Today I got 3,001 and avoided a deficit!
It seems like the effects of the attendance check event are slowly being revealed.
The response from each community is better than before.
If you see a stove-related post in another community, please leave a comment.
I either share my know-how or write the article myself.
So the change is felt more on the skin.
Stove is definitely different from the free Epic Store in that it has free visual novels, FMVs, and big discount events.
Most users have a liking for visual novels and FMVs, but since they prioritize purchasing other genres' masterpieces and popular games, they are pushed down in the purchase order and eventually forgotten... Since you can get those games for free or cheaply on Stove, this is definitely a huge advantage. The genre's characteristic of featuring attractive women also plays a part in that... It's also a bait that men's strong instincts can't resist. So I think once you get a taste of this genre, you'll come back for more.
Above all, the event method on the store attendance page is evolving and the response to this seems to be good.
Do you find these things fun, like they're game missions in and of themselves, where you get extra rewards for playing games that you've earned for free or by exchanging flakes?
These days, it seems that stove evangelism has become much easier because of these factors.
There was a time when there was a lot of resentment because of monopoly issues, but that seems to have died down a bit.
I think it's harvest time now!
The fact is that as the number of users on the stove increases, more new games will be released and more games will be translated into Korean!
The field is already plowed!!!
4 horse salt field commander's battle, West 1st country's West House
Captain, what cards will you discard this turn? Should you go for Reach? Should you go for Damaten?🤔
Please leave a comment! We will randomly select one captain from the comments and give them a Random Gift Box (Ja) x 1 as a gift! 🎁
Deadline: 23:59 on Sunday, June 29
——————————————————————
We are recruiting long-term candidates for the Nanikiru Problem!
📮Submission method: Please send the information below to sahre@mahjong-jp.com!
1. Mail subject: "Nanikiru" problem submission
2. Screenshot of the Nanikiru issue
3. Passion Link
4. Mahjong Ilbeonga UID
5. A brief description of Nanikiru
⚠Only ranked Nanikiru problems will be accepted. If a Nanikiru problem is accepted, the corresponding captain will receive a copyright x1 as a gift!✨
#마작일번가 #나니키루
I had a game on so I turned on the broadcast and just watched it...
Wow, this is really... there is no answer;
The development period was 5 or 6 years? It's so long that the graphics are crude, but I can understand that.
The basic controls, quest flow, minimal UI, etc. are at a level where I really don't know where to start and how to improve them.
Even the graphics aren't great, and freezing and frame drops occur sporadically...
It seems to be pursuing MMO+Souls-like, but just looking at the game itself, it's so poorly completed that it almost seems like an MMO+crazy simulator.
I wonder if this can ever be officially released... or if it can be released at all... In a development industry where development time is money, I'm left with the question, why and how did they develop this for nearly 6 years?
A touching true story from a rainy day.gif
Thanks to you, it became moist...
『A story of commotion with cute witches』
※ This review was written based on the early access version.
💎 First impressions of the game
First of all, how much do you know about the genre called 'roguelike' ?
You've probably heard the term "roguelike" a lot, but not many people actually know much about this genre.
I also didn't know why it was named that way until I looked it up separately.
According to 《Rogue》, which is the origin of the genre name, 1) there is a random element , 2) the player's choices are irreversible , and
3) The roguelike genre is characterized by minimizing the benefits of repeated play . (There are other characteristics, but let's skip them here.)
It is not difficult to produce compared to the amount of content, and it is also famous as a genre with a large fan base.
Some famous indie games include the Hades (Hades I, II) series, Enter the Gungeon, and Skul.
That's why most of the recently released indie games are of the roguelike genre.
But with so many roguelike indie games coming out, it's becoming harder to get noticed.
This is especially true as there are already many games known as masterpieces.
Meanwhile, in March, a domestic indie game developer called Team Tapas introduced a new roguelike game.
The Witch's Garden is an action roguelike game that tells the story of witches who create, decorate, and live in their own world.
⌚ Gameplay
『It's neat and fun! If only the title was "Witch" 』
<You can feel the game atmosphere created by Team Tapas through the drawing style>
The game we're introducing today, "The Witch's Garden," is Team Tapas' third title .
Drifting Girl and Warrior Restaurant were both idle mobile games, and I personally remember enjoying Warrior Restaurant quite a bit.
The overall theme of the two games is quite similar: they are both idle games that can be enjoyed without the burden of paying.
All of them have a fairly slow tempo so it takes time to get going, but they have received a lot of favorable reviews because there are no ads or in-game elements.
However, unlike the previous two games, 『The Witch's Garden』 was released as an indie game for PC.
Because of this, the perspective or viewpoint from which the game is evaluated has completely changed to fit the fact that it is an indie game for PC .
<Unlike the previous two games, the difficulty level was quite high>
First of all, since it is an action roguelike , let's first take a look at the combat-related systems.
Unlike the previous two games, it has a fairly high difficulty level for casual enjoyment.
This can also be confirmed on the difficulty selection screen that appears when you first start the game.
In the descriptions for each of the Story/Normal/Hard difficulties, there is a section that says ' Immunity to all damage for a short time while dashing '.
"
It's not too spicy though
A game with some degree of challenge.
"
Normally, no matter how difficult it is, dash invincibility is included as a basic function of the system.
If you play this game on Hard difficulty, you'll need to be quite careful because your dash invincibility will be gone.
However, if you think the difficulty is a bit too difficult, you can freely change the difficulty at the starting point at any time, so you don't have to worry.
I really liked how you could easily see when a new feature was unlocked at a stronghold via an exclamation point bubble.
<You are given two chances to choose one of the three skills. After choosing, you can proceed with your desired key settings.>
There are a total of 4 skills related to combat.
There is a scissor skill for basic attacks, a dash skill for evasion, and two skills that can be freely selected .
The two free skills allow you to specify the skill you want through two selections, but
You have to choose the right combination for the situation, as there is no guarantee that you will always get the skill you want. (Or you can just get lucky.)
You can skip skill selection if you want, but it is not recommended unless you are an experienced player.
At first, you can just look at the performance of the skill itself, but as you progress through the game to a certain extent, the 'synergy' system is unlocked.
You can enjoy playing by trying out various combinations of attributes attached to skills.
I'll talk more about synergy later.
< You must carefully decide which is more advantageous between passive enhancement (left) and skill effect enhancement (right) >
<Let's check the map to choose what to strengthen in advance>
There are two main ways to strengthen your character: magical strengthening and passive strengthening.
Magic strengthening is a method of strengthening the effect of the skill itself , such as increasing damage or granting additional effects.
Passives are a way to enhance the effects of basic attacks or overall skills, such as reducing the cooldown of all skills or increasing the damage of scissor attacks.
"
If you are focusing on one skill, strengthen your magic
If not, I recommend passive enhancement
"
There may be some variables depending on the situation, but if you are a player who mainly uses a specific skill, use magic strengthening.
If you play primarily using basic attacks like Scissors or using a variety of skills, it is advantageous to choose passive enhancement.
However, due to the nature of the roguelike genre, you cannot expect the desired effect every time, so you must choose a strengthening effect that suits the situation.
However, since I don't really care about balance in single games, I actually like the fact that I can use a variety of skills.
<You can use gold to strengthen your abilities such as health and basic attack power>
In addition, you can also strengthen your abilities through the gold you collect until the character dies or you clear the stage.
Not only does it increase stamina, but it also increases the attack speed of scissoring,
Because it also has additional effects, such as reducing the cooldown of the dash or increasing the number of charges.
The difference in perceived difficulty depending on the level of basic ability enhancement is quite large .
It is noticeable that repeated play is semi-mandatory unless it is a penalty play that allows you to play without reinforcement.
However, this point can be understood as a characteristic of the genre rather than a shortcoming of the game itself.
<The real fun of the game starts when the synergy system is unlocked>
Now, shall we talk about synergy?
Once you clear the first stage of the first chapter, the synergy system is unlocked.
If you paid attention when you first started playing, you would have seen that skills and passives have icons attached to them.
Apart from the skill's effect, various effects are added depending on the synergy tag attached to each skill or passive.
"
Depending on the selected synergy tag
Various strengthening effects
"
For example, when strengthening the vampire skill, if you choose the 'burning' strengthening effect or the 'crow' strengthening effect,
It can grant a burning effect equal to a portion of the blood sucking damage, or it can summon a crow while the blood sucking hits.
If you strengthen the Burn tag 6 times here, some of the excess will be burned immediately, or
Powering up the Crow Tag 6 times will grant effects such as firing a projectile that deals increased damage when the Crow is killed.
And if you strengthen both the crow tag 8 and the burning tag 8, it will have the same effect as the crow burning the enemy's health by a portion of the damage done.
It also has a dual synergy effect, so combining them is quite fun.
<You can enjoy the small stories of various witches that the main character invites>
The combat part was well-received, but the story part was somewhat disappointing.
As the title suggests, The Witch's Garden, there is an interesting keyword called 'witch', but there is not much of a story about the witch itself .
As of Chapter 3, the main story of the chapter is the story of the tea party between the main character, Sil, and other witches.
There are quite a few interesting storylines that can be developed, such as what kind of being is a witch and what witches can do.
Nevertheless, it is regrettable that the story is summarized in one short keyword, 'tea party commotion among witches' .
However, since it has been announced that there will be some reinforcement of the game content after the official release, we expect the story to be reinforced as well.
<Various patterns shown for each stage and boss>
There are also some disappointing aspects to the stage boss's pattern.
I was able to fully enjoy the cute character design and the fun of the battle itself, but
Unlike Chapter 1, you must enjoy the same stage bosses in the same order in Chapter 2 and Chapter 3.
It's a shame that it leads to the thought, 'Isn't the game too repetitive?'
The patterns you see when fighting stage bosses are also connected in a similar way.
Chapter 1 is fun to watch because it is the first time you see this pattern, but
The boss pattern of Chapter 2 is composed of the connection between the patterns of Chapter 1 and Chapter 2, and the boss pattern of Chapter 3 is composed of the connection between the patterns of Chapter 1 and Chapter 3, etc.
Only the stage boss's health increased, but the boss pattern itself felt like a lot of repetition .
This point, as mentioned above, is connected to the fact that you have to enjoy all the stage bosses in the same order, which I felt was very disappointing.
📌 Game Review
『 Gameplay to look forward to after Early Access 』
The roguelike genre is often underrated because of its repetitive nature.
However, there are quite a few people who are fascinated by the depth of the game that comes from these characteristics.
The roguelike genre is highly accessible to game developers, but it is a genre that players have very different opinions about.
That's why I was worried that I might look at the game from a somewhat biased perspective.
Enjoy various skills and synergies, and various elements that create reasons for continuous gameplay.
Despite being Early Access, I was quite satisfied with the gameplay.
However, it seems that there is still room for improvement in various areas such as story, content, and balance patches.
The developer is also aware of this and is consistently sharing update plans through community announcements (link) .
So, personally, I'm looking forward to seeing how much fun I'll be having with it when it's officially released!
The action roguelike game that has its official release date even more anticipated is 『The Witch's Garden』 !
▶ Go to store
A flake event prepared for those who read this review to the end!
Among those who leave comments below by Monday, June 23, we will select 10 people and give them 🎁 1,000 Flakes🎁 .
Thank you for your many comments!
thank you
Hello, this is the Lounge Manager!
Just like that, we're already halfway through 2025!
What games did you spend time with during the first half of the year?
This round of Lounge Talk Talk is all about the
2025 First Half Game Recap!
✅ What is the game you played the most in the first half?
✅ What was a masterpiece, or a game you were excited for but found disappointing?
✅ What was the most memorable game of the past six months?
🎮 Feel free to share, no matter the genre or platform!
>> Go to write post now <<
⏳ Event Period
6/18/2025 (Wed) – 7/1/2025 (Tue)
🎮 Participation Method
1. Add a #GameRecap tag
2. You're all set once you post something related to the topic!
🏆 Event Reward
Ten users who write a post on the topic will be
randomly selected and rewarded 2,000 Flakes!
- Reward Distribution Date: 7/4 (Fri)
* Event Precautions
✔ You can participate after STOVE Login.
✔ Posts that are meaningless, contain profanity, or may cause discomfort may be deleted without prior notice.
✔ Posts that have been deleted will not be recognized as valid entries.
✔ The rewards, Flakes, for event winners will be given to the account that entered the event.
✔ The event period and reward distribution date are based on Korea Standard Time (KST).
zzz
Free until 2am on June 18th
link
https://store.steampowered.com/app/610570/Paradox_Soul/
Bag Summer Ready Pack dlc free
link
https://store.steampowered.com/app/3639460/PUBG_BATTLEGROUNDS_Publisher_Sale__Summer_Ready_Pack/
In Ashanti Protocol, you have the unique opportunity to join the unmanned battle and operate cutting-edge unmanned vehicles.
Experience the thrill of commanding advanced technology as you navigate through intense missions and strategic challenges. Whether you're a seasoned player or new to the game, our unmanned vehicle command offers an exciting and immersive experience.
Check Out Ashanti Protocol Now
In Ashanti Protocol, you'll command unmanned vehicles and artillery, navigating challenging missions and strategic battles. Leading the charge is Colonel Arya Stormblade, an experienced commander, who will take you through the intricacies of unmanned warfare. With Colonel Arya's expertise and your strategic prowess, you'll be well prepared to meet any challenge that comes your way.
Whether you're an experienced player or a newcomer to the world of tactical games, Ashanti Protocol offers an exciting and rewarding experience that will keep you coming back. Equip your unmanned vehicles with the right ammunition, plan your moves with tactical precision, and lead your team to victory.
Let's make history together. See you on the battlefield!
Happy gaming!
Check Out Ashanti Protocol Now
#스토브인디 #도전크리에이터 #AshantiProtocol #라운지톡톡 #눈좋아 #눈싫어 #자유주제#AshantiProtocolUnmannedpeacekeepersamidstconf #일상
Hotter님의 기록은 13점이에요!
도전 보상으로 0 플레이크를 받았어요.
알에서 깨어나지 못하고 있어요..
다음엔 더 빠르게 도전하세요!
🦖아기 공룡을 배불리 먹이고 싶다면?
지금 도전하세요!
👉[스토브 앱에서 플레이]