막시무스죠
1hr ago
06.23.25 00:19 -00:00
60 °C

Maximus Joe caught 59 dinosaurs!
I got 200 Flakes as a challenge reward.
You have some good skills!
But aren't the real experts faster?


🦕Catch the moving dinosaur
Take the challenge now!
👉 [Play on the Stove App]

버섯왕티모
1hr ago
06.23.25 00:22 -00:00
dd
S1720431217366812
7hr ago
06.22.25 17:50 -00:00
0 °C

congrats

STOCK7758
8hr ago
06.22.25 16:47 -00:00
20 °C

STOCK7758 caught 82 dinosaurs!
I got 200 Flakes as a challenge reward.
Top Ranker Mode ON 👑
But you mustn't let your guard down!


🦕Catch the moving dinosaur
Take the challenge now!
👉 [Play on the Stove App]

Play Review
리티리티리티
9hr ago
06.22.25 16:02 -00:00
13 °C

[New Member] I'm a new member too

꽃게무침
10hr ago
06.22.25 15:07 -00:00
140 °C

congrats

잠깐휴식
3hr ago
06.22.25 21:53 -00:00
c
S1719414912983712
9hr ago
06.22.25 16:38 -00:00
ㅊㅊㅊ
hashiruka48
10hr ago
06.22.25 14:52 -00:00
352 °C

Interview with gotoki, the creator of the visual novel game <After School Special Guidance>

*This is an indie game developer interview series. The photos and interview content used in the interviews were provided by the creators through Discord, etc. Game developers who are interested in participating in the interview can contact me through various methods (email, Discord, SNS address, post comments, etc.) and I can conduct interviews regardless of the platform.

Interview: Q (hashiruka48) / A (gotoki)

Game Title: <After School Special Instruction>
Genre: Visual novel, adventure, casual
Creator: gotoki


Q. What is the meaning behind the title “After School Special Guidance”?

A. <After School Special Tutoring> is a romance story between Min Seo-hee, who calls herself a dating expert but has poor grades, the main character (player) who receives dating help to fulfill her unrequited love, and the teacher Chae Ji-ae, who has been the object of the main character's long-time unrequited love. The name <After School Special Tutoring> was used to express the ambiguous situation of the main character learning about dating from Seo-hee and Seo-hee learning about studying from the main character.

Q. Please introduce the team that created the special after-school guidance program.

A. We are not a regular development team, but a project-based collaborative team formed with people with experience in each field as needed, centered around me (gotoki), who is in charge of the overall project. I am in charge of drafting the scenario and overall operations, and the programming, scenarios, illustrations, music, etc. are produced through collaboration with freelancers who are participating as team members.

Q. I would like to know the release date of the full version and the platform where I can purchase the special after-school map.

A. The official version is scheduled to be released on June 26th (Thursday), and we are aiming for a simultaneous release on Steam and Stove! If there are no major issues, you will be able to meet <After School Special Guide> on both platforms starting on the 26th.


Q. I am curious to know whether the bug has been fixed for the Tumblbug users and visual novel fans who have been waiting for a long time due to the bug.

A. First of all, we sincerely apologize for delaying the launch by about a month from the date we announced in the Tumblbug funding due to our inexperience. We are currently working hard to identify and resolve the cause of the bug that has occurred, and we are working hard to prevent any further delays no matter what happens. We will do our best to present a more stable and pleasant game to compensate for the delay.

Q. What game engine was this game made with?

A. <After School Special Tutoring> was developed using the Ren'Py engine. Since it is a genuine visual novel focused on scenarios, Ren'Py was used as it faithfully implements the basic functions of visual novels.


Q. I wonder if it is dubbed.

A. This is a full dubbing game with the main heroine. From cute and charming lines to passionate moments where emotions explode, all lines are dubbed. We ask for your great anticipation.

Q. Please introduce the characters Chae Ji-ae and Min Seo-hee.

A. The mentee 'Min Seo-hee' that the protagonist meets at the alternative school is a suspicious beauty who approaches the protagonist, saying she will help him based on her own theory of love. She seems to have a bright personality, but she has a unique personality with unique values and speech that are different from others. It would be fun to read while imagining whether Seo-hee's theory of love that you will see in the game is really credible. The protagonist's first love 'Chae Ji-ae' is a teacher at the alternative school and seems like a stable and affectionate 'adult'. She is a caring teacher who really cares for the protagonist, but she is also a character with many secrets and weaknesses that she does not want to reveal.


Q. Are there individual routes for each heroine?

A. There are individual routes. Both heroines have happy endings, so play with confidence.

Q. Is the ending a multi-ending?

A. There are three official endings available. You can see two endings in Seohee’s route and one ending in Ji-ae’s route.


Q. I'm curious about the play time of the official version.

A. The expected play time for the full version is approximately 6 to 7 hours, based on viewing all the official endings.

Q. Could you please give us a bragging answer as to why visual novel fans should purchase After School Special Guidance?

A. As a visual novel fan myself, and as a player who likes romance novels, I consider 'a natural and convincing emotional line', 'a unique and attractive heroine', and 'a plot that is not boring' to be important. I can confidently say that <After School Special Guidance> has these three elements. If you want to have fun, make memories, and feel exciting with a three-dimensional heroine, then definitely play it.

Q. What kind of atmosphere were the background music and sound effects composed to express?

A. Except for the music for the title screen, all of the music for <After School Special Tutoring> was composed by Miguel Angel. It is based on a cute atmosphere overall, taking advantage of the characteristics of a 'young poet'. However, since the music was composed to match the emotional line of each scene, it is not always expressed in a cute atmosphere, and I think it would be good to think of it as being composed to change according to the flow of the story.

Q. Please tell us about the game production, including the illustrations (sd).

A. I think the biggest advantage is the sound production through carefully placed sound effects. Rather than simply playing sounds, we worked hard to place vivid sounds according to the situation so that you can immerse yourself more deeply into the scene. Also, the amount of illustrations is quite large compared to the playing time, and even for the standing illustrations, we prepared various facial expression changes so that the heroines’ emotions can be delicately conveyed.


Q. What prompted you to produce this work as a visual novel?

A. We had a multi-ending structure in mind from the beginning of development, and more than anything, we thought that this work's story was about scenarios and emotional lines, so we decided that a visual novel was the genre that could best express those two things. Also, we decided that players would have to change the flow of the story themselves in terms of the scenario to be more immersed in the outcome. I think anyone who has seen the official ending since the game was released will agree with this.

Q. How do player choices affect the story progression? (Any tips for the affinity system and ending route?)

A. In the case of <After School Special Guidance>, it is not a game with a large number of choices. It only appears when there is a difference in the development after the choice. Depending on the choice, you can change the heroine's favorability, such as which heroine you will spend more time with or how you will treat the heroine. There are many cases where this is clearly expressed through the main character's monologue in the game, so you don't have to worry. As a small tip, if you focus on the one person you like the most rather than looking at various possibilities, I think you will be able to easily see the ending you want.

Q. What did you focus on when designing the character relationships?

A. From the beginning, when designing the relationships, I worked on the project while considering not only the relationships between the protagonist and Seo-hee, and the protagonist and Ji-ae, but also the relationships between Seo-hee and Ji-ae. I wanted to create a structure where the heroine, who was influenced by the protagonist, did not end up changing on her own, but that change in turn affected other heroines.

Q. Is there a special reason why you chose the ‘after school’ time slot for storytelling?

A. I thought 'after school' had a meaning beyond just a time period. It's a time period where the main character, who goes to a prestigious high school, and Seo-hee, who goes to an alternative school, can meet through mentoring, and it's also a time when Ji-ae, a teacher, can return to being human after work. In that sense, I thought that after school, the time after work, is the time when we can break down the walls in our hearts and get to know each other. That's why I chose 'after school' as the setting where the story and emotional line of this work can unfold most naturally.


Q. Lastly, please give a word to the visual novel fans who have been waiting for the special after-school guidance and the gamers who have supported Tumblbug.

A. First of all, thank you for your interest in the game <After School Special Guidance>. Especially, thanks to the sponsors who supported this project through Tumblbug, we were able to successfully launch the game. It may be an excessive dream, but I made it with the hope that Seohee and Jiae will remain in your hearts even after the game is over. Thank you very much.

1 / 8
촉촉한감자칩
19hr ago
06.22.25 05:47 -00:00
1,059 °C


When cutting something with a knife, have you ever felt that it cuts much better if you push or pull rather than just press down? This isn't just a feeling. It's a feeling that actually has scientific basis .
▷ Pressing vs. Pushing/Pulling — The Difference in Cutting Force When you simply press down on the blade, the object experiences a ' compressive force ' that tears or breaks. This requires a lot of force and often does not cut cleanly.
However, when you push or pull the knife , shear force is added to the compressive force, which dramatically improves cutting efficiency .
This shear force is a force that twists an object sideways and is particularly effective on textured structures such as fibers or tissues .
Also, from a microscopic point of view , the blade is not completely smooth, but has microscopic serrations and protrusions.
These protrusions act like saws to cut through the grain of the object during the 'push/pull' motion.
If you cut the cake by pressing down on it, the cross-section will look like the cake is clumped together, but if you push or pull the knife long enough, the cross-section will look clean.
So, even when cutting cake or soft ingredients, if you move the knife in a long motion , you can see that the cross-section is cut smoothly and cleanly . The reason that cake cutters are particularly long compared to other knives is because they are intended to be cut by moving them in a long motion. However, as the distance the knife moves increases, there is a greater risk of accidentally cutting another part of the body (your hand), so always be careful .
▷ Shear force from curvature — making it easy for beginners to cut So why are the kitchen knives we commonly use slightly curved?
The curvature of the blade naturally induces a “push/pull effect” (pushing the knife or food) even when the user simply presses down from top to bottom to cut.
Thanks to this , even beginners can easily cut by applying natural shear force without any special skills. = It cuts well.
Curved farming tools, represented by the sickle > All weapons based on this,
It was born from the wisdom of “easily inducing shear force” even for beginners.
The subtle curvature of the sickle and cleaver is the result of a design that allows even beginners to easily achieve the shearing effect.
▷ Wait, isn't the Chinese food straight? On the other hand, the Chinese kitchen knife (a large Chinese kitchen knife) takes a completely different approach.
This knife works like an axe, with the blade creating a slit in the material and the thick body cutting through the slit .
So even if the blade is slightly dull, the cutting power is still maintained. This is because the cutting method is centered on 'compression force' . (More precisely, the expression 'center of inertia' is correct.)
For this reason, Chinese knives are designed to be heavy , and are often used in a way that feels close to pressing down with some force to cut.
The unique “tang tang tang” sound of chopping boards on Chinese food is also a unique characteristic of Chinese food that was born from this different approach. ㅎㅎㅎ
Of course, there are experts who sharpen their Chinese knives to cut the radish thinly. There are many experts who quietly cut their swords while viewing the tang tang tang sound as “too much force”, so be careful not to make hasty generalizations!
Although the thickness of Chinese knives varies depending on their intended use, they are usually two to three times thicker than regular kitchen knives.

Among them, there are knives that have a curved blade, thus incorporating the advantages of a regular kitchen knife.


▷ Curvature of weapons - The emergence of cavalry and the curve The main force on ancient battlefields was mostly infantry .

Spartan, Athenian, and even Roman heavy infantry, these infantry mostly used short straight swords such as the gladius .

At that time, it was closer to a secondary weapon that supported the spear and shield rather than a primary weapon. Therefore, it was a secondary tool that was taken out and used only when it was close enough to engage in a fight with a spear.


It is clear why a straight sword was chosen here.
Because it was easy to mass-produce, easy to store and use in group combat, and advantageous for straight-line stabbing and suppression.
Technically, the straight sword was a “comfortable and reliable” choice in many ways.
The standard weapon of the Roman infantry. You can see the gladius, a close-range 'straight sword' focused on stabbing.
Meanwhile, in cavalry-centered societies such as Central Asia and Mongolia, the story is different.
The swords most commonly used in this area were mostly curved swords .
Cavalry must charge quickly on horseback and cut down their opponents.
At this time, with a straight sword, the sword would absorb the shock and the energy would be directly transmitted to the hand, or the cutting force would easily be dispersed. It would have been easy for the attack to rely on compressive force rather than the shear force mentioned above. (So the cavalry lance, a “weapon that concentrates momentum into one point,” can also be seen as a type of division.)
On the other hand, the curved sword naturally forms a 'push or pull' trajectory as the sword makes contact with the target . As a result, shear forces are generated literally “by a passing slash”, resulting in highly effective cutting .
The representative light cavalry unit, the Hussars, holding up their swords
This type of curve naturally spread across Europe as the mainstream shifted from infantry to cavalry.
In Poland and Hungary, it was called Szabla, in France and England, it was called Sabre, and in English, it was called Saber.
These are words that literally mean 'cavalry' .
In some creative works, it appears as the name of a knight class, but to be exact, it is a word that means “cavalry sword.”
The actual weapon isn't even a cavalry sword ㄷㄷㄷ

Since the Asian region had a "cutting-centered" sword culture from the beginning, infantry also developed using swords, so straight swords were rare.

Even in modern times, the shear efficiency of the curve is still valid. A representative example is the jungle machete, especially the famous Nepalese curved sword 'Kukri'.
When cutting through tough jungle vines or tree branches, a simple swing of the blade or branch will push the curved blade or branch, naturally applying shear force to cut the object .
Especially when cutting the fibers of tough jungle plants, compression alone is not effective, so a curvature that seems particularly exaggerated has developed.
On the other hand , weapons with short blades, such as daggers, are difficult to push or pull sufficiently , so they are made with little or no curvature or with curvature only at the tip. They often evolved into a stabbing-focused design . There are also curved knives (karambits) that resemble animal claws, but they are often used for fighting demonstrations, collections, and decoration rather than actual combat.
In creative works, you can often see scenes where daggers or pocket knives are swinging around in a big way, but this does not accurately reflect the characteristics of daggers. If you are trying to show off the amateurism of your opponent, it may be an accurate scene, but if you consider realistic weapon use, you need to keep in mind that daggers are weapons specialized for stabbing .
I'm not saying you shouldn't swing a dagger at all, but it's not very effective at cutting, and even if it does, it leaves a very shallow wound.
If you just hit hard, it will slide along the curved blade and “features a jungle where shear force is maximized”
▷ 'Beki', practiced countless times in Kendo — Why draw a curve?
Beginners who are new to kendo tend to think that if they just strike hard with the sword, they will be cut.
But in reality, if you just press like that, the blade will often get caught on the target or stop mid-sword. Even if it's a famous sword.
So in kendo, you practice repeatedly striking along a trajectory that draws an 'arc', that is, a curve .
This is not simply for show or formality, but to ensure that the sword's trajectory naturally includes 'pushing' and 'pulling' movements .
That is, the shear force is maximized through curved motion rather than straight motion, and it is made to cut properly.
In actual kendo training, the depth and trajectory of the cut are controlled.
Focus on learning the balance so that the knife doesn't cut too shallow or too deep.
For example, in 'cutting rice stalks', if the knife does not draw an ideal arc, the cut is stopped, If you pull too hard, the knife may slip and the cut may appear to curve up or down instead of going straight.
Straw Exhaust — If the sword isn't pushed hard enough, it will stop, and if it's pushed too hard, it won't cut all the way through or will have a weird trajectory.
▷ Bonus: The Sharpest Blade, Single Molecule Cutter - Obsidian Today, a variety of knives are emerging that maximize cutting power through nano-processes and advanced materials.
But theoretically, the sharpest blade is made from a natural material: obsidian .
Obsidian is a natural glass formed by volcanic activity that, when split in a specific way, forms extremely thin, almost single-molecule level, sharp edges .
These blades are only a few tens of nanometers thick, and can cut sharper than modern razor blades or even surgical scalpels. They have even been used in some surgeries. It's glass-based so it doesn't cause any inflammatory reactions.
(Left) Electron microscope comparison of an obsidian blade and (right) a modern metal mass

Of course, its practicality is poor because its durability is too weak (it can be broken by hand), but it is interesting that even natural materials have reached the level of maximum cutting power.

So, the Aztec obsidian weapons were not symbols of an old era, but in some ways, they could be seen as cutting-edge technology comparable to modern sharpness.


▷ The sword is curved not just because it looks cool
The curved swords we often see in games, such as the curve of a Japanese sword or a Joseon sword, a Middle Eastern-style curved blade, or a saber-like weapon…
This curvature wasn't created just because it 'looked cool'.
It contains the logic of battle accumulated to survive in an actual battlefield.
And it contains a scientifically proven structural solution to improve cutting power.

Of course, there are swords that are strangely curved for aesthetic reasons… but basically, swords that are “for cutting” naturally acquire curvature over the course of evolution .


Some say that the final evolution of the sword is the "Dao", a short but more curvatured Joseon Hwando compared to the Japanese sword.
By the way, did you know that in games (especially 3D), these curved swords are harder to find than you might think ? LOL
Straight weapons are relatively easy to 3D model, texture, rig, and animate.
Curved weapons make sword trajectory and collision detection calculations more complex, and rotational trajectory animations also become more difficult .
Especially in older game engines, the direction of the cut and motion sync are important, but the problem of collision range or hit effects being out of sync with distance occurred more frequently with curved lines. In the beginning, there was even a time when it was “an object of avoidance” !
Even in recent games, it is common to see swords like Japanese swords being modeled as curves, but when actually handling collisions internally, they are processed “just like straight swords.”
The circumstances of adults are really... ㅋㅋㅋㅋ
Hwang Seong-gyeong, who appears in SolKal6, also appeared in the past with a straight sword instead of a straight sword. (Screenshot by Sophitia)
Even in the latest version, the effect contained in the curved sword can be seen as a compromise, expressed as a “straight line”.

1 / 13
Chim
17hr ago
06.22.25 08:04 -00:00
재밌게 잘 읽었습니다
혼돈악
17hr ago
06.22.25 07:53 -00:00
"문"에 이어서 "곡선류" 취급주의 메모해놔야겠군요ㅋㅋㅋㅋ 저런 곡선류 나이프가 찌르기 위주라서 총상에 비하면 일견 타격이 없을 거 같지만 실상 찌르고 다시 빼면 본의아닌 전국장기자랑이 될 수 있어서 치명상이라고 하던거를 본 거 같습니다. 
Sojeob
23hr ago
06.22.25 02:31 -00:00
1,494 °C

Today I got 50k flakes

It comes out twice and then one comes out...

It would be a gain if I could get 50,000 flakes just once.

They say the human heart is a deceitful thing...

1 / 2
TabomGame
24hr ago
06.22.25 01:31 -00:00
490 °C

The sun is shining brightly! (The temperature is expected to be a bit high)

It's a clear Sunday.

Have a nice Sunday everyone~!

OFFICIAL라운지 매니저
06.18.25
06.18.25 01:00 -00:00
1,784 °C

Hello, this is the Lounge Manager!

Just like that, we're already halfway through 2025!

What games did you spend time with during the first half of the year?
This round of Lounge Talk Talk is all about the
2025 First Half Game Recap!
 

✅ What is the game you played the most in the first half?

✅ What was a masterpiece, or a game you were excited for but found disappointing?

✅ What was the most memorable game of the past six months?
 

🎮 Feel free to share, no matter the genre or platform!

>> Go to write post now <<

⏳ Event Period

6/18/2025 (Wed) – 7/1/2025 (Tue)

🎮 Participation Method

1. Add a #GameRecap tag
 

2. You're all set once you post something related to the topic!
 

🏆 Event Reward

Ten users who write a post on the topic will be
 randomly selected and rewarded 2,000 Flakes!

- Reward Distribution Date: 7/4 (Fri)

* Event Precautions
 ✔ You can participate after STOVE Login.
 ✔ Posts that are meaningless, contain profanity, or may cause discomfort may be deleted without prior notice.
 ✔ Posts that have been deleted will not be recognized as valid entries.
 ✔ The rewards, Flakes, for event winners will be given to the account that entered the event.
 ✔ The event period and reward distribution date are based on Korea Standard Time (KST).

 

BlueraAce2600
06.21.25
06.21.25 13:15 -00:00
LETSO GOOO
돔돔군
05.30.25
05.30.25 12:00 -00:00
823 °C
인디콘텐츠_[1일 이벤트 정산] 2025.05.30 -01 (166화) 대한민국 감사제





주요 소식 키워드!

 

#투표 #대한민국감사제 #신작소개 #러브딜리버리 #러브인로그인 #당첨자발표 #33원정대 #신작소개

 

 

[🎼 오늘의 선곡]

 

임재범, 박정현 "사랑보다 깊은 상처"

 

 


 

 



 

 

 

[🔔 오늘의 이슈]

 

대한민국 감사제 [~06.08]

https://store.onstove.com/ko/store/25koreasale

 



매월 1일 핫위크는 없어졌지만 매달 새로운 이벤트가 시작된다죠?



6월은 호국보훈의 달입니다.


스토브가 준비한 대한민국 감사제 이벤트가 오늘부터 8일까지 진행됩니다.


좋은 날 빠질 수 없는 것이 뭐다?  


쿠폰!   




5월 30 ~ 31일까지 1회 발급!

중복 불가 20%




6월 1일 ~ 3일까지 1회 발급

중복 가능 10%



6월 4일 ~ 6일까지 1회발급 

중복 간으 10%





6월 7일 ~ 8일까지 1회 발급

중복 불가 20%


쿠폰을 4종 모두 쓰신 분 중 추첨을 통해서 추가 선물의 기회까지~




 

할인 쿠폰 만으로는 아쉽겠죠?

여기서 잠깐!




<문경새재> 가 2일 부터 8일 15:59시까지 무료로 제공됩니다!


8일 15:59까지 입니다! 



나라 지킴이 이벤트도 진행이 됩니다.


1. <문경새재> 무료 다운 후 사운드트랙 DLC 까지 구매

2. 전시된 '나라 지킴이 게임' 1종 이상 구매!


근데 1번 조건이 애매하네요.

이전 구매자는 이벤트 참여 불가능한가요?


뭔가 라이브러리가 많아지면 소외되는 이벤트들이...



추첨을 통해서 2분께 피규어를 드립니다!


오~ 의미 있는 굿즈 선물이네요!


스토브 칭찬해!  




여러분 오늘 사전 투표 하셨나요?


스토브에서도 투표가 실시됩니다.


스토브 인기 총선거!


지난 1년을 빛냈던 TOP 12 작품을 모아서 인기 투표를 합니다.


<동아리>, <러브 스티치>, <보석소녀 엘레쥬 리마스터>, <사니양 연구실> , <샌드 오브 살자르>, <시스터즈: 여름의 마지막 날>, <올드 월드>, <칭송받는 자> , <클레르 옵스퀴르: 33원정대>, <페이블덤>, <프렌치커넥션>, <환일의 요하네>



쟁쟁한 작품들이 많은데...


투표에 참여한 모든 유저에게 전체 게임 대상 5% 중복 쿠폰이 지급됩니다.

그리고 내가 뽑은 게임이 1등이 되면 해당 게임 전용 10%  중복 쿠폰 추가 지급???


뭔가 이상한 거 같은데요.


혜택을 보려면 일단 구매하지 않은 게임에 투표해야 하나요?  




<보석소녀> 빼고 다 있는데... <보석소녀>를 뽑아줘야하나....  


그냥 1등 게임 맞추면 전체 적용 쿠폰 주시면 안되나요?



그밖에 다양한 할인 이벤트를 많이 진행합니다.


월말입니다.


밀린 쿠폰으로 저렴하게 업어 갑시다!







@ PlayX4 러브 딜리버리 & 러브인 로그인 현장 최애 캐릭터 인기투표 당첨자

https://page.onstove.com/indie/global/view/10763875?boardKey=120555

 



PlayX4 기념 최애 캐릭터 인기투표 당첨자 발표가 오늘 있었습니다.





1등 권라떼(누적 853표, 5/25 254표)
2등 박다혜 (누적 807표, 5/25 205표)
3등 반주희(누적 723표, 5/25 192표)
4등 신승아(누적 311표, 5/25 96표)
5등 천수연(누적 276표, 5/25 77표)


치열한 접전 끝에 <권라떼>의 승리였습니다.



📌 [당첨자 발표]


🎁 러브 딜리버리 & 러브인 로그인 스위치 패키지 한정판 (1명) 

  • STOVE 닉네임: 회색물범


🎁 러브 딜리버리 아트북 (3명)

  • STOVE 닉네임: 돔돔군, 복주황, 쌍따봉이야


  축하합니다~


 앗! 감사합니다~


아트북은 굿즈라 적혀있는데 실물일지도?


디지털 버전은 이미 소장 중인데 실물이었으면 좋겠네요!






 

@ <클레르 옵스퀴르: 33 원정대> 2차 이벤트 [~05.30]

https://page.onstove.com/quarter/kr/view/10730918

 


Event 1. 스토브 구매 인증하고 5,000 스토브 포인트 받자! 

이번에는 단 3초! 게임 구매 후 댓글을 달기만 해도 5,000 스토브 포인트를 주는 역대급 초 간단 인증 이벤트!

▶ 이벤트 바로가기


Event 2. 33 원정대 탐험 사진전

당신의 순간 캡쳐 실력을 시험해보세요! 스크린샷 캡쳐 한 방이면 100% 할인 쿠폰이!?

▶ 이벤트 바로가기


Event 3. 한 번 더? 이모티콘으로 말해요! 

아직도 게임 구매가 망설여지시나요? 트레일러와 리뷰를 보고 이모티콘만 달면 10,000 플레이크가!

▶ 이벤트 바로가기



이벤트 바로가기에 링크를 걸어놨습니다.


혹시 빠트린 이벤트 있는지 확인해보세요!





마작일번가 출석체크 [~05.31]

https://event.onstove.com/ko/dailyshop/RIICHICITY_IND/202505

 

30일 : 2천

 

 

스토어 출석 상점 [~05.31]

https://event.onstove.com/ko/dailyshop/STOVEINDIE/202505

 

30일 : 100원

 

 

@ [신작] 아파트 407호

https://store.onstove.com/ko/games/101152

 



 

한국의 복도식 아파트에서 벌어지는 심리 공포 게임. 당신 위층엔 누군가... 혹은 무언가가 살고 있습니다. ...그곳은 비어 있어야 하는데 말이죠.


아파트 괴담이 녹아 있는 공포 더드벤처 게임이네요.


요즘 비슷한 작품들이 종종 나오던데, 가볍게 즐기기 좋아보이네요.


출시가 -> 3,700원입니다.




@ [신작] GigaBash - MechaJURAS Free DLC

https://store.onstove.com/ko/games/100945

 




본 무료 DLC에서는 GigaBash 오리지널 캐릭터 "메카쥬라스"가 추가됩니다. 거대한 로켓 드릴로 타이탄들을 꿰뚫어버리고 그래플 클로로 멀리 있는 적을 잡는 등 독특한 무브셋을 장비한 메카쥬라스가 출격 준비를 마쳤습니다!


기가배시의 무료 DLC가 추가되었습니다.

본편이 있어야만 플레이 가능하지만 본편도 무료라는거!


이번 작품에는 기가배시 오리지널 캐릭터 "메카쥬라스"가 추가된다고 합니다.


 

@ [신작] 쿠로의 모험

https://store.onstove.com/ko/games/101374

 



멋사 4기 2번째 팀 프로젝트 9팀 결과물




이번에는 무료게임이군요.


무료 게임이지만 깔끔하게 잘 만든 작품 같아서 소개해드리고 싶어서 가져왔습니다.


관심 있으신 분들은 바로 라이브러리에 추가!



 

@ [프리오더] 공고소녀

https://store.onstove.com/ko/games/100177

 






귀여운 공고소녀들과 즐겁게 아무도 다칠 필요 없는 상냥한 비주얼 노벨!


프리오더는 잘 소개하지 않지만 이번 작품은 40% 할인을 진행하기에 가지고 왔습니다.


공고소녀라. 귀하신 분들이군요. 


소개 영상을 보니 패러디도 많고 재미있어 보이네요.


이번 할인쿠폰으로 구매해봐야겠네요.


40% -> 4,800원입니다.

 

 


[🔔 주말의 이슈]

 


@ PlayX4 참여 이벤트 [~05.31]

https://store.onstove.com/ko/event/exhibit/952

 



후기왕 이벤트가 토요일까지 진행됩니다.


내일은 PlayX4 온라인 전시관에 방문해보면 어떨까요?





 

마작일번가 출석체크 [~05.31]

https://event.onstove.com/ko/dailyshop/RIICHICITY_IND/202505

 

31일 : 5천

 

 

스토어 출석 상점 [~05.31]

https://event.onstove.com/ko/dailyshop/STOVEINDIE/202505

 

31일 : 2천

 

 



[ 다가오는 소식]

 

배급사 할인전 - 코멧소프트 [~06.04]

https://store.onstove.com/ko/event/exhibit/954

 

 

@ <폭풍의 메이드> 퀴즈 EVENT [~06.02]

https://store.onstove.com/ko/store/universe

 


스토브 인기 총선거 당첨자 [06.05]

https://store.onstove.com/ko/store/25koreasale


 

대한민국 감사제 [~06.08]

https://store.onstove.com/ko/store/25koreasale

 

 

@ <폭풍의 메이드> 퀴즈 EVENT 당첨자 [06.09]

https://page.onstove.com/indie/global/view/10745229?boardKey=125507

 

 

구매왕 / 명작의 굿즈 행진 당첨자 [06.10]

https://store.onstove.com/ko/store/25visualnovelsale

 

 

명예 야심인 2기 발표일 [06.10]

https://page.onstove.com/indie/global/view/10733666

 

 

스토어팝 랭킹 이벤트 [~06.15]

https://page.onstove.com/indie/global/view/10733348


 

대한민국 감사제 당첨자 발표 [06.17]

https://store.onstove.com/ko/store/25koreasale


 

#이벤트정산 #스토브이벤트 #이벤트캘린더 #이벤트

 

 

P.S

 

이번 한 주도 고생 많으셨습니다.

다음 주에 만나요~


Log in and post a comment!
Characters : 0/1000Words : 0
아스그림
05.31.25
05.31.25 14:14 -00:00

이벤트 정리 감사합니다.

광란의휴전선
05.31.25
05.31.25 14:08 -00:00

정보굳

리즈의리즈시절
05.31.25
05.31.25 08:33 -00:00


S7650504682619712
05.30.25
05.30.25 17:04 -00:00


S2835500982119512
05.30.25
05.30.25 15:25 -00:00

ApicGames
05.30.25
05.30.25 15:23 -00:00


드래곤의분노
05.30.25
05.30.25 14:21 -00:00


덤비면문다고
05.30.25
05.30.25 14:09 -00:00


Kario9
05.30.25
05.30.25 12:58 -00:00

정리 감사합니다

Chim
05.30.25
05.30.25 12:09 -00:00

이거맞다
05.30.25
05.30.25 12:05 -00:00