aren't even 10 characters that are useful in Silena. The rest of the characters
Even if you spend a lot of money to get a new character, you'll just end up being an idiot and be swept away without being able to do anything.
Inflation is a chronic problem in subculture games, but if you focus on PVE, you can just lower your standards and not be greedy for new characters.
There is some compromise. If a new character comes out and you raise it by spending money, you can get 150,000 points while the previous highest score is 100,000 points.
I just have to be satisfied with 100,000 points and give up the benefits I can get from 150,000 points. On the other hand, Epic's Silena doesn't have a specific character.
A situation arises where there is no answer. This problem inevitably occurs unless you are the one who takes the initiative and shakes the deck.
Even if I barely keep up, as I mentioned above, the act of making fools of existing characters with new characters is repeated. I worked hard to raise them.
I get goosebumps watching my character keep being stupid and I stop playing PVP.
4. The sense of alienation that arises when playing a game centered on PVE
Excluding the period when I set my goal for Silena and worked hard, over 90% of the time I played in the past 3 years was PVE grinding.
If I don't use my action points in time, I'll get pushed back on items and I'll fall behind when I play Silena, so I've been doing PVE consistently, but for the reasons I wrote above,
Since I stopped doing PVP, a contradictory situation arose. I don't neglect to dress up to look good to the opposite sex, but when it comes to the opposite sex,
Should I say that it is a situation where I hate meeting people? So, the materials for making items keep piling up, but it is annoying to actually make them, so I am going to make them by part.
Before I quit, I had 50,000 to 200,000 materials piled up. I think it was because of the recent event that made me use up all the crafting materials.
It seems like the game company has realized that there are many people who just hoard materials, but as I said above, this is not a fundamental solution.
Additionally, if you focus on PVE, there are plenty of games to play as mentioned above, and the game I am currently playing is Starrail.
I'm satisfied with Mobinogi.
Can Epic Really Be a 20-Year-Old Game?
My opinion is that it won't happen at the moment, but from my perspective, if the following changes happen, I will return to Epic.
I think you might be interested.
1. Organize the direction of the game based on PVP criteria
PVE games are in many situations in the market, so to be honest, epics are not for them. They are trying to secure color as a PVP-centered game without people.
We need to analyze the time we play and encourage more time spent on PVP. When I look at the time I spend playing the game, it's like commuting to and from work.
The structure of the game needs to change so that only about 20 minutes of walking time is spent on automatic PVE and the rest of the time is spent on PVP.
It seems like it would be fun. The game company will figure out how to do it, but if you just think about it roughly, you can get a subjugation ticket if you fill up 30 minutes of Silena time.
I think there are many ways to do this if you put your mind to it, like giving 10, etc.
2. Easy PVP
The influence of each character's concept in the game should be limited. Do not have characters like Cheonjeol and Harceti that cannot respond to opponents.
I think a character like Geo who has control over the first turn is just right for the balance criteria. He can control all the first turn grabs, but
Geo has a weakness to the Sagittarius Sunturn with Inbit, and Geo's influence on the remaining roles except for the Sunturn catcher is limited. Geo is a Sunturn catcher or
It is easy to understand that characters with limited influence are used only for control purposes and no one uses them as main dealers or tanks.
The difficulty can be lowered to some extent by making Silena manualized around that character.
3. Respect for user experience and effort
As new characters are released, the act of making fools of existing meta characters continues to repeat itself. Epic balances the characters based on their pick rates.
Rather than saying whether it was good or bad, we need to think about how to make users continue to love the game. We need to think about the generational change that destroys all the existing ones.
If you repeat this, users like me will continue to leave the game because they are addicted to it.
It took me an hour to write it, and I wonder why I'm investing this much time in a game I've already given up on, but I also feel regretful about it.
So I hope you understand that this is just a bluff. For collectors like me, even if I dash around and throw out a lot of raffle tickets, it's not appealing at all.
Honestly, I don't know if I would come back even if the game was completely changed based on the three criteria above. I would come back because the old game was no longer fun.
That's because it requires a prerequisite to find a new structure, and anyway, I don't want the game to fail after 6 years, but I want it to last a long time.
I hope you all have a long run and survive well. Enjoy your epic adventures.
okssoon's record is 280 points!
I got 800 Flakes as a challenge reward.
You have some good skills!
But aren't the real experts faster?
🦖Want to feed your baby dinosaur?
Take the challenge now!
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S2LOTH's record is a success!
I got 900 Flakes as a challenge reward.
Become a top ranker!!
Did you hold your breath?🙊
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Take the challenge now!
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Hello, this is the Lounge Manager!
The movie KPop Demon Hunters is trending on Netflix lately.
Have you all seen it?
While watching, I had a thought as the Lounge Manager.
Wouldn't it be amazing to see these charming K-pop characters in a game too?
🎮This round of Lounge Talk Talk is all about
"What if this game collaborated with K-pop?"
✅ A game that would be a perfect match with a specific K-pop artist
✅ A game where you'd love to see a K-pop star as the main character or an NPC
And so on
Include the hashtag #Kpop!
and share your thoughts freely! 😎
>> Go to write post now <<
⏳ Event Period
7/2/2025 (Wed) – 7/15/2025 (Tue)
🎮 Participation Method
1. Include the hashtag #Kpop
2. You're all set once you post something related to the topic!
🏆 Event Reward
Ten users who write a post on the topic will be
randomly selected and rewarded 2,000 Flakes!
- Reward Distribution Date: 7/18 (Fri)
* Event Precautions
✔ You can participate after STOVE Login.
✔ Posts that are meaningless, contain profanity, or may cause discomfort may be deleted without prior notice.
✔ Posts that have been deleted will not be recognized as valid entries.
✔ The reward, Flakes, for event winners will be given to the account that entered the event.
✔ The event period and reward distribution date are based on Korea Standard Time (KST).
I bought it right away lol
I bought it right away with a 1,000 won coupon from Gamkangs.
schizoid님의 기록은 성공이에요!
도전 보상으로 900 플레이크를 받았어요.
찰나의 순간, 완벽했어요! ✨
다음에 또 도전하세요!
💣 타이밍 신이 되고 싶다면?
지금 도전하세요!
👉[스토브 앱에서 플레이]