
The exchange item deletion was announced 2 days ago // announced in the game. Isn't this too short? It's a matter of in-game property, shouldn't you have announced it a month ago or taken action with an operator message... I've never seen or heard of this kind of operation
I couldn't log in for 4 days due to company work or unavoidable circumstances, is it my fault? Are you saying that I have to accept the item deletion because I couldn't log in and check the announcement? I logged in after 5 days and the item was deleted and the guild was gone... what are you doing... items are all money, they are assets



They'll let me do it 4 times lol
Ban users who have exploited bugs more than 5 times… .
During the Epic, if you abused it, you were banned for 1 month, and if you exploited a bug, you were banned for 1 week. I think they gave you a small amount if you were the first to do it, and if you did it multiple times, they gave you a ban. Even during the Epic, they didn't give you a ban, so you got a lot of flak, but Kazena ㅋㅋ didn't even get a ban ㅋㅋ (I remember the terms and conditions were changed because of the controversy over whether they would give you a ban at the time)
I don't know this, but are the Epic rules different from the Kazena rules?
Looking at the current Smartge Terms and Conditions, Article 10, Paragraph 9 states that bug exploitation is prohibited. Article 24 states that bug exploitation will result in service use restrictions. But aren't the measures too weak? They say it's for a certain period of time or permanently.



Hello Heirs! This is GM Dominiel!
A chance to obtain the 5★ Moonlight Hero that you want! The Moonlight Hero Recruitment Event begins!
Use points earned from completing Daily Reputations to recruit a 5★ Moonlight Hero of your choice and acquire items for Hero growth!
Recruit a 5★ Moonlight Hero using points earned through the Moonlight Hero Recruitment Event!
■ A Chance to Obtain the Moonlight Hero You Want! Moonlight Hero Recruitment Event
1. Event Participation Period: 12/18 (Thu) after the maintenance – 2/19 (Thu) 02:59 UTC
2. Event Duration: Available for 60 days from the moment you tap the "Participate" button within the event participation period.
3. Event Grace Period: If you meet the Hero acquisition conditions after the 60-day event duration elapses, the event duration will be extended by 7 days, allowing you to earn points, use the Exchange, and recruit Hero.
[Location]
Event > Moonlight Hero Recruitment > Moonlight Hall
[How to acquire Points]
- You can earn points needed for headhunting Moonlight Heroes and using the Moonlight Exchange by completing Daily Reputations.
- You can start to acquire points as soon as you tap the "Participate" button, and the event will begin at that time.
[How to Headhunt 5★ Moonlight Heroes]
- The Moonlight Hero Recruitment Event consists of a total of 11 levels.
- Available features are unlocked based on your accumulated points.
- You can headhunt up to 4 Heroes. The first headhunt can be performed without consuming any points.
- When performing "Headhunt," you can headhunt Heroes included in the list sequentially without duplicates.
- Upon unlocking "Re-Headhunt Hero," you can use your accumulated points to re-headhunt a Hero.
- If all Heroes in the headhunt list have been headhunted once, the headhunt will proceed again with the same list. In this case, Heroes obtained from the previous list may appear again.
- Upon unlocking "Recruit Hero," you can use earned points to recruit one of the headhunted Heroes.
- Upon unlocking "Selective Headhunt," you can select and headhunt the Hero you want.
[Moonlight Exchange]
- When the Moonlight Exchange is unlocked through accumulated points acquisition, you can use the Point Exchange to purchase currencies and items by consuming earned points.
- Points used for the Moonlight Exchange are shared with points required for Hero Headhunting and Recruitment.
* Please Note
- You can participate in the 5★ Moonlight Hero Recruitment Event once per account.
- Points required for Moonlight Hero Recruitment are acquired at the moment you claim the final reward for Daily Reputations.
- You cannot change the 5★ Moonlight Hero once you recruit them, so please choose carefully.
- Even if you recruit a 5★ Moonlight Hero that you already have, you will not receive any Galaxy Coins as you would for acquiring a duplicate Hero.
- When headhunting a 5★ Moonlight Hero, Heroes up to Disciplinary Prefect Aria, added on 2025/6/5 (Thu), will appear.
A chance to recruit the 5★ Moonlight Hero of your choice!
We hope many of our Heirs will participate in this event.
Thank you.



『Mahjong Ichibangai』×『The Quintessential Quintuplets』 Collaboration Event 「The Quintessential Mahjong Theory」 is in full swing ‼️✨
Please check the in-game details~
⏰Event Period
December 12, 2025 (Fri) 10:00 ~ January 10, 2026 (Sat) 23:59
#일번가5등분의신부콜라보
#마작일번가
#5등분의신부


Hello!! It's already December
Time flies so fast....
I hope you have achieved everything you wanted to achieve at the beginning of the year
and I hope everything goes well with your goals for the coming year!!
I think I really like riddles and reasoning
Around me, there are strong opinions that escape rooms are a waste of money,
but I don't think so~
Escape rooms are the best
So, the game I'm introducing today is based on a scenario
Various types of puzzles and escape room style
Mysterious Riddle: Snow Peak HotelisGame: Mysterious Riddle: Snow Peak Hotel
Creator: Domini Games
Publisher: Mayflower Entertainment
Genre: Puzzle, Adventure, Casual
Release Date: 2024.04.08
Price: ₩7,800
-Game Introduction-
Let me introduce the plot of the game first...!
While investigating rumors about ghosts at the Snow Peak Hotel,
it is a game about tracking down the traces of your missing friend 'Kate' to find out what happened.
But the owner, who has to protect the hotel's reputation, doesn't easily tell the truth.
So, what happened to my friend,
whether the rumor is true,
and what secrets are they hiding,
you have to find out...!
First, it starts with a video tutorial...? and game story explanation.
(There is a sudden appearance in the video, so please be aware if you are easily surprised.....)
And this is the game start screen.
I thought it was a horror game because it was so eerie from the start screen ㅎㅎ
But it's just the atmosphere, it's not really a horror game.
Now, this friend is the missing friend Kate. She was talking normally, but the screen flickered and she disappeared somewhere...
I have to find my friend, right?
Most of the story progression is like this.
Like an escape room, there are missions to clear in each scene.
Most of them are plausible, but sometimes I wonder...do you solve this with this...?
There were some.
"You should be able to cut the knot with a sharp object."
It gives you a rough hint like this.
If you really don't know, you can see the hint at the bottom right.
For the map, can you see the icon in the center of the bottom left??
It seems like you collect clues one by one like this~
You can take and keep this clue photo?
If you press the photo icon, you can see all the photos you have taken so far.
You can take photos whenever you want.
This was probably a mission to wipe ink with a handkerchief ㅎㅎ
For reference, I couldn't find where that handkerchief was for 10 minutes...
In the middle, there is a mini-game like fitting photos together?
The main content of the game, the puzzle game, also appears.
This comes out quite often.
Do you know Anipang?
It felt like I was doing this for the first time in a while ㅎㅎ
I took this before pressing 3 because I thought it would open right away..ㅎㅎ
Then the safe opens.
This is the way to the hotel after escaping the room.
This is the entrance to the hotel ㅎㅎ
That person looks like the hotel owner, but he's not.
I buy coffee with the coins I collected earlier and melt the car.
Is the problem solving method like this....?
I finally met the hotel owner.
He looks suspicious, right?
You also get problems that you have to use your head to solve?
There are so many different types that I wasn't bored while playing the game.
Lastly, I'll show you the CD that came out after solving the mission....
If you're curious about the next content, I recommend playing the game!!!!
- Conclusion -
To summarize the game, it's more like a Halloween-style escape room game.
The overall atmosphere seems to pursue a slightly mysterious and eerie feeling,
and this may be a point that divides opinions!!
I, of course, loved it. I really like this feeling.
The game takes about 4 hours to play without hints.
Try it without hints ㅎㅎ It's fun.
Then have a good day everyone~
Thank you for reading the long post!!
☑️Buy Mysterious Riddle: Snow Peak Hotel☑️
https://store.onstove.com/games/2908
https://store.onstove.com/games/2908


You're not saying anything after ruining the game
This is why I feel even more frustrated. It feels like the construction of my house is a mess and contact with the construction company has been cut off.
Shouldn't the company at least file a lawsuit for dismissal and damages?




BACK TO SMILE FACE IN CROSS FIRE BECAUSE STOVE RESTRICTED MY ACCOUNT A YEAR AGO I WAS TRYING TO VERIFY MY ACCOUNT BUT THE VERIFICATION WONT EVEN COME TO MY EMAIL STOVE GIVE ME BACK MY ACCOUNT I HAVE THAT ACCOUNT SINCE GAMECLUBPH IS STILL HERE THAT ACCOUNT IS ALMOST 6 YEARS OLD BUT GOT RESTRICTED AT JANUARY FIRST




Smile Gate is dead, either you can't dodge even when you hit the boss, or it makes you dodge in the wrong direction. Want to graduate? Dream on, torture yourself hard, you cheap dog.



12/15
10*15 = 150
100*8 = 800
1000*6 = 6000
3000*1 = 3000
9950-3000 = 6950


Bare hands are not a balance issue, but a 'rebuild is needed'.
The bare hands issue is old.
Most users are already aware of it.
However, this issue is not simply a matter of "weakness."
The class function itself is not working properly.
---
0. The design background of bare hands is in conflict with the current structure.
Bare hand mastery was initially designed as
a position close to a weaponless, free-to-play, entry-level mastery.
No weapon dependency
Design from a time when there was no combat power cut
Afterwards, combat power limited content was created,
and when bare hands began to be excluded from that content,
a weapon called 'Gauntlet' was added late to compensate for combat power.
In other words, the Gauntlet is
not a weapon designed to expand the combat structure, but rather a means of compensation forcibly fitted into an already created structure.
And the core of the current problem is that this initial perception and design are still maintained.
---
1. Current position of bare hands - lowest in all content
Currently, bare hands are in the following state.
Basic attack power and combat power reflection values are excessively low compared to equivalent weapons.
Disadvantageous from the start of combat power limited content
Lowest in both single and area hunting speed
Even shield-based over-farming is meaningless in high-level hunting grounds (lack of space)
Buff skills have large and long motions, reducing solo play efficiency.
In other words, it is a mastery with no strengths in solo play, party play, or large-scale battles.
The initial concept of free-to-play entry-level,
and the role in end-game content are not properly belonging to either.
---
2. Unable to perform the role of 'melee supporter'
Recently, the game company classified bare hands as a supporter position, but the actual structure cannot perform that role.
Slight increase in attack power/defense power
Short duration shield
→ Almost no perceived contribution in large-scale battles
Narrow skill application range
Limited application to parties
Cannot be applied to raid units
→ Virtually loses its role in chaotic battles
As a result, bare hands are in an ambiguous state, unable to function as a supporter, dealer, or utility.
This is not a numerical problem, but a failure of role design.
---
3. In-game weapon appearance not implemented - growth rewards not visible
Gauntlet is the only weapon that is always bare hands except for the enhancement effect.
No appearance change even when wearing a mythic weapon
Weapon images for each grade exist, but are not applied in-game.
As a result,
No sense of charging
No sense of growth
No visual satisfaction from equipment rewards
This is not a matter of taste.
It is a problem of equipment growth structure and game completeness.
---
4. Skills and motions are monotonous and do not match the concept.
Monotonous motions mainly repeating one-two punches and front kicks
Stone/rock throwing skills that do not match the 'master of bare-handed combat' setting
Lack of Gauntlet-specific action such as consecutive hits, roundhouse kicks, and grabs
Low probability of status abnormalities, making it impossible to expect utility
As a result, bare hands are
No fun to control
No action individuality
No concept immersion
There is no reason to choose this weapon.
---
5. User perception - "Disappointed when Gauntlet comes out of mythic"
Currently, the evaluation of bare hands/Gauntlet is clear among users.
"When Gauntlet comes out of a mythic weapon, I start swearing."
"Less than for rerolling."
"Legendary +12 is better than Mythic +10, so why does Mythic weapon exist?"
This is not a matter of personal taste.
This is because the weapon design and mastery structure have completely deviated from the meta.
---
6. But in this situation, the announcement of a new weapon comes first.
I'm not against developing new weapons itself.
However, in the current situation, the priority clearly seems wrong.
Existing classes are not functioning properly.
There has been no official feedback on related improvement requests for weeks.
Bare hand users are already in the minority, virtually abandoned.
In this situation, the operation of foreshadowing new ranged weapons can only be accepted by users as follows.
"There is no intention to fix bare hands."
"New users are more important than existing users."
"Problematic classes can be neglected."
This is not a balance issue, but a matter of operational trust.
---
What we demand
Not an excessive demand.
1. Prior to introducing new weapons,
it is necessary to disclose the official position and direction on bare hand improvement.
2. Regarding the issue of bare hand problems,
clear feedback is needed.
3. Separate from new weapons,
it is necessary to recognize that normalizing existing classes is a priority.
4. Bare hands are not just a simple buff,
but it must be acknowledged that a complete redesign at the level of a reboot is necessary.
---
Finishing
Bare hand users are not against new content.
However,
we just want to say that the operation method of adding new weapons as if nothing happened while the existing class is collapsing is destroying trust in the game.
Bare hands are not a weak weapon in terms of balance.
It is a mastery with collapsed identity and function.
We will no longer remain silent on this issue,
and request a clear position and responsible action.
명확한 입장과 책임 있는 조치를 요청함.




STOVE168842425113400님이 잡은 공룡은 75마리에요!
도전 보상으로 600 플레이크를 받았어요.
괜찮은 실력이군요!
하지만 진짜 고수들은 더 빠르던데요?


cc5