Mr. Ssangsong's record is a failure!
I got 0 Flakes as a challenge reward.
I missed the moment...
Next time, try to get it right!
💣 Want to become a timing god?
Take the challenge now!
👉 [Play on the Stove App]
Director Ttewon's record is a success!
I got 600 Flakes as a challenge reward.
A fleeting moment, it was perfect! ✨
Please try again next time!
👉 [Play on the Stove App]
STOVE83816447 caught 96 dinosaurs!
I got 300 Flakes as a challenge reward.
Top Ranker Mode ON 👑
But you mustn't let your guard down!
👉 [Play on the Stove App]
Cream Wafer's record is a success!
I got 200 Flakes as a challenge reward.
I managed to escape the maze!
Congratulations! 🤩
👆The thrill you can feel at your fingertips!
Take the challenge now!
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4
Epone's record is 124 points!
I got 0 Flakes as a challenge reward.
I can't wake up from my egg..
Next time, try faster!
👉 [Play on the Stove App]
I exchanged it because there was no kitchen crisis.
TinyTAN characters have been added to STOVE profile images 🎉
Customize your profile with adorable TinyTAN characters and get Flakes too!
💡 Participation Method
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2. Leave a comment on this post with your updated profile image!
How to change your profile image:
👉Click the ⚙ [Settings] icon at the top right of MY HOME.
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📅 Participation Period
July 4, 2025 (Fri) – July 31, 2025 (Thu) 14:59 (UTC+0)
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* Distribution Date: August 8, 2025 (Fri)
* Event Precautions
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In Numazu City, famous as the setting for Love Live! Sunshine, a method they came up with to encourage voting in the upcoming House of Councilors election is becoming a hot topic.
As a proof of voting, you will receive Love Live Sunshine goods! Hahahahahahahahahahahahahahaha
Comiket also holds an event where goods are given out through blood donation.
Every year when Comic Market opens, there is a festival where blood donation buses are filled with blood.
I wonder if this method will work lol
▷ This couldn't even be covered by Love Live. ㅠㅠ ◁
It's the mascot of the ongoing Osaka Expo ㅋㅋㅋㅋㅋㅋㅋㅋ
It's weird, it's weird ㄷㄷㄷ
▷ Chinese people who appeared in Love Live Superstar ◁
Subtitles "Chinese" attached to the actual NHK broadcast
There were suspicions that LoveLaga had intentionally included Chinese-speaking characters in its new work in order to expand its market.
however...
Shouting freedom from episode 2...
Paying homage to the Tankman...
The name is Tankkuku (Tank) kekekekekekekekekeke
They say it was a high-level twist...
▷ PC Beam Hit Animation ◁
Ah... she's a strong, proactive woman, lol
Should I call this PC Beam? Hahahahahahahahaha
▷ Nicknames Foreigners Give to K-Pop Demon Hunters' Crow ◁
They're called Galaxy Buds lol
▷ Majesty of the Demon Hunters ◁
Golden and Lion Boys' Your Idol/Sodapop Hits #1 on YouTube Music
Even on Spotify, where it is said that K-pop cannot even make it to the top 50
Hard carry, pushing 7 into the top 50 ㄷㄷㄷㄷ
In some videos it says "This is already the 6th time my kid has watched this... This is the first time since Frozen." LOL
▷ The work that pushed out those K-pop demon hunters ◁
"Poop" was pushed out in Germany, France, and the US ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ
I can't hold back poop(?) ㅋㅋㅋㅋㅋㅋㅋ
▷ Why you shouldn’t use people’s photos for advertising ◁
Black has the characteristic of absorbing light well.
The black eyes and mouth area turned black as if they were burning...
This is totally...
It's like the next play of the day ㅋㅋㅋㅋ
It's already Wednesday! Everyone, take care of your health in this heat~
Hello, this is Mashuang!
The second game review is Debugging Hero .
I remember doing it during the demo, and now it's finally been officially released .
This is a demo play review I wrote during my Stove Crew days !
> https://profile.onstove.com/ko/237771074/view/10666354 <
This review will focus on what has been improved and added compared to the demo!
First of all, what kind of game is this?
Let me summarize it for you.
Genre: Action Roguelite
1. Clear the area by killing enemies in each area, and then defeat the boss in the last area to move on to the next stage.
2. At the start of each area, when clearing, etc. , a variable card is given. This card changes the abilities of players, enemies, allies, and projectiles by a value.
3. Each time you defeat a boss for the first time, you will receive a special perk and gain permanent enhancements.
It has a very simple structure .
It's a fun game that adds a debugging system to the regular 2D action , allowing you to strategically control the situation.
Here’s a guide for those of you playing this game !
I'll show you.
Contains spoilers for the game!
First of all, Mashuang always sets the difficulty level to hard when playing games .
I sprained my ankle once at the last minute and died immediately.
Based on my experience, I will tell you a build that will allow you to play the game without any problems .
Once these come out, definitely pick them up!
In the case of throwing potions , you may want to avoid them because they are consumable, but they are an excellent means of recovery and provide significant damage during boss battles .
Even if you get a cat potion that enhances the potion effect or a recovery potion , you can pick that up too.
The heart of this build is the grenade .
At the start of each zone, or when the boss' health falls below a certain amount during a boss fight, you will be given a variable card to recharge, along with a grenade .
It is a consumable item that deals area damage, so it is good against trash mobs and has high damage output, so it is also very useful in boss battles.
(Even during boss battles, you can only obtain at least 4 during boss battles.)
Then, due to the nature of grenade fragments, it is very important to increase [Strength] .
Let's try to inflate this as much as possible by multiplying the variables .
The Multiplication Variable Card can be drawn by luck when clearing an area, or obtained from Sophia , who appears every two stages.
A simple build is as follows:
The content of the build is the specs that must be met up to that stage.
Stage Build commonness Use the subtraction variable card to distribute the enemy's health and defense appropriately. If it is difficult to avoid enemy attacks, it is okay to use it for attack power. Maintain a total of 3 grenades and potions while managing your inventory properly (for boss battles) Stage 1 (Rogue Action Leader) All the plus variable cards are used for [Strength] ability. Sophia Pick a multiplication variable card (x1.1 or higher, if low multiplier choose +100 or higher plus card) Stage 2 (Lucy) When [Strength] is raised to 300 or higher, all the multiplication variable cards collected are used in [Strength] . [Strength] Starting at 800 or higher, basic damage starts at 90~100 From now on, the plus variable card is used for other abilities such as [ Defense], not [Strength]. Stage 3 (Orc Veteran Warrior) Sophia If you have obtained a Holy Grenade or Grenade Fragment, you can enhance the item. If not, try the multiplication variable card Stage 4 (Kalug) From this point on, find items, use rerolls as much as possible, and build a grenade build. Match both the Holy Grenade and the Grenade Fragments to ++ If you don't have a reroll , pick up good options like multiplication, token of the warrior, dagger, or companion. Stage 5 (Black Knight) Sophia Item strengthening or inflating ability values with variable cards Stage 6 (Ellis) By this time , [Strength] should be around 2000, [Defense] around 1000. As [Strength] increases, the amount of normal attack damage increases decreases significantly, but grenade fragments increase grenade damage by a percentage of the [Strength] value, so it is necessary to continue increasing it. If you've raised your abilities appropriately, you'll use the future plus cards to recover stamina. Stage 7 (Succubus) Sophia Item strengthening or inflating ability values with variable cards Stage 8 (Demon King) Increase the number of companions as much as possible , to distribute boss aggroThe strength of this build is that it can get to the final boss very quickly .
Raise [Strength] to the max in the beginning and quickly deal with mobs and bosses using potions and grenades .
(Note that grenades also deal damage to allies, so it's better to not have any allies until the later stages.)
It appears somewhat weak in the final boss battle.
You need to lose a certain amount of stamina to obtain a grenade, but the speed at which stamina decreases is greatly reduced, so there is nothing you can do about it.
In fact, if you look at the final boss's abilities, any build is ambiguous.
In the final boss fight, what's important is none other than your companions .
Since the abilities of the later companions are evaluated quite high, you should select 2-3 companions before the boss fight to create aggro .
And if you feel like you're going to die, you should also add a potion to keep the flow going smoothly.
The value of this potion increases even more if you have consumed a regeneration potion that gives a regeneration effect equal to a % of your maximum health .
I couldn't save enough of my teammates, so I got hit by a melee combo and fell down right away.
It may be because the difficulty level is hard, but if it was below normal , I would have cleared it without fail.
It was a potion + grenade build that made everyone lose their minds except for the final boss .In addition, items that debug maximum health have such poor performance that they take a lot of the fun out of it.
I intentionally did not mention it because it is at a level where you won't die if you add the recovery potion's health.
In the demo there were only 2 stages , but they've added quite a bit .
And it also showed that several items had been added.
And one of the things I said I would like to be there for during the demo was
I wish I could use cards on projectiles and things like that
It was.
I'm not sure if this has been reflected, but it looks like you can now use cards on bounced projectiles, potions, and grenades .
As someone who brought up the subject, I feel good.
And when using the subtraction variable card, it was a really good update that the remaining number is not discarded because it cannot be subtracted below 0, but is given as a separate card .
So, beyond the demo, let's talk about the regrets about the official release version.
- Regrettable Points -
- Still monotonous play -
At the start of the zone, there was no change to the battle style of manipulating numbers with cards and then going straight to the enemies to beat them.
Most of the item compositions are related to ability adjustments, and the identity of the game is also ability adjustments.
Ultimately, the builds I found fun were those with additional skills like potions and grenades.
In my opinion, items such as activating additional ability debugging such as hostility and attack speed increase the number of card consumptions and distribute them to other abilities , causing damage.
These become meaningless choices in the later stages. In the end, it is most efficient to use cards for health, attack, and defense .
If you want to make ability adjustments more active, it seems better to give abilities to card usage rather than debugging these additional abilities.
For example, after obtaining an item,
When you use a card, the card is also used on all targets within the target range...
If you drag a card to a card, the numbers add up...
If you kill a mob, you can get a card...
It seems that we need to approach basic card use more actively.
- Differentiation of boss patterns -
There are so many similarities between the bosses' patterns.
In fact, you could say they are the same, just with different appearances .
Quick attacks, triple-hit attacks, long-range attacks... nothing special.
Some bosses show different patterns, such as summoning trash mobs, blocking attacks with a shield, or using a long board.
When you first see a boss, it doesn't give you the feeling that this boss is completely different from the previous bosses .
What happens then?
In the first and second rounds, you won't be familiar with the battles, so you'll have to start over soon.
Once you get used to the battle, you'll be able to defeat bosses you see for the first time with ease .
I think that if it was a rogue-lite game, it should have been well-structured with a multi-stage format , but I felt it was a shame that the hurdles were too easy to overcome if you only had combat skills.
In my case, I faced the final boss on the 3rd try on hard difficulty.
I felt a lot of regret that we had already reached the end.
It seems that we will need to design barriers here and there as we continue with future updates.
The boss also uses cards on players ... I'll skip that part because it doesn't fit the setting.
Depending on the boss's characteristics, you can change the card composition by cutting down or manipulating a few cards given every time the boss's health drops to a certain level.
The boss gave the player a device to use against him .
I had so much fun playing the demo and I'm so happy that the game I was looking forward to has finally been released.
I hope that through further updates, we can show you many more infinite possibilities .
But in terms of the flow of the story... it might be difficult...
This is for those who read the Stove Crew review to the end!Then it was Mashuang.
thank you
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축하해요!🤩