STOVE71567554 caught 57 dinosaurs!
I got 800 Flakes as a challenge reward.
You have some good skills!
But aren't the real experts faster?
🦕Catch the moving dinosaur
Take the challenge now!
👉 [Play on the Stove App]
STOVE71567554's record is a success!
I got 200 Flakes as a challenge reward.
Become a top ranker!!
Did you hold your breath?🙊
👆The thrill you can feel at your fingertips!
Take the challenge now!
🕹 [Play on the Stove App]
Compared to PC, mobile is slower and stutters after catching one. Is this beyond Hyojae’s ability? He doesn’t fix it.
congrat
20013933029's record is a success!
I got 200 Flakes as a challenge reward.
You have good skills!
But you mustn't let your guard down!
💣 Want to become a timing god?
Take the challenge now!
👉 [Play on the Stove App]
20013933029 caught 80 dinosaurs!
I got 400 Flakes as a challenge reward.
Top Ranker Mode ON 👑
But you mustn't let your guard down!
🦕Catch the moving dinosaur
Take the challenge now!
👉 [Play on the Stove App]
lol
hello~
Luaehyo!! 🐥
Today… on my way to work
I got a very important hint.
A woman on the phone
It seemed like they were having an argument.
"Who are you? Do whatever you want with me ? "
Maybe a boyfriend?
A fleeting thought~!
This is a revelation~!
What I have to do today has been decided~!!
[ 2025.07.15 Ma! La! Tang! ]
The lunch menu is~
Oh my god!
🔥🔥 Ma! La! Bang! Death! 🔥🔥
Seriously… I filled it with all kinds of toppings~
Add corn noodles, fish cakes, and tofu,
Add meat, noodles, and everything!!
Vegetables…? Isn’t that just a greeting?
It disappeared in front of me lol
The broth was perfectly spicy, tangy, and oily.
“Yes! I live for this taste!!”
Stress with every bite
*Critical!**-500 points!
Ah, mala-tang
really...
It's real
Is this what it feels like to have everything in the world?
But… you guys
You know you shouldn't cheat halfway, right?
“If you’re going to live, live. If you’re going to eat, eat.”
Lua is that kind of person.
So I shouted!
🥄 Add egg fried rice!! 🍳
Egg fried rice~
Each grain of rice is coated with egg.
Shiny and full of egg yolk flavor~
You know that stir-fried feeling with a hint of spiciness??
The moment I put it in my mouth… I thought, “This is the pinnacle of deliciousness.”
How about mixing it lightly in the sweet and salty mala-tang soup?
“Ah… I’m the happiest person in the world right now…”
💬 Lua's conclusion:
Today was a day when I just wanted to make up my mind.
It was a meal for my soul, not my body!!
A revelation came to me on the street today
Thank you to the couple~!
And Lua swears
Starting tomorrow? I'm going back on the diet.
(Maybe…? lol)
👉 Flake Event!
Leave a comment and Lua will shoot you 1,000 Flakes!
Instead, only to the 10 people who wrote by July 22nd!
Please participate a lot 😝
#루아밥맛 #화요밥맛 #치팅데이 #마라탕홀릭
#야채안녕 #토핑사랑해
Almantul Game Developer "Period Survival Final Trial" Virus Interview
*This is an indie game developer interview series. The photos and interview content used in the interview were provided by the creators through Discord, etc. Game developers who are interested in participating in the interview can contact me through various methods (email, Discord, SNS address, post comments, etc.) and I can conduct interviews regardless of the platform. (Depending on the creator's preference, it can be done through a real-time interview or questionnaire!)
Interview: Q (hashiruka48) / A (Vaeirus)
Game Title: < Period Survival Final Trial >
Genre: Adventure
Creator: Vaeirus
Q. Please introduce yourself (Vaeirus).
A. Hello! I am Virus, a one-man Almantool creator . When I was a third-year high school student, I wanted to create a game with my own characters, so I bought Almantool (RPG Maker) and started making games. My representative work is the dark comedy death game Period Survival series.
Q. What system or production did you focus on the most while producing 《PERIOD SURVIVAL》?
A. There is no specific focus within the game system. You can think of it as just “whatever I want my custom character to do”, such as mafia games, debates, and dance battles.
However, in terms of directing, I tried to show a “dark comedy” through the extreme words and actions of the characters, community users, and reporters, and their values revealed here.
Q. What do you think is the biggest difference between “Period Survival: Final Trial” and previous games?
A. I think it has more advanced graphics and UI than its predecessor, “PERIOD SURVIVAL,” and a more convenient game system. Right after its release, I saw fans playing the game live in the PERIOD SURVIVAL fan club, and this part received the most favorable reviews.
Q. Please tell us the pros and cons you felt while using RPG Maker.
A. The reason I chose Almantool among the many game engines is because I don't know any programming languages. I think that's why Almantool is good because even people who don't know how to program can easily make games. However, since it's a tool specialized for making RPGs, unless you have the ability to develop plugins, it seems like there are limits to the genres you can make.
Q. Please tell us about the most difficult moment during game development and the process by which you solved it.
A. I think the most difficult time was when I lost confidence in my work.
I usually have low self-esteem, so I have a hard time being confident not only in game development but also in all my actions. But whenever that happens, I remember my original intention: “I started game development because it was fun. I will follow my own path no matter what others say.”
Q. If there are any experimental features or structures that you have attempted uniquely as a Tsukuru game, please introduce them.
A. We tried a system that was free from the dot graphics, various maps, and character movement using the arrow keys that are commonly associated with “Tsukur games.”
For our latest work, “Period Survival: Final Trial,” we attempted to implement a 2.5D background, and the quality was satisfactory, so it seems likely that 2.5D backgrounds will appear in future games as well.
Q. Are there any memorable user feedbacks or examples of improvements made based on those feedbacks?
A. Since the story is so vast due to the nature of the genre, there are times when I forget the story of the game I made. Whenever that happens, I refer to the comments of those who have played Period Survival multiple times while playing, and if there are any errors in the development of the chapters released so far, I remember correcting them, and referring to these comments when creating the story of the next chapter.
Q. Please tell us why you decided to release the 《Period Survival Series》 as chapters or episodes and introduce the game!
A. The “Period Survival” series tells the story of singer Hayley, who formed a band by posting a joke on the Internet, and then appeared on the entertainment show “Viagra” with her bandmates, risking their lives.
Because there is so much story, we judged that it would be difficult for users to play through it all at once, so we released it as a chapter-based game. Similar games such as the Danganronpa series and Nege, You Die were also released as chapter-based games, so there are some parts that were influenced by them.
Q. While making various games, what are your own creative philosophy or principles?
A. “I make it however I want.” “I make it for fun.” “I just make it without thinking too much.”
I've been sticking to this since I started making games. Now, I'm a one-man game developer who doesn't make a living from making games, so I think that if I don't make them my way, if I don't have fun making them, I can't continue making them.
If I were to make a living making games, I wouldn't be able to stick to these philosophies, but I think that in order to make a living making games in the future, I need to first become someone who can enjoy making games.
Q. If there is a method you use to overcome the pain of creation during the work process, please tell us.
A. “Creating is not painful. Even if it is painful at the moment, it is just a process of creating better works.” I always think about this. Good works are always accompanied by the pain of creation.
Q. Is there a genre or game style you would like to try in the future?
I would like to try TRPG or puzzle. Compared to the visual novel or adventure genres I have created so far, this genre requires a variety of gimmicks, so I think I will try it after doing enough research on it.
Q. Have you ever considered or experimented with engines other than Almantools (Godot, Unity, etc.)?
A. I have never tried engines that require programming through writing codes because I don't know any programming languages. However, I would like to try it someday if I learn a programming language to a level where I can create a project.
Q. Is there a message you would like to convey to the gamers who have supported your creations so far?
A. As I mentioned in some of the interviews, I am someone who makes games as I please without any concern for the players. However, if you enjoy my games, does that mean I have the potential to be a creator who can make good works?
Thank you for finding my potential. I hope you continue to support me in the future!
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Hehe
기권사 출시 기원 8일차
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