
But I have things to do even on the weekend, so I don't think I can relax this time...
Stove Indie members, fighting!






Flake, thank you. It will surely be a good day today!! Even though it's incredibly hot from the morning.
Also, at EPiC, the paid DLC "MONGIL: STAR DIVE" "Divers Mega Pack" is being distributed for free for a limited time.
Of course, I already got it.



https://page.onstove.com/indie/global/view/13346587?boardKey=129396&combined=false
As mentioned in the previous post. We will guide you through the detailed rules, Kkeokgi rules, and 1-point scenery!
1. What is Kkeokgi?
When specific conditions are met, you take another player's discarded tile, reveal it, and form a meld. Kkeokgi actions are related to 'Yeon' and 'Hap'.
If the player to the left can form a Yeon with the tile they just discarded, you can Kkeokgi that tile and declare Yeon.
※ This is not possible with season tiles or heaven tiles.
If you can form a Triple (Donghwa) with the tile another player just discarded, you can Kkeokgi that tile and declare Hap.
Also, it is possible to declare a Hap of 4 tiles, and it is treated as a Triple.
A Hap of 4 tiles can be declared in the following 3 cases.
1. Forming it with another player's discarded tile (Chuihap)
2. If you obtain a new tile that matches a Hap you have already revealed, and add it to form a Hap of 4 tiles. (Cheomhap)
3. When you have 4 identical tiles on your turn (Eunhap)
If you declare a Hap of 4 tiles, you draw one additional tile.
After [Kkeokgi], discard one tile and pass your turn to the player next to you.
If you performed [Kkeokgi] with another player's discarded tile, the 'Bonhwa' state, explained later, is released.
Bonhwa: The state of not having performed [Kkeokgi] with another player's discarded tile. In the case of [Eunhap], the Bonhwa state is maintained.
2. Scenery
The following are 1-point sceneries that satisfy the minimum blooming conditions of the Four Seasons Garden.
In the case of Yeonjang, if the Spring player blooms, there is a rule that the round proceeds once more with the Spring player!
Tomorrow, we will upload 2-point sceneries!


RewardCheck-inBonus🏷️ $0.1 USD Stackable CouponSTOVE Store Check-in
🏷️ 15% Stackable Coupon (Collection)❄️ 1,000 Flakes
🧧 5,000 CoinsRiichi City Check-in
🏷️ Riichi City 5,000 KRW Coupon

ㅎㄹㅇㅋ

Does anyone know the mount schedule?
Laripoo? Artemis?
They say it's the best, so I'm thinking of waiting...
Does anyone know the schedules for the two?
Which of the two do you recommend?




5/16
100*19 = 1900
1000*6 = 6000
3000*2 = 6000
5000*1 = 5000
10000*2 = 20000
38900-30000 = 8900


0. Score Certification
Korean server last season's 26.94 million points was 9% on the last day. If it's 33.47 million, it should probably be possible to get 10%.
1. Deck List:
Front row: Damage Buff S Damage Buff A
Healer: No Wound Stacking Wound Stacking
Debuff: Irreplaceable If the 1st skill extra attack goes off during Groggy, the damage decreases.
Back row: Auto Manual Control
Back row replacement: Crit Damage Buff Attack Buff
1) For full auto, Schniel is convenient. If you use Akates, wounds will stack, but you can save turns during Groggy by not attacking, which might lead to higher final damage.
2) For debuffs, Cecilia is irreplaceable. Vellian can also work, but if the 1st skill extra attack goes off during Groggy, the damage decreases.
3) Back row replacement characters can be any character with an extra turn skill cooldown of 4 turns or less, but Ddumi with a crit damage buff is the best.
2. Strategy:
Turn off Schniel's skills and use auto.
Damage is too low -> Because the back row takes a turn before the debuffer after Death Ray spreads poison, it uses an extra turn skill.
Adjust the speed or just manually control for a moment during this phase without using extra turn skills.
3. Used Stats: It's best to remove as much HP as possible, except for Estelle.
Battlefield has no meaning. Artifact: Trumpet. The lower the HP, the better; it doesn't matter if you remove damage entirely.
Battlefield 3 Artifact: Fan. If the speed is too fast, the turns get messed up. Crit rate is not needed.
Max HP/Crit Damage. Artifact: Emergency. You just need to raise the crit damage as high as possible with Node + Fan.
Artifact: Bonus Crit Damage is not essential. The lower the HP, the better.
4. Conclusion:
1) Even if Estelle's attack power is given the highest, Amide's 3rd skill is random, so you don't need to worry about attack power.
2)Full auto is just for clearing Shadow Labyrinth. If you want to aim for in5% or higher, you'll probably need to use manual control.


I can't go to the mansion right now because of the fire-breathing monster on the way.
The sewer is only open at the entrance.
I'm stuck at the sanatorium, dealing with a quack doctor and monsters that appear when the lights go out.
I seem to be stuck here trying to proceed, how can I move forward?



-한줄평 : 컨트롤의 달인 혹은 협동을 좋아하는 사람들을 위한 게임
-추천 유저 : 어려움 + 컨트롤 요소를 좋아하는 플레이어 (혹은 지옥 수준 난이도의 게임을 클리어하는 것을 즐기는 플레이어)
-별점 :
1. 튜토리얼 : ★★★☆☆ (조작법이 어렵지는 않아서 적절한 설명이었음)
2. 스토리 : ★☆☆ ☆ ☆ (스토리랄게 없음)
3. 조작감 : ★★☆ ☆☆(게임 장르 자체가 조작이 너무 쉬우면 안되기 때문에 적합한 조작감)
4. 사운드 : ★★★★★ (게임하다보면 귀를 사로잡는 멋진 음악)
5. 재미 : ★★☆ ☆☆(괴로움을 즐기는 플레이어에게 적합한 수준의 난이도)
- 좋았던 점
1. 넣을 수 있는 기교를 몽땅 쏟아부은 배경 음악!
배경 음악이 정말 좋습니다. 게임 배경 음악이 이렇게 좋아도 될까 싶을 정도로 좋습니다.
2. 세모만이 할 수 있는 플레이!
오르막을 오를 때 등 세모 형태라서 더 좋다고 느껴지는 지점이 있어서 재밌었습니다.
왜 네모는 안되고 세모여야만 하는지를 게임 스테이지에서 조금 더 직접적으로 보여줄 수 있으면 좋을 것 같습니다.
- 개선이 필요한 점
1. 난이도 모드를 선택할 수 있으면 좋을 것 같습니다.
가만히 두어도 통통 튀는 공을 컨트롤하는 것이 여간 쉬운 일이 아닙니다. 공의 감도를 조절하여 보통 난이도, 어려움 난이도 두 가지 모드가 있으면 좋을 것 같습니다.
너무 어려워서 도저히 못 깰 것 같다는 생각이 강하게 드는 게임이었습니다.
특히 맨 처음으로 돌아가게 만드는 맵의 구조는 참기 힘들었습니다.
2. 튜토리얼 1판을 하고 나서 그 다음 판부터 급상승하는 난이도
피타고라스 정리 하나 가르쳐주고 미적분을 풀라고 하면 수학을 정말 잘하는 사람이 아니면 수학에 대한 흥미를 잃을 것입니다.
마찬가지로 게임도 갑자기 난이도가 급상승하면 흥미를 잃을 확률이 높습니다.
게임이 너무 쉬울 필요는 없지만 그렇다고 초반부터 너무 어려운 것도 좋지 않은 것 같습니다.