hello:)
We've received a lot of interest and valuable feedback, so we've been working day and night to improve the game for several days to show our appreciation.
<For Jekyll> has become a completely new game with this large-scale patch!
We have implemented and improved upon each and every valuable feedback from players to the best of our ability and have carried out updates.
I think it would be a really enjoyable experience for those who have played it before to play it again, as it would be a really enjoyable experience for developers who are still inexperienced.
Below are the changes & improvements made in update 0.2.0 for Jekyll.
🧭 3D parts
The structure of the 3D map has changed dramatically. Textures and objects in the 3D map have been significantly changed. Various objects and props are placed on the map. NPCs are now placed more naturally within the map. The map atmosphere and route have been significantly modified to fit the game's theme. Temporary 3D modeling of 'Ham Min-seok' has been added. Temporary 3D modeling of 'Pyo Ji-hoon' has been added. Temporary 3D modeling of 'Jeyoungseop' has been added. The protagonist's running motion has been changed to be more dynamic. When the protagonist is holding a flashlight, the running motion and hand motion are dynamically changed. Kang Ju-myeong's 3D standing motion has been changed to be more natural. Added a feature that allows the player's surroundings to appear dim even when not using a flashlight. Fixed map brightness and shaders to be consistent. When you reach a part where you need to turn on the flashlight, a HUD has been added that prompts you to use the flashlight by pressing the 'F' key on the screen. Changed to increase visibility by adding a blink to areas that require interaction. Added a feature where when a player approaches an NPC in a 3D part, the NPC will look at the player. When Chapter 1 started, the protagonist's spawn location was naturally modified. Added ability to use the TAB key to SKIP through dialogs that are running in 3D. The appearance effect of 'Inner Voice' has been changed from a background change to a special effect implementation. The 3D cutscene in Chapter 1 where Yeon Hyo-jin is discovered has been deleted. The modeling of the infected that appears in Chapters 1 and 2 has been changed to make them more terrifying. When shining a flashlight on an infected entity, a feature has been added that causes it to turn around to find the light source. Added behavior and gimmicks where the infected will look around while on guard when detecting the form of a player or NPC. The infected have been modified to have more luminous material and bizarre modeling, making them more visible even when not using a flashlight. Added a chase animation for the Infected to make it easier to tell when the Infected is chasing the player. Various objects have been placed inside the hotel map that can affect the player's movement. Infected entities' placement has been added to better fit the level design. The Infected One now moves around the hotel according to its path, and has the ability to proactively change paths in certain situations. Added various motions and states for the infected, such as eating corpses or banging their heads against walls. The heartbeat and chase BGM have been modified to play louder as the infected get closer. The game over cutscene has been changed to match the new infection. The 3D motion that appears when the NPC 'Yeon Hyo-jin' is attacked by an infected entity has been modified to look more natural. Added dubbing for various environmental NPCs, including 'Hotel Guests'. The height and proportions of NPC's 3D modeling have been modified to look more natural. Fixed a bug where Infected entities would become stuck moving in certain parts of the map. The gimmick has been adjusted so that when you are a certain distance away from an infected entity, the infected entity will not react even if you use a flashlight. In Chapter 2, the location of NPC 'Jeyoungseop' has been appropriately modified to take into account the level design. The 2nd floor map structure has been significantly changed. The 4th floor map structure has been significantly changed. After providing a blood sample to 'Jeyoungseop', a scenario was added where Jeyoungseop runs away in fear when an infected entity appears. Blood sample objects have been repositioned to appropriate locations considering level design. 3D sound has been applied to related voices so that you can find the room where NPC 'Yeon Hyo-jin' is by sound.🎮 Visual Novel Part (2D)
Added ability to skip 2D visual novel parts using the Tab key. The UI has been revised to allow for more intuitive use of the function keys. Added a feature to change the name color in the dialogue UI to match the NPC's theme color. The usability of skipping parts by double-clicking the screen in the visual novel part has been improved. The ability to skip visual novel dialogue by pressing the spacebar has been improved. Various settings, such as NPCs' favorite foods and pasts, have been added to the game so that they can be learned through NPC dialogue interactions. A feature has been added that allows you to ask for information through conversation with the relevant NPCs (Pyo Ji-hoon, Yeon Hyo-jin, etc.) to assist with various game settings. The method and effects of changing NPC illustrations in the visual novel part have been improved. In the part where Yeon Hyo-jin is discovered, a bug where Kang Ju-myeong's illustration was displayed during Yeon Hyo-jin's dialogue has been fixed. Fixed a bug where the background graphics of the visual novel part would not change when using skip.🧩 Added systems and features
A NPC affinity system has been added. When talking to an NPC, related dialogue has been added to increase your affinity with them through various questions and answers. A system has been implemented where the affinity level of the corresponding NPC increases or decreases depending on the selection of each option. As your affinity with an NPC increases, the NPC's dialogue entry line will change to match your affinity. Some ending illustrations and service illustration cutscenes have been applied. (Not applied in the demo.)🐞 Bug fixes and optimizations
Fixed a bug where the demo's language settings would output unsupported languages (English, Japanese). Fixed a bug where mouse sensitivity would not naturally follow the frame. Framerate drops have been improved by approximately 31% due to object optimization. The number of concurrently loaded objects has been adjusted to reduce the load on CPU and GPU by more than 20%. Fixed a bug where the mouse pointer would not move when loading a save file via the ESC menu during the scene where the DEMO is announced to have ended. Fixed a bug where E interaction would not work when skipping through the UI at high speed in certain situations. When Chapter 1 started, a bug was fixed where the dialogue would not be output when picking up a fountain pen during the dialogue of NPC Kang Ju-myeong. Fixed a bug where closing the menu UI with the ESC key would not work when opened in-game. The output volume of NPC dubbing sounds has been consistently fixed. Fixed the mouse pointer to now be removed by clicking if it appears unintentionally. Fixed a bug where some 2nd floor map objects were outputting abnormally. Fixed a bug where the 'Yeon Hyo-jin' NPC would intermittently not follow the player. Fixed a bug where save files would not load in certain situations. Fixed a bug where locked rooms in the hotel rooms on the 2nd floor map could be opened unintentionally.🖱 Settings and UI related
The sound effects and SE of the UI in the main menu have been changed to match the theme. The default mouse sensitivity has been lowered by about 20%. The range for setting mouse sensitivity has been increased. The size of the default font has been increased to improve readability.As for the 3D NPC modeling that many people have mentioned, it is a modeling that was temporarily applied to the demo, and the actual game will use improved quality and polygons, and cartoon rendering modeling will be applied.
We share photos of ongoing development.
The items below are currently undergoing improvement.
This will apply to the launch of this game.
🎮 Visual Novel Part (2D)
We plan to significantly increase the volume of the visual novel by adding side stories and service illustration cutscenes. We plan to add various scenarios, such as the NPC's past story, the protagonist's past, and the process of losing his memory. We plan to modify the clothing of female NPC illustrations to increase their attractiveness. All female NPCs' favorability endings will be added as full CG illustrations, and one ending illustration will be printed for each NPC. Full CG illustrations for all endings will be added. The size of NPC illustrations in the visual novel part will be consistently modified. Log and auto-read features will be added to the visual novel part. An album (gallery) feature where you can collect various ending illustrations will be added. A feature will be added that will allow you to hover your mouse pointer over story choices to see an outline. In the part where Yeon Hyo-jin is discovered, an additional female silhouette illustration will be applied to distinguish NPCs. We plan to fix a bug where the crosshair appears in the visual novel part of Chapter 2.🧭 3D parts
The height and proportions of NPC's 3D modeling will be modified to make them more natural. All female and male NPC models will receive additional cartoon rendering. Detail work is currently underway on the NPC modeling that was temporarily applied. There will be a variety of objects added inside the hotel map that you can interact with and engage in events with NPCs. As Chapter 1 progresses, we will refine the story's plausibility and add additional information to reinforce it. 3D modeling of NPCs wearing event costumes in certain situations will be added (bunny girls, etc.) We're planning on adding a blink to the door that can be opened on the 4th floor to make it more noticeable.🧩 Systems and features to be added
The NPC dialogue through interaction has also been dubbed and is currently being mixed. Sound BGM and sound effects will be significantly added to support various situations. The exclamation mark UI and various UIs will be modified to suit the atmosphere. When obtaining special objects such as kitchen knives, we plan to add related dialogue and scenarios. We will add related scenarios to let you know if you missed a special object. Blinks will be added in large numbers to increase the visibility of elevator buttons and various target objects. We plan to create and add empty sound effects for doors of certain materials (such as glass doors). NPC affinity endings and various routes, a total of 6 multi-ending systems will be implemented. Sound effects will be added to let players know immediately when their affinity increases. When you launch the game, NPC voice output will be added to the logo screen. A related setting will be added so that the corresponding key can be checked in the menu. Additional environmental sound effects will be added from outside the hotel, appropriate to the situation and background. The hotel's room numbers will be individually modified to suit the layout.🐞 Scheduled bug fixes
We plan to fix a bug where dubbing sounds do not stop immediately when an NPC dies. We plan to fix a bug where unrelated dubbing sounds would occasionally be output while the map was switching. We plan to fix a bug where sound effects would not be played when a choice appears through Skip.Thank you for your continued interest in playing.
We are thinking of contacting some players individually who have provided detailed and extensive feedback and giving them a gift from the developer :)
thank you!
The number of dinosaurs caught by Mokeomasilrae is 74!
I got 0 Flakes as a challenge reward.
You have some good skills!
But aren't the real experts faster?
🦕Catch the moving dinosaur
Take the challenge now!
👉 [Play on the Stove App]
eunseong0204 caught 36 dinosaurs!
I got 0 Flakes as a challenge reward.
🦕 The dinosaur is laughing at eunseong0204...
Next time, try faster!
🦕Catch the moving dinosaur
Take the challenge now!
👉 [Play on the Stove App]
All clear! I had a great time!
<- This guy is Qumi
Jukiha's record is 362 points!
I got 700 Flakes as a challenge reward.
You have some good skills!
But aren't the real experts faster?
🦖Want to feed your baby dinosaur?
Take the challenge now!
👉 [Play on the Stove App]
Kario9's record is 414 points!
I received 10000 Flakes as a challenge reward.
You have some good skills!
But aren't the real experts faster?
🦖Want to feed your baby dinosaur?
Take the challenge now!
👉 [Play on the Stove App]
S1740915275911011 caught 80 dinosaurs!
I got 0 Flakes as a challenge reward.
Top Ranker Mode ON 👑
But you mustn't let your guard down!
🦕Catch the moving dinosaur
Take the challenge now!
👉 [Play on the Stove App]
Mr. Kim caught 54 dinosaurs!
I got 600 Flakes as a challenge reward.
You have some good skills!
But aren't the real experts faster?
🦕Catch the moving dinosaur
Take the challenge now!
👉 [Play on the Stove App]
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I just want to do the sub-story, but the sub doesn't have a quick battle function, so I have to go somewhere else to get quick battles, which is always stressful.
It's 20 because it's 10 basic + 10 monthly, but I can't receive it because of the monthly fee, so should I cancel it from next time?
Why is it so inconvenient? There must be a reason.
튀밤님의 기록은 276점이에요!
도전 보상으로 300 플레이크를 받았어요.
괜찮은 실력이군요!
하지만 진짜 고수들은 더 빠르던데요?
🦖아기 공룡을 배불리 먹이고 싶다면?
지금 도전하세요!
👉[스토브 앱에서 플레이]