
Game enthusiast authentication
Let's analyze the internal problems of the game this time
First of all
Is the game being properly reviewed and fixed?... Battle information messed up <--- Did all the people who knew how to use the Unity engine leave? It happens occasionally these days even when I don't revert
Also, whether it's because of the Great Rift Tuka Mira, there's a terrible lag and the battery drains like crazy. Seems like the optimization is messed up?
That's why doing the Great Rift Tuka Mira takes quite a bit of time.
Second
What about the back-row healers and front-row tanks in this Great Rift if you only focus on quick DPS? Let's give them ~~archetype scores! The monster that came out of that is obsession.
If you get that and succeed in getting the mythic trinket given by the octopus that copies the desired flash of inspiration 3 times? You are now a winner in the top 100!
No, what if you make it so that you give more points to the healer and tank! You have to do a time attack, but... what about them? Ah, let's add a healer and tank archetype!
~~Archetype score <--- If you can't control the variables, just remove it
The problem arises because you have no intention of changing the structural problem...
Don't you think the problem is the time attack?
And third
Any content that is even slightly hardcore requires tryharding and retries
You can spend 8 hours and not get a single proper deck, and you can get angry and your head can get hot.
The deck power varies greatly depending on the duplication in the game.
It's an element that makes you feel empty no matter how much money you spend
People keep talking about treating paying users better
In my opinion, this game is definitely not a game that respects paying users lol It's a game for time billionaires
Otherwise, there's no way they would make something like this. The resources you get from doing content that takes tens of minutes per run... um....
The time billionaires will continue to dominate the rankings in the future
I guess they were thinking of inducing spending by promoting competitive content, but didn't they know that the power of this game is more about how well you carve out your deck?
A time billionaire with a base character will be stronger than a working person with 6 dupes in this kind of situation
You'll be screwed if you can't do that retry before you even spend money
The dedicated fans who don't care about the game's quality are already gone because you crushed and killed them while ruining the characters. You said you're only going to look at the game's quality
To use a slightly sophisticated term, you're emphasizing Eros and ruining the narrative, which is one of the drawbacks of moe-style games that Koga used to criticize.
It's funny that he's making a game where there's nothing left in the character except Eros
Getting back to the point, my assessment is that the content manager either exists or has already quit, but they're doing a terrible job
If they really had any intention of treating paying users well, they wouldn't have let them get beaten by time billionaires
There's a reason why recent games include skip and sweep functions and ease up on time-related aspects.
At least make it so you can sweep the simulation if you've cleared it
They said they'll change it to clearing it once with multipliers, but isn't that lame?
What's with the enemy HP of 1 in the third normal battle on the left selection in Chaos Kirken?
Fourth
Content-related fun
I heard on the live stream that they're developing something with content-related elements, is this it? The one that's coming out on 1/14
As I said before, the value of duplication is so great in the current game that you just cut off all the cards that can be copied and starve the neutrals while increasing the probability of copying what you want, so every run is just doing the same thing over and over again, and the game, which is supposed to be fun, becomes a stress generator.
It doesn't matter if you don't have to do this, but you have to do it lol
If you look at other games with roguelike elements, you're just disappointed when a bad event comes out, but from the beginning, the purpose is not to enjoy this run, but to suffer extreme pain like Maple's meso farming
Other roguelike games may have some unfairness or you may die, but most of them don't force you to do things that cause stress and are just content that you can enjoy.
I think the problem is this system where you have to create a super high-scoring deck that requires NN hours of retries in competitive content, and I think this Great Rift has actually made the problem bigger by making it more visible and lowering the status of paying users.
The Great Rift is a strange combination of thinking about how to treat neglected classes and new characters, then ~~ranking them by archetype score + systemically incompatible competition + requiring a lot of retries to build a deck.
I recently complained about the balance issue, and it's amazing that they released a competition.
The biggest balance issue is competitive content, so what kind of gait is it to release a competition when the balance is at its worst?
Competitive content = the best way to check balance issues and the best way to show users and others how bad our balance is
In fact, these kinds of issues may be common growing pains for otaku games if you think about similar games in the early days of Blue Archive, but they're games that play with character appeal + secondary creations rather than game quality, and you guys are releasing a downgraded otaku skin game of Slay the Spire, saying you're going to compete on game quality
Is the game quality good enough for a small and medium-sized otaku game?
What do you want to do? Do one thing well
What's left if you take away the game quality?
The dedicated fans are already extinct
It's not a loop, it's not horror, it's not dark fantasy, it's not an otaku game, it's not a story game, and they're even denying that it's a game.
Oh, and if a deck-building PVP comes out in Kazena? That will also be dominated by time billionaires lol




<Two people are arguing.>
<They say a weapon is missing.>
<The protagonist gets involved here.>
<But ignores it.>
<If you talk to Kendrick, he says Palina is the culprit.>
<Palina says she doesn't know anything.>
<She tells you to meet Pia, who manages the warehouse.>
<Pia never shows the ledger.>
<After sleeping until midnight>
<Secretly pick the lock>
<If you press Shift to walk and look at the ledger>
<Weapon delivery wasn't done at all, so you decide to visit the artisans.>
<They say they received help from a lumberjack at the time of delivery, so they tell you to meet the lumberjack's boss.>
<Yunalli asks you to help with her work.>
<You must stay here until you bring her egg beer.>
<Never leave your spot.>
<Then she tells you to meet her workers.>
If you interrogate a worker named Mumme, he runs away.>
<He's running to the place where they chop wood.>
<If you talk to him, he says he delivered it to Hennig.>
<If you go to the tavern, they say Hennig went to the swamp.>
<If you go to the swamp and talk to Hennig>
<He asks you to help with his work.>
<Fight the mist monsters>
<He gives you earmuffs.>
<Equip the earmuffs in the helmet slot>
<The red circle is the location of the mandragora.>
<It runs away when you pick it, so go and catch it.>
<Bring the mandragora to gain favor>
<He lets you enter the warehouse.>
<If you look in the second-floor warehouse, there is red hair on the floor.>
<If you report what you found>
<He tells you about three workers with red hair.>
<And if you report to Bonnie>
<Hennig teaches you the axe combat method.>
<The hint ends here, but there is only one red-haired worker.>
<You have to find a suspicious house in the eastern district.>
<You get information that there is a basement in a small cabin.>
<The location of the basement is here.>
<If you go inside, you finally find the red-haired worker.>
<He confesses that he is the culprit>
<He says he and Kendrick were guarding the stolen goods because of Kendrick's threats.>
<The real culprit, Kendrick, finally appears>
<If you defeat Kendrick>
<He tells you to bring Angus.>
<First, let's pick the lock on Kendrick's house and go inside.>
<Then there is a letter lying around the campfire.>
<It's a threatening letter sent by Kendrick>
<And if you tell Angus all of this>
<Kendrick is arrested.>
<The moment you try to punish the two people who cooperated, if you show them that letter>
<The two people are released without punishment.>
The long and arduous Missing Weapon quest is over. Completing this quest will allow you to join Nemetone.
I should do some remaining quests and then decide whether to join Nemetone or the Remaining Forces.



This article is optimized for reading in a PC environment!
I've been waiting for the release on December 5th since the demo, or perhaps since the creators of the previous <Dear My Editor> announced that they would be producing a visual novel about the stories of three heroines,
I waited from 6 PM on the official release date until 4 AM the next morning,
and finished the ending in a straight run, except for about an hour of rest!
It's one of my personal anticipated works, but many people said it took them about 9 hours
Despite the massive amount, I think I played it without getting bored!
I finished the game in a good mood, and I have a lot to say, so I'll talk about what I felt from a very subjective point of view.
I'll talk about what I felt.
The article mentions not only <My Favorite Person in Thirds> but also other visual novels,
so please be aware that it may contain spoilers for those who haven't played it!!
<My Favorite Person in Thirds> has a massive amount of content, with 30 episodes and 10 episodes for each heroine after the final choice.
It has a massive amount of content. In my opinion, it's the borderline time limit for being able to play through the whole thing in one day.
It seems like it was the borderline time.
There is one episode each where the heroine routes are divided into three in the first and second choices,
so six more episodes will be added to the amount I mentioned earlier.
What I felt was definitely attractive in the common route was that you can vote for a heroine according to the emotions you've built up so far, just like the main character of a TV dating show, which was full of dopamine.
(There is a branch point load function in the extra function, and there is an interaction where the heroine's expression changes when you drag it.)
However, the 1st and 2nd votes, except for the final choice, are followed by an episode where you enjoy a date with the chosen heroine in the next episode, and then you return to the common route.
This part may be disappointing because there are no events or inflection points depending on the choice, but
on the other hand, it can be a part that helps to establish the framework well before the final choice.
That's why when I didn't catch this part, I decided to push ahead with Ayun because I was going to play it all anyway (...),
Looking back, I chose Jia, who had the most attractive character in the first choice,
Yujin, who had a hot incident at the vacation spot in the second choice,
and Ayun in the final choice, because I was most drawn to the fact that she planned the boyfriend announcement with only pure love as the starting point of the story.
I was most drawn to voting for Ayun.
My favorite person who seems to contain the story I want to tell the most,
Seong
Ah
Yoon
Ayun, in many ways, is between Yujin, who emphasizes overwhelming charm and maturity, and Jia, whose personality and individuality seem to jump out from somewhere just by looking at her visuals, I strongly felt the feeling of the title heroine who balances the two.Since Ayun was the only one revealed at the February Illustar Festa, I've been digging black-haired, red-eyed characters in romance simulations,so she was the character I was most looking forward to (I also chose Ayun for the funding goods mug engraving).
This feeling was further strengthened by the addition of the literary girl and childhood friend gimmicks after trying the demo, making her a more rightful character.
But when I first entered Ayun's personal route, as if they were trying to overturn the flag as if to show it...
It was shock and horror.
Looking at Ayun's character, I think it was well explained why she has such trauma and why she does inefficient gnawing, rather than being consumed as a simple menhera attribute and a character with low self-esteem.
(I like it very much) In the genre of so-called 'auto-hunting' romance stories, where the heroine does everything from meeting to getting close, the question is, "Was dopamine satisfied, but was the plausibility secured?"
I can understand that Ayun did the boyfriend announcement to reach the main character because she had this pain,
and I liked the content that dealt with the boundaries between art and commercial works, and the 고민 as a writer, which is covered in more detail because it was written by a story writer who is working as a web novelist.
I liked the content that dealt with the 고민 such as the boundaries between art and commercial works, and the identity as a writer.
It's the same in other routes, but the chronic problem of harem stories (Samchoeae didn't have a harem ending, but it felt roughly like that) is
the distribution of defeated heroines, but I was impressed by the fact that the other heroines provided good support in the right place whenever there was a crisis in the individual narrative.
In Ayun's part, I remember Jia, who left an impressive line, "I'm screwed...".
Ayun's part was the most realistic way to overcome the crisis in the three personal narratives.
Shiho noticed that 'liking Na Seong-han, the writer of Cheongeom Return, not Seong Ayun' was gnawing at Ayun
I was impressed by the way she finished the narrative by deleting the web novel app and taking care of the theme of the title, "My favorite is you".
I think there was also a fun point in Yujin's script, who gave this advice to Shiho, where I felt the writer's sorrow...
Compared to Yujin and Jia, who have clear personalities, Ayun's voice actor also
I felt that the calm character was 그대로 molded into her voice, so it felt relatively bland, but
When her acting exploded in the emotional scenes in the conflict part, it was very impactful.
What I found disappointing was that, first of all, perhaps because of the weight of the narrative, there was a lack of romantic descriptions, which are often called kkongnyang parts, after entering the individual route,
and the amount of CG, or rather, the quality of the CG.
As I mentioned earlier, the individual heroine route takes up 1/4 of the total amount, and as a common disappointment,
there is one CG out of the 5 CGs per heroine, so I felt bored because I only saw standing illustrations for about 40 to 1 hour.
(Except for Jia, the individual route CGs are also ending scenes, so I feel that way even more.)
Especially Ayun, I like her design so much visually, and just looking at the quality of the attached photos, it's so good,
I wish there was a CG in the swing scene where the conflict is resolved, so I think I have more regrets
And a literary girl needs to recharge, so she hugs me and says, "Are you not going to be with me at night after making me like this?"
I want to book a hotel and have her wear a very nice pendant, but the absence of a picture to resolve this tantalizing script
I'm very thirsty! I believe in you, Story Otum....
Lastly, I don't like vocal OSTs in visual novels,
but I really liked the credits that started with the manuscript paper with "To Shiho" written on it.
The song atmosphere, the lyrics subtitles not being displayed, and Kim Do-hee's voice all make Ayun's narrative impressive
If you've seen it, I think it will leave a deep impression.
However, if someone who has seen other routes sees this after the ending, it might feel a bit off.
That's why the writer recommends Ayun as the last route (and to focus on the narrative in the last route because there are few romance descriptions),
I recommend that people who have seen other routes skip the ending credits,
Personally, I think that if I meet Ayun in other individual routes, there is a narrative that makes it easy to give up Shiho, so
I think Ayun might feel a little mean and spiteful, so I recommend攻略ing Ayun first.
My favorite person with the keyword 'stability'
Na Yujin
Yujin is only one year older than the heroines, so she's a younger sister to the writer, but for some reason, I feel like I should call her 'Nuna'.
This is Yujin's story.
Perhaps because I played Ayun first, the romance part was really sweet when I entered the individual route.
I knew the writer was good at writing those stories, but for the reasons I mentioned earlier, Ayun,
Jia has a stronger personality than Ayun, and rather than having a high-level narrative and romance,
If the feeling of having a pseudo-romance is slightly faint, then it can be said that Yujin is in charge of the most 'romance simulation-like' feeling.
It contains the realistic stories of couples who are in long-distance relationships or have a big age gap,Unlike the two unstable juniors, the romance with an older woman who gives stability is the story of Yujin and Shiho.
However, the 'romance simulation-like' that I mentioned also applies to crises
Ironically, the disadvantages that come from that character are also highlighted as much as the advantages that come from her personality, which is a cliché of 'romance simulation-like'.
(The CG reminds me of Dimae, and I felt déjà vu because the background is similar, but Yujin is also white-haired like Seol-ah.)
Yujin's economically tight family environment is the core of the narrative. Or rather, it's just the background
The 'way to disguise being okay' that was created because of that background, and the inferiority complex and self-consciousness that are triggered by it, "Am I not someone Nuna can rely on?"
is the conflict element of the Yujin route.
As Yujin pointed out in the crisis of Ayun's route, there is also a sense of helplessness that comes from the fact that Shiho can't actually do anything.
The moment Yujin, who was thought to be stable, collapsed, the sense of helplessness hit me harder than the other heroines.
I saw a few reviews from other players and understood that the choice between Yujin and Shiho was simplified because it was a realistic problem of working life in the Yujin route, and they felt a lack of plausibility,
but what I really wanted Yujin to quit her job was not to make Yujin okay,
but to wonder if I'm forcing myself to be a good person, and I was impressed by the part where she 고민 about this.
유진이는 경제적으로 촉박해진 가정환경이 서사의 핵심입니다. 아니 정확하게는 그것은 배경일뿐이고
그런 배경탓에 생긴 '괜찮음을 위장하는 법', 그로 인해 촉발되는 시호에게 "나는 누나가 기댈 사람이 아닌가"
하는 열등감과 자의식과잉이 유진루트의 갈등 요소입니다.
아윤이 루트의 위기에서 유진이가 지적했듯이 실제로도 시호가 할 수 있는 일은 없다에서 나온 무력감도 있고요.
안정감이 있다고 여겨졌던 유진이가 무너지는 순간 그 무력감은 다른 히로인들보다 크게 와닿았습니다.
다른 플레이하신 분들의 리뷰를 몇개 봤다가 유진루트에 대해서 현실에 와닿는 직장생활 문제라
유진이와 시호의 선택이 단순화되어서 보게돼 핍진성 부족을 느끼는 것도 이해는 되지만
진짜로 유진이의 직장을 그만두게 하고 싶었던 것은 유진이를 괜찮게 만들려는게 아니라
내가 좋은 사람으로 남고 싶어서 억지를 부리는게 아닐지, 이것에 대한 고민을 하는 부분이 인상 깊더라고요.
Wasn't Siho trying to become a true "okay" for Yujin, rather than just making Yujin feel better?
I thought this might be the true sense of stability Siho was looking for and what they wanted to express in Yujin's route.
I found it interesting to focus on the protagonist's 고민(worries) about how to face their lover.
It also reminded me a lot of the heroine routes from other visual novels. I'll discuss this part along with the Jia route.
I've gotten carried away again, but Yujin's route seems like the least controversial of the three stories.
It was a typical dating sim story! That's how I can summarize it.
I was so immersed that I only talked about the individual routes, but Yujin noona's impact is enormous even in the common route.
Personally, I can't understand how leaving a kiss mark with a noona like that is just playing with fire...
My chosen 최애(favorite), Han Jia
When I watch dating sims or romantic comedy anime, my 최애(favorite) is usually determined as the 정실(official wife).
In an anime that divided into even more parts than Three-Way Divide, the 최애캐(favorite character) I thought was the 정실(official wife) actually became the 정실(official wife),
Among the unique sub-heroines, the girl who only had the title of title heroine shows her ambition, and her explosive power doubles.
Jia matches the needs (?) of the players to the point where she says the 정실드립(official wife) and the 법칙(law) of that romantic comedy herself,
I interpreted her as a sub-heroine who is in charge of a typical personality 몰빵(dumping) mission, where spamming memes is her strongest character trait.
Of course, even when I'm playing directly and she's walking the path of such a cliché, as Jia said,
I had the most fun when I was with Jia.
Personally, I was looking forward to this character because the impact of the three letters 'Shin On-yu' (성우님/voice actress) was so strong.
So I thought I wouldn't lose anything even if it failed? I had such high expectations that
I decided on Jia for the last route because I thought it wouldn't be boring if my favorite voice actress and a bubbly character were combined.
I'm going to digress a bit and talk about my personal story.
Recently, I watched the anime <Demon Slayer: Kimetsu no Yaiba - To the Hashira Training> with a friend who aspires to be a web novelist.
My friend lost interest in the character's 서사(narrative) that comes out about 20 minutes into the movie because it was cliché and only followed clichés,
He said he watched the remaining 2 hours bored and with reduced concentration.
I think my friend would have reacted the same way if he had seen the Jia route.
Personally, my favorite movie is the anime <Weathering with You>, and to put it simply,
I prioritize immersion over completeness when watching a work, to the point where I'd say I traded causality and impact.
Even for me, there were disappointing parts in the Jia route's causality, and I thought that the events were overly used as tools to advance the story,
and that the clues to solving the 사건(events) were too light.
Since the direct crime story ends like this, isn't it just an element for dopamine like Ayun's route's 목줄(dog collar)?
And why did I say Jia was my 최애(favorite) heroine even though I pointed out so many things?
I can only explain it by saying that this part's acting was crazy.
It reminded me of the legendary Gwangalli tearful acting from Shin On-yu's visual novel participation work <Love Delivery>.
I was just admiring the acting of someone who was resigned to their entire life, had to push Siho away against their will, and calmly revealed the emotions they had hidden in a black box since childhood.
I was just admiring the acting of someone who was resigned to their entire life, had to push Siho away against their will, and calmly revealed the emotions they had hidden in a black box since childhood.
The criticism of the story is about the big picture, but the writer's writing skills maintain a high quality from the beginning to the end of the game,
The criticism of the story is about the big picture, but the writer's writing skills maintain a high quality from the beginning to the end of the game,
so the story that made me think "Is this right...?" due to the lack of plausibility gave me a huge impact like riding a gyro drop because of the excellent acting and script that gave me a high level of immersion in an instant.
so the story that made me think "Is this right...?" due to the lack of plausibility gave me a huge impact like riding a gyro drop because of the excellent acting and script that gave me a high level of immersion in an instant.
I remember the line, "I don't want to see the things I love being ruined because of my existence anymore."
Even in this episode, which is similarly criticized, I felt thrilled to find Jia's original character.
It's like when Okabe Rintaro returns to Hououin Kyouma in <Steins;Gate 0>.
Of course, even so, there are aspects that were glossed over in the process of unraveling the knot compared to the very strong material,
so I think it will still be the most controversial route, but let's go back to my story again.
I watched the Infinity Castle I mentioned earlier 10 times this year.
The battle scene with Giyu, where Akaza and the 반점(stigma) are manifested, is the best scene every time I watch it.
Rather than criticizing and being uncomfortable with the sloppy setting that 'the 반점(stigma) is manifested when sparring with a strong opponent,'
I focus more on enjoying the 1 minute and 30 second action scene with my eyes and ears.
Of course, I know that visual novels are more important in terms of story density than the animation genre I'm talking about now,
but if you're disappointed, if you do n-th playthroughs, you might find a different kind of fun if you focus on density and immersion rather than causality, like the story I see in the work.
but if you're disappointed, if you do n-th playthroughs, you might find a different kind of fun if you focus on density and immersion rather than causality, like the story I see in the work.
To tell you another personal story, I came to see <My Favorite is Three-Way Divide> from an external perspective.
In the Jia part I just mentioned, when I compared Jia to the character Kwon Latte in <Love Delivery>,
I got the feeling that the protagonist was trying to bring Latte back, contrary to Latte going to find the protagonist in that Gwangalli scene.
It also reminded me of Seol-ah in <Dear My Editor>, who gave up everything and didn't listen to the protagonist at all.
As you might have guessed, Yujin, who I said I would talk about when I talked about Jia, reminded me of Ban Joo-hee, another heroine in <Love Delivery>.
Similar character design, same voice actress (Jia and Latte only), cafe latte poster object, and the line "Noona will take good care of you",
Besides these, I was reminded of Joo-hee's route when I asked questions like 'a person who suits you' and 'a place to be'.
Since the writer is in charge of the web novel version of <Love Delivery>, I may have felt a sense of déjà vu in the unique atmosphere of the writing,
It's a bit difficult to express, but when dealing with characters in writing, they don't reveal it outright, but they make you want to open them up,
I think I liked the inner descriptions more while playing this work.
(Since it's a work I like, it's closer to a delusion that there might be a bit of homage due to excessive self-consciousness.)
There are points where you can immerse yourself in each heroine like this, so it's literally 최애(favorite).
I got the feeling in the ending part that I was looking for a life partner (...) rather than looking for a pretty girl to run a dating sim with.
The title <My Favorite is Three-Way Divide>, which didn't feel catchy from the first time it was revealed,
After playing it all, I felt that there was no better title than this.
Like Ayun's route, Jia's route seemed to be related to the theme of '최애(favorite)'.
Separately, if you want to enjoy the game more, I think those who have been reading this article so far might have guessed,
I think it will be more fun for those who are a little familiar with otaku culture to play.
(I apologize for using so many metaphors that might make you say, "What is that, you otaku...?" just because the topic came up...)
The work itself deals with the story of a web novelist and a fan, and to understand the memes that Jia spouts (...),
There are many hidden gags and meme points, just like Seol-ah said that the top surrender theory was a revolution in the previous work.
And if you haven't tried the works I mentioned, they are really masterpieces in the visual novel scene.
So I think it would be good to play them, or if you've already done them, you can watch them from a different perspective when you do n-th playthroughs!
To say the overall impression, it was a visual novel that was worth the 1 year wait, and I am very grateful to the production team for taking responsibility for the lonely end of the year for the second year in a row!
To say the overall impression, it was a visual novel that was worth the 1 year wait, and I am very grateful to the production team for taking responsibility for the lonely end of the year for the second year in a row!
The above is Jia meeting Yujin at the hospital, and the below is when Jia has a problem and goes to Ayun for advice.
The standard? expression in a serious situation is a smiling face, which is a bit awkward.
It would be better to alternate between a blank expression or an angry expression.
The song is so good as I said before. I'm waiting for the full version with lyrics on digital rewards or video platforms!
I have a unique constitution that thinks Dimae's UI is good (...), so I wish there were a variety of fonts if possible.
I'm waiting for an after story that's so sweet it's spicy, that's so-so, that everyone is looking forward to (!!!), in the form of a novel or whatever.
Regarding the review writing event, my favorite character is Jia, and the reason for choosing her is because Jia said, "You're going to choose me anyway!"
Signed poster, let's go!
If there is anyone who has read this long article, I would really appreciate it, and I hope it will be of some help when you play, or after you play!
If there is anyone who has read this long article, I would really appreciate it, and I hope it will be of some help when you play, or after you play!



I'm scared of raids because I feel like there are still a lot of users who are being extremely toxic these days..
I'm drawn to the Jump Start server and the Mokoko Challenge, though.....
How much did the kids act up that the director looks so gaunt...........




I don't know how 40 billion came out
It's Chizuru pickup period
Excluding Hong Kong and Taiwan, all are not even in the top 100 ㅋㅋㅋㅋㅋㅋㅋㅋㅋ




... I ran administration with a character I don't use..
It doesn't bring the happiness, and it only makes random things on purpose. . I hate Owen even more
Is it just me being unlucky...



Hello
This is GM N!
A Christmas update is in the works.
It will be open when all 4 stories are completed when the update is in progress!
There are also additional scenes... (=_=)
Thank you.
Merry Christmas!



New Arrival!
The second new release notification for December begins.
※ Release date is subject to change depending on the developer's circumstances.
※ Stove Localization: This is a game that Stove is translating.
✨New Lineup
Game TitleDeveloper / PublisherGenreScheduled ReleaseWant to see the progress of Korean localization for games being translated? "Localization Status Board"Please check it out!
Want to know about the hot new games released this month? "New Releases Collection"Check it out!
#출시공방 #스토브인디 #출시예정작 #신작알리미


The Gay Association requested an interview and asked to submit a questionnaire
and was immediately rejected
No, it wasn't done by an individual....



Hello. This is DGPLAY.
Today, I will review the indie game 'Dungeon Warfare' that I recently enjoyed playing.
*Brief review
-Defense game faithful to the basics
-Simple and intuitive, but there are endless parts to dig into
-It took me (a noob) 20 hours to play through the hidden stage
-It feels like a textbook defense game, so I recommend it to anyone without burden
(A simple tutorial is given when you start)
The biggest advantage of Dungeon Warfare is intuitivegame progression.
Complicated story? Command? Multiple depths of interface? There is no such thing.
Everything can be understood simply as it is shown on the screen.
The tutorial is also very intuitive and clear.
(Tells you the goal)
(Tells you the success criteria)
(Conducts a simple practice)
(When the tutorial is over, you will receive rewards and the game will progress)
(You can get level ups, traps, and bombs through rewards)
You can earn gems to level up traps or bombs, and you can increase the gold you have before the wave starts with bonus gold.
Does it look complicated? It's not complicated at all. In fact, it doesn't really matter if you don't know it right away. You'll get used to it anyway as you play
(Spike trap that is useful in the early stages)
Collecting each type of trapis fun.
(A concept that uses only one trap in an extreme way)
You can configure traps in various ways depending on the map configuration and your taste.
There may be relatively efficient and inefficient traps, but most traps are usable, so I think the freedom of configuration is high.
(Extreme optimization that you naturally pursue)
In my case, I liked the method of concentrating traps in the shortest section and ending it.
I used a lot of configurations that blocked an infinitely large number of enemies in one place by dealing area damage through flame radiation and delaying time through ice traps.
I didn't use it often because it didn't suit my taste, but I heard that electric traps are also effective.
(There are also hidden stages)
After clearing all the stages, I unlocked the hidden stageand tried to challenge it.
Please refer to the link below for how to unlock it
https://steamcommunity.com/app/355980/discussions/0/412447613559854135/
(Trap that can only be obtained by clearing the hidden stage)
I got the last trap like this and saw the self-ending of the game.
I don't think there is a clear ending in this game.
Of course, there is a final stage, but basically, it is a game where you can adjust the difficulty, so the point at which you reach the ending yourself will vary depending on how difficult you make the difficulty and how satisfied you are.
(In my case, I aimed to clear the hidden stage with 3 stars, and it took about 20 hours)
An intuitive, exhilarating game that pursues the essence of defense games well.
I highly recommend Dungeon Warfare.
Then have fun playing the game!
Thank you :)

