🏴☠️ Hello. This is Byung-Hoon Jo, CEO of Polymorph.
I am writing to you today because I have something I really want to tell you.
In the middle of a long journey, we sincerely thank all the users who walked with us.
On behalf of the Ifsunset development team, I would like to express my gratitude.
Your voice is our compass
In this journey of creating a game together, the voices of users are
It has become our greatest compass as we navigate the unknown sea.
Numerous suggestions and advice, sometimes even harsh criticism.
I wrote down every single word without missing a single word.
<Your voices are all being recorded.>
The changes may not be noticeable right now, or they may take more time.
But the stories you told me will never be forgotten.
Even at this moment, we are moving quietly but fiercely.
The battle is completely new
Many people have expressed regret about the battle.
lack of depth Absence of stealth play Lack of individuality for each weapon The presence of the fairy system stupid aiSo, rather than just improving it, we opted for a complete rebuild.
Weapon-specific combat style Introduction of the Phantom Limb system Expanded combat mechanics including parrying, executions, and lock-ons AI Behavior and Reaction OverhaulBattles are animation, AI, level design, systems, etc.
There will be a lot of devices that will need to be added, modified and supplemented.
The upcoming combat overhaul may not satisfy you right away.
As always, we will continue to reflect your opinions.
We promise to continuously revise and improve it.
<New Battle Form: Phantom Rim Coming Soon!>
<Bringing the fun of pairing to life.>
<The battles will become much more colorful.>
The fairy becomes a real 'partner'
Low-utilization skills, minimal presence.
We have been well aware of the shortcomings of the fairy system.
Now the fairy:
Growth system through skill tree Active combat participation Customization and PartneringYou will be reborn as your own fairy who truly fights and grows together.
<The Fairy will have a new skill tree.>
Preparing controller update
We are also preparing controller support, which many of you have requested.
Beyond simply ‘working’,
To provide a truly comfortable and intuitive operating experience
We are currently identifying and improving all possible areas of discomfort.
<The controller is being developed smoothly.>
I didn't miss even the smallest change.
Register the note in the Pokedex Additional equipment that can be used to customize the character's appearance Campfire, furnace on/off function Making and installing animal trophies Inventory Sorting System Efficient key bindingImprovements like these, which may seem trivial but are anything but trivial, are constantly being made.
<A change appearance section will be added soon.>
<Story encyclopedia will be added soon.>
<Monster Head Trophy will be added soon.>
<Soon all fuel consuming production units will have an on/off system.>
We came this far without knowing anything
When we started developing "IfSunSets", we were a team that knew nothing about game development.
I didn't even know what a game engine was, and I had to learn how to develop by interpreting documents floating around on the Internet, one by one.
This game, which we have been making step by step, is now reaching the mid-level of development that we were aiming for.
The development team that first created the game has now become a team with two years of experience.
My immature fingertips are gradually becoming more skilled.
There have been countless crises in between.
There were countless moments when development almost came to a halt.
Still, I was able to come this far thanks to your support and feedback.
Thank you very much.
"Now is the time to refine content, not expand it."
One user's comment has stayed in my mind for a long time.
"Now is not the time to expand content, but to refine and supplement existing content."
We wholeheartedly agree with that statement.
In fact, we've been focusing a lot of time on reworking and supplementing existing systems, and the battle renewal and fairy system renewal introduced earlier are the results of that.
But at the same time, our goal isn't to simply 'finish' the game.
Our real goal is to create ‘good content’ that can resonate with users around the world.
That's why we chose it.
While refining existing content, we also decided not to give up on new content for the future.
So we made a big decision
In order for Ifsunset to become a game with better content,
We need to develop new content while supplementing existing, creaky content.
But to be honest,
It is difficult to continue updating with the current Early Access status.
But we couldn't give up either of them, so we made a big decision.
Instead, we decided to take on the risk and work hard to secure funding to expand our development staff.
I also took out a loan using my house as collateral. In this process, we have a partner who trusts us.
Smilegate also helped us a lot. We worked hard to secure valuable development funds.
This is 100% invested in development.
(The early access revenue you purchased is also a huge help)
With the funds secured, we have brought in new, capable colleagues.
We formed a team of animation experts and a quality testing team to improve quality.
The costs have increased, the responsibilities have increased, and the risks have increased, but that's okay.
Because we believe that when this game is truly complete, it will definitely be rewarded.
And I promise you
We will never give up until the end.
As planned, we will reorganize the basic framework of fun through a battle reorganization in July.
In October, we will be updating large-scale ocean content so that users around the world can embark on another great adventure.
Of course, in the early stages of the update, our developers' thoughts were reflected a lot, so the answer we found may have been wrong.
But as always, we will listen to you and make corrections quickly.
So that even after 10 years, you can take out IfSunSets again and smile.
Not just adding content,
So that your gameplay can have more heart-pounding moments.
Just like now, or even more deeply than now, breathing together with the users,
We will create a game that will be remembered for a really long time.
And I ask again today.
“Do users really want this?”
To find that answer, we will continue to listen more deeply to your voices.
And the journey ahead..
All these things are filled,
Until the day when a new roadmap unfolds—
We will do our best.
We will make it possible for the world to hear, “A new developer that you can trust and wait for has been born.”
Thank you for your faith, waiting, and support.
Thank you very much.
On behalf of the IfSunSets development team:
- From Polymorph CEO Byung-Hoon Cho -
ps
We also had some special exciting news for our team.
Director Chae, who is in charge of development, has found new life.
Our studio team's first baby, so cute!
Here's another reason why the game should be a success ^^.
Fighting, Dad!
Mr. Rich City caught 83 dinosaurs!
I got 200 Flakes as a challenge reward.
Top Ranker Mode ON 👑
But you mustn't let your guard down!
🦕Catch the moving dinosaur
Take the challenge now!
👉 [Play on the Stove App]
Mr. Proome caught 68 dinosaurs!
I got 500 Flakes as a challenge reward.
You have some good skills!
But aren't the real experts faster?
👉 [Play on the Stove App]
S1721104729179411 caught 1729 dinosaurs!
I got 300 Flakes as a challenge reward.
Top Ranker Mode ON 👑
But you mustn't let your guard down!
🦕Catch the moving dinosaur
Take the challenge now!
👉 [Play on the Stove App]
1
Why do I see Server TH but not Server Sea?
50 thousand flakes
https://store.steampowered.com/app/3399980/Down_the_Rabbit_Hole_Flattened/
The VR game has been reborn as a 2D point-and-click adventure and is being offered for free for a limited time to celebrate its launch on Steam. The exact period is not given, so hurry and get it~ (Korean support O)
congrats
버그야??????
이거 나도 그러던데
ㅊㅊ