Dice Eater mission completed~
I guess I'll have to buy an FMV game with the coupon I received.
I'm looking forward to seeing what games will come out next week. Haha
The week is so short that I feel like every moment is getting shorter
I already have both ㅠ
Sun1ni caught 80 dinosaurs!
I got 200 Flakes as a challenge reward.
Top Ranker Mode ON 👑
But you mustn't let your guard down!
🦕Catch the moving dinosaur
Take the challenge now!
👉 [Play on the Stove App]
please refer to this!!
Today is 12 thousand flakes!
You're lucky today!
Heejjajja's record is -343 points!
I got 0 Flakes as a challenge reward.
I can't wake up from my egg..
Next time, try faster!
🦖Want to feed your baby dinosaur?
Take the challenge now!
👉 [Play on the Stove App]
The number of dinosaurs caught by Noh Song-sup is 49!
I got 0 Flakes as a challenge reward.
🦕 The dinosaur is laughing at Song Forest...
Next time, try faster!
👉 [Play on the Stove App]
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Hello, this week we got the resurrection and raid nerf patch, right?
I personally went to see how easy Hard 3 (Hardum), notorious for homework fatigue, has become.
And the results were... beyond imagination.
The most noticeable thing about Kamen in Hall 1 was the deletion of the running gimmick.
When the original power gimmick ends, the gimmick of running away from the straight path comes out, right?
Without that, you will be taken straight to the next map.
I think this was deleted really well.
I didn't know the meaning because I just ran without any particular meaning.
Aside from the difficulty, the early Bali Nak had a gimmick that made her feel like a fairy.
I didn't get a chance to take a screenshot, but during the power gimmick in this game, one person was lying down.
Normally, it would be a situation where re-trade or deal would be considerably slow.
From this point on, the convenience of the small revival patch began to be felt.
Next is the 2nd floor nightrea.
This one has 235 lines and the number of gold and silver gimmicks has been reduced from 3 to 2.
This is the most noticeable nerf, the rest are just small decreases in health.
The nerf to Nightrea's health was particularly noticeable.
Originally, if the damage wasn't strong, it would have been difficult to get past 105 lines with Hidden Mystic, right?
Even though it wasn't a very high spec room, it just went up to line 105.
Of course, you can just push through the Belga section around the time you see the pizza.
In the second half, I made a mistake and lay down while playing Belga.
I was resurrected and cleared it without any problems.
Even though I was still in a state of shock after dying, I felt much more at ease.
Next up is the long-awaited third crown, Mordum.
If there's a lot of leet, it's a place that just eats up up to 2 hours.
Since one mistake can lead to death, it is inevitable that fatigue will be severe.
As in the thumbnail, our party bard accidentally lay down.
In the very early stages, support death is always a ret.
but?
Get up
Bard is standing up cleanly as if nothing had happened and giving buffs.
"Originally, it would block the retaliation in a situation where it would be impossible to do so."
This seems to be the best part of this resurrection patch.
It's okay to die from being hit by a moru when the moru is low.
Why?
Please pay attention to Party 2, Blaster 2.
Get up
I didn't save him, but he got up and started dealing damage again.
However, this is not all that this resurrection patch is worth.
In fact, in the early and middle stages, there is less stress when reciting.
However, if there is a relic from more than three tribes, the story is different.
It is the most dangerous section in Mordum, as everyone knows.
In reality, two people fell to the ground after being hit by a home run, but they recovered and were able to deal damage.
If you make a mistake during the 3rd tribe, you could end up in a disaster where you can't break the 0 line, right?
That phenomenon has virtually disappeared.
Additionally, Mordum's blood has been reduced, making it much easier to get through the 3-tribe section.
I also feel like the 0-line pattern is being broken much faster than before.
The difficulty of the raid itself has been reduced significantly compared to before.
Unless the deal is too tight for the party, I'd say wontwonkle unless it's a real emergency.
As a result, we ended up overlooking small mistakes.
Of course, that might be because no one at our party slept.
Anyway, it is clear that the homework has become lighter than before.
After that, it was finished with Kage Pilbo.
Kage's reward is the escape master.
It's been coming out a lot lately, I guess it's because of my mood...
By the way, the reward for the subsequent mission was a shield penetration piercing.
I'll hold on to it for now, because Cazeros might come out with a shield at the end.
Today's weather summary
1. I went to the 3rd hard act after the resurrection.
2. Fatigue has been reduced more than expected.
3. As expected, the Kage Pilbo reward was a failure.
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