덤비면문다고
1hr ago
06.22.25 00:55 -00:00
0 °C

The number of dinosaurs caught by Dambimyeonmundago is 43!
I got 0 Flakes as a challenge reward.
🦕 When a dinosaur attacks, it laughs at you...
Next time, try faster!


🦕Catch the moving dinosaur
Take the challenge now!

👉 [Play on the Stove App]

2lees
2hr ago
06.22.25 00:04 -00:00
0 °C

congrats

절정4
3hr ago
06.21.25 22:37 -00:00
0 °C

The number of dinosaurs caught by Jeongseom4 is 49!
I got 0 Flakes as a challenge reward.
🦕 The dinosaur is laughing at the peak4...
Next time, try faster!


🦕Catch the moving dinosaur
Take the challenge now!
👉 [Play on the Stove App]

S47305046868782
6hr ago
06.21.25 19:45 -00:00
21 °C

I think I bought it when it was 1,000 won... I don't know when they'll raise the price again, so if you need it, get it quickly with a 100 won coupon~~

STOVE170133277665100
6hr ago
06.21.25 19:37 -00:00
0 °C

STOVE170133277665100 caught 60 dinosaurs!
I got 400 Flakes as a challenge reward.
You have some good skills!
But aren't the real experts faster?


🦕Catch the moving dinosaur
Take the challenge now!
👉 [Play on the Stove App]

S1747779658996512
7hr ago
06.21.25 18:38 -00:00
0 °C

S1747779658996512, you caught 69 dinos!
You earned 700 Flakes as a challenge reward.
Not bad!
But the real pros were a bit faster.


🦕Catch the Moving Dinosaur
Challenge now!
👉[Play on the STOVE app]

초코우유S2
7hr ago
06.21.25 18:25 -00:00
0 °C

Choco Milk S2 caught 60 dinosaurs!
I got 900 Flakes as a challenge reward.
You have some good skills!
But aren't the real experts faster?


🦕Catch the moving dinosaur
Take the challenge now!
👉 [Play on the Stove App]

Kario9
10hr ago
06.21.25 15:53 -00:00
401 °C

I got 10,000 from feeding yesterday

Today I got 10k from catching dinosaurs

Have a nice weekend~

Sitou
2hr ago
06.22.25 00:14 -00:00
와 89개 ㄷㄷ
STOVE161647839602100
3hr ago
06.21.25 22:52 -00:00
ㅊㅊㅊㅊㅊㅊㅊㅊㅊㅊㅊㅊ
OFFICIALCM Flint
06.20.25
06.20.25 07:00 -00:00
5,235 °C

『A story of commotion with cute witches』

※ This review was written based on the early access version.

💎 First impressions of the game

First of all, how much do you know about the genre called 'roguelike' ?

You've probably heard the term "roguelike" a lot, but not many people actually know much about this genre.

I also didn't know why it was named that way until I looked it up separately.

According to 《Rogue》, which is the origin of the genre name, 1) there is a random element , 2) the player's choices are irreversible , and

3) The roguelike genre is characterized by minimizing the benefits of repeated play . (There are other characteristics, but let's skip them here.)

It is not difficult to produce compared to the amount of content, and it is also famous as a genre with a large fan base.

Some famous indie games include the Hades (Hades I, II) series, Enter the Gungeon, and Skul.

That's why most of the recently released indie games are of the roguelike genre.

But with so many roguelike indie games coming out, it's becoming harder to get noticed.

This is especially true as there are already many games known as masterpieces.

Meanwhile, in March, a domestic indie game developer called Team Tapas introduced a new roguelike game.

The Witch's Garden is an action roguelike game that tells the story of witches who create, decorate, and live in their own world.

⌚ Gameplay

『It's neat and fun! If only the title was "Witch" 』

<You can feel the game atmosphere created by Team Tapas through the drawing style>

The game we're introducing today, "The Witch's Garden," is Team Tapas' third title .

Drifting Girl and Warrior Restaurant were both idle mobile games, and I personally remember enjoying Warrior Restaurant quite a bit.

The overall theme of the two games is quite similar: they are both idle games that can be enjoyed without the burden of paying.

All of them have a fairly slow tempo so it takes time to get going, but they have received a lot of favorable reviews because there are no ads or in-game elements.

However, unlike the previous two games, 『The Witch's Garden』 was released as an indie game for PC.

Because of this, the perspective or viewpoint from which the game is evaluated has completely changed to fit the fact that it is an indie game for PC .

<Unlike the previous two games, the difficulty level was quite high>

First of all, since it is an action roguelike , let's first take a look at the combat-related systems.

Unlike the previous two games, it has a fairly high difficulty level for casual enjoyment.

This can also be confirmed on the difficulty selection screen that appears when you first start the game.

In the descriptions for each of the Story/Normal/Hard difficulties, there is a section that says ' Immunity to all damage for a short time while dashing '.

"

It's not too spicy though

A game with some degree of challenge.

"

Normally, no matter how difficult it is, dash invincibility is included as a basic function of the system.

If you play this game on Hard difficulty, you'll need to be quite careful because your dash invincibility will be gone.

However, if you think the difficulty is a bit too difficult, you can freely change the difficulty at the starting point at any time, so you don't have to worry.

I really liked how you could easily see when a new feature was unlocked at a stronghold via an exclamation point bubble.

<You are given two chances to choose one of the three skills. After choosing, you can proceed with your desired key settings.>

There are a total of 4 skills related to combat.

There is a scissor skill for basic attacks, a dash skill for evasion, and two skills that can be freely selected .

The two free skills allow you to specify the skill you want through two selections, but

You have to choose the right combination for the situation, as there is no guarantee that you will always get the skill you want. (Or you can just get lucky.)

You can skip skill selection if you want, but it is not recommended unless you are an experienced player.

At first, you can just look at the performance of the skill itself, but as you progress through the game to a certain extent, the 'synergy' system is unlocked.

You can enjoy playing by trying out various combinations of attributes attached to skills.

I'll talk more about synergy later.

< You must carefully decide which is more advantageous between passive enhancement (left) and skill effect enhancement (right) >

<Let's check the map to choose what to strengthen in advance>

There are two main ways to strengthen your character: magical strengthening and passive strengthening.

Magic strengthening is a method of strengthening the effect of the skill itself , such as increasing damage or granting additional effects.

Passives are a way to enhance the effects of basic attacks or overall skills, such as reducing the cooldown of all skills or increasing the damage of scissor attacks.

"

If you are focusing on one skill, strengthen your magic

If not, I recommend passive enhancement

"

There may be some variables depending on the situation, but if you are a player who mainly uses a specific skill, use magic strengthening.

If you play primarily using basic attacks like Scissors or using a variety of skills, it is advantageous to choose passive enhancement.

However, due to the nature of the roguelike genre, you cannot expect the desired effect every time, so you must choose a strengthening effect that suits the situation.

However, since I don't really care about balance in single games, I actually like the fact that I can use a variety of skills.

<You can use gold to strengthen your abilities such as health and basic attack power>

In addition, you can also strengthen your abilities through the gold you collect until the character dies or you clear the stage.

Not only does it increase stamina, but it also increases the attack speed of scissoring,

Because it also has additional effects, such as reducing the cooldown of the dash or increasing the number of charges.

The difference in perceived difficulty depending on the level of basic ability enhancement is quite large .

It is noticeable that repeated play is semi-mandatory unless it is a penalty play that allows you to play without reinforcement.

However, this point can be understood as a characteristic of the genre rather than a shortcoming of the game itself.

<The real fun of the game starts when the synergy system is unlocked>

Now, shall we talk about synergy?

Once you clear the first stage of the first chapter, the synergy system is unlocked.

If you paid attention when you first started playing, you would have seen that skills and passives have icons attached to them.

Apart from the skill's effect, various effects are added depending on the synergy tag attached to each skill or passive.

"

Depending on the selected synergy tag

Various strengthening effects

"

For example, when strengthening the vampire skill, if you choose the 'burning' strengthening effect or the 'crow' strengthening effect,

It can grant a burning effect equal to a portion of the blood sucking damage, or it can summon a crow while the blood sucking hits.

If you strengthen the Burn tag 6 times here, some of the excess will be burned immediately, or

Powering up the Crow Tag 6 times will grant effects such as firing a projectile that deals increased damage when the Crow is killed.

And if you strengthen both the crow tag 8 and the burning tag 8, it will have the same effect as the crow burning the enemy's health by a portion of the damage done.

It also has a dual synergy effect, so combining them is quite fun.

<You can enjoy the small stories of various witches that the main character invites>

The combat part was well-received, but the story part was somewhat disappointing.

As the title suggests, The Witch's Garden, there is an interesting keyword called 'witch', but there is not much of a story about the witch itself .

As of Chapter 3, the main story of the chapter is the story of the tea party between the main character, Sil, and other witches.

There are quite a few interesting storylines that can be developed, such as what kind of being is a witch and what witches can do.

Nevertheless, it is regrettable that the story is summarized in one short keyword, 'tea party commotion among witches' .

However, since it has been announced that there will be some reinforcement of the game content after the official release, we expect the story to be reinforced as well.

<Various patterns shown for each stage and boss>

There are also some disappointing aspects to the stage boss's pattern.

I was able to fully enjoy the cute character design and the fun of the battle itself, but

Unlike Chapter 1, you must enjoy the same stage bosses in the same order in Chapter 2 and Chapter 3.

It's a shame that it leads to the thought, 'Isn't the game too repetitive?'

The patterns you see when fighting stage bosses are also connected in a similar way.

Chapter 1 is fun to watch because it is the first time you see this pattern, but

The boss pattern of Chapter 2 is composed of the connection between the patterns of Chapter 1 and Chapter 2, and the boss pattern of Chapter 3 is composed of the connection between the patterns of Chapter 1 and Chapter 3, etc.

Only the stage boss's health increased, but the boss pattern itself felt like a lot of repetition .

This point, as mentioned above, is connected to the fact that you have to enjoy all the stage bosses in the same order, which I felt was very disappointing.

📌 Game Review

『 Gameplay to look forward to after Early Access 』

The roguelike genre is often underrated because of its repetitive nature.

However, there are quite a few people who are fascinated by the depth of the game that comes from these characteristics.

The roguelike genre is highly accessible to game developers, but it is a genre that players have very different opinions about.

That's why I was worried that I might look at the game from a somewhat biased perspective.

Enjoy various skills and synergies, and various elements that create reasons for continuous gameplay.

Despite being Early Access, I was quite satisfied with the gameplay.

However, it seems that there is still room for improvement in various areas such as story, content, and balance patches.

The developer is also aware of this and is consistently sharing update plans through community announcements (link) .

So, personally, I'm looking forward to seeing how much fun I'll be having with it when it's officially released!

The action roguelike game that has its official release date even more anticipated is 『The Witch's Garden』 !

▶ Go to store

A flake event prepared for those who read this review to the end!

Among those who leave comments below by Monday, June 23, we will select 10 people and give them 🎁 1,000 Flakes🎁 .

Thank you for your many comments!

thank you

1 / 13
HeNeXe
18hr ago
06.21.25 08:20 -00:00
얼리억세스 이벤트때 구매했었는데 아직 해보지 않아서 기대되네요 ㅋㅋㅋ 재밌게 플레이 하겠습니다.
촉촉한감자칩
06.11.25
06.11.25 12:24 -00:00
737 °C

While the Summer Showcase is showing off a ton of great games, Steam's massive game demo event, NEXT-FEST, is also taking place, signaling a bumper crop of games.

Code Vein 2, also known by the nickname "Ship Deok Soul", has been released... but the graphics feel a lot worse than the first one ㅠㅠ

- Ratatan

Rattan, the spiritual successor to Patapon, is also available in demo form this time. It’s easier than Patapon and has added roguelike elements to eliminate boredom. I recommend playing the demo!

- Star Birds

Star Buzz, the first game project of the famous knowledge YouTube channel 'Kurzgesagt', also released a demo this time.

There are some issues with the resource generation algorithm right now, so achieving 100% is extremely hardcore, but the fundamental game design is a game that "makes good use of the fun of factory automation while being simple." Likewise, I recommend playing the demo!

- All Will Fall

If you like survival and city builders, we also recommend All Will Fall, a fun game you can't miss.

I played a bit with the Frostpunk feel and felt addicted to the fact that time evaporated. The level design after the middle part still feels lacking and there are many empty spaces, but the current 3D construction and structure feel is really unique and fun!

- Stronghold Crusader: Definitive Edition

When it comes to siege warfare, it's Stronghold. And the pinnacle of the Stronghold series is Crusader.

A demo of Stronghold Crusaders: Definitive Edition has also been released, which is still fun, still awesome, and still detailed.

This is a recommendation full of taste and personal preference, but there is no siege game that can beat this one!

- Galvatein: Adventurer's Guild Office

Galvatein, one step further! This time, a demo version was released at Steam Next Festa.

If you've only heard of its reputation so far, this is a great time to give it a try!

In addition to the existing story, the dwarf princess's story investigation has been added, making the game more complete (but slower)!

- Chill with You: Lo-Fi Story

A productivity game with a timer function. This game has a significant amount of dialogue and story with female characters, which makes it stand out!

It has the most fatal flaw of not supporting Korean, but ㅠㅠ it was a cute and clean demo for experiencing the productivity genre.

In fact, with so many 🔞 games on my wishlist releasing demos this time, I haven't had much time to play them all.

In that regard, if I were to pick just two strictly selected games...

- Another World Adult Goods Store

A game with a crazy premise where the owner of an adult goods store is summoned to another world and runs an adult goods store.

And the story of the game is also pretty crazy, "It's so crazy and funny!" ㅋㅋㅋㅋㅋㅋ I was able to play it while just laughing lightly!

Although it is official Korean, it is an AI translation, so although it is more natural than machine translation, there are many awkward parts.

Of course, we can't leave out the fact that the GIF quality is excellent.

- Yoho's late night live

Since this is a game where the wildness is passive, these are the only screenshots I can use ㅠㅠ

This game is absolutely top-notch in terms of sentimental nuki games. It features a whopping 55 H-scenes in a broadcast format that are by no means short, and all of them are high-quality animated GIFs.

The demo itself is huge, and among the features that are locked because it's a demo, there are a lot of really tasty features, so it's something that really makes you look forward to the main game.

Of course, the official Korean version! Mango party of faith and trust!

In addition to this, there is a game called "V-LOVER!" with a fantastic visual style of a virtual YouTuber concept, but the gameplay is somewhat ambiguous, so only those who are interested should try it.

'Maison Love - Tutor Edition' is also okay, but the gameplay here is even worse, so I'm hesitant to recommend it.

(Letting you know in a subtle way like this...)

Interestingly enough, Korean games are doing really well at this year's Steam NEXT FEST.

1st place: Nexon's Bendictus (similar to Ma Young Jeon), 2nd place: Stella Blade, 4th place: I'm the Only Level Up

Suddenly, domestic games are popping up at the top, so I feel a bit patriotic... It's not to the level of a fan, but I feel a bit strange, lol.

- King of Tomyeo

This is not a recommended game.

It's a crazy masterpiece that was created by adding copyright disregard as a passive feature to the game play of Ballatro and painting it with AI generation.

Right now, you can see Yakuza Kiryu on the right. Chapter 1 is filled with Doraemon characters as AI-generated content.

The game system was made up of Ballat rules that were difficult to understand and were very bizarre in terms of game design.

Just one thing. As you can see in the screenshot above, the characters' attack motions are so flashy, like watching a martial arts movie, that it's deeply memorable.

'When three people walk together, there will surely be a teacher among them.' This is a saying from the Analects, and plagiarism or disregard for copyright is by no means good, but

I felt that it was worth learning from other games as far as flashy action was concerned.

There are so many games I want to try at this year's Next Festa...

If there are any games you've played that left a deep impression on you, please recommend them!

1 / 10
이거맞다
06.12.25
06.12.25 07:31 -00:00
게임은 계속 나오고 시간은 없고... 
위스키캣
06.11.25
06.11.25 21:02 -00:00
재밌어 보이는 게임이 많네요. 찜 완료!
직원098
06.08.25
06.08.25 11:44 -00:00
3 °C
⏰ 깜짝 액션 타임 도전 기록


직원098님이 잡은 공룡은 93마리에요!
도전 보상으로 200 플레이크를 받았어요.
탑 랭커 모드 ON 👑
하지만 방심은 금물이에요!



🦕움직이는 공룡 잡기
지금 도전하세요!

👉 [스토브 앱에서 플레이]


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