
Hello, Captains!
This is CM Mahjong 1st Street!
To everyone who participated in the Mahjong 1st Street April Attendance Sweepstakes Event
We express our gratitude to all the Captains who participated!
We are announcing the winners of the April Attendance Sweepstakes Event!
[ Mahjong 1st Street April Attendance Event Attendance Reward Distribution Guide ]
📌 Attendance Reward Distribution Guide
Attendance RewardDistribution QuantityAdditional InformationPlay FlakeDistributed immediately upon attendanceAuruMinimum 5,000 Auru ~ Maximum 40,000 AuruSequentially distributed until May 8th (Fri)Random Lock Gift Box (Blue)1 pieceRandom Lock Gift Box (Purple)1 pieceRandom Lock Gift Box (Gold)1 pieceMahjong Tile Random Box1 pieceBook of Awakening1 pieceFirst TicketMinimum 100 pieces ~ Maximum 200 pieces※ Event Precautions
▷ In-game rewards will be distributed via in-game mail.
▷ Captains who have not received their rewards, please inquire via comment or customer center.
▷ Attendance reward items distributed via in-game mail can be claimed for 30 days.
▷ Items will be deleted from in-game mail after 30 days, so please be sure to claim them within the period.
▷ Attendance reward items cannot be distributed if the STOVE account linkage has not been properly completed.
If you are a Captain who has not received attendance reward items and wish to receive them, please link your STOVE account and submit an inquiry to the customer center.
[ Mahjong 1st Street April Attendance Sweepstakes Event Winner Announcement ]
📌 AttendanceTarget
Captains who participated in the Mahjong 1st Street April Attendance Sweepstakes Event from April 1st, 2026 (Wed) to April 30th, 2026 (Thu)!
📌 Sweepstakes Prizes
Character Mahjong Artist Acrylic Keyring (2 types) / 5 winnersMahjong Tile Acrylic Keyring (2 types) / 5 winners※ Notice regarding merchandise shipping
▷ Please enter your shipping information by May 17th (Sun) 23:59.
▷ If shipping information is not entered within the period, the delivery of this event merchandise will be canceled.
▷ This event merchandise cannot be shipped overseas.
▷ If you reside overseas, please enter the shipping information of a family member or acquaintance who can receive it in Korea.
▷ For the 10 Mahjong Tiles reward, it may not be provided to users who have not linked their STOVE account.
▷ The 30,000 KRW discount coupon has been distributed. Winners, please check your coupon box.
We express our gratitude to all the Captains who participated in the STOVE Mahjong 1st Street event,
and we look forward to your participation in the Mahjong 1st Street May Attendance Event!
Thank you!
[ Go to Mahjong 1st Street May Attendance Exchange Shop ]






It seems that "Roving Rovers – Australian Rover Challenge 2025" will be charged on Steam. I got it while it was free.
Also, I got "Arranger Role-Puzzling Journey" and "Trash Goblin" on Epic.
Also, since today is Friday, I can get both a 10% OFF coupon and a $0.35 coupon, so I exchanged them for "Zombie Shooting Star: ARCADE" along with the coupons I saved from daily rewards. Thanks STOVE too.




mission




It can't be that there's no notice when it's not just one or two people who have inquired??
There are limits to even the worst game management.
Does it make sense to deal 100,000 damage in one skill?
When you transform into a clown and do boss raids, the boss melts away, but there's no patch and no notice.






Who else had such a funny moment?




The pirate ability seems usable with 2 extra skills.
Same as other abilities, whether passive or defensive, that don't apply,
is the sustain lower? ㅡㅡ I can't hunt.
Blitz Buster feels a bit awkward, the damage seems to have increased, but
somehow, even after awakening once, the hunting speed isn't coming out.
Barbarian is worse than Blitz Buster, and the attack speed sometimes doesn't apply. The icon should normally be in the passive window, but it was missing at first, and reappeared after changing abilities a few times.
I'm trying Striker, also known as짭스, because people say it's good.
Even though I'm over 800, the skill is activated in the ability window,
but in the actual skill registration window, it's deactivated, so I can't use it.
Everything feels clumsy. I should have chosen one for the 40th awakening. Sigh.




Roha




스틱 데드존을 추가한 것 만으로도 패드플레이가 매우 원활해졌습니다. 패치 감사합니다.
화상은 아무리 생각해도 타 게임의 독데미지 컨셉이고, 전체적으로 높은 적 체력 대비 약한 패시브입니다. 화상 누적시 추가 딜증이라든가, 화상 오버데미지를 추가 딜로 바꿔주는 패시브가 필요하다 생각됩니다. 패시브 중에는 가장 효율이 낮다고 느껴집니다.
6시너지까지 가는게 힘들다 보니 이런 느낌을 받네요. 이미 있던 내용 늦게나마 발견해서 수정합니다.
스토리 완료 후 반복플레이 때에, 개인적으로는 스토리 복기 느낌으로 랜덤 챕터로 진행하는건 어땠나 싶습니다. 캐릭터성이 강한 게임인데도 스토리가 끝나면 모든 캐릭터가 말없이 싸우는 것은 너무 심심한 방향이 아닌가 싶습니다. 아니면 반복플레이 때에는 여러 대사를 추가해서라도 캐릭터성을 살리는게 좋다고 생각됩니다. 이 경우 배속스킵 뿐만 아니라 원버튼 스킵도 추가하면 좋을 거라고 생각합니다.
패치 전에는 하드 난이도를 깨긴 했지만 너프 전의 반격 덕에 깬거고, 이번에는 노말로 깨면서 느낀 점은 현재의 방향성은 "하드 난이도 = 베리하드 탄막슈팅"이란 느낌으로 간다고 이해했습니다. 근데 노말에서 하드 사이에 난이도가 하나 빠진거 같습니다. 아니, 애초에 하드가 울트라 하드라고 난이도를 표기하는게 맞아보입니다. 대쉬에 무적을 빼는 순간 난이도는 세단계쯤 올라갔다고 보여지는데, 보통과 하드의 난이도 차이가 너무 심각합니다. 그 사이에 난이도를 하나 더 추가하는게 플레이어의 알량한 자존심을 보호하기 좋아 보입니다.
전체적으로 재밌게 플레이했습니다. 마지막 챕터 기대하겠습니다.