
Make it open by default like the pursuer.
For high-level players, spend money to increase magic resistance and other stats.
Or give up on low-level players and let them increase magic resistance.
It's too obvious that you're greedy for money.
When will the mastery integration happen?
Big mouth


Forbidden Love



4/15
100*19 = 1900
1000*10 = 10000
10000*1 = 10000
21900-30000 = -8100


Zero Out All Despair!
Hello. This is the Chaos Zero Nightmare Team.
To celebrate the Half-Anniversary, we're releasing 29 “Mental Breakdown” profile images of #CZN Combatants!
You can right-click on your favorite Combatant image in the post and select “Save Image As,” or download the attached ZIP file below and extract it to view all Combatant images.
Thank you!




Just two more days, Thursday and Friday, fighting!
I hope Stove Indie members can also hang in there a little longer.


⚓[Windrose] Stove Official Launch Celebration Event! 🌊
[Windrose], the pirate survival open-world game that 1.5 million users have been waiting for,
has finally been officially released on Stove!
Simply by using the store, you can get additional benefits
with special coupons and prizes prepared for you, so don't miss out!
Do you enjoy open-world games?
Today, I'm going to review
a pirate-era open-world survival adventure game
[Windrose], which I've been enjoying playing recently!
[Windrose]
Genre: Action, RPG, Adventure
Creator: Kraken Express
Publisher: Kraken Express, Pocketpair Publishing (Japan)
Age Rating: 15+
Release Date: 2026.04.14
Price: 32000 KRW
(Currently, you can purchase it at a discounted price during the launch event!)
[Customization & Story]
Before we start the game, let's begin with customization!You can start customization quickly through
presets, or you can embark on your adventure as your own character
by using the tabs on the left such as [Character], [Hair], [Hairstyle], etc.You can embark on your adventure as your own character.
(Extreme example;;)
Now then, let's set sail!Let's embark on the vast and ruthless pirate era of 17XX!
You wake up on the ship's deck, and with the sound of cannon fire, you realize that your ship is under attack.You rush outside, encounter pirates,
and begin to fight.You fight them off one by one, and ascend to the deck!
You fight them off one by one, and ascend to the deck!
You fought with all your might to reclaim the ship after reaching the deck,
but while you were distracted by a peculiar artifact for a moment, you were ambushed,
and eventually thrown overboard.
After that, you wake up on a strange, uninhabited island, and begin to move for survival
in a world made of vast land and sea.You begin to move for survival in a world made of vast land and sea.
[Gameplay]
From now on, all nearby resources are essential for survival.First, to mine wood, which is the foundation of survival,
you need a stone axe, so (you can't mine it with your bare hands)
(you can't mine it with your bare hands) (you can't mine it with your bare hands)
in the early game, you need to collect resources by spamming 'E' or by destroying abandoned chests, etc.
or by destroying abandoned chests, etc. collect resources.
After that, you can proceed with the story by clearing quests one by one!
Here's a quick tip:
If you get hit by a falling tree after logging, your HP will decrease. Be careful;;;;;;
(It's very realistic. I didn't want to know eitherㅠ)
And when hunting animals like dodos or wild boars, you can obtain useful items like meat and leather, but if you're not careful, you might get swarmed by a group of dodos and die.you can obtain useful items like meat and leather,
but if you're not careful, you might get swarmed by a group of dodos and die..
(You can also set the difficulty when creating the map initially, so please play on a difficulty that suits you.)(I started with the difficulty set 2 levels higher, and even the dodos and wild boars, which are just animals, were so scary)
(I started with the difficulty set 2 levels higher, and even the dodos and wild boars, which are just animals, were so scary)
If you die, you will drop items on the ground except for tools and weapons,
but fortunately, the death location is kindly marked on the minimap, so it's not difficult to retrieve them.Also, for armor and clothing workshops, you need a roof to use them, but
you can use them without building a house, as long as you maintain a roof on the walls like this.
you can use them without building a house, as long as you maintain a roof on the walls like this.
As you continue to explore, clear quests, and acquire new resources,
new blueprints and construction elements will be unlocked,
and new biomes will also be unlocked, allowing you to explore new environments and continue your enjoyable pirate life.
Additionally, by clearing story quests and rescuing prisoners from pirates, you can recruit residents.
Explore the vast land in your own style!
(My ship!)
[Game Overall]
[Windrose] was a very realistic and well-grounded open-world game.
[Open World + Survival + Action]combined, it was a delicious experience that didn't get boring, like eating bibimbap.
Especially, the control-based action combat consisting of [Light Attack/Heavy Attack/Parry] and the corresponding diverse weapons were impressive.
For example, with the musket, there was the satisfaction of watching the reloading animation after a single shot,
and controls like creating distance during reloads were also required. If necessary, it was impressive that you could also perform close-range attacks with the musket.it was impressive that you could also perform close-range attacks with the musket.
(Ranged is the best)
Also, in terms of convenience, it was memorable.
As is characteristic of open-world genres that require exploring vast worlds, stamina is very important.
In [Windrose], stamina recovers quickly even with a short period of inactivity, allowing for easy movement, combat, and gathering.Furthermore, instead of having to find the exact mooring location for ships,
ships can be called directly to your location with the ship summoning feature,
which improves upon aspects that can feel inconvenient in open-world games.This demonstrated the developer's deep understanding of open-world games.
This demonstrated the developer's deep understanding of open-world games.This demonstrated the developer's deep understanding of open-world games.
It was a game that allowed me to re-experience the unique fun of open-world games that I felt when I first played Minecraft and Valheim.It was a game that allowed me to re-experience the unique fun of open-world games that I felt when I first played Minecraft and Valheim.
I enjoyed and am still enjoying it immensely.
Wouldn't you like to join me in [Windrose]'s vast and ruthless pirate era?
>> Embark on a vast and ruthless pirate era (Highly Recommended!!)<<


[CG Additional Update]
CG additional update for [Your Favorite Third Division] is scheduled to proceed today at 9 PM!
A total of 6 new CGs have been added to the common [EP10] [EP15] [EP18] [EP25] [Yujin08] [Jia10], so please refer to them when playing! We look forward to your interest~



I know they're all 4-star, but




Who else believes that the current story we have is way less dark than they advertised. I feel like the other SS nightmare members get overshadowed way too fast as well. We need more male characters as well. I feel like the game is turning more and more into just a waifu only game, with no cannon explanation. The first red flag i got playing this game was that i dont even know what I, the commander look like.This next statement is purely an opinion but I belive we need to have an official commander art, also theres no gender options. Women also play this game ya know?. I dont know much about the Owen drama but I belive every character needs a moment to shine in the main story, without brushing it off as a side event. Overall, still loving the gameplay.



Play games currently under development and leave feedback
You can receive rewardsINDIE BOOST LAB.
We introduce the games for the 3rd week of April.
Play the demo game,
Help indie creators and get rewarded. 🎁
(Base reward per game 5,000 won, up to 20,000 won!)
The Hero Just Moves Forward[Period] 4/6 ~ 4/24* Developer announcements can be viewed immediately after joining the INDIE BOOST LAB community and writing a welcome post.
🔎 Learn more about INDIE BOOST LAB
🖐️ Join the INDIE BOOST LAB community


안녕하세요,
<커밍손>을 개발 중인 J-LEVEL팀입니다.
5월에는 몇 가지 주요 방향성을 정하고, 하나 둘 개발에 착수해나갔습니다.
그동안 어떤 작업을 하였는지 공유드리겠습니다!
이제 집중 개발 기간에 들어갔습니다!
기획/디자인에서 고민되거나 논의가 필요한 사항들이 계속 생기다 보니(ㅠㅠ),
생각보다 늦게(5월 말) 개발에 착수하게 되었지만...
큰 방향성이 정해졌으니 더 빠르게 나아갈 수 있지 않을까 기대하고 있습니다!
5월에 작업한 부분은 크게 아래와 같습니다.
4월에 맵의 방향성이 변경하였고, 5월에는 이를 실제 구현했습니다.
메인 개발자인 팀원B가 전체적인 맵 로직을 구현해왔고,
함께 구현한 맵을 보면서 밸런스 패치를 하고 있습니다.
역시 맵을 개편하고 나니, 여러 방면에서(아이템 도입, 거리 측정 등) 개발 자유도가 높아졌습니다!!
덕분에 그동안 구현이 어려울 거 같아서 감춰뒀던 TODO들을 차근차근 풀어낼 수 있게 되었습니다 :)
지난주부터는 다양한 기기에서 최대한 비슷한 유저 경험(비슷한 난이도 체감)을 할 수 있도록 신경 쓰고 있습니다.
혼자 열심히 기획을 해서 가져갔는데, 막상 만나서 논의하다보니 맵의 개발한 팀원B가 더 좋은 의견을 제시해주었습니다!
정확한 구현 방향을 모르는 상태에서 기획을 하는 것에는 한계가 있음을 실감하였고,
아무리 바빠도 다른 사람들의 커밋 기록을 꼼꼼히 봐야겠다고 다짐했습니다..
저장형 아이템 도입도 5월에 있었던 큰 변화 중 하나입니다.
코인 도입과 맞물려서 코인 사용처가 필요하다고 판단했고, 저장형 아이템이 있는 편이 게임적으로도 더 재미있다고 생각하였습니다!
저장형 아이템을 추가함에 따라서 관련 기획/디자인(인게임 상점과 아이템 슬롯) 작업도 진행 중에 있습니다.
(이와 관련된 추가적인 내용은 후원자 편지를 보내놨습니다!)
이외에도 디자인 및 사용성 개선 작업도 틈틈이 진행하고 있습니다.
현재 개발자들의 최대의 고민은 "가로 vs 세로 중 어떤 방향으로 개발할지"입니다..
이 글을 보시는 여러분들의 의견이 궁금합니다!
아래 영상 참고하셔서 투표해주세요~!


💡더 솔직한 저희의 이야기가 궁금하시다면 ➡️ 얼리액세스 버전 내 후원자 편지를,
✨더 캐쥬얼한 게임 개발기가 궁금하시다면 ➡️ 인스타그램 @coming_son.official
방문해주세요!

