congrats
STOVE45098974's record is a failure!
I got 0 Flakes as a challenge reward.
no way…
You're not going to give up just like this, are you?
🕹 [Play on the Stove App]
Black Cherry Soda caught 343 dinosaurs!
I got 200 Flakes as a challenge reward.
Top Ranker Mode ON 👑
But you mustn't let your guard down!
🦕Catch the moving dinosaur
Take the challenge now!
👉 [Play on the Stove App]
1000 x9
3000 x1
5000 x4
50000 x1
Today we are up to +50k in the black!
schizoid's record is 360 points!
I got 700 Flakes as a challenge reward.
You have some good skills!
But aren't the real experts faster?
🦖Want to feed your baby dinosaur?
Take the challenge now!
👉 [Play on the Stove App]
Lachesis_1's record is -824 points!
I got 0 Flakes as a challenge reward.
I can't wake up from my egg..
Next time, try faster!
🦖Want to feed your baby dinosaur?
Take the challenge now!
👉 [Play on the Stove App]
Every day we fight
There's nothing special about the turn-based tactics genre these days, so I was looking at this game's information without much expectation.
Huh? The user throws a bomb at an enemy NPC and they dodge it in real time.
Because I'm in a hurry, I jump over cover and hide in the cover next to me.
This scene can be seen around 2 minutes and 11 seconds into this video.
I was so drawn to this scene that I decided to introduce it today.
And if you watch the video around 2 minutes in, you'll see that when shooting a gun, the view changes to first person, so you aim and shoot directly.
There were games like this, but I would miss regardless of my aiming skills...
I had a strong feeling that the strengths were not being utilized well.
Games like Narcos have zoomed in on combat scenes with a shoulder view, and of course XCOM does the same.
But these didn't feel like anything more than just close-ups of the right scenes.
This game brings back that aiming feeling of FPS.
When you aim, you become first-person like this and you have to aim at the target and shoot.
In turn-based games, if the enemy's turn is far behind, they will be unable to react when you throw a bomb and will be killed.
But this game reacts instantly to grenade attacks, almost like a real-time game.
That is, the existing turn-based rules were changed to add liveliness and fun to the game.
You jump over cover to avoid the bomb, but you fail to get out of the damage range, so the enemy NPC dies.
This kind of responsiveness that feels like watching a real-time game seems to be a characteristic of this game.
Not only that, but the introduction of the first-person perspective is used for direct aiming shots, not just close-ups of battle scenes.
And when you see elements where enemies react in a way that feels like real-time, unlike traditional turn-based games...
The direction of this game seems very similar to 'Claire Obscure 33'.
How to bring life to static turn-based...
You can see many instances where they have been seriously considering how to encourage direct participation, such as first-person aiming, to offset the boredom of turn-based gameplay and induce focus.
A mix of turn-based tactics and rogue-lite genre.
It also has the characteristics of a time loop story against alien invaders.
That means, even if you lose the game, you will permanently gain skills and growth points.
The more you challenge yourself, the more progress you can make.
This is where the balance between difficulty and growth becomes important, and I think you'll only know if you try it out yourself to see if you've found the right balance.
It appears that you can explore the map before a full-scale battle to check enemy vulnerabilities and troop placement.
The video above is a video that contains the game's features directly from the game's executive producer.
If you select Korean in the automatic translation, the translation is quite smooth.
I love how these advanced systems are woven into the game like air.
The systems and UI that users need to learn are simplified as much as possible, and the advanced elements that need to be experienced in the world work in a natural way.
I feel like this game was made with a lot of care in that regard, so I feel like there's something unusual about it.
The video below is a trailer.
I think it summarizes the game's background and concept well.
It might be a bigger hit than you think.
It may not have the same production and atmosphere as Claire Obscur 33, but it seems like it will be a unique and fun game in terms of combat.
The demo is now live and the countdown to the Early Access release has begun at around 10pm today.
I'm thinking about doing a quick demo tonight.
* Below are parts you don't have to read. I've written too much nonsense.
One of the reasons I'm looking forward to this game is...
Because the distributor is Hooded Horse .
The founders of this distributor were a man and a woman who attended Harvard University together.
They both liked gaming as a hobby and had similar tastes, so they developed a relationship and eventually got married.
Beyond just enjoying the game, I also created a Mount & Blade user mod and spent my gaming life there.
By some chance, I found out about the situation between the distributor and the developer...
The problem was that small and medium-sized indie developers were at a disadvantage in their contracts when receiving financial support from distributors.
Many small and medium-sized developers are not receiving their payments, so we established this Hooded Hose distributor to improve this situation.
This change brings significant changes to games from small and medium-sized indie developers...
Without the pressure of unfair contracts or distributors, we were able to take on experimental and creative challenges.
From the distributor's perspective, rather than introducing experimental elements that are not guaranteed...
There were many instances where they demanded that we follow the same systems that were working well in the existing market.
Up to this point, it can be understood as an issue of money for adults, but this has led to a vicious cycle where users continue to encounter mass-produced games that only look different but have the same content.
The Hooded Horse is what solves that problem by giving indie developers a contract that is advantageous to them in terms of revenue and creation.
The resulting problems have led to a lot of criticism for games like Terra Invicta being too maniacal.
Currently, they are slightly easing the difficulty through patches and changing the UI and system to make it more popular.
Many of the games being distributed have unique characteristics and good gameplay.
Even though they are not affiliated with a major distributor like Paradox, the games affiliated with this distributor are consistently updated and release DLC, which helps them have a long lifespan.
The Stove has released the defense game Cataclysmo and the 4x strategy Old World.
If there is a downside to these games, it is that, unlike popular games, they have a unique character and depth to the game, but they also have a high barrier to entry.
Although the fact that you can explore the map and other things in Kata Clysmo is seen as an advantage, it is a matter of preference for those who just want to play tower defense.
This trend will continue in the future, but
Looking at the recent improvement directions of Terra Invicta and Noland,
Through research, it is expected that more attention will be paid to the popularity of games in the future.
It may be a little different for each title, though.
Endless Legends 2 is a combat-focused 4x game that is accessible to casual users as well.
I'm looking forward to this work as the gameplay of the first one was also excellent.
Ubisoft's new game Heroes of Might and Magic, also known as Old Erado, is being distributed by Hooded Horse.
It seems that U-Bi has decided that Hooded Horse is one step ahead in distribution and management of this genre.
Manners is the new game from the developers of Battle Brothers, a masterpiece in the turn-based tactics genre.
It is said to be released this year, but the exact date is unknown.
Noland and Clan Forks were released with the same genre in mind as Rimworld, but they never quite made it to the top.
Clan Fork has a well-made framework for raising a medieval village and clan, but it doesn't have much merit other than the theme of tight medieval survival (especially in winter)...
Noland is struggling due to its shortcomings in optimization, UI, system inconveniences, and shallow content.
However, as is typical of hooded horse games, both are constantly being updated and improved.
However, RimWorld is getting a significant head start on the upcoming July 11th release of Odyssey, based on the popular SOS mod among its vast user base.
Other than the fact that Rimworld is futuristic sci-fi and Clan Folk and Noland are medieval, what are the current advantages?
It seems like these games would be hard to get into the stove.
This genre of tribal and clan development seems to have a lot of users on Steam, but that's only when global users are included...
It is difficult to secure sales on the stove due to maniacal elements.
Maintaining a build takes time and money in its own right...
If sales are poor, distributors may be reluctant to release it on the stove.
I don't know if it's a game that's completely finished updating, but the games here seem to be more difficult because they get updated frequently.
This distributor also localizes almost all of its games on its own.
However, it is a popular turn-based game with wide recognition.
Heroes of Might and Magic Olden Era's entry
I think it might be worth a try as a stove.
It's also a game with high topicality.
And the Every Day We Fight that I introduced today
As it is a new work that attempts to overcome the shortcomings of turn-based games, like Claire Obscure,
I was thinking that it would be a good idea to have a store for users of the stove's turn tactics.
And Endless Legend 2 as a bonus...
I got so caught up in the game after watching a video that I ended up rambling on for so long that I couldn't handle it.
It's a very good distributor, but since most of the games are for enthusiasts, it doesn't seem to work well with Stove.
But there are a few games that are popular enough that you wouldn't want to miss them. Haha
I am thankful for this distributor because almost all of their current and upcoming games support Korean.
I wrote this to introduce the game and share my personal wishes.
Be careful of the heat and enjoy your stove life.
As the title suggests, this game embodies the life of a lonely indie developer.
You can think of it as a tycoon game where you manage your health and abilities, develop the game, manage funds, and pay taxes.
When you die, it shows you the process of your life in this way.
I saw this screenshot and decided to write this post.
Kan Kikuchi in this screenshot is the developer's name.
Became independent as an indie developer at the age of 26.
My first game, Mirage Quest, was released at the age of 30.
At the age of 32, he started raising a cat named Enchan, a long-cherished dream.
(syncopation)
At the age of 38, due to financial difficulties, he devoted himself to outsourcing work.
At age 50, his profits increased significantly with the release of his masterpiece 'Eden'.
(syncopation)
He passed away at the age of 84 while developing 'The True Mirage Quest'.
I guess we didn't get married in the end. ㅜㅜ
But the total sales are...
Usually you have to divide it by 10 to 100 times...
It feels like a Cairo soft game.
It has a slightly more rustic appearance.
If Cairo's game development story portrays an indie developer with several people,
The game focuses on the management and life of one developer.
Discover the asset site and get help in various ways and increase your abilities.
You can improve your abilities by attending art schools or other academies.
We need to sell the game and quickly buy subscription programming tools and graphics tools.
Make better games and increase your revenue.
If your game doesn't sell well, you'll have to do outsourcing or other work to make money.
In the beginning, you earn money like this, go to school, buy tools, and improve your skills.
We'll make better and better games.
If you work too hard, you will ruin your health and die young, so you should take care of your health by exercising and not overdoing it.
I also made some extra money through gambling...
Manage your expenses, pay rent, taxes, insurance, pension, and entertainment expenses. ㅜㅜ
Because money is tight, we have to cut down on tuition fees.
But I will face death alone...
A chance for reincarnation!?
In the official version, you can create a masterpiece game early with reincarnated abilities.
I hope I can get married and start a development company!
Oh, for a poor young man, winning a prize like this is like a drop of rain in a drought.
For me, the stove did that job.
There are also events like this.
Anyone who works on a PC has probably experienced this...
If the new game is not that good
Complaints are pouring out like this on social media.
To be honest, I feel really discouraged when my work gets bad reviews.
But complaining together!?
Professor Won Chance appears.
There's something mad in your eyes...
It seems like a good breeding and management game has come out.
I wanted to introduce this game because its title was vague and I couldn't pass it up.
The release date has not been set yet, but since the demo is only about 2 hours long, it doesn't seem like it will take long to release.
But as I was writing, tears came to my eyes... ㅜㅜ
Developer Kan Kikuchi.
Do all works support Korean?
Starting with Money Bass in 2019, we have been releasing games every year.
Um... the reviews... are mostly not very good. --
First work Money Bass VR.
As the title suggests, it seems like you're taking a bath with pretty girls and money. --
The evaluation is complex...
Beauty and money.
His desire is visible.
In 22, they even developed a game called Cat Mafia because they liked cats.
Cat Mafia rating is...
Are you feeling positively okay?
Number of reviews: 24...
Mr. Kikuchi, this wasn't written by your family or relatives, was it?
From 24 years onwards, the color of the group really starts to change.
I feel like there has been a lot of progress in effects, UI, images (AI?), etc.
However, the ambitious work Wonwang also failed to become a hit with only 14 reviews.
It shows a gradual development as the work progresses.
Finally, this game is in development, and watching the demo, it feels like all the skills I've accumulated over the years are finally coming to fruition.
I think this game will be a hit.
If you play the demo, the game looks pretty good.
I can feel the hardships of indie developers in many ways.
Drift into cat deck building in the first VR game full of money and pretty girls...
After that, he returned to tycoon style games that seemed to tell their own story.
Can real-life developer Kan Kikuchi find success with this game?
I'll end this article while waiting for the official release of the game that contains the joys and sorrows of an indie developer.
I exchanged it because there was no kitchen crisis.
Joobba is the best in both looks and performanceㅠㅠㅠㅠㅠ
orereo님이 잡은 공룡은 63마리에요!
도전 보상으로 700 플레이크를 받았어요.
괜찮은 실력이군요!
하지만 진짜 고수들은 더 빠르던데요?