2025 Flakes are also appearing here
The drug god's record is a failure!
I got 0 Flakes as a challenge reward.
no way…
You're not going to give up just like this, are you?
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I started the game with nothing, just a week ago, with a bare head.
Episode 5 Chapter 10, Abyss Floor 100, Arena Champion
If I hadn't borrowed my friends' support characters, I think I would have been mentally devastated during the episode.
The number of dinosaurs caught by Mamsi is 55!
I got 200 Flakes as a challenge reward.
You have some good skills!
But aren't the real experts faster?
🦕Catch the moving dinosaur
Take the challenge now!
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STOVE2068029's record is a success!
I got 700 Flakes as a challenge reward.
I managed to escape the maze!
Congratulations! 🤩
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Eater Knights has updated its lowest price with a daily special.
The single item costs 8,450 won, and the bundle costs 7,600 won.
For those who are interested in purchasing, I am providing you with information on the price so that you can purchase it at a reasonable price.
Anaaaayan's record is 230 points!
I got 200 Flakes as a challenge reward.
You have some good skills!
But aren't the real experts faster?
🦖Want to feed your baby dinosaur?
Take the challenge now!
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This post was written subjectively and the information about this game is as follows:
Game name Lonely Broadcast Game Price Undecided Game down Lonely Broadcast Demo | STOVE Store Korean language support Self-support [Korean Indie Game]Before we begin
I'm a cat who's excited about a fun game that I happened to come across. The demo game I'm introducing this time is an indie, horror, adventure game called 'Lonely Broadcasting'. The reason I found out about this game and started playing it was that I was looking for a fun-looking game that was being funded on Tumblbug, and I found this game and was curious about what kind of game it was, so I downloaded it and played it.
Before I get into my thoughts, let me first show you the trailer and gameplay video of this game.
trailer video
Play video
review
As I said above, it was fun. I'll explain in more detail below, but it was a game that seemed to say, 'Our game is fun. You can trust it and buy it.'
First, let me summarize the game's story.
"What happens when Yuna, a game streamer who lost to a cooking streamer in a game and came out to broadcast her punishment, ends up in a hospital"
It could be summarized as follows: while other games are just bad luck and you get into a scary situation by chance, this game's characteristic is that you get into a scary situation due to the protagonist's mistake?
The game's controls were simple and familiar. Move with the arrow keys, interact with Z (spacebar, Enter), cancel with X (ESC), zoom in/out with A/S, and run with Left Shift. Since there are only a few buttons to press and the layout is commonly used in Tsukur games, it was simple and familiar.
The game's system was well-made. Even in the same location, it changed slightly depending on how far the game progressed (i.e. how serious the situation became), and jump scares appeared at appropriate times in the middle to provide appropriate tension.
The graphics were basically 2D dot graphics, but the cutscenes and dialogue boxes used animated graphics. Both graphics were well shot and well drawn, and played a sufficient role in making the game immersive.
As for the sound, there were some areas where it was lacking, but I thought that both the BGM and sound effects were appropriately placed in appropriate places.
As for the bug... there was a bug that caused a green line to appear in some backgrounds, and since it is a demo version, I will review it with the feeling of giving feedback as follows.
First of all, the concept of an internet broadcaster entering an abandoned house for a broadcast and being put in danger is now a familiar one. Cat in the Box (2020), Aesthesia (2021), and even the latest version of the classic masterpiece game Ao Oni (2025) feature the concept of internet broadcasting. So I played the game without much expectation of the story... but I couldn't help but be surprised.
One of the service cutscenes
Because it was a demo version that seemed to say, "Our game is fun, so trust and look forward to it," with full dubbing (the acting was okay) + a streamer concept that could really exist in reality + details that showed the situation getting worse + even the retrieval of twists and foreshadowing.
Even though I didn't expect much from the story, in the case of other games, things start regardless of the main character's actions (except for going to places you're told not to go), but in this game, things start from the main character's actions, and at the end of the demo version, it showed a scene that showed why the game's title is 'Lonely Broadcast', giving a familiar yet fresh feeling. (The graphics were also good.)
Of course, it wasn't perfect.
It's like taking a picture in front of an old-fashioned cafe among the dewy leaves in the early morning.
1. First cutscene
-It was disappointing that the scene showed the heroine from a pretty girl entertainment simulation making a V sign toward the main character, even though the location was an old, abandoned hospital in the middle of the night.
- I thought that since the main character could be expressed brightly, the background should be dark and gloomy.
2. Output of ambassador
-As mentioned above, this game was fully dubbed. Of course, that was an advantage, but the text that was shown was the problem.
- There were cases where the lines were output in accordance with the dubbing, but at the same time, there were cases where the dubbing and line output were separate. (Dubbing: Hello. I'm streamer Yuna. // Dialogue: Hello // Streamer // I'm Yuna, and so on)
-I think it would be nice if the lines were output to match the dubbing.
3. Initial sound balance
- The sound balance set to default was not right. It was buried by the BGM and sound effects. (Of course, you can adjust it in the settings.)
- I thought the balance of the initial sound needed to be adjusted.
This is a gif.
4. The presentation of the first game over caused by a ghost was bland.
- If it's a concept where you die without being able to scream, then there's nothing you can do about it, but the direction of the scene where you see a ghost and get a game over, or to be exact, the sound, was very disappointing. In the scene where the ghost appears, the sound effects should have been louder to startle you, but that wasn't done, and the main character literally didn't say anything.
-I think it would be better if it was at least done in a format where the main character screams.
finish
Let me finish. This was a game I was personally looking forward to. The story and graphics were good, and the direction and the collection of foreshadowing were pretty good based on the demo version.
-addition-
1. Personally, I felt it was similar to Pyeongsim. Because there were service cutscenes that appeared here and there while keeping the line.
2. As of now, it is scheduled to be released only on Stove Indie.
It clearly says casual in the genre, but the 20% discount coupon for puzzle/casual games cannot be used.
Please confirm.
Hello, this is Mashuang.
The game I’m introducing today is!
≪ Apocalypse Express ≫
<span class="fr-mk" style="display: none;"> </span><span class="fr-mk" style="display: none;"> </span><span class="fr-mk" style="display: none;"> </span><span class="fr-mk" style="display: none;"> </span><span class="fr-mk" style="display: none;"> </span><span class="fr-mk" style="display: none;"> </span><span class="fr-mk" style="display: none;"> </span>
"In the wasteland where power is law, steer, repair, and protect the train yourself !"
💬 Game Name: Apocalypse Express
💬 Game genre: Strategy, Roguelike, Defense
💬 Release Date: 2025.06.25
💬 Game Price: 11,000 won
💬 Store Link: Click here
This is a hot early access game that has just been released !
It's a kind of roguelike, defense game where you have to fend off enemies and get to the destination without the train breaking down as much as possible .
It seems so simple, right? But the GIF below will make you think twice.
I'm busy, busy, terribly busy.
Each car on the train contains operable modules.
You have to manipulate them one by one, and when their durability runs out, you have to repair them yourself.
It took me a while to understand all the systems in this game.
Even though there is a tutorial, it is not easy to understand because the readability is poor.
Well then, let’s get into the detailed review!
ㅣ 📃 Game Information ㅣ
First, when you start the game, you can prepare to board the train in the lobby.
Basically, you move with W, A, S, and D , and use the mouse cursor for detailed operations.
Doing so will open a map like this.
If you've played a lot of roguelikes, you'll know what it feels like.
You will need to plan your route carefully while checking what rewards each field gives.
When the game starts, the train starts moving and this screen layout appears.
Let me explain each one.
element explanation Distance left You must travel the remaining distance to move to the next location.Hmm... I understand the screen layout, but there are still some terms I don't know?
What is a claw, how do you collect it, what are modules...
Let me explain the train structure in detail!
Module
Module refers to the facilities located in each train car.
They become targets of enemy attacks and have their durability reduced when attacked.
If you approach a module with reduced durability and press the F key, it will enter repair mode, slowly restoring durability . Moving will cancel it.
If durability is completely reduced and the module is destroyed, the train durability will decrease by a certain amount . This means that some repairs must be done before it is destroyed.
When repairing a broken module, you have to play a kind of mini-game like the GIF above.
If successful, it will immediately repair 50% .
They say it'll be repaired quickly, so I'll intentionally destroy it and play a quick mini game to repair 50% of it in one go~
It is possible, but it is best to avoid destroying it as much as possible, as it will decrease the train's durability and be like harming yourself .
brazier
This is a module that can be filled with coal .
If the coal runs out or this module is destroyed, the train will stop moving.
If you stop moving, you will have to stay in this place for a longer time, so you need to get out quickly.
cannon
This is an attack module that can be boarded directly and defeat enemies.
It's quite slow to rotate around the cursor position.
What's really nice here is that if you get off while the barrel is spinning , it will automatically rotate towards the last cursor position.
That means, if my physique is really good, I can get off and do other things while spinning.
You really see extreme efficiency.
And since the cannon is a module that uses bullets , it attacks by consuming the bullets it has.
Manual reloading is possible with the R key, and it automatically reloads even when the magazine is empty.
This reload time is quite long, so you'll need to show some skill in performing other actions during it.
In particular, it can be difficult to tell if the cannon is reloading, as the cursor shape when mounted on the cannon will change to a recycling symbol while reloading.
This indicator will remain at the last cursor position when you dismount the cannon, indicating whether or not it is reloading.
Alternatively, you can watch the tank fill up in the lower right corner.
Lever
Occasionally, as you progress through the game, green direction change signs will appear.
When that pops up, just press the lever between the cannon and the furnace with the E key.
If the lever is operated late, the train will crash into the debris lying on the tracks, causing major damage to the entire module .
It's really just a matter of clicking , so if possible, you can quickly get off while riding the Canon, operate it, and then get back on.
Clo
This is similar to the lever above, where sometimes a bullet or scrap metal shape will appear on the right side. Sometimes both will appear.
The claw also mounts and rotates to the cursor position similar to the cannon.
When you position the tongs appropriately, the tongs will grab the item and collect it .
This action allows you to obtain ammo and farm scrap metal .
There are times when two come up on either side, in which case I just have to think about which one I need more and choose one.
That's all for the basic gameplay.
So now you know what this gif is doing and what's going on?
The most important thing when playing this game is
The ability to immediately change priorities according to the situation
The physical ability to do this is important.
When I fill in the distance and reach my destination , I am presented with the option to choose the type of reward I chose.
Additionally, each location has a difficulty level of easy, medium, and hard, colored green, yellow, and red respectively.
Be careful, the number of enemies coming at you will increase significantly!
You can check the rewards for up to 3 spaces ahead from your current location in advance, so plan your route carefully!
And the last place is where the boss exists.
As of now, Early Access will end with the final boss of Stage 2 .
ㅣ 📃 Overall Review and Conclusion ㅣ
As a final overall review, this is a lot more fun than I thought.
It's fun because my hands are really busy, and I think the roles of each module are utilized very well.
There wasn't a single useless operation.
To survive the apocalypse , you have to coal, shoot, repair, collect... all by yourself.
You're really busy doing all sorts of things...
I think it will be really convenient if companions are added later in the update.
I feel like this game wouldn't be as fun if you had a partner.
I think it's a game that you can enjoy while keeping your hands busy !
The roguelike genre is expanding.
I'll have to dig deeper into the store for more delicious roguelike games!
It was Mashuang who discovered a fun game.
thank you
This is for those who read the Stove Crew review to the end!
We will select 5 people from among those who left comments by July 20th (Sunday).
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Thank you for your many comments!
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