STOVE83349134 caught 57 dinosaurs!
I got 600 Flakes as a challenge reward.
You have some good skills!
But aren't the real experts faster?
🦕Catch the moving dinosaur
Take the challenge now!
👉 [Play on the Stove App]
Schizoid caught 78 dinosaurs!
I got 400 Flakes as a challenge reward.
You have some good skills!
But aren't the real experts faster?
🦕Catch the moving dinosaur
Take the challenge now!
👉 [Play on the Stove App]
Seolbyeok's record is 224 points!
I got 200 Flakes as a challenge reward.
You have some good skills!
But aren't the real experts faster?
🦖Want to feed your baby dinosaur?
Take the challenge now!
👉 [Play on the Stove App]
congrats
Karube caught 50 dinosaurs!
I got 600 Flakes as a challenge reward.
You have some good skills!
But aren't the real experts faster?
👉 [Play on the Stove App]
Wonderers: Eternal World, please come back! I just want to return and explore that world again!!
Stove Indie members, for the time being, please check the weather and news carefully and, if possible, bring an umbrella with you when you go outside to avoid any trouble...!
The problem with Lord Nine right now is that it seems like there is no fatigue while playing the game. If someone were to hear this, they might say, "This is a game, so why are you complaining about fatigue?" But I keep thinking that Lord Nine is just too much no matter how much I play it.
Even though it's an auto-hunting Linla game, I think Lord Nine made the PVP plan so that anyone can participate and fight for a long time without feeling burdened, but contrary to their intention, the game ended up going in a very boring direction. If they wanted to make the fight that active, they should have continued to make PVP content. Or, for the past year, there's just hunting grounds and bosses that have been related to PVP, and there's nothing related to it... There is a fighting tool arena, but anyway, only a small number of people can enjoy the in-game PVP content, and even those who do feel stale for a long time.
PVE is just so serious, if not miserable, and what about the long, monthly, and Yamadol-making things? ㅋㅋㅋㅋ In the end, the only thing that came out in a year was this Yamadol-making thing. And I think that the economic system, along with PVE, has gone beyond the level of a total mess. These days, when I play Lord Nine, I really don't feel anything.
Homun Racing? I don't think there are any users who have been waiting for this kind of crappy content to come out and have been playing Road Nine until now.
People are looking forward to the first anniversary now? It's too grand to say that. I'm just waiting for the first anniversary update. The new jobs, alchemy, and events are all good, but I hope you remember that in the end, you have to meet the needs of users in order to survive. I really don't understand your intentions for letting things flow like this when there's no end to the possibilities if you want to make the game fun within the planning intent;;
50k 3 winners
These days, it's like this ↑, but I'm still scraping together materials that were almost discarded and writing a story about subculture for the first time in a while.
- New TMI
Seira Game, scheduled to be released this coming Thursday
It's been a long time since I've played a Japanese bishoujo game that came out through Korean translation of Stove.
One thing that is different from the previous works is that it is a 'doujin' game (the doujin when it comes to doujinshi)
This circle of artists can be one person or a small number of amateurs or professionals who gather for creative purposes, so it can be considered what we commonly call an indie.
This Saira game is a work created by a circle called 'Rubisama Worship Association' (Rubisama Worship Association), which was formed by a professional illustrator called 'Rubisama' and probably other doujinshi.
That's why, unlike previous branded games, the volume is quite small, with a single heroine and a short play time of 3 to 7 hours.
Of course, the price is reasonable (under 8,000 won based on other platforms)
Here's one more TMI step
If you only look at the works that Ruby-sama has posted, you might think she likes gothic loli and maids with soft drawings, but she has a scary taste hidden inside, and that is "gore."
It is said that among the works Rubysama participated in after becoming a freelancer, there are quite a few games that contain gory or sadistic illustrations.
Of course, Seira Game is a pure healing game, so I'm going to say goodbye
- IF MISSED GAMES
I don't know if it was folded completely during the review stage or was temporarily left out, but Sony Comic was out of the charts a while ago (probably not for the former reason)
Regardless of whether it's fun or not, it's a bit disappointing because Koreanized games are so rare.
So, just for fun, I've compiled a list of things we actually missed in this wasteland, and things we might have virtually missed, aside from Sony Comics.
I don't know how many steps the actual contract goes through, whether it's direct, what's going on and what's broken. I just think about it within the parts that are visible to us ordinary people.
The selection criteria are 1. Global publishers that Stove has established (at least two, Jast and Nekonyan) 2. Original developers of games distributed to Stove through them
1. Armored Demon Muramasa (Nitroplus/JAST USA)
When you ask the underage fans to pick a masterpiece, 'Glove Demon Muramasa' is always mentioned.
If you've ever played Totono and Saya's Song in the store, you'll probably know what the atmosphere of a Nitroplus game is like.
It is said that it was banned during the next door inspection stage due to its unique darkness and the deep subject matter that appears in the material below.
You might be wondering, “What does it matter if I get banned there?” I’ve probably covered some speculation on that before, maybe?
If I cut everything out and just say the main point, the original version is classified as adult material and cannot be distributed (the stove was caught), so it is based on the censored version from next door.
But you got banned and you don't have any stuff? So you didn't even have a chance to sit down at the negotiating table.
Of course, the characteristic of classic masterpieces like Hwa-el 2 and Pesna is that they are extremely long, but Muramasa is also extremely long = leading to a very high cost.
(They say that Flowers, a mid-priced work, also cost a lot of money)
So even if the censorship board was alive, there's no guarantee that it would have been brought unconditionally, but it feels different from not having a choice from the beginning.
You might think that foreign countries are free from censorship after seeing so many explicit games on the platform next door, but that's absolutely not true.
In the first place, ADV's censored version was made for the sake of the neighbors' business, and even then, there are cases where it fails to pass and is banned, like Muramasa and other friends that will come later.
(But it's ironic that this censorship board was created so that we can receive it)
Also, in a very recent incident, a certain game requested an inspection, but it was not done properly or on time, so it was postponed and postponed until it was released on other platforms first, excluding the neighboring one.
As such, it appears that Japanese brands ADV are given quite strict hurdles.
2. Sanobawich, Cafe Stella and the Butterfly of the Reaper (Yuzsoft/Nekonyan)
This time it really happened
Among the brands that remain in the industry today, Yuzu Soft is considered to be at the top in terms of popularity.
I swept all five works that were released globally, but two works, 'Sanoba Witch' and 'Cafe Stella and the Butterfly of the Reaper', failed to pass the immigration inspection and were not released.
It was a shame that two games with the best reviews and one that was pretty good were cut out of the Yuza games.
However, when the news of the refusal was heard, the natives expected that there would be a certain heroine-related problem, and in fact, it was revealed in the stove that it was a problem under the A-Youth Act.
Even though this is a censored version, I think there were some parts that were difficult because the basic structure of the story was like that and the settings were like that.
But Cafe Stella said she had no idea why they were rejected together.
I heard that the Gegwanwi is disappearing or something, but I wonder if there is a possibility that something like Cafe Stella will be revived after it disappears or there is a reorganization related to deliberation.
3. Angel☆Commotion RE-BOOT! (Yuzu Soft/Nekonyan)
The next door van of Angel☆Commotion RE-BOOT!, which we have already reported on before
It's the same conclusion as Muramasa that came out first.
Excluding Parque, which was released by Yuzusoft as a way to knock on the door, it appeared after a gap of a little over three years since Cafe Stella.
This is a work that I heard was ruined by its poor quality and not fun.
Still, I want to see for myself how much shit this is, and what kind of shit it is! But what can I do since it's banned?
4. Dracula's clothes (Yuzu Soft/Nekonyan)
Dracula's outfit from Yuzu Soft currently being worked on by Nekonyan
The title itself is very intuitive. Dracula + Riot. It looks like a fantasy story with vampires.
The progress seems pretty good, but with ADV games getting banned more and more without a store page yet, you're probably wondering if this is it?
What will the future hold for the global version of Draculaurot?
- News from Yuzusoft
Moving on to some really hot recent news from Yuzusoft, on June 6th Yuzusoft announced a new game called 'Limelight Lemonade Jam'.
Pink-haired guitarist girl and band... It seems to follow the band trend, like Girls Band Cry and Botch the Rock.
Actually, it says September 26th, but unless you buy the original separately, the important thing is the global version.
Although Parquet was released globally just one month after its release, I think the fact that it was for all ages and that only required translation preparation without any major changes was a major factor.
The rest are all in years. The shortest one was the Angel Incident, which took a little under two years...
"It took over the charts with various versions including the standard version, deluxe version, and version with and without special goods in just 4 days since pre-orders began."
Of course, there is no guarantee that the games introduced in this way will be included.
After all, since these are not philanthropists, if the performance of the Korean localization team's works was not very good, even if short stories like Seiragame are not so good now, full-price games that cost a lot of money will inevitably be discouraged.
In the case of JAST alone, in 2021, the global version of the masterpiece carrageen 'Love Me Truly!', commonly known as 'Majikoi', was released.
There is still no news about the sequels, Majikoi S and A, along with the fact that they did not sell well enough to warrant a series continuation.
Among the Reddit comments about this, "It's such an old work and has already been translated by users, so I don't feel the need to do it." I was a bit touched by this.
If you wait for the global version of not only classics but also new works and then wait for them to be translated into Korean, years will pass and everyone who looks for them will have already done so.
Even if you try to expect new inflow, the VN is getting smaller and smaller, so the expected profit is only the people who buy the official version out of fandom + the small number of inflows, so it's really difficult.
ㅊㅊ