Play Review
겜튜브GameTube0000
1hr ago
06.13.25 22:33 -00:00
13 °C
Played 6min

It is a rhythm game format.

To control the game, use the arrow keys (→, ←, ↑, ↓) to press the lightning bolt shape at the right time.

It's a game where you change the direction of the lightning that comes out diagonally with the Q and E buttons, and then adjust the timing with the arrow keys again.

다크호올스
1hr ago
06.13.25 22:12 -00:00
120 °C

Dark Holes' record is 433 points!
I got 600 Flakes as a challenge reward.
You have some good skills!
But aren't the real experts faster?


🦖Want to feed your baby dinosaur?
Take the challenge now!

👉 [Play on the Stove App]

161333282
1hr ago
06.13.25 22:16 -00:00
531
Bk초코
2hr ago
06.13.25 21:41 -00:00
181 °C

Bk Choco's record is 247 points!
I got 500 Flakes as a challenge reward.
You have some good skills!
But aren't the real experts faster?


🦖Want to feed your baby dinosaur?
Take the challenge now!
👉 [Play on the Stove App]

RIDGERACER
2hr ago
06.13.25 22:02 -00:00
ㅊㅊ
161333282
1hr ago
06.13.25 22:17 -00:00
c
클저난민마렉
3hr ago
06.13.25 20:16 -00:00
0 °C

The number of dinosaurs caught by Klezer Refugee Marek is 72!
I got 0 Flakes as a challenge reward.
You have some good skills!
But aren't the real experts faster?


🦕Catch the moving dinosaur
Take the challenge now!
👉 [Play on the Stove App]

하회탈여우
8hr ago
06.13.25 15:38 -00:00
0 °C

The number of dinosaurs caught by Hahoe Mask Fox is 57!
I got 600 Flakes as a challenge reward.
You have some good skills!
But aren't the real experts faster?


🦕Catch the moving dinosaur
Take the challenge now!
👉 [Play on the Stove App]

마레크6섭실태
9hr ago
06.13.25 14:41 -00:00
70 °C

I'm watching it all, oh really

S1730362987623011
8hr ago
06.13.25 15:14 -00:00
ㅊㅊ
돔돔군
11hr ago
06.13.25 12:31 -00:00
715 °C

Keyword news!

 

#신작소개 #스토브팝 #짧은글게시판 #2P_GAMES #배급사할인 #마이써머_베케이션

 

 

[ 🎼   [Today's song selection]

 

 

FINAL FANTASY 「Suteki Da Ne / Eyes On Me / Aerith's Theme」 Steinway Piano Medley 🤍 Ru's Piano

 

 

 

 

Today, we return with the 1-day event settlement!

Okay! If you haven't received it yet, get it and let's get started!

This is a duplicate coupon that is issued once a day!

For detailed event information, please refer to the event settlement on the 1st of yesterday!

 

[ 🔔   [Today's Issue]

 

@Distributor Sale - 2P Games [~06.22]

https://store.onstove.com/ko/event/exhibit/965

 

2P game sale starts today

It's until the 22nd and the lineup is as follows.

There's also the recently released <Rhythm Witch>, and <Gridland>, which was in a ranking match.

Discount rates range from 10% to 75%.

If you're interested, pick it up cheaply!

 

@ Short message board opening commemorative EVENT [~06.19]

https://page.onstove.com/indie/global/view/10791016

 

📆 Event Period

June 13th - June 19th

👨‍💻 Event Format: Team Mission!

Write a post on the short message board using the format below!
▶ Title: Enter only <Game title you want>
▶ Body: Reason for wanting it (at least 2 characters) Get 2 comments from users who want the same title!
▶ Comment Format: Reason for wanting it (Minimum 2 characters) Participation in the event is complete when 1 post and 2 comments are submitted!

🎁 Event Prizes

Game of your choice written in posts and comments X 2 teams (6 people total)

※ caution

✔ A total of 3 people must write, including 1 post and 2 comments, to be recognized as a ‘team participant.’

✔ You cannot participate as a commentator on posts you have written.

✔ If you use offensive language, vulgar language, or other expressions that cause discomfort, you will be subject to sanctions and excluded from participating in the event.

✔ If there are 3 or more people writing comments, only the second person to write a comment will be recognized as a ‘team’.

✔ Each person can write one post and one comment (one post and one comment, a total of two participations)

The point is to choose a title you want to have.

Write a post on the "Short Post Board" according to the format.

Gather two users who want the same title.

If you make a 3-person group like this, your team participation is acknowledged!

Each person can only post and comment once!

That means you can participate in two games.

If there are more than two comments, only the second comment is valid.

So, we're going to select two teams like this.

It seems like a good idea since the prize is the desired work.

I wondered what kind of bulletin board it was, but it seems to be an event bulletin board...

 

@ Notice regarding the operation of Stovepop Ranking Match

https://page.onstove.com/indie/global/view/10786869?boardKey=125507

 

There was an announcement today regarding Stove Pop.

The MAX system was also introduced due to initial problems.

The participation rewards for the first week have also been paid out.

▶ 1st week ranking 1st to 10th place: 1,500 won store discount coupon

▶ 1st week ranking 11th to 20th place: 1,000 won store discount coupon

▶ Week 1 21st place ~ all others: 500 won discount coupon for Stove Store

 

@ [ New] My Summer Vacation

https://store.onstove.com/ko/games/101093

The main character is about to graduate from high school!
Two people meet during a hot summer vacation at school...
What will happen to the protagonist, a wandering youth, when he meets these two people?

The visual novel period ended a while ago and I thought it was the FMV period, but suddenly there's a new visual novel.

This work was funded and was released safely today.

Release price -> 15,900 won

I guess I'll have to slowly start buying them after the FMV event ends.

 

 

 

[ 🔔   [Weekend Issue]

 

@ Store Pop Ranking Event [~06.15]

https://page.onstove.com/indie/global/view/10733348

 

The Stove Pop event will last until the 15th.

Those who say, "My score is pretty good!" should quickly form a team and finish it up~

[ ⌛   [Upcoming News]

 

@ Republic of Korea Gratitude Festival Winner Announcement [06.17]

https://store.onstove.com/ko/store/25koreasale

 

@ The Fox's Return Event [~06.17]

https://store.onstove.com/ko/games/100982/community/136612/view?articleId=10769256

 

 

@ Early Summer, Real Summer [~06.18]

https://store.onstove.com/ko/store/EARLYnREAL

 

 

@ Short message board opening commemorative EVENT [~06.19]

https://page.onstove.com/indie/global/view/10791016

 

 

@Distributor Sale - 2P Games [~06.22]

https://store.onstove.com/ko/event/exhibit/965

 

 

@ Stovepop Winner Announcement [06.24]

https://page.onstove.com/indie/global/view/10733348

 

 

@ Store June Contest Winners [06.26]

https://event.onstove.com/ko/dailyshop/STOVEINDIE/202506

 

 

@ RZ Cosplayer Club 2nd Promotion [~06.26]

https://store.onstove.com/ko/event/exhibit/963

 

 

@ Mahjong Ilbeonga Attendance Check [~06.30]

https://event.onstove.com/ko/dailyshop/RIICHICITY_IND/202506

 

2 thousand flakes a day

 

 

@ Store Attendance Shop [~06.30]

https://event.onstove.com/ko/dailyshop/STOVEINDIE/202506

 

100 won coupon every other day / 4,000 flakes

 

 

@ The Fox's Return Winner [07.01]

https://store.onstove.com/ko/games/100982/community/136612/view?articleId=10769256

 

 

@ FMV & Photobook Purchase, Review Winners [07.02]

https://page.onstove.com/indie/global/view/10788140

 

 

@ Over-immersion ban 2 pre-order [~07.03]

https://store.onstove.com/ko/event/exhibit/964

 

 

@ Mahjong Ilbeonga June Application Winners [07.07]

https://event.onstove.com/ko/dailyshop/RIICHICITY_IND/202506

 

 

@ RZ Cosplayer Club Official Launch Promotion [~07.09]

https://store.onstove.com/ko/event/exhibit/963

 

 

@ Over-immersion ban 2 Night Party Winner [07.10]

https://store.onstove.com/ko/event/exhibit/964

 

 

@ RZ Cosplayer Club New Member Welcome Party Invitation Receipt Guide [07.14]

https://store.onstove.com/ko/event/exhibit/963

 

 

@ Over-immersion ban 2 official release [~07.16]

https://store.onstove.com/ko/event/exhibit/964

 

 

#이벤트 정산 #스토브이벤트 #이벤트 캘린더 #이벤트

 

 

PS

 

Thank you for your hard work this week.

Don't forget to download the coupon from the event page even on weekends.

See you next week~

1 / 10
이격필살
12hr ago
06.13.25 11:32 -00:00
441 °C

I have a lot to say, but I won't say anything.

로웨인1서버
1hr ago
06.13.25 22:13 -00:00
ㅡㅡ
161529940
1hr ago
06.13.25 22:12 -00:00
ㅡㅇㅡ
촉촉한감자칩
06.12.25
06.12.25 11:48 -00:00
816 °C

There was a special AI project that was in the news at one point. Some of you may still remember it. That's right, it was a project to train AI to listen only to a person's voice and draw the face of the person speaking .

A project where AI learns human voices and draws montages!


There was a time when I had a big dream of using this to create a composite image of a criminal using only their voices. You may have noticed that we haven't heard this news much lately. The first news story was in 2019 ...
The reason is simple: a person's appearance and voice are completely unrelated.
At the time when AI was being built, it is said that YouTube data was mainly used as learning data. That's why, in the case of celebrities that are easy to see on YouTube, they showed a 'similar-looking hit rate'.
The moment a person with a unique voice appeared, the AI started spitting out completely wrong results.
AI that creates appearances based on voices. However, it frequently shows inconsistencies and failed to be commercialized .
- The uniqueness of a voice is so unique that it is called a second fingerprint ! Acquired factors also play a big role.
The voice is so “unique” that it is even used in criminal investigations by the National Institute of Scientific Investigation. It is called a sound print that has the same characteristics as the fingerprint print of a finger. In some cases, it played a very important role in solving the case.
Since vocal cords are basically formed by the expression of genes, they tend to have similarities between families. There are also (somewhat unsubstantiated) examples of children of singers or actors working in similar industries. When other people hear the voices of family members, they certainly feel that there is a lot of similarity between parents and children.
The voice is greatly influenced by genetic factors as well as acquired factors . From simply maintaining your vocal cords to suffering from a serious illness, gaining too much weight, or even developing vocal nodules, all of these things can dramatically change your voice. This increases the “uniqueness” of the voice and widens the gap between appearance (genetics) and voice (acquired).
Yamada Noe is said to have developed a 'husky voice' after suffering from a high fever at the age of 5. Acquired factors play a very large role in the uniqueness of a voice.
- The genes that determine vocal cords and their appearance are not “linked.”
The redhead gene and the freckle gene are so closely related that they are called “linkage” genes, meaning they are inherited almost together. People with hemophilia have a very high chance of being color blind, which is also due to a linked gene.
If the genes that create human appearance (face) and the genes that determine vocal cords are linked in the same block, then the above “voice = face shape” hypothesis would be correct. Not surprisingly, there has been no reported evidence or tendency for the genes for the two traits to be physically adjacent or linked together in a block (linkage).
Even if we only consider genetic factors, we can see that there is no relationship between appearance and voice. Because of the nature of the acquired factors playing a large role, there is no correlation between the voice and a person's face or personality.
Red hair and freckles are more likely to be inherited by one gene at a time rather than through linkage inheritance.
- But why do we associate ‘character=voice’?
Shirobako Episode 14 - “Feeling uneasy? If there’s anyone who feels that way, just let them feel it!”
When watching animation or games, you've probably thought at least once, 'This character would have this kind of voice.'
A cold personality requires a low, cool tone, a cute appearance requires a bright, high tone. It's almost as if we naturally connect the character's personality to their voice.
This connection between character personality and voice is thanks to stereotypes and the dedicated acting of the voice actor who played the character . That is to say, it is just a conventional connection based on experience .
In fact, even if the voice is completely different, and even if the character's personality is completely different, we quickly adapt, "only feeling a momentary sense of discomfort." There are definitely people among your friends, coworkers, and acquaintances who have no connection between their appearance and their voice. These are cases where you become accustomed to it over time.
The characters are played by Miyuki Sawashiro (center), a voice actress known as a “wide range voice actress,” including male, female, loli, old man, husky, and even cute. If I were to pick a character that you may be familiar with, it would be the voice actor who also played Sinon from SAO and Raiden from Genshin Impact (Japan).
You will feel that there is no connection between the voice actor's appearance and the character. You can also see that not all of the characters above are connected . There are crazy characters, pure manga characters, boyish characters, and just plain loli-loli.
Yet, we don't feel much discomfort when we imagine the character's voice. That's because the character's voice is convincingly created through excellent acting . And more precisely, it says, “It was learned from the voice of the person who acted best.”
If a lively character was played by a manly and tough voice actor and became popular, The stereotype that “cheerful characters have gruff voice actors” is created in general.

If there was a tsundere character with a deep voice... I think that would be okay as is ㅋㅋㅋㅋㅋ


This is the result of learning that 'Tsundere voice = Cookie Ming'.
Just how important acting is can be easily understood by looking at some cases where people were criticized as “miscasting!”
Yuuki Kaji - Eren Yeager from "Attack on Titan": A gentle voice without any sense of tragedy Mamoru Miyano - Light Yagami from "DEATH NOTE": A voice with personality but no godlike majesty Hayashi Yu - Sosuke from "Skip and Loafer": A sleepy, weak voice
At first, everyone was criticized for choosing the wrong voice actors. These are voices that have now become established as unique voices that immediately come to mind when you imagine the character .
As planned ㅋㅋㅋㅋ At the time of casting, he was called a “miscasting” because his voice was too unique and didn’t have the majesty of a god.
Scarlett Johansson, famous for her role as Black Widow, is currently considered the 'representative of sexy voices', but Since childhood, her characteristic “husky low voice” has been a major disadvantage for her as an actress. This is the industry stereotype she changed.
- The barrier called ‘screen tone’ created by the recording environment
In the past, TVs didn't have the same great sound quality as they do today. Depending on the environment, there could be a lot of noise mixed in. CRT TVs and speakers of the past had weak mid- and low-range sound reproduction, and high-range sounds tended to be more audible to the ears .

If you imagine the distinctive sound of radio waves from the old days, you'll get the idea.


In order to “get it across” in such a poor recording environment, there was a preferred vocal tone .
Especially for voice actors, clear, mid-high tones are often given priority in casting criteria. The word that comes out here The word is “screen tone.” In Japan, it is also called ego-e (laughter tone) . It is a word derived from the characteristic of high-pitched laughter being able to spread far and accurately even in a noisy environment.
As for this ordinary voice and screen tone, it was expressed very well in the anime “Flowers Bloom. Like Asura”. If you're curious, check it out. It's an anime that you won't regret your time watching. (It's a shame though...)
In Japanese voice acting lectures or columns, the statement that "in the past, high notes were required to be heard well on television or radio" often appears.
Similar stories have appeared in NHK-related documentaries and interviews with voice acting schools. However, please note that this is only a 'common belief' and not a thesis-level verification!
Even in the days of radio dramas, high notes were preferred for similar reasons, and in the theater and broadcasting fields, the concept of a 'voice that is good for the microphone' is old. They even practice their vocalization separately for this purpose.
The stereotypes of “a recording environment that prefers high tones” and “a character pioneered by a good actor” mentioned above are combined. The early industry centered on high tones > fixed as a stereotype > created a trend that has led to high tones becoming mainstream even to this day .

So, even in the voice acting industry, you may feel that people with "low-mid voices" do not have particularly low-mid voices compared to the average person.


This tendency is particularly severe in classic anime. If you look at old anime, even the male characters have high-pitched, clear voices like cuckoos. (including female voice actors playing male characters) are common. This continues to this day.

Korea is a bit less so, but when you listen to the Japanese voices of the same main characters (One Piece, Naruto, Shin-chan, etc.),

You can hear them using high notes that are, to put it bluntly, almost frivolous.


According to voice actor Kang Su-jin, the Korean version of One Piece Luffy was played by a female voice actor (Mayumi Tanaka). There were times when the response was not good because of that discrepancy in tone…
- The stereotype that was created that way is “character = personality = cliché of voice tone”
Now, in the animation industry where fast development in one cour is preferred, this stereotype has started to be used in reverse . In order to quickly convey the character to the viewers , we used intuitive understanding through voice type rather than persuasion through acting .
So these days, at the animation planning stage, character settings → personality → voice image are already tied together and delivered.
At the scenario + voice actor audition stage, the direction of “this kind of voice” is set, and the tone is often the first thing to be judged.
Example: Active character → fast, high-pitched, bright voice. Cool character → low, slow voice, etc.
Because this formula has become established, there is a phenomenon in the Japanese voice acting industry where voice actors are trained to match their vocal range and style to the needs of the character. Voice actors tend to become fixated on characters that fit their voices , rather than the acting or challenge they want to do.
The current Japanese voice acting industry is one where people are chosen for characters based on their voice tone rather than their great acting.
- The voice of a fat person, a typical victim of stereotypes
Surprisingly, there is no “fat” in the vocal cord muscles.
The difference between acting as a “fat character” and the voice of an actual “fat person” is what exemplifies this classic stereotype. Voice actors who play fat characters often have dull, low-pitched, muffled voices.
However, there are no fat cells in the vocal cord muscles that produce sound. In other words, your basic voice will not change as you gain weight = as fat accumulates .
The voice follows the rules of wind instruments in the way it produces its sounds. Wind instruments with long tubes produce high notes (piccolo, etc.) and the longer and thicker the tubes, the lower the notes they produce.
Even on the same saxophone, the high notes (soprano) have a short, thin tube, while the low notes (baritone) have a long, thick tube.
So, rather , if the width of the vocal cords and larynx is narrowed (thin tube) by fat, the voice is more likely to move to the high range rather than the low range . As mentioned above, there are no fat cells in the vocal cords, so gaining a little weight will not change your voice. For your voice to change, you have to be extremely obese to the point where the surrounding fat cells narrow and affect your larynx.
“Big World” is a comedy show with a comical premise that big people have power.

If you close your eyes and listen carefully, you can clearly hear the rough 'high tone' .

However, in this case, it is more correct to view it as “voice for acting (communication) = screen tone” rather than a high tone due to obesity.
- Voice has nothing to do with personality. I've come back to this many times, but the bottom line is this: We often associate a character's personality with their voice, but Most of them are products of “stereotypes” created by prejudice . Prejudice created by actors who portray the character’s personality so well.
A person's personality, appearance, or voice have virtually no relevance. It's just a result of years of experience and learning from the media.
The current industry is using these stereotypes in reverse, Someday, if given the ability or opportunity, it would be great if someone appeared who could break these stereotypes.
+ Bonus: XX is a good language for expressing emotions .
People who watch a lot of Japanese anime and some others often say this. “Japanese is a language that consists solely of spoken pronunciation, making it ideal for expressing emotions.” (Actually, there are fewer spit-out pronunciations in Japanese - strong stop sounds (e.g. [p], [t], [k], etc.))
People who watch a lot of hand dramas often say this. “Thanks to its numerous vowels, Korean is excellent at expressing a wide range of emotions.”
People who prefer Chinese dramas often say this. “Thanks to the strong and clear pronunciation of Chinese, it is excellent at conveying emotions clearly.”
For those who like mid... “Because of its structural intuitiveness, English is a language that conveys emotions....”
This element is also a regular topic of nationalistic broadcasts in each country. Even some experts believe and quote this. But of course, this is a widely spread misconception .
This is simply because the actor (voice actor) who performed that scene did a really good job of transcending language . There is no such thing as a language specifically designed to express emotions.
For example, if we say a really touching line ourselves, we can immediately tell that the atmosphere is completely lost. If it were a language specialized in expressing emotions, then emotions should be conveyed no matter who speaks it, but that's not the case at all.
There was a time when I, too, watched anime as a child and believed what they said about Japanese being good for expressing emotions. It's just that the voice actor did a really good job...
It is a common topic among patriots, but from an objective point of view, it is a claim without any basis.
As we were talking about voice actors, I remembered something I had been writing for a while, so I quickly finished it and uploaded it. Because of this, please be generous and understand any parts that are a bit illogical or contain frequent typos ^^

1 / 16
이거맞다
06.12.25
06.12.25 14:15 -00:00
메모:사람의 외형과 목소리는 전혀 관계성이 없다!
S1050504682619712
05.30.25
05.30.25 17:21 -00:00
396 °C

congrats

Sitou
05.30.25
05.30.25 23:37 -00:00
와 백뽑 10000!축하드립니다~
STOVE161647839602100
05.30.25
05.30.25 21:24 -00:00
ㅊㅊㅊㅊㅊㅊㅊㅊ
GMTeamPIANTRE
05.23.25
05.23.25 05:10 -00:00
130 °C
[더 라이클리26] 사용자 매뉴얼 v0.3



안녕하세요, 팀 삐안뜨레입니다.


[더 라이클리26]를 처음 접하시는 분들을 위하여  간단한 사용자 매뉴얼을 정리하여 공유해 드립니다.

게임을 즐기시는 데에 도움이 되기를 바랍니다.



- 목차 -

1. 캐릭터 동작

2. 캐릭터 상태

3. 지도

4. 화면 UI

5. 게임 규칙






1. 캐릭터 동작


1.1.

캐릭터는 사람 모습을 한 간단한 구조의 3D 모델로 되어있습니다.


1.2.

기본 동작은 키보드 W,A,S,D를 사용하거나 화살표 방향키를 이용하여 움직임을 제어할 수 있습니다.

W : 앞으로 전진

S : 뒷걸음질

A : 왼쪽으로 돌기

D : 오른쪽으로 돌기


- 왼쪽 Shift키를 누른 상태에서 앞, 뒤로 이동을 하면 좀 더 빠른 이동을 느끼실 수 있습니다.

- 이동 방향에 따라 세부적인 팔, 다리, 몸통, 머리의 움직임은 자동으로 조절됩니다.

- 비탈진 경사면을 오르거나 내려갈 때에도 자동으로 높이가 조절됩니다.


1.3.


마우스를 특정 물체에 가져다 놓으면 물체 외곽선이 표시되며, 클릭하여 특정 물체를 선택하면 해당 물체로 자동 이동하게 됩니다.


1.4.


상호작용이 가능한 물체 캐릭터가 접근하면, 그 물체와 가능한 작업 기능들이 표시됩니다.

- 상호작용이 가능한 물체로는 문, 침대, 의자 등이 있습니다.

- 표시되는 단축 (숫자)버튼을 누르면, 해당 동작을 수행하게 됩니다.


1.5.

동작은 상호작용 물체에 따라 달라집니다.

- 한번의 동작으로 끝나는 경우가 가장 일반적인 경우입니다.

  예시) 세면대에서 손을 씻는다.

- 상호작용이 시작되고 그 상태를 유지한 채로 지내다가, 상호작용이 끝나는 시점에서 원 상태로 돌아오는 경우도 존재합니다.

  예시) 특정 물건을 들면, 그 물건을 든 상태로 계속 지내다가, 물건을 내려놓은 다음에야 원 상태로 돌아옴.




2. 캐릭터 상태

캐릭터의 상태는 총 6개의 세부 상태로 표시됩니다. 본 게임에서는 캐릭터의 생체 활동, 건강 상태를 중요시 여기고 있습니다. 


2.1. 힘, 체력

전반적인 캐릭터의 건강 상태를 나타냅니다. 게이지의 값이 높을 수록 건강 상태가 좋음을 나타냅니다.


2.2. 피로


신체 활동을 많이 하여 몸이 피곤한 상태를 나타내며, 피곤함은 체력의 감소와 심각한 경우 (내적)부상으로 이어질 수 있습니다.


2.3. 배고픔


음식 섭취가 필요한 상태를 나타냅니다. 극심한 배고픔 상태가 지속되면 (내적)부상으로 이어질 수 있습니다.


2.4. 배변

음식을 먹어 에너지를 쓴 다음, 나머지를 버리는 작업도 중요합니다. 하루에 1~2번 건강한 배변 활동도 중요합니다.


2.5. 부상


외부 물체와의 충돌 등으로 인한 외적 부상과 피로/배고픔으로 인한 내적 부상이 존재합니다.

부상이 심각해지면, 게임을 계속 유지하기 어려워 집니다.


2.6. 

더럽거나 위험한 물체에 접근을 하여 병원균이 옮겨올 수도 있고, 불결한 주위 환경이나 불결한 몸상태도 병의 원인이 될 수 있습니다.

질병이 심각한 상태로 오래 있으면, 이 또한 게임을 계속 유지하기 어려워 집니다.




3. 지도

[더 라이클리26]의 데모 버전에서는 캐릭터의 환경이 집안의 1층 공간에 한정됩니다.


[그림 3.1. (좌) 천정에서 바라본 바닥 텍스쳐, (우) 기본 공간 배치


3.1 출입구, 현관 ①

집의 입구를 통해 집안으로 들어오거나, 밖으로 나가는 공간


3.2 거실 ②

주방과 거실이 합쳐진 공간이며, 각 방들을 연결해 주는 중간 경로


3.3 세탁실 ③

빨래를 하거나 말리는 세탁 공간


3.4. 샤워공간 ④

몸 전체를 씻을 수 있는 공간. 몸의 청결 유지에 도움을 줌


3.5. 변기 ⑤

배변을 할 수 있는 공간


3.6. 세면 공간⑥

간단히 손을 씻거나, 샤워 또는 배변을 하기 위한 사전 공간


3.7. 침실 ⑦

캐릭터가 잠을 잘 수 있는 공간



4. 화면 UI

게임은 전방에는 캐릭터의 상태 정보 및 각종 정보와 시스템 제어를 할 수 있는 메뉴 등이 배치되어 있습니다.



4.1. 메뉴 아이콘

특별한 기능들을 할 수 있도록 모아놓은 메뉴. 마우스 클릭하여 세부 메뉴와 기능들을 확인할 수 있습니다.


4.2. 날짜, 시간 및 날씨 정보

게임 속 세상의 날짜, 시간 정보와 온도 정보를 보여줍니다.


4.3. 캐릭터 상태 정보

앞서의 2장에서 소개된 캐릭터 상태 정보가 간략하게 실시간으로 표시됩니다.



5. 게임 규칙


5.1. 게임 규칙

-  피곤하거나 배고픈 상태가 지속되면, (내적) 부상으로 이어짐.

-  환경이 불결하면, 질병으로 이어짐.

-  부상이나 질병이 심하면, 게임을 지속할 수 없음.

-  365일간 건강한 상태를 유지하면 게임을 무사히 마치게 됨.


5.2. 게임 힌트

- 잠을 자면 피곤을 줄일 수 있음.

- 부엌에서 식사를 하면 배고픔을 해소할 수 있음.

- 화장실에서 배변 욕구를 해소할 수 있음.



이상으로 [더 라이클리26]의 간단한 사용자 매뉴얼을 마무리합니다.

현재는 [더 라이클리26]이 데모 버전 상태이며 개발 초창기에 해당되기 때문에 게임의 기능이나 설정이 바뀔 가능성이 많이 있습니다.

꾸준히 바뀐 기능이나 설정을 정리하여 공유해 드리도록 하겠습니다.


감사합니다.

팀 삐안뜨레.


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hashiruka48
05.23.25
05.23.25 06:30 -00:00