hello:)
We've received a lot of interest and valuable feedback, so we've been working day and night to improve the game for several days to show our appreciation.
<For Jekyll> has become a completely new game with this large-scale patch!
We have implemented and improved upon each and every valuable feedback from players to the best of our ability and have carried out updates.
I think it would be a really enjoyable experience for those who have played it before to play it again, as it would be a really enjoyable experience for developers who are still inexperienced.
Below are the changes & improvements made in update 0.2.0 for Jekyll.
🧭 3D parts
The structure of the 3D map has changed dramatically. Textures and objects in the 3D map have been significantly changed. Various objects and props are placed on the map. NPCs are now placed more naturally within the map. The map atmosphere and route have been significantly modified to fit the game's theme. Temporary 3D modeling of 'Ham Min-seok' has been added. Temporary 3D modeling of 'Pyo Ji-hoon' has been added. Temporary 3D modeling of 'Jeyoungseop' has been added. The protagonist's running motion has been changed to be more dynamic. When the protagonist is holding a flashlight, the running motion and hand motion are dynamically changed. Kang Ju-myeong's 3D standing motion has been changed to be more natural. Added a feature that allows the player's surroundings to appear dim even when not using a flashlight. Fixed map brightness and shaders to be consistent. When you reach a part where you need to turn on the flashlight, a HUD has been added that prompts you to use the flashlight by pressing the 'F' key on the screen. Changed to increase visibility by adding a blink to areas that require interaction. Added a feature where when a player approaches an NPC in a 3D part, the NPC will look at the player. When Chapter 1 started, the protagonist's spawn location was naturally modified. Added ability to use the TAB key to SKIP through dialogs that are running in 3D. The appearance effect of 'Inner Voice' has been changed from a background change to a special effect implementation. The 3D cutscene in Chapter 1 where Yeon Hyo-jin is discovered has been deleted. The modeling of the infected that appears in Chapters 1 and 2 has been changed to make them more terrifying. When shining a flashlight on an infected entity, a feature has been added that causes it to turn around to find the light source. Added behavior and gimmicks where the infected will look around while on guard when detecting the form of a player or NPC. The infected have been modified to have more luminous material and bizarre modeling, making them more visible even when not using a flashlight. Added a chase animation for the Infected to make it easier to tell when the Infected is chasing the player. Various objects have been placed inside the hotel map that can affect the player's movement. Infected entities' placement has been added to better fit the level design. The Infected One now moves around the hotel according to its path, and has the ability to proactively change paths in certain situations. Added various motions and states for the infected, such as eating corpses or banging their heads against walls. The heartbeat and chase BGM have been modified to play louder as the infected get closer. The game over cutscene has been changed to match the new infection. The 3D motion that appears when the NPC 'Yeon Hyo-jin' is attacked by an infected entity has been modified to look more natural. Added dubbing for various environmental NPCs, including 'Hotel Guests'. The height and proportions of NPC's 3D modeling have been modified to look more natural. Fixed a bug where Infected entities would become stuck moving in certain parts of the map. The gimmick has been adjusted so that when you are a certain distance away from an infected entity, the infected entity will not react even if you use a flashlight. In Chapter 2, the location of NPC 'Jeyoungseop' has been appropriately modified to take into account the level design. The 2nd floor map structure has been significantly changed. The 4th floor map structure has been significantly changed. After providing a blood sample to 'Jeyoungseop', a scenario was added where Jeyoungseop runs away in fear when an infected entity appears. Blood sample objects have been repositioned to appropriate locations considering level design. 3D sound has been applied to related voices so that you can find the room where NPC 'Yeon Hyo-jin' is by sound.🎮 Visual Novel Part (2D)
Added ability to skip 2D visual novel parts using the Tab key. The UI has been revised to allow for more intuitive use of the function keys. Added a feature to change the name color in the dialogue UI to match the NPC's theme color. The usability of skipping parts by double-clicking the screen in the visual novel part has been improved. The ability to skip visual novel dialogue by pressing the spacebar has been improved. Various settings, such as NPCs' favorite foods and pasts, have been added to the game so that they can be learned through NPC dialogue interactions. A feature has been added that allows you to ask for information through conversation with the relevant NPCs (Pyo Ji-hoon, Yeon Hyo-jin, etc.) to assist with various game settings. The method and effects of changing NPC illustrations in the visual novel part have been improved. In the part where Yeon Hyo-jin is discovered, a bug where Kang Ju-myeong's illustration was displayed during Yeon Hyo-jin's dialogue has been fixed. Fixed a bug where the background graphics of the visual novel part would not change when using skip.🧩 Added systems and features
A NPC affinity system has been added. When talking to an NPC, related dialogue has been added to increase your affinity with them through various questions and answers. A system has been implemented where the affinity level of the corresponding NPC increases or decreases depending on the selection of each option. As your affinity with an NPC increases, the NPC's dialogue entry line will change to match your affinity. Some ending illustrations and service illustration cutscenes have been applied. (Not applied in the demo.)🐞 Bug fixes and optimizations
Fixed a bug where the demo's language settings would output unsupported languages (English, Japanese). Fixed a bug where mouse sensitivity would not naturally follow the frame. Framerate drops have been improved by approximately 31% due to object optimization. The number of concurrently loaded objects has been adjusted to reduce the load on CPU and GPU by more than 20%. Fixed a bug where the mouse pointer would not move when loading a save file via the ESC menu during the scene where the DEMO is announced to have ended. Fixed a bug where E interaction would not work when skipping through the UI at high speed in certain situations. When Chapter 1 started, a bug was fixed where the dialogue would not be output when picking up a fountain pen during the dialogue of NPC Kang Ju-myeong. Fixed a bug where closing the menu UI with the ESC key would not work when opened in-game. The output volume of NPC dubbing sounds has been consistently fixed. Fixed the mouse pointer to now be removed by clicking if it appears unintentionally. Fixed a bug where some 2nd floor map objects were outputting abnormally. Fixed a bug where the 'Yeon Hyo-jin' NPC would intermittently not follow the player. Fixed a bug where save files would not load in certain situations. Fixed a bug where locked rooms in the hotel rooms on the 2nd floor map could be opened unintentionally.🖱 Settings and UI related
The sound effects and SE of the UI in the main menu have been changed to match the theme. The default mouse sensitivity has been lowered by about 20%. The range for setting mouse sensitivity has been increased. The size of the default font has been increased to improve readability.As for the 3D NPC modeling that many people have mentioned, it is a modeling that was temporarily applied to the demo, and the actual game will use improved quality and polygons, and cartoon rendering modeling will be applied.
We share photos of ongoing development.
The items below are currently undergoing improvement.
This will apply to the launch of this game.
🎮 Visual Novel Part (2D)
We plan to significantly increase the volume of the visual novel by adding side stories and service illustration cutscenes. We plan to add various scenarios, such as the NPC's past story, the protagonist's past, and the process of losing his memory. We plan to modify the clothing of female NPC illustrations to increase their attractiveness. All female NPCs' favorability endings will be added as full CG illustrations, and one ending illustration will be printed for each NPC. Full CG illustrations for all endings will be added. The size of NPC illustrations in the visual novel part will be consistently modified. Log and auto-read features will be added to the visual novel part. An album (gallery) feature where you can collect various ending illustrations will be added. A feature will be added that will allow you to hover your mouse pointer over story choices to see an outline. In the part where Yeon Hyo-jin is discovered, an additional female silhouette illustration will be applied to distinguish NPCs. We plan to fix a bug where the crosshair appears in the visual novel part of Chapter 2.🧭 3D parts
The height and proportions of NPC's 3D modeling will be modified to make them more natural. All female and male NPC models will receive additional cartoon rendering. Detail work is currently underway on the NPC modeling that was temporarily applied. There will be a variety of objects added inside the hotel map that you can interact with and engage in events with NPCs. As Chapter 1 progresses, we will refine the story's plausibility and add additional information to reinforce it. 3D modeling of NPCs wearing event costumes in certain situations will be added (bunny girls, etc.) We're planning on adding a blink to the door that can be opened on the 4th floor to make it more noticeable.🧩 Systems and features to be added
The NPC dialogue through interaction has also been dubbed and is currently being mixed. Sound BGM and sound effects will be significantly added to support various situations. The exclamation mark UI and various UIs will be modified to suit the atmosphere. When obtaining special objects such as kitchen knives, we plan to add related dialogue and scenarios. We will add related scenarios to let you know if you missed a special object. Blinks will be added in large numbers to increase the visibility of elevator buttons and various target objects. We plan to create and add empty sound effects for doors of certain materials (such as glass doors). NPC affinity endings and various routes, a total of 6 multi-ending systems will be implemented. Sound effects will be added to let players know immediately when their affinity increases. When you launch the game, NPC voice output will be added to the logo screen. A related setting will be added so that the corresponding key can be checked in the menu. Additional environmental sound effects will be added from outside the hotel, appropriate to the situation and background. The hotel's room numbers will be individually modified to suit the layout.🐞 Scheduled bug fixes
We plan to fix a bug where dubbing sounds do not stop immediately when an NPC dies. We plan to fix a bug where unrelated dubbing sounds would occasionally be output while the map was switching. We plan to fix a bug where sound effects would not be played when a choice appears through Skip.Thank you for your continued interest in playing.
We are thinking of contacting some players individually who have provided detailed and extensive feedback and giving them a gift from the developer :)
thank you!
eunseong0204 caught 36 dinosaurs!
I got 0 Flakes as a challenge reward.
🦕 The dinosaur is laughing at eunseong0204...
Next time, try faster!
🦕Catch the moving dinosaur
Take the challenge now!
👉 [Play on the Stove App]
Jukiha's record is 362 points!
I got 700 Flakes as a challenge reward.
You have some good skills!
But aren't the real experts faster?
🦖Want to feed your baby dinosaur?
Take the challenge now!
👉 [Play on the Stove App]
The RKMC semi-finals will be held today from 19:00 to 23:00!
The 6 players who advanced to the semifinals and 2 substitute players are requested to enter the competition lobby ID before the start of the game. Please be careful not to miss the game~
📌 Captains who participated in the RKMC competition commentary, please enter the room on time, select a viewing spot, and proceed with the commentary!
📌【Contest Time】June 21, 2025 (Sat) 19:00~23:00
📌【Venue】Tournament Lobby ID:6732159
Captain, you can watch the live broadcast of Jegal Geumja and Aengbo through the link below after the match starts.
Zhuge Jinja: https://ch.sooplive.co.kr/dlsn9911
Aengbo: https://chzzk.naver.com/41d1490bd67b3818d7dc53427a4d6cea
We look forward to seeing the captains' great performance!
#RKMC #마작일번가 #RKMC Streamer Commentary
Ainz Ooal Gown (after awakening)
"Applause! Applause for my supreme power!"
🔜Scheduled release date: Tuesday, July 1, 2025
After nurturing and awakening the lyricist, you can obtain the corresponding additional costume!
#일번가오버로드콜라보
#마작일번가
#오버로드
Kario9's record is 414 points!
I received 10000 Flakes as a challenge reward.
You have some good skills!
But aren't the real experts faster?
🦖Want to feed your baby dinosaur?
Take the challenge now!
👉 [Play on the Stove App]
S1740915275911011 caught 80 dinosaurs!
I got 0 Flakes as a challenge reward.
Top Ranker Mode ON 👑
But you mustn't let your guard down!
🦕Catch the moving dinosaur
Take the challenge now!
👉 [Play on the Stove App]
Mr. Kim caught 54 dinosaurs!
I got 600 Flakes as a challenge reward.
You have some good skills!
But aren't the real experts faster?
🦕Catch the moving dinosaur
Take the challenge now!
👉 [Play on the Stove App]
Watch the first broadcast of Roa's rice cake show today at 4 o'clock
of
안녕하세요!
여러분을 요괴와 마검, 사무라이의 세계로 안내할
호G와트 도슨트, 스토브 크루 1기 박지원입니다! ⚔️✨
⚔️ 오늘의 게임은?
마검 + 사무라이 + 요괴 + 로그라이트
귀멸의 X날 아시나요?
Wa, 아시는구나!
🔥 저는 극장판에서 그 화염의 호흡 장면, 진짜 눈물 나게 멋있었는데요...
(10덕 컷)
마검으로 요괴를 처치하는 사무라이,
유명 애니메이션이 떠오르는 낭만 치사량
야차 - 백 개의 검 이야기(Yasha: Legends of the Demon Blade)
입니다!
“검에 혼을 실은 전투감”을
딱! 느낄 수 있는, 이 게임.
지금 바로 떠나보시죠.
**이번 리뷰는 1장 스토리와 2장 초반부를 다룹니다.**
**캐릭터마다 서로 다른 스토리가 있으니 저의 작은 스포일러는 게임 유입을 위한 과자 부스러기정도로 봐주세요.**
(맘에 들어서 넣은 타이틀 화면)
🥷 시구레의 이야기 – 1장~2장 초반
게임을 시작하면 3명의 캐릭터 중 하나를 고를 수 있는데요,
저는 시구레로 플레이했습니다.
(옆으로 봐도 거꾸로 봐도 뒤집어 봐도 주인공 😆)
📜 세계관 한입 요약!
300년 전, 인간과 요괴가 사이가 아주 나빴고…
인간 중 ‘야차’라는 존재가 요괴들을 무쌍으로 썰고 다녔습니다.😡⚔️😡⚔️
그러다 야차는 갑자기 사라졌고, 요괴들도 줄어들며
양측은 어느 정도 공존 상태가 됩니다.
하지만 최근 요괴가 다시 활개를 치기 시작하고…
시구레와 그녀의 스승 겐고는 요괴들을 막고 있었습니다.
그런 와중!
날아오는 검을 집어든 시구레,
그 순간 각성! 쓱-싹-쓱!
정신 차리고 보니 요괴들이 전부 처치되어 있는 먼치킨 클리셰
이거 완전 하하버스네
(다들 나 좋아하는데 나는 모름)
🦊 그리고 나타난 구미호!
그때!
요괴의 왕, 구미호 등장!
스승과 시구레를 몰아붙이다가…
시구레를 죽이기 직전,
공격을 멈추고
의미심장한 말을 남기고 퇴장합니다.
🧐 구미호는 시구레에게서 무엇을 본 걸까요?
이후, 마을로 돌아온 시구레는
스승님과 마검이 사라진 것을 알게 되고…
🧓 “스승을 찾아주게.”
마을 촌장의 부탁으로 여정을 떠납니다!
🗡️ 전투 시스템 – 두 자루의 마검을 휘둘러라!
시구레는 두 개의 마검을 바꿔 쓰며 싸웁니다.
‘거합’이라는 차지 공격으로 패링 가능,
패링 성공 시 강력한 특수 공격 발동
스테이지 클리어 후에는
→ 무기 강화 선택지 등장
→ 스테이지를 거치며 점점 강해지는 로그라이트 방식!
(회차 초기화시 함께 초기화)
🌊 불 vs 물 마검?!
여러 번 파밍(죽음) 끝에…
🔥 불 마검 모미지
💧 물 마검 사미다레
두 개를 개방했습니다!
이거 완전…
“미즈노코큐~랑 히노카미카구라 아니냐!” 🤣
버프 & 디버프를 넘나드는 극딜 빌드 완성!
🐙 보스전
첫 보스인 가X군은 케이크처럼 쉽게..
BUT.
1회차: 문어 보스한테 얻어맞고 사망
2회차: 또 사망
중요한 건, 꺾이지 않는 마음.
3회차: 마검 개방 후 문어숙회 완성
그 다음 보스는...
목둔(?) 쓰는 거인, 그리고…
???
스승님...?
스승님이 마검에 삼켜져 요괴가 됐습니다.
(여기 계셨군요.)
크흡… 죄송합니다
쓱-싹!!
“정신 드십니까 스승님...”
💬 “나를 막을 수 있는 건 너뿐이다, 시구레.”
스승님의 희생으로
드 디 어
시구레는 구미호의 앞에 당도 합니다.
역시나 쉽지 않았습니다만,
⚔️ 5번의 전투, 8회차만에 드디어 구미호 토벌 성공!
(구미호에서 죽으면 다시 맨~~~~처음부터 시작이라는 불편한 진실.
그럼 스승님은 더 많이...죽으신...)
그런데…
😱 “시구레의 영혼이 흩어졌다…”
아니 내가 이겼잖아요?? 뭐야 이거?!
🌀 2장 돌입 – 변해버린 시구레
갑자기 등장한 누님과 함께
2장이 시작됩니다.
(음. 전 이쪽으로...)
리스폰 된 시구레,
오잉 근데 머리가 하얗게 변하고,
마을 주민에게 칼을 들이밉니다. 😨
어른들이 말려서 겨우 진정…
도대체 시구레에게 무슨 일이...?
🎨 그래픽 & 연출
모션도 아주 부드럽고 검의 고수된 느낌 팍팍!
마검 이펙트 보는 재미도 쏠쏠하구요,
일러스트, 연출, 캐릭터 개성도 훌륭합니다 :)
🕹️ 전투 감각
약/강 공격, 패링, 특수기, 대쉬 등 다양한 조작
마검마다 특화된 모션 존재
영혼구슬 빌드업 시스템
→ 매 회차 새로운 마검 운영 가능
→ 뽕맛 제대로!
🔊 사운드
🎵 BGM은 평범했지만,
🎧 효과음 피드백은 인상적!
- 타격감, 보스 패턴, 검 사운드 모두 몰입감 UP!
📖 스토리
안 봐도 진행은 가능
근데 알고 보면 꽤 흥미롭습니다!
🎥 저는 리트라이가 많아서 몰입 끊긴 적도 있지만,
한 번에 이어서 보면 제법 괜찮은 서사!
🔁 로그라이트 시스템
1장은 강화 요소가 방어/회복 중심
→ 성장 템포 느림
2장에서야 공격력/딜 효율 강화 가능
💬 개인적으로는 초반이 너무 지지부진해서
로그라이트 쾌감이 늦게 터졌다는 점이 아쉬웠습니다.
🗡️ 마검 시스템
쉴드형, 강공격형, 패링형 등
스테이지에서 무기 파편 획득 → 제작/재련 가능
→ 자기 스타일에 맞는 마검 빌드 가능!
(드랍아이템 중 푸른색 코등이가 무기 파편입니다)
🎯 추천할 만한 플레이어✔ 마검, 사무라이 컨셉 액션 게임을 좋아하는 사람!
✔ 보스의 패턴을 익히고 공략하는데 재미를 느끼는 사람!✔ 나만의 빌드로 게임을 플레이하고 클리어하고싶은 사람!
🚫 추천하지 않는 플레이어✖ 반복전투가 너무 지루하고 불편한 사람
✖ 재화와 재료 파밍 노가다가 싫은 사람
✖ 스토리모드로 쉽게쉽게 전투하고 스토리를 집중해서 보고싶은 사람
스토브 스토어 - <야차 - 백 개의 검 이야기> 페이지 바로가기!
(https://store.onstove.com/ko/games/101205)
🔥 이거 완전 탄지로 아니냐?
전투감, 연출, 빌드 조합, 감성 세계관까지
잘 만들어진 로그라이트 + 액션 게임입니다.
초반 성장 체감은 아쉽지만,
2장부터는 진짜 손맛 터지는 게임!
마검을 들고, 야차가 되어보세요. 😡⚔️