The number of dinosaurs caught by Karatibi is 62!
I got 400 Flakes as a challenge reward.
You have some good skills!
But aren't the real experts faster?
🦕Catch the moving dinosaur
Take the challenge now!
👉 [Play on the Stove App]
The capsule is good today too.
I got two 1,000-dollar bills for one 3,000-dollar bill.
I was a little disappointed because I failed to catch the dinosaur, but the capsule made up for it.
I hope tomorrow will be a great day...
Your mother's only Use my account for free
Username: inadraf02
Password: lupetmopare2
congrats
Dragon's Wrath's record is 249 points!
I got 200 Flakes as a challenge reward.
You have some good skills!
But aren't the real experts faster?
🦖Want to feed your baby dinosaur?
Take the challenge now!
👉 [Play on the Stove App]
Mr. Han Ga-han caught 53 dinosaurs!
I got 900 Flakes as a challenge reward.
You have some good skills!
But aren't the real experts faster?
👉 [Play on the Stove App]
STOVE163825261977512 caught 53 dinosaurs!
I got 500 Flakes as a challenge reward.
You have some good skills!
But aren't the real experts faster?
👉 [Play on the Stove App]
The number of dinosaurs caught by the cancer girl is 123!
I got 800 Flakes as a challenge reward.
Top Ranker Mode ON 👑
But you mustn't let your guard down!
🦕Catch the moving dinosaur
Take the challenge now!
👉 [Play on the Stove App]
I am Chinese and want to find friends who play CFPH. Do you want to play together?
The last part is a vicious and stressful game, like a jar game .
I absolutely do not recommend this to anyone who thinks it is just a simple horror game and wants to buy and play it.
Originally, I was going to say that although there are many parts that are very inconvenient in terms of convenience, it is playable once you get used to it, the presentation is good, and the difficulty and layout of the puzzles are not bad.
Although it's not a game that I would recommend to everyone, I was going to laugh while talking about the Easter egg that the second verse of Jang Jae-ho's Secret Note song is metal, saying that it's enjoyable enough for those who like it.
Until you play that disgusting last part.
Up until the 4th round of the Ear Dungeon, I thought it was a thoughtless production that couldn't adjust the difficulty level, which is typical of indie games, but after playing the Hand Dungeon, I could clearly feel that it wasn't made poorly, but rather intentionally intended to screw over the users.
Twist the movement keys + make it a single path and if you leave, you die instantly + you must move 2 spaces + mobs move randomly at dozens of times the player's speed and if you touch them, you die instantly + there is no safe zone + you cannot skip dialogue
The only way to clear it is through a prayer meta where you have to pray that mobs don't come near you.
Even jar games aren't made like this.
What's really bad about this is that jar games are that type of genre to begin with, and if you don't want to play them, you can just not do them, but this is a horror game disguised as a trick to lure in people who are interested, and they intentionally put it out like this at the very end.
There may be no cutscene skips. But there is no dialogue skip? Hmm... well, that could be possible.
Every time you open a door, you have to press the option to open it or not? Even items that can only be used once don't get used automatically? Well, that could be the case.
But when I saw that the key was automatically used in the final escape and the door opened and exited on its own, I realized, 'Oh, it's not that they couldn't do it. They were just trying to buy time so I couldn't get a refund.'
If the difficulty level had been like this from the beginning, I would have thought it was just a piece of crap and requested a refund.
You'll reach the last part near the end of the non-refundable platformer, and that disgusting puzzle I mentioned above... no, I don't even want to call it a puzzle.
Something disgusting appears disguised as a puzzle.
The refund time must have passed, and you're probably going to want to see the ending because you played this far and it's a shame, but they're throwing malicious things at the user like, 'Okay, then you should get screwed once, lol.' It's a rare experience to experience how humans release their hatred towards others through the medium of a game.
What really made me vomit was that it wasn't because of my skill, but because they designed the game to be beaten with a prayer meta of "Please don't let the mobs come to me," and then after beating it after hundreds of tries, they would say disgusting comments like "You didn't give up even when things got tough..." and "You're amazing for trying."
I'm so glad I played this game on easy. I wonder if it'll get harder than this? No?
Because by choosing difficulty, you completely block out any reason to even slightly condone this disgusting thing, thinking, "Oh, it was originally an easy section, but I chose the hard difficulty level, so that's why it's like that. I'm just accumulating karma for myself."
In a way, I wish everyone would play this game at least once. Then everyone would accept that the theory of vocal music is right.
Of all the games I played in 2025, this was the one piece of trash I want to erase from my life, and I never want to see the developer's name again.
활 77정도인가 찍고 잠시 그만뒀던 기억이있는데
로드나인정도로 재밌는게임 없는것같아서 복커하려는데
어떤무기가 좋을까요
사이드 나올때까지 숨참는게 맞나요>?(켁켁 나죽어잉)
크크 좋은 조언들 감사합니다!
흠 진짜 방향성이 달라서... (지팡이나인이라 지팡이키우냐 vs 어차피 밸런스는 나중에 맞을거니까 맘에드는거)
일단 활로 렙좀만 더 올리면서 사이드 대비하기로~~!!
(아직 77인데... 더럽게 안오르는 90대면 지팡이 키울만하겠지만...아직 갈 길이 멉니다)
사이드가 근거리 라고하니.
손맛 좋은 단검으로 근거리 세팅 미리 해두시고
사이드 나오면 갈아 타시는게 어떨까 싶습니다.
즐겜 하세요~
신규로 사이드 나온다잔아요 새론마음으로 새로 나오는거 해보세요 ㅋ
현재 가장 좋은 지팡이를 추천합니다.
밸런스 패치는 희박하다고 봅니다.
사냥/PVP 모두 지팡이가 좋습니다.
지금 지팡이가 좋지만, 곧 돌고 돌겁니다. 본인 취향에 맞는 무기 하나 골라서 꾸준히 하는게 좋은 것 같아요.
100찍고 신화무기 든 유튜버도 지팡이 다시 키우고 있어요. 지팡이가 하향된다고 하지만 그럼에도 지팡이가 좋습니다.
저도 96활에서 지팡이 다시 키워고 있는데 정말 좋습니다.