Single, you caught 0 dinosaurs!
I got 0 Flakes as a challenge reward.
🦕 The dinosaur is laughing at you, Single...
Next time, try faster!
🦕Catch the moving dinosaur
Take the challenge now!
👉 [Play on the Stove App]
Clozernian Marek's record is 256 points!
I got 200 Flakes as a challenge reward.
You have some good skills!
But aren't the real experts faster?
🦖Want to feed your baby dinosaur?
Take the challenge now!
👉 [Play on the Stove App]
I don't know if it was originally designed that way or if it's a bug, but in the stock version, the gallery mode doesn't appear even after clearing the game.
On the other hand, now it's a bit awkward to mention it directly, but you have to receive an external patch to get the CG gallery and H flashback gallery.
Actually, since this is a doujin game, I think it's not a bug but a design flaw, so I think I should check it out.
It signals the start of the rainy season.
I hope everyone stays safe~~
Of course, there are still some people who don't read notices, but
The bulletin board has become much better since so many of the "ㅊㅊ" posts have disappeared! Thank you for the short post bulletin board!
Meanwhile, since spam posts are being written for leveling up, how about taking this opportunity to remove level restrictions on the short message board?
Perhaps there was an operational intention behind the rating restrictions, but from a user's perspective, I don't really understand why ratings were put in place.
After the short message board event ends this time, there will probably be no spam posts about leveling up, but if there is an event based on the short message board in the future, I think we will often see similar results.
And I have a few questions too.
- Reason for changing the default font of the bulletin board text edit
This was reported by someone else yesterday, but I haven't received a separate response, so I'm leaving it here again.
When writing in the bulletin board's text editor or comments, you can see that the font has changed, but once you actually write, it reverts to the original font.
In addition, the default font size has been reduced from 15 points to 14 points, so it looks a bit small when writing comments.
I wish the font size would go back to the original!
Personally, I think that the fonts currently applied to text editors have a large difference in thickness between bold and basic fonts, which makes them better for readability. (Probably Malgun Gothic series)
- Permission acquisition failure after client update
I struggled with this for a while yesterday.
Since the client's login was also frequently disconnected, I mainly ran it by clicking "Run Client" at the top while logged in on the browser, but the login permission failure kept occurring. Since it happened repeatedly even after deleting and reinstalling, I had no choice but to log in on the client, not the browser, and then the client would run normally.
- Improved viewing of only installed games
I noticed that the feature to only show installed games has been improved. It's a bit different from what I wanted, but I honestly appreciate the change.
But still, I'd say this seems like a temporary solution, as you'll still have to endure numerous loading screens to find your old games.
So please don't approach this issue like this: "We fixed it. We solved it. So it's the end of the issue." I really beg you.
But it feels like the loading has gotten heavier... Is it just a perceived issue?
The symptom of the same game being copied in Add/Remove Programs is still occurring. I would appreciate it if you could take a look at this as well.
Sometimes, I would appreciate it if you would listen to the voices of the users who actually use the software, rather than the convenience of development.
Hello, this is Mashuang .
We are back with a new series called Keunkim Esle Design, which was previously titled Let's Make It .
I'm also a solo developer, but I've never actually released anything. At least I've been able to release a demo.
So this time I'm taking on the challenge.
While developing, I'll even make a sketch .
Let's give it a try.
Until I uploaded the demo game to Smart Demo Life...
So what kind of game will you make?
It's the genre that I like the most and wanted to create.
I'm going to make a roguelite .
Roguelites are meant to be repetitive, but there are some things you shouldn't miss.
The desire to challenge that makes you try again when you fail
As you progress through the game, you will find more and more enhancements, collectibles, and content.
These are important.
With this in mind, I had something prepared in advance.
From a simple snake-like game with very simple graphics
It's a game that features complex reinforcement and build strategies .
Without having to move the characters separately, the three circles orbit the center and continue to use their abilities .
It's a simple structure where you just have to kill enemies coming from outside and increase the achievement level written in the center.
And when you kill enemies and gain experience, you are given common + current circle strengthening options .
At that time, I had only made it this far.
I'll try to make some more.
Of course, the existing structure needs to be changed somewhat.
First, let's rethink the structure of the gameplay.
The concept of the game is to explore resource-rich planets by sending out circles to explore them.
If it's exploration, the circles should move around more actively , but right now it's just defense , right?
Let's change this method.
There's a game called Mindustry .
It is a game where you settle on a map, gather resources , build a base, and either block enemies or invade and destroy them.
In this game, players must move around and collect resources.
I plan to automate some of it.
Equip circles with AI so they can move on their own, distinguish between enemies and resources, and set priorities.
And while the way to obtain reinforcement options is simply through experience points, we will increase the value of resource gathering by allowing you to obtain reinforcement options as resources .
So what do you get from repeating the game ?
We will increase the types of resources, allowing special resources obtained within a stage to be taken out of the stage.
This is the part that corresponds to the collection .
And the reinforcement factor is also important.
This is... something I've been thinking about.
Path of Exile series
Orb
We're back with our first discount event for <Claire Obscur: Expedition 33>, the first to welcome you from the stove.
🎁 Super Easy Participation Event Ambitiously Prepared by CM Flint 🎁
Did you understand the 1-minute guide to achievements introduced earlier?
If you haven't seen the guide yet, now is your chance to get your hands on some flakes! Don't miss it!
▶ Okay! I understand. Go to the event
The mission we're giving you this time is to fill in the blanks!
If you're worried that the questions might be too difficult, don't worry at all!
If you've read the guide carefully, this is a quiz that anyone can answer~!
I already gave you the hint!
A (almost) free flake-sprinkling event that will last a total of 333 minutes!
Please check below for more details☆
[Event Period]
6/19 (Thu) 16:00 ~ 7/2 (Wed) 23:59
[How to participate in the event]
Please find the achievement description that will fit in the blank space in the achievement screenshot below and write it in the comments!
※ Even if you own the game, if you have never installed or played it, the achievements will not be displayed.
[Event Reward]
A total of 333 winners will be selected from among the event participants, and each of them will receive 10,000 Flakes !
[Winner Announcement and Payment]
7/9 (Wed)
※ Event prizes will be sent out sequentially after the announcement of winners.
※ Please check!
- Anyone who is a Stove member can participate.
- We will select 333 Stove members who participated in the event and award each of them 20,000 Flakes .
- Any posts that violate the community operation policy or do not match the purpose of the event may be subject to action without notice.
- Event winnings are limited to one per account, and duplicate winnings will be excluded from payment.
- If you participate in the event outside of the event period, you will be excluded from winning.
Claire Obscure: A great chance to get Flakes in just 1 minute with the 33 Expedition discount!
Please participate a lot everyone~😘
thank you
▶ Go to store page
Mr. Park Woo-ning caught 73 dinosaurs!
I got 200 Flakes as a challenge reward.
You have some good skills!
But aren't the real experts faster?
🦕Catch the moving dinosaur
Take the challenge now!
👉 [Play on the Stove App]
Hello
I came back again today without fail
Lua's Tuesday meal!
indeed...?
What kind of diet did you eat?!!!!
Let's watch it together!
Two - dong!
[ 2025.06.017 Avocado Mentaiko Mayo Rice Bowl]
Today's meal taste is~
New!
< I'll explain in the tone of cooking researcher Lee Hye-jeong! >
Here's a complete recipe description👇
Shall we all sing together?
I'm not a cooking researcher Kim Rua~!!!!!!!
"Yes, I'm cooking researcher Kim Lua."
The diet I'm going to introduce today is~ well~
This is avocado and cod roe mayo rice bowl~
🥑 Avocado – This is so ripe, man
The avocados today were incredibly ripe.
How soft and fine the flesh is, so fluffy~
The moment you put it in your mouth, it just melts away.
It goes down so smoothly that you can't even chew on it.
This is what is properly ripe Avocado .
What comes out first when you put it in your mouth?
Aaaa ...
🐟 Mentaiko Mayo Sauce – This is just plain cheating.
No, it's a thrill that goes beyond foul play~! (I'm suing you!)
There's some fancy mayonnaise there too,
Oh my gosh…
Those two just dance in my mouth.
🌶 Cheongyang pepper – This one plays a secretly big role
Between the rich and soft ingredients
Slice it thinly and add the green chili peppers!
There is a slightly spicy taste at the end.
That's it~ Catch that feeling!
🧄 Garlic Crunch – I miss this
Crispy garlic crunch, a must-have.
Aren't the avocado and roe a bit soft?
In the meantime, the rich garlic scent spreads and captures the overall flavor.
Oh my~ It's so sophisticated, really.
The magic of becoming happy !~
“A magical bowl that is delicious and guilt-free.”
"I absolve you of your guilt! Thump thump thump!"
📣 [Lua's Health Tips] - Benefits of Avocado!
Don't you all just eat avocados because they're delicious?
But if you look closely, it's a really filial fruit~
🥑 Because 15% of the flesh is fat
“Huh! Fat on a diet?” you might think!
That fat is ✨ 'Oleic acid' ✨
What is 'Oleic acid'?
✔️ Regulates cholesterol levels
✔️ OK even for preventing cardiovascular disease
✔️ Especially perfect for taking care of the health of middle-aged and elderly people!
As a Harvard professor said!..........
Ole~~~
What's the conclusion?
Dieter + Health Lover = Avocado, of course!
📣 Lua's TMI:
Avocado is a feel-good magic cheat key ingredient!
Let's diet smartly like Lua💚
Hehehe......
fizzle!
Okay, now it's time to recharge your guilt again~!
Hohoho~~~ I love you, Opener~~~
👉 Flake Event!
Leave a comment and Lua will shoot you 1,000 Flakes!
Instead, only for the 20 people who wrote by June 23rd!
Please participate a lot 😝
#루아의밥맛 #화요밥맛
#건강한한끼 #맛있게살빼기 #수란사랑해
I could buy it tomorrow, but for some reason I feel like buying it today.
안녕하세요, 트러블슈터 개발팀입니다.
모두 잘 지내고 계신가요?
여러분의 지속적인 응원 덕분에 개발팀은 차기작 개발에 꾸준히 집중할 수 있었으며, 이에 깊이 감사드립니다.
최근 "트러블슈터: 추방된 아이들 "개발에 전념하다 보니, 현재 게임에 대해 보내주신 소중한 의견들을 제때 반영하지 못한 점에 대해 진심으로 죄송하게 생각합니다. 차기작이 출시되고 개발이 안정된 이후에는, 이번 개발 과정에서 얻은 경험과 노하우를 바탕으로 기존 게임 역시 꼭 개선해 나가겠습니다.
그럼, 지난 3개월 동안의 "트러블슈터: 추방된 아이들" 개발 과정을 여러분께 공유 드리겠습니다.
1. 등장 인물 컨셉 확정
이전에 공개되지 않았던 주요 등장인물 컨셉 초안을 스토리와 배경 설정에 맞춰 재구성하였습니다.
아래 소개하는 컨셉은 게임 진행 시, 기본 코스튬으로 활용될 예정입니다.
(1) 아줄 전통/캐쥬얼 의상
아줄은 마을에서는 더위를 피하고 언제든 물에 들어갈 수 있도록 입수하기 편하며, 젖어도 금세 마르는 통풍이 잘 되는 전통 의상을 즐겨 입습니다. 그러나 마을 밖으로 외출할 때는 스타일과 실용성을 겸비한 발할라의 명품 브랜드 "보나파르트"의 캐주얼 의상을 선호합니다.
그중에서도 보나파르트의 수석 디자이너 유노미아가 직접 디자인한 아줄의 의상은 ESP 사용자에게 최적화된 유연성과 기능성을 갖춘 옷으로, 아줄이 가장 아끼는 외출복입니다.
(2) 페이 수도복/캐쥬얼 의상
페이는 어린 시절 "은빛달" 교단의 수도원에 거두어져, 대부분의 시간을 수련복을 입고 지냈습니다. 수련복은 형태와 촉감이 거의 같았으며, 그녀의 성장에 따라 크기만 달라졌습니다.
하지만 성지 순례 도중 아리 일행을 만나 함께 여행하게 된 후, 페이는 다양한 옷을 추천하는 아리의 순수한 열정을 더 이상 거절하지 못하고, 결국 아리가 고른 옷을 입기 시작했습니다.
(3) 클라우디아 일상/외출복
클라우디아는 사계절 내내 활동하기 편한 헐렁한 긴 원피스 치마에 짧은 블라우스를 걸쳐 입습니다. 아리가 다양한 옷을 추천할 때도 있지만, 클라우디아는 그런 제안을 늘 단호하게 거절합니다.
가끔 외출할 일이 생기면, 그녀는 길게 늘어진 검은색 천 코트를 걸치고 나가곤 합니다. 그런 그녀의 고집스러운 취향에 아리는 종종 불만을 터뜨립니다.
2. 새로운 동작 추가
"트러블슈터: 버려진 아이들"에서는 저희 팀의 낮은 개발 역량에 의해 캐릭터의 이동 관련하여 직관적이지 않고 불편함을 주는 이동이 더러 있었습니다.
대표적으로 낮은 울타리를 삥 둘러 돌아가야 하거나, 낮은 높이의 엄폐물을 두 번, 세 번 점프하여 진행해야 하는 부분이 존재했습니다. 이를 개선하기 위해 저희가 "트러블슈터: 버려진 아이들" 제작 시, 많은 참고를 했던 파이락시스의 "XCOM" 시리즈에 있는 몇가지 동작들을 차기작에 추가하였습니다.
(1) 한 칸 블록 한 번에 건너뛰기
(2) 울타리 한 번에 건너뛰기
(3) 사다리 타기
이런 동작은 단지 이동의 직관성을 높이는 것 뿐 아니라, 이동에 관련된 전술적 판단에도 영향을 미치는 부분으로 이를 통해 추가적인 재미가 있도록 고려하여 게임을 구성 중입니다.
이 외에도 직관적으로 다양한 지형적 이점을 활용할 수 있도록 새로운 방식의 이동 개선을 추가 중입니다.
3. 새로운 BGM
저번 개발 소식과 마찬가지로 지난 3개월 동안 신규 3 곡이 추가되었습니다.
좋은 음악으로 더 많은 즐거움을 드리도록 최선을 다하겠습니다!
(1) Beyond the Ember
(2) Reed
(3) Azul
4. 차후 개발 과정에 대하여...
현재 "트러블슈터: 추방된 아이들"에 등장할 플레이어, 적, NPC 등을 제작하는 과정에 들어갔습니다. 이 과정을 거치고 나면 본격적으로 게임의 내용을 채워 나갈 예정입니다.
이 과정을 통해 일정 정도 시간의 플레이 할 컨텐츠 분량이 나오면 "얼리 억세스"를 시작하여, 개발비를 충당하면서 이전 작처럼 컨텐츠 내용을 채워 나갈 예정입니다.
비록 개발 속도가 늦어지는 역량이 부족한 팀이지만,
SRPG 장르의 게임에서 여러분에게 조금 더 나은 즐거움을 드릴 수 있도록 최선을 다하겠습니다.
감사합니다.
트러블슈터가 국산 SRPG 게임의 희망이다. 화이팅입니다!!!!!!!
저도 기대 중입니다
기대하고 있습니다! 가까운 미래에 차기작을 볼 수 있겠죠?