S1720800899100911 caught 58 dinosaurs!
I got 200 Flakes as a challenge reward.
You have some good skills!
But aren't the real experts faster?
👉 [Play on the Stove App]
This is such a great visual novel game.
Even DLC!!
Or does the equipment only come out during the time you can grind?
AntoL's record is 287 points!
I got 300 Flakes as a challenge reward.
You have some good skills!
But aren't the real experts faster?
🦖Want to feed your baby dinosaur?
Take the challenge now!
👉 [Play on the Stove App]
S1720683609638811's record is -392 points!
I got 0 Flakes as a challenge reward.
I can't wake up from my egg..
Next time, try faster!
🦖Want to feed your baby dinosaur?
Take the challenge now!
👉 [Play on the Stove App]
Yesterday I pretended to be crazy and tried to pull out 30 thousand coins and failed, so today I tried a conservative approach.
I started with the intention of trying to draw a thousand with the help of 20 rounds of drawing a hundred, and if I got a thousand or three thousand, I would try to draw a thousand with that.
In the 100 draw, one thousand and one thousand were drawn once each.
Oh so I decided to try the lottery and I spun the lottery 10 times, lol.
A total of 5,000 three times, 3,000 three times, and 1,000 five times!
Rather than thinking that it is a loss to draw a thousand, it is better to draw a thousand at the same time without suffering a loss from drawing a hundred.
Luckily, it can explode like this!!!!
Ah... I tried to show you the whole thing, but the image is a bit cut off.
Anyway, if you think about the total investment amount + -, I think I earned about 12,000 to 13,000 ^^
You guys, you too, have a great time with flakes~
Coupons are applied multiple times!
Purchase completed
8bitdo ultimate 2
Shipping took almost two months though..
I can't believe it costs less than 40,000 won!
Hello, I am Kim Yong-hyun from the first generation of Stove Crew.
A game where you explore dungeons with pretty older sisters
A game that challenges Koreans
Today I bring you a review of Flower Dungeon.
https://www.youtube.com/shorts/slzf87yQ7CE
If you would like to see it in a shorts environment, please click the link above.
By watching the video, you can enjoy the Flower Dungeon review in just 1 minute (1 minute 52 seconds).
I tried a few new things with the video, so it ended up being a bit long.
If you want to read a review a little more in-depth than the video, please scroll down.
1. Flower Dungeon, what kind of game is it?
[Flower Dungeon] is a rogue-lite RPG where you explore dungeons with your favorite character among the pretty older sisters.
The premise is roughly as follows: 'I gathered mercenaries to protect my territory from dungeons, and they're all pretty.'
Players explore the dungeon to farm stats and items.
You must use your enhanced power to defeat the enemies lurking in the dungeon.
For this?
Power that increases attack power and HP
Agility that increases attack speed and defense
Skill damage and maximum magic power intelligence
Appropriately utilize each character's strengths and develop a growth route that matches them... %^%#^
Actually, you don't need all of them.
Do you see the character selection screen with all the pretty older sisters gathered together?
Choose the character your heart desires and enter the dungeon.
You can play the game worrying about the tech tree later.
Go through dungeons with your favorite character, become stronger, and defeat enemies.
If you die? Like a rogue-lite, you get unlock points and try again.
Just knowing this is enough to enjoy the game.
2. Is this game fun?
"Illustrations that capture both quantity and quality"
In this game, each and every minor character has their own unique illustration.
Questions like "How did you draw all this?" are not important.
It's important that there are a lot of illustrations featuring pretty older sisters.
The illustrations are so rich that just looking at them makes the game more fun.
Playable characters also have separate illustrations for each expression and status.
All characters that appear in various places, such as colleagues, enemies, and event NPCs, have illustrations.
I think this is the best advantage of this kind of 'heart-pounding game'.
"Various random events"
Usually, in games like this, you will see all the random events after just a few rounds.
So the more you play, the less randomness there is in the rogue-lite.
Why? Because if you memorize all the results, you can predict them.
But [Flower Dungeon] has really... diverse random events.
There are a ton of maps, and each map has its own unique event.
So, the situation of 'seeing an event from a lower floor again from a higher floor' does not occur.
You could say that the 'time to anticipate an event' is longer than in other rogue-lites.
Even if you play the game quite a bit, there will be a lot of events you don't know about.
"A ton of farming elements and tech tree types"
There are also many farming elements, so it's fun to try out different tech trees.
There are so many factors that affect battles, from the equipment shown in the image to faith, enchantments, stats, and companions.
Most tech trees show very high destructive power once completed.
You can aim to clear the level by deciding on the concept and course of action according to your taste.
Isn't the main fun of these rogue-lite games the concept?
There are many different concepts possible, such as the critical hit tree and the One Punch Man tree, as well as various tech trees.
"The fun of controlling the speed"
You may be wondering what this means, but when you turn on triple speed, the game becomes truly astral.
This is why I wrote at the top that this is a game that challenges Koreans.
When exploring the map, you may be going too fast to take the side path,
There are also instances where traps are recklessly stepped on.
The same goes for combat.
It is much more dangerous because it becomes difficult to deal with a situation where blood is quickly shed.
Then what is good?
It's fast.
You can enjoy the thrill of playing games at incredible speed.
You'll understand if you just turn on Flower Dungeon and play it at 3x speed.
If you're Korean, you can't stand this.
3. Are there any regrets?
The downsides are as clear as the advantages.
Perhaps because it was early in its release, the shortcomings were more apparent.
"The game structure feels repetitive"
If you play the game for a long time, it feels like you're just repeating 'exploration - combat'.
Of course, this is the fate of rogue-lite games.
However, [Flower Dungeon] is a bit more extreme.
There are too many maps, so the enemies slowly get stronger,
There is no 'change' felt in combat due to other regrets that will be described later.
If you keep repeating farming, you will get tired.
So as the play time piled up, I felt like I was just repeating two actions.
"The battle doesn't require any special strategy"
There is nothing special about the enemy's pattern.
Just keep attacking, a big attack will come and it's over.
So there's not really anything for the player to deal with.
In other words, there is no combat beyond 'giving and receiving' attacks.
What the player does is 'hit hard' and 'hit harder'.
What the enemy does isn't much different from what the player does.
So, I often felt that the combat was monotonous during gameplay.
"It is difficult to feel the results of farming"
This is a regret that is directly related to what was written above.
Because the battles are simple, everything in this game is about 'farming for battles'.
The results of that farming are not very apparent in combat.
It's difficult to feel anything more than just increased damage and defense.
I don't see any changes in play style or effects.
Roguelite is a genre where the dopamine rush you get when you complete the tech tree is really important, so it was disappointing that there was less of that.
"It's a pretty long game"
As I mentioned above, there are really, really many maps.
There were so many people playing that it was tiring.
Especially since farming mostly ends in the middle stages?
This game is difficult to complete by farming, but once you complete it, you can keep pushing.
But it was a bit difficult because the map was just pushed back without any additional farming.
I wish they had laid out the map so that it could be played in two sections instead.
It was so long that it wasn't easy to recognize it as 'one game'.
4. Are there any points that people may or may not like?
Rather than having clear advantages or disadvantages,
I have collected the parts that people may or may not like.
"Not an easy level of difficulty"
This game is not an easy game.
If you farm all the tech trees you are aiming for, the difficulty level drops drastically.
It's hell until all the farming is done.
Maybe my research is lacking,
That might be because I never use the 'easy' difficulty setting.
At least the set of characters I played (Rivo, Sylvie, and Fenia) weren't easy.
As you progress to the latter half of the game, the boss' HP and attack power become extremely strong, so you won't be able to survive without completing the tech tree.
Of course, it was also a challenge.
There is definitely a certain fun to be had by farming and clearing the tech tree.
Still, I thought it was a point that people would either like or dislike depending on their gaming style.
"High luck factor"
This is the true flavor of the roguelike/roguelite genre.
[Flower Dungeon] also captured this flavor really well.
How does farming depend on luck?
If you let your guard down and farm with an intelligence character, you will be forced to change your character to a strength mage.
Then, you can defeat the monster with your own staff.
The dopamine rush from collecting Exodia to clear the game is certain.
However, I would like to say that the path is quite difficult due to the high luck factor.
5. Overall Review
As I said, it's a game with clear shortcomings.
But? Thanks to the developer's constant updates, any shortcomings are being fixed in real time.
I don't know when the developer will fix the regrettable points I mentioned.
Also, all else aside, it's definitely a game that's above average as a roguelite.
This is a case where it is well-made, but the shortcomings stand out like a blemish on the jade.
The price isn't that expensive, so it's a good way to kill time.
Above all, the various illustrations you see while playing the game are really pretty.
[Flower Dungeon], isn't it a 'game that touches the heart'?
Since I am reviewing it as a crew, I looked into it in detail.
In my mind, the illustrations alone more than covered up all the shortcomings.
The gameplay is good, and can my older sisters watch it without any worries?
There is absolutely no reason not to do it.
A game that lets you enjoy exploring dungeons with your sisters.
A game with all the little fun of a rogue-lite
[Flower Dungeon] This was a review.
▼ Want to play [Flower Dungeon]? ▼
https://store.onstove.com/ko/games/100595
▼ Want to see other reviews I've written? ▼
https://page.onstove.com/quarter/kr/view/10645199?boardKey=134147
https://page.onstove.com/quarter/kr/view/10661989?boardKey=134147
https://page.onstove.com/quarter/kr/view/10692458?boardKey=134147
Want more Stove Crew Game Picks! Reviews?
Click here!
This is for those who read the Stove Crew review to the end!
We will select 5 people from among those who leave comments by May 15th (Thursday) and give them 🎁1,000 Flakes🎁 .
Thank you for your many comments!
안녕하세요, 오늘은 한창 진행중인 공모전 본선 리뷰 간단히 해보겠습니다.
썸네일 보시면 알 수 있듯, 이번 본선에 재밌는 컨셉이 많더라고요.
여러분은 뭐가 마음에 드셨나요?
여러모로 재밌는 공모전 구도가 나올 듯한데요.
위쪽에 있는 직업들부터 빠르게 살펴보겠습니다!
※ 해당 글은 단순 개인의 공모전 리뷰이며, 모든 내용은 개인의 주관입니다.
※ 특정 아바타를 홍보하려는 의도가 없습니다.
참고로 공모전 투표는 이렇습니다.
탈것, 펫, 아바타까지 총 3개의 투표권이 있는 셈입니다.
아바타는 캐릭터를 보유한 클래스 중 "1개"에만 투표가 가능하니, 모르고 누르지 않도록 주의해주세요!
먼저 남슈샤입니다.
썸네일에 올려둔 아저씨 컨셉, 맨 오른쪽의 스파르타 컨셉이 가장 먼저 눈에 띄네요.
맨 왼쪽의 사자 컨셉도 멋있고, 두 번째의 점성술사 컨셉은 다른 압타 사이에서 잘생김으로 어필하는 느낌입니다.
가운데 흑기사는 슈샤의 전통, 갑옷 아바타.... 이거 치열한 접전이 예상됩니다.
잠깐 다른 소리를 하자면, 공모전에는 항상 딜레마가 있습니다.
1. 아바타팀이 절대 안 내줄 아바타를 고른다.
2. 일단 땡기는 멋있는 아바타를 고른다.
저는 한 재작년까지는 2번 기조였습니다만.
멋진 아바타가 쌓인 시점에서는 1번도 괜찮다고 생각합니다.
특히 '무기 아바타' 멋진 거! 이게 제일 중요한 것 같습니다.
아바타는 어떻게든 비슷하게 땜질할 수 있는데 무기는 그게 안 되거든요.
다음은 남자 무도가입니다.
무협풍, 로브 느낌의 겉옷, 밀리터리, 그리고 미래적인(?) 디자인까지 엄청 다양하네요.
개인적으로는 남격가가 남캐 중 옷빨이 제일 잘 받는 것 같습니다.
제 픽은 두 번째와 네 번째지만, 다 개성이 뚜렷해서 쉽사리 고르기 어려울 듯합니다.
제가 또 여름에 여홀나를 키울 예정이라, 여슈샤에 많은 기대를 걸고 있습니다.
제가 훑어봤는데, 이번 여슈샤 공모전은 무기가 진퉁입니다.
옷도 다 너무 예쁜데 무기 퀄리티가 하나같이 미쳤어요.
슬레이어의 무기 디자인을 참고하여 여홀나 무기가 나올 가능성도 높기에 참고하시면 좋을 듯합니다.
저는 네 번째와 다섯 번째가 가장 취향이었습니다.
저는 아무래도 여홀나 기준으로 생각할 수밖에 없더라고요.
여홀나 버전 무기가 나왔을 때 가장 홀리(?)할 것 같은 게 저 둘이었습니다.
남아르데 공모전은 사실 늘 걱정이 많았습니다.
2주년 공모전 전설의 금손 '뤼센'님의 출품작 이후로, 대부분 출품작의 디자인이 고착화된 느낌이 있었거든요.
근데 이번에는 깨졌다고 생각합니다.
택티컬 + 밀리터리 감성뿐 아니라 정장, 사령관, 겨울옷(?), 디오니소스(??) 느낌까지 정말 감성이 다양합니다.
제가 봤을 때는 첫 번째, 디오니소스 컨셉의 무기가 정말 예뻤습니다.
아바타부터 무기까지 개성이 톡톡 튀어서 인상에 깊이 남았습니다.
공모전 리뷰는 이번주가 다 가기 전에 열심히 올려보도록 하겠습니다.
투표가 이번주까지라서 부지런히 올려야겠네요.
아마 아바타 다른 직업들로 하나(여애니츠 제외), 여애니츠 아바타 및 탈것과 펫으로 하나, 총 세 편을 쓸 듯합니다.
혹시 게임하다가 저만 알고 있기 어려울 대사건이 터지면?
킵해놓고 3일 뒤에 꼭 올리겠습니다.
그럼 내일 아바타 리뷰 2편으로 뵙겠습니다.
홀리 ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ 이게모람 ㅋㅋㅋㅋㅋㅋㅋ
ㅊㅊ
ㅊㅊㅊ
ㅊㅊ
ㅊㅊ