yep
Boom Boom Boom_SV_1's record is a success!
I got 200 Flakes as a challenge reward.
You have good skills!
But you mustn't let your guard down!
👉 [Play on the Stove App]
S1749539599192812 caught 58 dinosaurs!
I got 600 Flakes as a challenge reward.
You have some good skills!
But aren't the real experts faster?
👉 [Play on the Stove App]
S1728482781112711's record is a success!
I got 200 Flakes as a challenge reward.
I managed to escape the maze!
Congratulations! 🤩
👆The thrill you can feel at your fingertips!
Take the challenge now!
🕹 [Play on the Stove App]
S1733355128135911's record is 0 points!
I got 0 Flakes as a challenge reward.
I can't wake up from my egg..
Next time, try faster!
🦖Want to feed your baby dinosaur?
Take the challenge now!
👉 [Play on the Stove App]
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💌 Tokyo-only secret 💌 "Welcome back ♡ Thank you for your hard work today"
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Okay okay
https://store.onstove.com/ko/games/3694
Currently, the game <Primal Slidey DX> is being distributed for free to the first 50 people.
Only those who see the post quickly can take it.
I already have it, I bought it a long time ago...
Below is the developer's notice regarding free distribution.
https://page.onstove.com/indie/global/view/10845409?boardKey=128188
Omniscient Reader's Viewpoint! X Stove Collaboration Event!
📌 " Exclusive" comment event information
If you leave a sensible comment about "Exclusive Movie" at the bottom of this post,
We're giving away Lotte Cinema movie tickets ! (5 winners will be selected)
Example: “Omniscient Reader’s Viewpoint 3 Million!!!!?!”
Anything is possible! Emoticons, image memes, all are allowed!!!!
📆 Comment drawing criteria
Only for comments made from Tuesday, July 1st to Monday, July 14th!
📢 Winner Announcement
After the event ends, a list of winners will be added to this event post!
wait a minute!!!!
Is this the end? No!
The first half of the year is a big hit! "Exclusive (movie)" and Stove's
The collaboration event begins!
📌 " Omniscient (Old) Reader's Viewpoint" Event Guide
Lua is also participating in the heat wave~!!!
We'll explain in detail how to participate below!
If you participate in the event through the link below, you will receive various gifts,
In addition, when you purchase a promotional title, you will receive a Stove coupon worth 10,000 won !
<Event Link>
The most important fact here!
Just participate in one event mission! And you'll get a huge prize?
Click on the event image above to see more details!
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#전지적독자시점 #전독시 #댓글이벤트 #영화개봉기념 #응원댓글 #영화관람권
Hello, this is Mashuang!
The second game review is Debugging Hero .
I remember doing it during the demo, and now it's finally been officially released .
This is a demo play review I wrote during my Stove Crew days !
> https://profile.onstove.com/ko/237771074/view/10666354 <
This review will focus on what has been improved and added compared to the demo!
First of all, what kind of game is this?
Let me summarize it for you.
Genre: Action Roguelite
1. Clear the area by killing enemies in each area, and then defeat the boss in the last area to move on to the next stage.
2. At the start of each area, when clearing, etc. , a variable card is given. This card changes the abilities of players, enemies, allies, and projectiles by a value.
3. Each time you defeat a boss for the first time, you will receive a special perk and gain permanent enhancements.
It has a very simple structure .
It's a fun game that adds a debugging system to the regular 2D action , allowing you to strategically control the situation.
Here’s a guide for those of you playing this game !
I'll show you.
Contains spoilers for the game!
First of all, Mashuang always sets the difficulty level to hard when playing games .
I sprained my ankle once at the last minute and died immediately.
Based on my experience, I will tell you a build that will allow you to play the game without any problems .
Once these come out, definitely pick them up!
In the case of throwing potions , you may want to avoid them because they are consumable, but they are an excellent means of recovery and provide significant damage during boss battles .
Even if you get a cat potion that enhances the potion effect or a recovery potion , you can pick that up too.
The heart of this build is the grenade .
At the start of each zone, or when the boss' health falls below a certain amount during a boss fight, you will be given a variable card to recharge, along with a grenade .
It is a consumable item that deals area damage, so it is good against trash mobs and has high damage output, so it is also very useful in boss battles.
(Even during boss battles, you can only obtain at least 4 during boss battles.)
Then, due to the nature of grenade fragments, it is very important to increase [Strength] .
Let's try to inflate this as much as possible by multiplying the variables .
The Multiplication Variable Card can be drawn by luck when clearing an area, or obtained from Sophia , who appears every two stages.
A simple build is as follows:
The content of the build is the specs that must be met up to that stage.
Stage Build commonness Use the subtraction variable card to distribute the enemy's health and defense appropriately. If it is difficult to avoid enemy attacks, it is okay to use it for attack power. Maintain a total of 3 grenades and potions while managing your inventory properly (for boss battles) Stage 1 (Rogue Action Leader) All the plus variable cards are used for [Strength] ability. Sophia Pick a multiplication variable card (x1.1 or higher, if low multiplier choose +100 or higher plus card) Stage 2 (Lucy) When [Strength] is raised to 300 or higher, all the multiplication variable cards collected are used in [Strength] . [Strength] Starting at 800 or higher, basic damage starts at 90~100 From now on, the plus variable card is used for other abilities such as [ Defense], not [Strength]. Stage 3 (Orc Veteran Warrior) Sophia If you have obtained a Holy Grenade or Grenade Fragment, you can enhance the item. If not, try the multiplication variable card Stage 4 (Kalug) From this point on, find items, use rerolls as much as possible, and build a grenade build. Match both the Holy Grenade and the Grenade Fragments to ++ If you don't have a reroll , pick up good options like multiplication, token of the warrior, dagger, or companion. Stage 5 (Black Knight) Sophia Item strengthening or inflating ability values with variable cards Stage 6 (Ellis) By this time , [Strength] should be around 2000, [Defense] around 1000. As [Strength] increases, the amount of normal attack damage increases decreases significantly, but grenade fragments increase grenade damage by a percentage of the [Strength] value, so it is necessary to continue increasing it. If you've raised your abilities appropriately, you'll use the future plus cards to recover stamina. Stage 7 (Succubus) Sophia Item strengthening or inflating ability values with variable cards Stage 8 (Demon King) Increase the number of companions as much as possible , to distribute boss aggroThe strength of this build is that it can get to the final boss very quickly .
Raise [Strength] to the max in the beginning and quickly deal with mobs and bosses using potions and grenades .
(Note that grenades also deal damage to allies, so it's better to not have any allies until the later stages.)
It appears somewhat weak in the final boss battle.
You need to lose a certain amount of stamina to obtain a grenade, but the speed at which stamina decreases is greatly reduced, so there is nothing you can do about it.
In fact, if you look at the final boss's abilities, any build is ambiguous.
In the final boss fight, what's important is none other than your companions .
Since the abilities of the later companions are evaluated quite high, you should select 2-3 companions before the boss fight to create aggro .
And if you feel like you're going to die, you should also add a potion to keep the flow going smoothly.
The value of this potion increases even more if you have consumed a regeneration potion that gives a regeneration effect equal to a % of your maximum health .
I couldn't save enough of my teammates, so I got hit by a melee combo and fell down right away.
It may be because the difficulty level is hard, but if it was below normal , I would have cleared it without fail.
It was a potion + grenade build that made everyone lose their minds except for the final boss .In addition, items that debug maximum health have such poor performance that they take a lot of the fun out of it.
I intentionally did not mention it because it is at a level where you won't die if you add the recovery potion's health.
In the demo there were only 2 stages , but they've added quite a bit .
And it also showed that several items had been added.
And one of the things I said I would like to be there for during the demo was
I wish I could use cards on projectiles and things like that
It was.
I'm not sure if this has been reflected, but it looks like you can now use cards on bounced projectiles, potions, and grenades .
As someone who brought up the subject, I feel good.
And when using the subtraction variable card, it was a really good update that the remaining number is not discarded because it cannot be subtracted below 0, but is given as a separate card .
So, beyond the demo, let's talk about the regrets about the official release version.
- Regrettable Points -
- Still monotonous play -
At the start of the zone, there was no change to the battle style of manipulating numbers with cards and then going straight to the enemies to beat them.
Most of the item compositions are related to ability adjustments, and the identity of the game is also ability adjustments.
Ultimately, the builds I found fun were those with additional skills like potions and grenades.
In my opinion, items such as activating additional ability debugging such as hostility and attack speed increase the number of card consumptions and distribute them to other abilities , causing damage.
These become meaningless choices in the later stages. In the end, it is most efficient to use cards for health, attack, and defense .
If you want to make ability adjustments more active, it seems better to give abilities to card usage rather than debugging these additional abilities.
For example, after obtaining an item,
When you use a card, the card is also used on all targets within the target range...
If you drag a card to a card, the numbers add up...
If you kill a mob, you can get a card...
It seems that we need to approach basic card use more actively.
- Differentiation of boss patterns -
There are so many similarities between the bosses' patterns.
In fact, you could say they are the same, just with different appearances .
Quick attacks, triple-hit attacks, long-range attacks... nothing special.
Some bosses show different patterns, such as summoning trash mobs, blocking attacks with a shield, or using a long board.
When you first see a boss, it doesn't give you the feeling that this boss is completely different from the previous bosses .
What happens then?
In the first and second rounds, you won't be familiar with the battles, so you'll have to start over soon.
Once you get used to the battle, you'll be able to defeat bosses you see for the first time with ease .
I think that if it was a rogue-lite game, it should have been well-structured with a multi-stage format , but I felt it was a shame that the hurdles were too easy to overcome if you only had combat skills.
In my case, I faced the final boss on the 3rd try on hard difficulty.
I felt a lot of regret that we had already reached the end.
It seems that we will need to design barriers here and there as we continue with future updates.
The boss also uses cards on players ... I'll skip that part because it doesn't fit the setting.
Depending on the boss's characteristics, you can change the card composition by cutting down or manipulating a few cards given every time the boss's health drops to a certain level.
The boss gave the player a device to use against him .
I had so much fun playing the demo and I'm so happy that the game I was looking forward to has finally been released.
I hope that through further updates, we can show you many more infinite possibilities .
But in terms of the flow of the story... it might be difficult...
This is for those who read the Stove Crew review to the end!Then it was Mashuang.
thank you
3. 연금술 시스템 도입 (경제 시스템 강화)
1주년 업데이트로 선보일 예정이었으나 완성도 높은 콘텐츠 제공을 위해
추가 작업이 필요한 것으로 판단되어 부득이하게 일정을 연기하게 되었습니다.
자세한 업데이트 일정은 추후 안내 드릴 수 있도록 하겠습니다.
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제목에 약속이라는 문구를 추가하고, 내용엔 어김을 추가하는 효재형 클라스
진짜 제정신이에요?
약속이란 단어 함부로 쓰지도 말하지도 마세요.
제가 제일 싫어하는 사람이 공수표 남발하고, 거짓말로 일관하는 사람입니다.
나르시스트 혹은 소시오패스일 확률이 굉장히 높은 사람이라 그런 사람만 피해다녀도 인생 살기 수월하덥디다.
지금 랭커들도 죄 떠나고 있는데, 한다는 짓거리가 또 공수표 남발에 약속 어기는건가요?
적당히 좀 하세요. 누구는 게임 회사 안다녀 본 줄 아나.
뭐 이렇게 주먹구구식으로 운영을 합니까?
뭐 달건이들 모아놓은 불법업소에요?
진짜 **겜사새끼들 다디졋으면
애초에 대규모 업뎃 메인이 연금술이랑 무기 밸런스 개선인데, 옆동네 게임사에선 주기적으로 밸런스 패치하는거 덜렁 한개 내놓고 대규모 1주년업데이트 ㅋㅋㅋㅋㅋㅋ . 소문난 잔치에 먹을거 없다더니 딱 그꼴. 효재형 뭐 로또되서 해외여행 넉넉하게 넉달정도 다녀온듯ㅎ
??
버그 방치하는거만봐도 해외여행 아직 진행중인거같은데 ㅋㅋ
???로또아니고 아티팩트로 번돈임
ddd