Mr. Flash's record is a failure! I got 0 Flakes as a challenge reward. I missed the moment... Next time, try to get it right!
💣 Want to become a timing god? Take the challenge now!
👉 [Play on the Stove App]
Play Review
STOVE82616529
3hr ago
07.18.25 00:47 -00:00
0 °C
A puzzle with a cute character sounds fun.
STOVE70441819
4hr ago
07.17.25 23:46 -00:00
0 °C
STOVE70441819's record is a success! I got 200 Flakes as a challenge reward. I managed to escape the maze! Congratulations! 🤩
👆The thrill you can feel at your fingertips! Take the challenge now! 🕹 [Play on the Stove App]
STOVE52686600
5hr ago
07.17.25 22:12 -00:00
0 °C
STOVE52686600's record is a success! I got 200 Flakes as a challenge reward. You have good skills! But you mustn't let your guard down!
💣 Want to become a timing god? Take the challenge now! 👉 [Play on the Stove App]
GMIfSunSets
30min ago
07.18.25 02:56 -00:00
30 °C
[★2025.07.13★] Hotfix Notes
hello everyone.
This is the IfSunSets development team. We'll keep you posted as the hotfix progresses.
Previous Notice: We have released a hotfix that addresses the issues listed in Known Issues.
We will continue to provide hotfixes in the future when issues occur.
thank you
■ Updated version: v0.6.2
■ Important Notice
The issue of wave monsters spawning inside castles, dungeons, etc. during the Night of the Dead will be resolved in the next hotfix.
Among the known issues we have notified you about, during the Night of the Dead
We have identified the cause of the phenomenon of wave monsters spawning in dungeons and castles.
We felt the need to do more testing, so we did not include it in this hotfix.
We will take action to make this a hotfix as soon as possible.
■ Main hotfix contents
The frame drop issue occurring for existing users has been resolved.
The game has been further optimized.
Fixed an issue where firearm weapons would not aim properly.
The bug where Fairy Points could be infinitely obtained has been fixed.
An issue where Phantom Rim would be used simultaneously with other systems that use the same key when using the Ctrl key, the Phantom Rim usage key, has been resolved.
Fixed an issue where the difficulty level of Night of the Dead was higher than usual.
Fixed an issue where previously built base camps would be covered by the map due to terrain changes.
Fixed an issue where weapon skill stability was low.
The caves in the abandoned village have been restored to their original state.
The castle got a little darker.
Improved overall language translation quality.
■ Hotfix Contents
🔧 [Changes & Additions]
Added key guides for strong attacks and jumping attacks. Phantom Rim: Improved the feel of the controls when jumping when moving by firing a wire and colliding with it. Improved the Fairy Skill Tree UI. Made some minor changes to the Phantom Rim tutorial. Improved the description of the Fairy Guide. Fixed auto-sorting of items to be a bit more accurate. One-handed sword motion has been changed. The strong attack motion of the one-handed sword has been changed. To improve the controllability, the playback timing of the 2nd and 3rd hit motions of the one-handed sword has been changed. To improve the controllability, the playback timing of the 2nd and 3rd hit motions of the two-handed sword has been changed. (I only want to use it for 2 or 3 hits, but I fixed the issue where the next hit motion was executed.) The creative execution motion has been changed. The creative attack motion has been changed. The execution motion of the fist has been changed. Some areas have had ‘hidden bushes’ modified or added to allow for stealth play. Monster placement in the castle has been modified to allow for stealth play. Cover has been added to the castle to allow for infiltration play. New monsters Blue Cook, Red Cook, and Black Cook have been added. (Cooks drop recipe items randomly, and each type of cook drops a different recipe.) Some monster placements in the pirate base before entering the Yellow Fields have been modified. Some monster placements in the Yellow Fields have been modified. Some monster placements in the ruins have been modified. The attack motions of deep sea monsters have been improved to be more natural. The rotation speed of the spearman when patrolling has been reduced. Added a "tail slap" attack to the shark monster. Improved hiding in bushes to make you less visible to monsters. Added resolutions compatible with ultra-wide monitors. The text for skipping single-player cutscenes has been changed. Changed some of the wording on the construction hammer to make it easier to understand. Added temperature system to stand torch. Fixed an issue where some lights would remain on even when the farm lights were off. Some of the magic circle productions and effects of Phantom Rim skills have been fine-tuned. Added a cutscene effect when casting the Lightsword area-of-effect attack in the Iron Heart daytime pattern. The Iron Heart magic circle effect has been fine-tuned. Some of the effects in Aporates' attack patterns were spawned in strange locations, which has been fixed. Some of the Aphorates attack pattern effects have been adjusted. The abnormal trajectory of the 1st, 2nd, 3rd, and 4th hits of the one-handed sword attack motion has been fixed. Fixed some issues with one-handed sword trajectories not being visible. The part where the effect displayed to party members when using Battle Shout was abnormal has been fixed. Player rolling and knockback sounds have been fixed. Iron Heart Night Gimmick Sword Flying Sound has been fixed. The impact sound of the Mad Glowfish's special attack has been adjusted.
🛠️ [Bug Fixes]
Fixed an issue where some objects in Gosung would appear abnormal. Floating terrain and objects have been modified. The open terrain of Jungle Mountain has been fixed. Fixed an issue where the external ladder in Gosung would become stuck in a rock and become unusable. The part where the collision detection on the stairs going from the basement level to the first floor of Goseong was not smooth has been fixed. Fixed an issue where black spots would appear on objects when increasing graphic settings. The issue of monsters getting stuck in some objects in the ruins has been fixed. Fixed an issue where the Cthulhu power plant name was not displayed properly. Fixed the issue where ‘Skill Points’ were incorrectly displayed instead of ‘Stat Points’ in the trait UI. Fixed an issue where the angle of the Ancient Golem's laser skill motion was too high. The attack hitbox of the crab monster, which was too small, has been fixed. The issue where the damage multiplier for the "Golem's Armor" weapon skill was incorrectly recorded has been fixed. Fixed an issue where the deletion distance for monsters that appear from the ground and then disappear was too short. Fixed an issue where inventory items would be lost when dying from contaminated water (bottles) while under a death penalty. Fixed an issue where the total monster health would be applied abnormally when changing difficulty. Fixed an issue where a monster's status would change abnormally when its stability was reduced to 0 with a weapon skill. Fixed an issue where the left arm would be displayed abnormally when wearing hook equipment. Fixed an issue where it was possible to gain infinite Fairy Points in certain ways. Fixed an issue where items would be given out in duplicate when destroying an existing box. Fixed an issue where remaining monsters would disappear when moving to Altar after killing some monsters. Fixed an issue where the number of fish in a fish farm would increase when re-entering the world. Fixed an issue that occurred when dragging in the Fairy Skill window. Fixed an issue where items would be duplicated when removing decorations from an Appearance slot. Fixed an issue where items would disappear when equipping a decoration in an appearance slot. Fixed an issue where Smile Man's execution was impossible while crouching. Fixed an issue where the key guide was obscured by the arrow UI. Fixed an issue where only the UI would be displayed when registering a new livestock without killing and retrieving it. Fixed an issue where using Fairy Gift would cause it to freeze for several seconds. Fixed an issue where guide titles would overlap. Fixed an issue where the glider would automatically deploy when entering the air while rolling. Fixed an issue where the character's rotation direction would be reset when changing glider direction while falling. Fixed an issue where a warning message would not be displayed when running out of rims when using fairy-related skills. Fixed an issue where Phantom Rim function keys would work even when other UIs were open. Fixed an issue where the player's critical hit chance would also increase when Fairy's Flash ability increased. Fixed an issue where the effects of previous skills would be applied repeatedly when learning Fairy Common Skills consecutively. Fixed an issue where some fairy skills would cause critical hits when used rather than when they hit. Fixed an issue where the key function UI would overlap while swimming. Fixed an issue where the Seed Generator progress would reset in certain situations. Fixed an issue where the Wind Slash skill of the One-Handed Sword would not function properly. Fixed an issue where previously acquired boxes would regenerate upon returning to Alta, allowing infinite acquisition. Fixed an issue where some monster default animations would not play. Fixed an issue where NPC conversations could occur multiple times. Fixed an issue where terrain resolution would appear low when moving between areas. Fixed an issue where dropped items would be displayed abnormally due to insufficient inventory after retrieving the item. Fixed an issue where character information would remain at the bottom when deleting a character after starting a new game in single player. Fixed an issue where loading would not proceed when holding the skip key after skipping the intro cutscene in single player. Fixed an issue where fairy-related skills and weapon skills would not hit boss monsters.
⚖️ [Balance]
The stability damage of weapon skills has been increased. Stability, stability recovery speed, and tenacity values have been changed to increase or decrease depending on the difficulty setting. Changed the crocodile monster's attacks to be a bit slower. (The crocodile’s battle motion will be changed.)
🌐 [Multiplayer]
Fixed an issue where inventory items would occasionally disappear when connecting to a world. Fixed an issue where the clear conditions for the Host's Amira and Laura daily quests would change upon death. Fixed an issue where guests would appear abnormal when retrieving the Returning Spear. Fixed an issue where collision would remain only for guests after destroying an object in the world.
We are constantly fixing in-game crashes and errors.
Your feedback is always welcome, so please leave your thoughts in the Indie Community or on Discord.
Discord: https://discord.gg/Ifsunsets
GM마작일번가
07.13.25
07.13.25 03:00 -00:00
593 °C
■BL (Awakening)
CV: Azusa Tadokoro
Spread the song of happiness to the world.
“On behalf of the angels, I will spread blessings to the world with this song.”
🔜Applicable: After the update on Tuesday, July 22nd
#마작 일번가 #마작
1 / 2
맘씨
06.30.25
06.30.25 03:44 -00:00
2 °C
⏰ 깜짝 액션 타임 도전 기록
맘씨님의 기록은 성공이에요! 도전 보상으로 200 플레이크를 받았어요. 탑랭커 등극!! 숨 참고 하셨나요?🙊