아이스모코콩라떼
3hr ago
06.21.25 23:09 -00:00
110 °C

gg

79317900
1hr ago
06.22.25 01:44 -00:00
1
S1736912474223011
2hr ago
06.22.25 00:16 -00:00
gg
절정4
4hr ago
06.21.25 22:37 -00:00
0 °C

The number of dinosaurs caught by Jeongseom4 is 49!
I got 0 Flakes as a challenge reward.
🦕 The dinosaur is laughing at the peak4...
Next time, try faster!


🦕Catch the moving dinosaur
Take the challenge now!
👉 [Play on the Stove App]

유하입니다
4hr ago
06.21.25 22:28 -00:00
200 °C

congrats

오아이와이에스
35min ago
06.22.25 01:57 -00:00
ㅊㅊ
삼계탕되고있는병아리
2hr ago
06.22.25 00:47 -00:00
ㅇ류ㅇㅀㄱ
S47305046868782
7hr ago
06.21.25 19:45 -00:00
21 °C

I think I bought it when it was 1,000 won... I don't know when they'll raise the price again, so if you need it, get it quickly with a 100 won coupon~~

STOVE170133277665100
7hr ago
06.21.25 19:37 -00:00
0 °C

STOVE170133277665100 caught 60 dinosaurs!
I got 400 Flakes as a challenge reward.
You have some good skills!
But aren't the real experts faster?


🦕Catch the moving dinosaur
Take the challenge now!
👉 [Play on the Stove App]

S1747779658996512
8hr ago
06.21.25 18:38 -00:00
0 °C

S1747779658996512, you caught 69 dinos!
You earned 700 Flakes as a challenge reward.
Not bad!
But the real pros were a bit faster.


🦕Catch the Moving Dinosaur
Challenge now!
👉[Play on the STOVE app]

초코우유S2
8hr ago
06.21.25 18:25 -00:00
0 °C

Choco Milk S2 caught 60 dinosaurs!
I got 900 Flakes as a challenge reward.
You have some good skills!
But aren't the real experts faster?


🦕Catch the moving dinosaur
Take the challenge now!
👉 [Play on the Stove App]

OFFICIALCM Flint
06.20.25
06.20.25 07:00 -00:00
5,285 °C

『A story of commotion with cute witches』

※ This review was written based on the early access version.

💎 First impressions of the game

First of all, how much do you know about the genre called 'roguelike' ?

You've probably heard the term "roguelike" a lot, but not many people actually know much about this genre.

I also didn't know why it was named that way until I looked it up separately.

According to 《Rogue》, which is the origin of the genre name, 1) there is a random element , 2) the player's choices are irreversible , and

3) The roguelike genre is characterized by minimizing the benefits of repeated play . (There are other characteristics, but let's skip them here.)

It is not difficult to produce compared to the amount of content, and it is also famous as a genre with a large fan base.

Some famous indie games include the Hades (Hades I, II) series, Enter the Gungeon, and Skul.

That's why most of the recently released indie games are of the roguelike genre.

But with so many roguelike indie games coming out, it's becoming harder to get noticed.

This is especially true as there are already many games known as masterpieces.

Meanwhile, in March, a domestic indie game developer called Team Tapas introduced a new roguelike game.

The Witch's Garden is an action roguelike game that tells the story of witches who create, decorate, and live in their own world.

⌚ Gameplay

『It's neat and fun! If only the title was "Witch" 』

<You can feel the game atmosphere created by Team Tapas through the drawing style>

The game we're introducing today, "The Witch's Garden," is Team Tapas' third title .

Drifting Girl and Warrior Restaurant were both idle mobile games, and I personally remember enjoying Warrior Restaurant quite a bit.

The overall theme of the two games is quite similar: they are both idle games that can be enjoyed without the burden of paying.

All of them have a fairly slow tempo so it takes time to get going, but they have received a lot of favorable reviews because there are no ads or in-game elements.

However, unlike the previous two games, 『The Witch's Garden』 was released as an indie game for PC.

Because of this, the perspective or viewpoint from which the game is evaluated has completely changed to fit the fact that it is an indie game for PC .

<Unlike the previous two games, the difficulty level was quite high>

First of all, since it is an action roguelike , let's first take a look at the combat-related systems.

Unlike the previous two games, it has a fairly high difficulty level for casual enjoyment.

This can also be confirmed on the difficulty selection screen that appears when you first start the game.

In the descriptions for each of the Story/Normal/Hard difficulties, there is a section that says ' Immunity to all damage for a short time while dashing '.

"

It's not too spicy though

A game with some degree of challenge.

"

Normally, no matter how difficult it is, dash invincibility is included as a basic function of the system.

If you play this game on Hard difficulty, you'll need to be quite careful because your dash invincibility will be gone.

However, if you think the difficulty is a bit too difficult, you can freely change the difficulty at the starting point at any time, so you don't have to worry.

I really liked how you could easily see when a new feature was unlocked at a stronghold via an exclamation point bubble.

<You are given two chances to choose one of the three skills. After choosing, you can proceed with your desired key settings.>

There are a total of 4 skills related to combat.

There is a scissor skill for basic attacks, a dash skill for evasion, and two skills that can be freely selected .

The two free skills allow you to specify the skill you want through two selections, but

You have to choose the right combination for the situation, as there is no guarantee that you will always get the skill you want. (Or you can just get lucky.)

You can skip skill selection if you want, but it is not recommended unless you are an experienced player.

At first, you can just look at the performance of the skill itself, but as you progress through the game to a certain extent, the 'synergy' system is unlocked.

You can enjoy playing by trying out various combinations of attributes attached to skills.

I'll talk more about synergy later.

< You must carefully decide which is more advantageous between passive enhancement (left) and skill effect enhancement (right) >

<Let's check the map to choose what to strengthen in advance>

There are two main ways to strengthen your character: magical strengthening and passive strengthening.

Magic strengthening is a method of strengthening the effect of the skill itself , such as increasing damage or granting additional effects.

Passives are a way to enhance the effects of basic attacks or overall skills, such as reducing the cooldown of all skills or increasing the damage of scissor attacks.

"

If you are focusing on one skill, strengthen your magic

If not, I recommend passive enhancement

"

There may be some variables depending on the situation, but if you are a player who mainly uses a specific skill, use magic strengthening.

If you play primarily using basic attacks like Scissors or using a variety of skills, it is advantageous to choose passive enhancement.

However, due to the nature of the roguelike genre, you cannot expect the desired effect every time, so you must choose a strengthening effect that suits the situation.

However, since I don't really care about balance in single games, I actually like the fact that I can use a variety of skills.

<You can use gold to strengthen your abilities such as health and basic attack power>

In addition, you can also strengthen your abilities through the gold you collect until the character dies or you clear the stage.

Not only does it increase stamina, but it also increases the attack speed of scissoring,

Because it also has additional effects, such as reducing the cooldown of the dash or increasing the number of charges.

The difference in perceived difficulty depending on the level of basic ability enhancement is quite large .

It is noticeable that repeated play is semi-mandatory unless it is a penalty play that allows you to play without reinforcement.

However, this point can be understood as a characteristic of the genre rather than a shortcoming of the game itself.

<The real fun of the game starts when the synergy system is unlocked>

Now, shall we talk about synergy?

Once you clear the first stage of the first chapter, the synergy system is unlocked.

If you paid attention when you first started playing, you would have seen that skills and passives have icons attached to them.

Apart from the skill's effect, various effects are added depending on the synergy tag attached to each skill or passive.

"

Depending on the selected synergy tag

Various strengthening effects

"

For example, when strengthening the vampire skill, if you choose the 'burning' strengthening effect or the 'crow' strengthening effect,

It can grant a burning effect equal to a portion of the blood sucking damage, or it can summon a crow while the blood sucking hits.

If you strengthen the Burn tag 6 times here, some of the excess will be burned immediately, or

Powering up the Crow Tag 6 times will grant effects such as firing a projectile that deals increased damage when the Crow is killed.

And if you strengthen both the crow tag 8 and the burning tag 8, it will have the same effect as the crow burning the enemy's health by a portion of the damage done.

It also has a dual synergy effect, so combining them is quite fun.

<You can enjoy the small stories of various witches that the main character invites>

The combat part was well-received, but the story part was somewhat disappointing.

As the title suggests, The Witch's Garden, there is an interesting keyword called 'witch', but there is not much of a story about the witch itself .

As of Chapter 3, the main story of the chapter is the story of the tea party between the main character, Sil, and other witches.

There are quite a few interesting storylines that can be developed, such as what kind of being is a witch and what witches can do.

Nevertheless, it is regrettable that the story is summarized in one short keyword, 'tea party commotion among witches' .

However, since it has been announced that there will be some reinforcement of the game content after the official release, we expect the story to be reinforced as well.

<Various patterns shown for each stage and boss>

There are also some disappointing aspects to the stage boss's pattern.

I was able to fully enjoy the cute character design and the fun of the battle itself, but

Unlike Chapter 1, you must enjoy the same stage bosses in the same order in Chapter 2 and Chapter 3.

It's a shame that it leads to the thought, 'Isn't the game too repetitive?'

The patterns you see when fighting stage bosses are also connected in a similar way.

Chapter 1 is fun to watch because it is the first time you see this pattern, but

The boss pattern of Chapter 2 is composed of the connection between the patterns of Chapter 1 and Chapter 2, and the boss pattern of Chapter 3 is composed of the connection between the patterns of Chapter 1 and Chapter 3, etc.

Only the stage boss's health increased, but the boss pattern itself felt like a lot of repetition .

This point, as mentioned above, is connected to the fact that you have to enjoy all the stage bosses in the same order, which I felt was very disappointing.

📌 Game Review

『 Gameplay to look forward to after Early Access 』

The roguelike genre is often underrated because of its repetitive nature.

However, there are quite a few people who are fascinated by the depth of the game that comes from these characteristics.

The roguelike genre is highly accessible to game developers, but it is a genre that players have very different opinions about.

That's why I was worried that I might look at the game from a somewhat biased perspective.

Enjoy various skills and synergies, and various elements that create reasons for continuous gameplay.

Despite being Early Access, I was quite satisfied with the gameplay.

However, it seems that there is still room for improvement in various areas such as story, content, and balance patches.

The developer is also aware of this and is consistently sharing update plans through community announcements (link) .

So, personally, I'm looking forward to seeing how much fun I'll be having with it when it's officially released!

The action roguelike game that has its official release date even more anticipated is 『The Witch's Garden』 !

▶ Go to store

A flake event prepared for those who read this review to the end!

Among those who leave comments below by Monday, June 23, we will select 10 people and give them 🎁 1,000 Flakes🎁 .

Thank you for your many comments!

thank you

1 / 13
HeNeXe
18hr ago
06.21.25 08:20 -00:00
얼리억세스 이벤트때 구매했었는데 아직 해보지 않아서 기대되네요 ㅋㅋㅋ 재밌게 플레이 하겠습니다.
광란의휴전선
06.08.25
06.08.25 02:22 -00:00
263 °C

Has everyone had breakfast?

It seems like summer is approaching. I need to check the air conditioner and the fan.

그것은Symian
05.28.25
05.28.25 05:20 -00:00
1,753 °C

Big thanks to Crossfire Philippines for the awesome event! 🙌💥

1 / 2
알통50cm
05.26.25
05.26.25 09:59 -00:00
140 °C
막피 제제를 못하긴 했지..

막피제제를 하기가 애매하다고?? 그게 할소리냐 오딘, 아키에이지워


아키같은 경우는 매출순위 100위 뒤까지 갓다가 막피관련 제제방안 해결한 후 지금 20~30위권까지 올라온 게임인데


모르면 배워야지 직장인들 자영업자들은 캐릭 키우는 재미 캐릭 사냥하는 재미로 키우는 사람들이 생각보다 많음


이런사람들이 코스튬충 많고 실직적인 중과금러들이 많음. 이런걸 잘 파악해서 막피는 타게임처럼


시간던전 이용금지, 순간이동 금지, 무게패널티와 물약패널티, 마을귀환 금지등을 주고


부캐까지 패널티를 연동해서 무분별한 pvp를 중제해줘야. 통제도 어느정도 해소가 되거늘..


자동반격시스템도 도입해서 (이건 모르겠으면 다른게임 어떻게하고있나 밴치마킹도좀 해보고)


작업장은 늘어날 수 있지만 다른게임이 이걸 알고도 위에 시스템을 도입한게 아님.


뭐 어찌됫던 지금 시스템 유지하는건 뭔 짓을해도 신규유저 유입이나 기존유저 복귀는 뭘해도 안됨 밸런스? 던전업그레이드?


생활컨텐츠?  모두가 즐기지 못하는 게임은 어차피 한계가 있음. 그게 지금 로드나인 현실임 크리에이터 피드백? 의마가 있을까?


게임사 매출은 크리에이터들이 올려주는게 아님. 과금러? 라인? 언제까지 재미가 있을까?

다가올 신규게임 아이온2, gta6 이름만 들어도 최고의 흥행작들인데.


신서버 오픈하면되? 이미 학습해버린 투자대비 과금러들은 계정값이 폭락하는 과정을 누구보다 잘 알기에 그마저도 이제 안됨.


서버 시세란건 유저들이 많드는건데 과거에 영광은 이제 없다고봐야지. 분란을 일으켜서 pvp를 조성하려하지말고 또 다른 영역에서


유저 스스로가 즐길 수 있는 밀착 컨텐츠가 필요한 시점임.




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궁댕매니아
05.26.25
05.26.25 22:57 -00:00

ㅋㅋㅋ GTA가 여기서 왜나오냐?

S1721907301428311
05.26.25
05.26.25 10:16 -00:00

막피 당하기싫으면 스팩업을 하세요

징징징....리라게임에 돈안쓰고 쌀먹하려면 맞아야지 ㅇㅇ