



Stove attendance today







I'm begging you
I like bare hands so much that the balance is off
Please nerf them more than now~~



📢 Inquisitor Shepherd June Development Log
Hello.
This is Narrow Deep, the developer of Inquisitor Shepherd.
In the June development log, we share news about the expansion of global publishing collaborations, the rebuilding of the demo version, preparations for Japanese voice dubbing, and participation in domestic and international events that took place in May.
Last May was a month where, alongside the ongoing development of Chapter 2, preparations to introduce Inquisitor Shepherd to more global users officially began.
In this development log, we will share news about the expansion of global publishing collaborations, the status of the demo version rebuilding, preparations for Japanese voice dubbing, the status of Chapter 2 development, and news about event participation and selections.
🔔 June Key Development Status Summary
🎮 Detailed Development Progress
1. Expansion of Global Publishing Collaborations
Previously, we had signed a co-publishing agreement limited to Asia, focusing on Chinese-speaking regions and Japan, with Neverland Entertainment.
Through subsequent discussions, we have decided to expand the scope of collaboration to global publishing for Inquisitor Shepherd.
Accordingly, we are preparing various tasks to better introduce Inquisitor Shepherd to overseas users, going beyond simply adding languages.
The main tasks currently being prepared include demo version rebuilding, Japanese and Chinese localization, Japanese voice dubbing for the demo version, new trailer production, new key visual production, and participation in overseas events .
These efforts are preparations to more clearly convey what kind of game Inquisitor Shepherd is to global users.
We plan to continue preparing localization, promotion, and event participation step by step with Neverland Entertainment.
2. Demo Version Rebuilding Underway
We are proceeding with the demo version rebuilding based on the currently available demo.
This rebuilding is an effort to launch a new demo version with Japanese voice dubbing and introduce Inquisitor Shepherd to more global users.
As Japanese voice dubbing is being added, we are refining the existing demo to be more immersive and complete accordingly.
We are adjusting some of the configurations so that the flow of evidence submission and judgment, which fully appears in the latter half of the existing demo, can also be experienced in the early part.
Additionally, we are organizing the flow of the initial story and key dialogue scenes, and adding the Codex system and evidence collection mechanics.
Hidden evidence can be found and acquired in the investigation sections, and acquired evidence can be checked in the Codex.
We are also improving the movement method and UI feedback in the investigation sections. We are modifying it so that players can move by directly clicking on locations on the screen, and visual feedback is provided on the phone UI when evidence, information, or evidence is acquired.
The 'Integrity/Rift' system, introduced in the April development log, is also scheduled to make an appearance during the demo rebuilding process.
Although it will not be fully functional in the demo version yet, it is being applied in a way that shows that the player's choices and judgments can influence Shepherd's future direction.
Through this rebuilding, we expect the demo version to become more immersive and add more gameplay elements than before.
3. Preparations for Japanese Voice Dubbing
We are also preparing Japanese voice dubbing for the demo version.
Since Inquisitor Shepherd is a game where dialogue and atmosphere are important, we believe voice acting greatly influences the character's impression and the scene's immersion.
This Japanese voice dubbing is not just about adding voiceovers, but is being done in conjunction with the demo version rebuilding to reintroduce the game to global users.
While we cannot reveal all the details yet, we are preparing the Japanese voice dubbing in a direction suitable for the demo version with Neverland Entertainment.
We will proceed carefully to ensure that the atmosphere of Shepherd and Hoshi Village is well conveyed to Japanese users as well.
4. Chapter 2 Development Status
Chapter 2 development, which was ongoing, was also proceeding smoothly.
However, due to the current need to prioritize preparations for the global relaunch, demo rebuilding, and new trailer production, the full-scale development of Chapter 2 is temporarily on hold.
Chapter 2 is a section where the world and main systems of Inquisitor Shepherd are greatly expanded in the official version.
The content currently being worked on is also directly connected to the core story, so we ask for your understanding that we cannot disclose detailed information yet.
Instead, we are sharing some of the Chapter 2 illustrations that were in development with this development log.
While we cannot reveal much yet, Chapter 2 is also being prepared step by step.
✨ Event Participation and Award News
- Participated in PlayX4, Game AiCON Seoul, BitSummit
In May, we participated in PlayX4 and Game AiCON Seoul.
At the events, we were able to directly introduce Inquisitor Shepherd to many people and hear their actual gameplay reactions and feedback.
In particular, we were able to reconfirm the flow of the demo version and the method of conveying the early part, which was very helpful in organizing the direction for the subsequent demo rebuilding.
We also participated in BitSummit, held in Kyoto, Japan.
BitSummit was an important opportunity to introduce Inquisitor Shepherd to Japanese users.
Based on the reactions and feedback received at the event, we will continue to meticulously prepare for future localization and global relaunch.
- Selected for PlayX4 Indie Award TOP5
Inquisitor Shepherd was selected for the PlayX4 Indie Award TOP5.
We are very grateful to have received such a positive evaluation among many excellent indie games.
This award has been a great encouragement to us and a catalyst for continuing our development with more determination.
This award has also opened up opportunities to participate in future overseas exhibitions and various support programs.
We will strive to leverage this opportunity to introduce Inquisitor Shepherd to even more users.
- Selected for Tiny Teams 2026
Inquisitor Shepherd has been selected for Tiny Teams 2026.
Tiny Teams is a global Steam online festival hosted by Yogscast Games, highlighting indie games developed by small teams and solo developers.
Among the diverse indie games submitted each year, selected games are introduced to overseas users and creators through Steam, Twitch, and YouTube.
While not yet widely known in Korea, we believe this is a meaningful opportunity to showcase games made by small teams to overseas users.
As Inquisitor Shepherd is a game developed by Narrow Deep, a two-person development team, this selection feels particularly significant. We will continue to leverage this opportunity to introduce Inquisitor Shepherd to more users.
✨ In Conclusion
May was a month where Inquisitor Shepherd began its full-scale preparations for global expansion, introducing the game to more users.
Concurrently, we are undertaking rebuilding work to present a new demo version along with Japanese voice dubbing.
As event participation, publishing, and localization preparations have increased, the development process has become more complex. However, we believe the most important thing is the quality of the game itself.
In June, we are also scheduled to participate in the Pan: PLAY — Gyeonggi Contents Korea Lab × IGGK × Gyeonggi Global Game Center Indie Game Exhibition. The exhibition will run from Monday, June 15th to Friday, June 26th.
Additionally, participation in BilibiliWorld is planned for later, and we will continue to prepare to introduce Inquisitor Shepherd to even more users.
We will do our best with the rebuilding demo and global relaunch preparations to repay the users who are waiting with a better product.
Thank you sincerely for your unwavering support.
Sincerely, Narrow Deep
X: https://x.com/narrowdeepgames
DISCORD: discord.gg/2r9cpBBZjg

Phew... Compared to Steam
STOVE developer registration is really easy and well made. Phew...
I struggled more than I thought with strange obstacles while translating and applying, but it seems almost done.
Everyone, fighting next week? This week?!!



Please listen to the voices of bare-handed users.













개인적으로 꼭 필요한 타이쿤 류 게임이 인디게임으로 만들어 진 것에 매우 반가웠습니다.
처음 게임을 봤을 때부터 여러모로 눈여겨본 게임이기도 했고, '메이드 카페 운영' 이라는 소재로 게임 해보는 것도 매우 좋았습니다.
특히 마음에 드는 점은 처음부터 끝까지 도트로 만들어진 게 매우 좋았습니다. (픽셀 도트 취향ㅋ)
빌드 시스템도 충분한 난이도로 잘 구성되어 있고, 속성을 잘 고려해야 되는 점에서 운영 계획을 신중하게 고려해야 된다는 점에서 골똘히 생각하게 되는 것 같네요.
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캐릭터들도 갖가지 모습으로 매력있고, 이쁘기도 합니다.
아직 완전히 끝까지 가보진 못했지만, 시간만 있다면 스토리 끝까지 가보고 싶긴 합니다.
오락실 기능 업데이트도 기대하겠습니다.
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게임의 모토가 어떻게 되는지는 잘 알지만 이 게임 만의 매력으로 충분히 잘 이루어져 있어서 솔직히 나름 히트를 예상하긴 했는데,
이리저리 일에 치이느라 빨리 해보지 못한 게 안타까울 정도네요. ㅠㅠ
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혹시나 운영 전에 설정하는 게 여기저기 흩어져 있는데, 퀵 메뉴 등으로 빠르게 설정하는 방법은 제공이 안 될 까요?
특별히 이벤트가 있는 게 아닌 상황이라면 간단히 메뉴 키 만으로 바로 설정할 수 있어도 되지 않을까 싶습니다.
이동 조작하는 게 조금 불편한 것도 있고, 그 이동 시간이 조금은 아까운 느낌이라 ㅎㅎ...