GM마작일번가
40min ago
06.21.25 12:43 -00:00
110 °C

Thank you to all the players and Jegal Geumja and Aengbo for their wonderful performance! Also, congratulations to the commentators who made the game shine even brighter with their passionate commentary!

After fierce competition, the following players have advanced to the finals of this RKMC!

Finals (Stage 1)Schedule: Wednesday, June 25, 2025 20:00 - 22:00

Tournament Lobby ID: 3647220

The finals (stage 2) will be held offline on Saturday, June 28, 2025~

Location: 344 Pangyo-ro, Sampyeong-dong, Bundang-gu, Seongnam-si, Gyeonggi-do, Smilegate Campus 1st floor lobby

The four players who advanced to the finals and the captains who participated in the event are requested to attend the event on the day. We will send detailed information to the participants of the finals event via email in the future.

#RKMC #마작일번가 #RKMC Streamer Commentary

pickmeplease
37min ago
06.21.25 12:46 -00:00
운영자님 결승 오프라인은 현장 컴퓨터로 치나요? 작탁으로 치나요?
GMTeamHGE
1hr ago
06.21.25 12:16 -00:00
140 °C

hello:)

We've received a lot of interest and valuable feedback, so we've been working day and night to improve the game for several days to show our appreciation.

<For Jekyll> has become a completely new game with this large-scale patch!

We have implemented and improved upon each and every valuable feedback from players to the best of our ability and have carried out updates.

I think it would be a really enjoyable experience for those who have played it before to play it again, as it would be a really enjoyable experience for developers who are still inexperienced.

Below are the changes & improvements made in update 0.2.0 for Jekyll.

🧭 3D parts

The structure of the 3D map has changed dramatically. Textures and objects in the 3D map have been significantly changed. Various objects and props are placed on the map. NPCs are now placed more naturally within the map. The map atmosphere and route have been significantly modified to fit the game's theme. Temporary 3D modeling of 'Ham Min-seok' has been added. Temporary 3D modeling of 'Pyo Ji-hoon' has been added. Temporary 3D modeling of 'Jeyoungseop' has been added. The protagonist's running motion has been changed to be more dynamic. When the protagonist is holding a flashlight, the running motion and hand motion are dynamically changed. Kang Ju-myeong's 3D standing motion has been changed to be more natural. Added a feature that allows the player's surroundings to appear dim even when not using a flashlight. Fixed map brightness and shaders to be consistent. When you reach a part where you need to turn on the flashlight, a HUD has been added that prompts you to use the flashlight by pressing the 'F' key on the screen. Changed to increase visibility by adding a blink to areas that require interaction. Added a feature where when a player approaches an NPC in a 3D part, the NPC will look at the player. When Chapter 1 started, the protagonist's spawn location was naturally modified. Added ability to use the TAB key to SKIP through dialogs that are running in 3D. The appearance effect of 'Inner Voice' has been changed from a background change to a special effect implementation. The 3D cutscene in Chapter 1 where Yeon Hyo-jin is discovered has been deleted. The modeling of the infected that appears in Chapters 1 and 2 has been changed to make them more terrifying. When shining a flashlight on an infected entity, a feature has been added that causes it to turn around to find the light source. Added behavior and gimmicks where the infected will look around while on guard when detecting the form of a player or NPC. The infected have been modified to have more luminous material and bizarre modeling, making them more visible even when not using a flashlight. Added a chase animation for the Infected to make it easier to tell when the Infected is chasing the player. Various objects have been placed inside the hotel map that can affect the player's movement. Infected entities' placement has been added to better fit the level design. The Infected One now moves around the hotel according to its path, and has the ability to proactively change paths in certain situations. Added various motions and states for the infected, such as eating corpses or banging their heads against walls. The heartbeat and chase BGM have been modified to play louder as the infected get closer. The game over cutscene has been changed to match the new infection. The 3D motion that appears when the NPC 'Yeon Hyo-jin' is attacked by an infected entity has been modified to look more natural. Added dubbing for various environmental NPCs, including 'Hotel Guests'. The height and proportions of NPC's 3D modeling have been modified to look more natural. Fixed a bug where Infected entities would become stuck moving in certain parts of the map. The gimmick has been adjusted so that when you are a certain distance away from an infected entity, the infected entity will not react even if you use a flashlight. In Chapter 2, the location of NPC 'Jeyoungseop' has been appropriately modified to take into account the level design. The 2nd floor map structure has been significantly changed. The 4th floor map structure has been significantly changed. After providing a blood sample to 'Jeyoungseop', a scenario was added where Jeyoungseop runs away in fear when an infected entity appears. Blood sample objects have been repositioned to appropriate locations considering level design. 3D sound has been applied to related voices so that you can find the room where NPC 'Yeon Hyo-jin' is by sound.

🎮 Visual Novel Part (2D)

Added ability to skip 2D visual novel parts using the Tab key. The UI has been revised to allow for more intuitive use of the function keys. Added a feature to change the name color in the dialogue UI to match the NPC's theme color. The usability of skipping parts by double-clicking the screen in the visual novel part has been improved. The ability to skip visual novel dialogue by pressing the spacebar has been improved. Various settings, such as NPCs' favorite foods and pasts, have been added to the game so that they can be learned through NPC dialogue interactions. A feature has been added that allows you to ask for information through conversation with the relevant NPCs (Pyo Ji-hoon, Yeon Hyo-jin, etc.) to assist with various game settings. The method and effects of changing NPC illustrations in the visual novel part have been improved. In the part where Yeon Hyo-jin is discovered, a bug where Kang Ju-myeong's illustration was displayed during Yeon Hyo-jin's dialogue has been fixed. Fixed a bug where the background graphics of the visual novel part would not change when using skip.

🧩 Added systems and features

A NPC affinity system has been added. When talking to an NPC, related dialogue has been added to increase your affinity with them through various questions and answers. A system has been implemented where the affinity level of the corresponding NPC increases or decreases depending on the selection of each option. As your affinity with an NPC increases, the NPC's dialogue entry line will change to match your affinity. Some ending illustrations and service illustration cutscenes have been applied. (Not applied in the demo.)

🐞 Bug fixes and optimizations

Fixed a bug where the demo's language settings would output unsupported languages (English, Japanese). Fixed a bug where mouse sensitivity would not naturally follow the frame. Framerate drops have been improved by approximately 31% due to object optimization. The number of concurrently loaded objects has been adjusted to reduce the load on CPU and GPU by more than 20%. Fixed a bug where the mouse pointer would not move when loading a save file via the ESC menu during the scene where the DEMO is announced to have ended. Fixed a bug where E interaction would not work when skipping through the UI at high speed in certain situations. When Chapter 1 started, a bug was fixed where the dialogue would not be output when picking up a fountain pen during the dialogue of NPC Kang Ju-myeong. Fixed a bug where closing the menu UI with the ESC key would not work when opened in-game. The output volume of NPC dubbing sounds has been consistently fixed. Fixed the mouse pointer to now be removed by clicking if it appears unintentionally. Fixed a bug where some 2nd floor map objects were outputting abnormally. Fixed a bug where the 'Yeon Hyo-jin' NPC would intermittently not follow the player. Fixed a bug where save files would not load in certain situations. Fixed a bug where locked rooms in the hotel rooms on the 2nd floor map could be opened unintentionally.

🖱 Settings and UI related

The sound effects and SE of the UI in the main menu have been changed to match the theme. The default mouse sensitivity has been lowered by about 20%. The range for setting mouse sensitivity has been increased. The size of the default font has been increased to improve readability.

As for the 3D NPC modeling that many people have mentioned, it is a modeling that was temporarily applied to the demo, and the actual game will use improved quality and polygons, and cartoon rendering modeling will be applied.

We share photos of ongoing development.

The items below are currently undergoing improvement.

This will apply to the launch of this game.

🎮 Visual Novel Part (2D)

We plan to significantly increase the volume of the visual novel by adding side stories and service illustration cutscenes. We plan to add various scenarios, such as the NPC's past story, the protagonist's past, and the process of losing his memory. We plan to modify the clothing of female NPC illustrations to increase their attractiveness. All female NPCs' favorability endings will be added as full CG illustrations, and one ending illustration will be printed for each NPC. Full CG illustrations for all endings will be added. The size of NPC illustrations in the visual novel part will be consistently modified. Log and auto-read features will be added to the visual novel part. An album (gallery) feature where you can collect various ending illustrations will be added. A feature will be added that will allow you to hover your mouse pointer over story choices to see an outline. In the part where Yeon Hyo-jin is discovered, an additional female silhouette illustration will be applied to distinguish NPCs. We plan to fix a bug where the crosshair appears in the visual novel part of Chapter 2.

🧭 3D parts

The height and proportions of NPC's 3D modeling will be modified to make them more natural. All female and male NPC models will receive additional cartoon rendering. Detail work is currently underway on the NPC modeling that was temporarily applied. There will be a variety of objects added inside the hotel map that you can interact with and engage in events with NPCs. As Chapter 1 progresses, we will refine the story's plausibility and add additional information to reinforce it. 3D modeling of NPCs wearing event costumes in certain situations will be added (bunny girls, etc.) We're planning on adding a blink to the door that can be opened on the 4th floor to make it more noticeable.

🧩 Systems and features to be added

The NPC dialogue through interaction has also been dubbed and is currently being mixed. Sound BGM and sound effects will be significantly added to support various situations. The exclamation mark UI and various UIs will be modified to suit the atmosphere. When obtaining special objects such as kitchen knives, we plan to add related dialogue and scenarios. We will add related scenarios to let you know if you missed a special object. Blinks will be added in large numbers to increase the visibility of elevator buttons and various target objects. We plan to create and add empty sound effects for doors of certain materials (such as glass doors). NPC affinity endings and various routes, a total of 6 multi-ending systems will be implemented. Sound effects will be added to let players know immediately when their affinity increases. When you launch the game, NPC voice output will be added to the logo screen. A related setting will be added so that the corresponding key can be checked in the menu. Additional environmental sound effects will be added from outside the hotel, appropriate to the situation and background. The hotel's room numbers will be individually modified to suit the layout.

🐞 Scheduled bug fixes

We plan to fix a bug where dubbing sounds do not stop immediately when an NPC dies. We plan to fix a bug where unrelated dubbing sounds would occasionally be output while the map was switching. We plan to fix a bug where sound effects would not be played when a choice appears through Skip.

Thank you for your continued interest in playing.

We are thinking of contacting some players individually who have provided detailed and extensive feedback and giving them a gift from the developer :)

thank you!

1 / 4
GomGomNoob
3hr ago
06.21.25 10:02 -00:00
140 °C

Three thousand and two, one thousand and two, ten thousand and one
If you do that, you'll get seven thousand
Even if you subtract 3,000, you still have a profit of 4,000.
thank you!
They say it's going to get really hot starting today
Fan, cheer up! Hahaha
Please bring lots of flakes tomorrow too~
Have a great day everyone and good luck with the flakes!

Sitou
3hr ago
06.21.25 10:03 -00:00
축하드립니다~
주황색당근키위
4hr ago
06.21.25 09:36 -00:00
80 °C

Health Happiness

세르말
4hr ago
06.21.25 09:08 -00:00
10 °C

congrats

아스그림
5hr ago
06.21.25 08:19 -00:00
190 °C

The capsule came out somehow today.

I got 4 for 1,000.

It's good that we're not in the red these days.

I hope tomorrow will be a great day...

Sitou
3hr ago
06.21.25 10:04 -00:00
대박기원!
85777345
9hr ago
06.21.25 03:59 -00:00
20 °C

congrats

복주황
06.18.25
06.18.25 00:52 -00:00
584 °C

I knew that Latte would win, of course.
I cheered and voted for Latte
The odds of winning the artbook are lower than the odds of winning the switch.
I was so lucky in another sense that it was amazing

I already purchased it before and am keeping it
I didn't open it because I felt sorry for it
I'll have to take a look at it this time

1 / 2
광란의휴전선
06.19.25
06.19.25 01:13 -00:00
ㅊㅋㅊ
OFFICIAL라운지 매니저
06.18.25
06.18.25 01:00 -00:00
1,595 °C

Hello, this is the Lounge Manager!

Just like that, we're already halfway through 2025!

What games did you spend time with during the first half of the year?
This round of Lounge Talk Talk is all about the
2025 First Half Game Recap!
 

✅ What is the game you played the most in the first half?

✅ What was a masterpiece, or a game you were excited for but found disappointing?

✅ What was the most memorable game of the past six months?
 

🎮 Feel free to share, no matter the genre or platform!

>> Go to write post now <<

⏳ Event Period

6/18/2025 (Wed) – 7/1/2025 (Tue)

🎮 Participation Method

1. Add a #GameRecap tag
 

2. You're all set once you post something related to the topic!
 

🏆 Event Reward

Ten users who write a post on the topic will be
 randomly selected and rewarded 2,000 Flakes!

- Reward Distribution Date: 7/4 (Fri)

* Event Precautions
 ✔ You can participate after STOVE Login.
 ✔ Posts that are meaningless, contain profanity, or may cause discomfort may be deleted without prior notice.
 ✔ Posts that have been deleted will not be recognized as valid entries.
 ✔ The rewards, Flakes, for event winners will be given to the account that entered the event.
 ✔ The event period and reward distribution date are based on Korea Standard Time (KST).

 

BlueraAce2600
8min ago
06.21.25 13:15 -00:00
LETSO GOOO
결말포함
06.03.25
06.03.25 06:52 -00:00
1,470 °C

The model I'm using now is this one. It has two wheels so it's really convenient.

It's very convenient to use the basic wheel as a wheel function and set the other wheels to use for things like volume up and down or page up and down.

(There is a sound control knob on the keyboard, but it's comfortable enough that you don't have to take your hands off the mouse;)

I've tried Logitech and other branded mice, but I personally don't feel much of a difference in terms of shell size, weight, sensitivity, etc.

I don't put much value on this part, so I tend to choose it by placing a lot of weight on convenience.
So, I usually prefer multi-button mouse that is good for MMOs or comfortable for general use, but as the MMO era passed and FPS and AOS games became popular for a while, these types of mouse disappeared a lot and products that focused on performance such as sensors, shells, and weight came out a lot, reducing the range of choices a lot.

The Logitech G600 in the picture above has a really nice click feel to the side buttons that press smoothly without making a clicking sound, but the reason I bought it and sealed it is because there is another button next to the right click. The basic click is 3 clicks...;; I tried to get used to it but failed... And because the shell is too big, there is definitely a problem with the movement being sluggish;

Anyway, I was looking for a mouse with 4~6 buttons on the side and 2 wheels, but I couldn't find one... ㅠ

1 / 2
덤비면문다고
06.03.25
06.03.25 09:29 -00:00
저도 슬슬 마우스 바꿀 때가...지슈라 쓰고 있는데 고장이 너무 잘 나서 레이저 제품으로 넘어갈까 합니다.무선 마우스 한번 맛 들리니 유선 마우스는 불편해서 잘 못 쓰겠네요.
STOVE168360725627900
06.05.25
06.05.25 13:40 -00:00
2 °C
⏰ 깜짝 액션 타임 도전 기록


STOVE168360725627900님이 잡은 공룡은 57마리에요!
도전 보상으로 200 플레이크를 받았어요.
괜찮은 실력이군요!
하지만 진짜 고수들은 더 빠르던데요?



🦕움직이는 공룡 잡기
지금 도전하세요!

👉 [스토브 앱에서 플레이]


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