크루 이민혁
3hr ago
05.18.25 16:01 -00:00
121 °C

Hello! I'm Bbang Minhyuk from the first generation of Stove Crew~~

Guys, what's coming has come...

It's Monday!! Fighting everyone!

So today's question is something you might have thought about on a regular basis!!

Here comes today's question!

Thanks for your comment!

1 / 4
크루 이민혁
3hr ago
05.18.25 16:02 -00:00
Author
전 어디서든 저장할 수 있는 기능이여...지정된곳이나 어느 분기점에서만 저장이 되는 게임들이 많은데 플레이를 중간에 멈춰야하면 너무 난해해져요...
HaryTory
3hr ago
05.18.25 15:29 -00:00
100 °C

How did you do that?

Play Review
hashiruka48
3hr ago
05.18.25 15:28 -00:00
0 °C

Blade Assault

STOVE160811217
4hr ago
05.18.25 14:51 -00:00
150 °C

congrats

뉴비아토벨
4hr ago
05.18.25 14:38 -00:00
0 °C

Newbiatobel's record is 132 points!
I got 0 Flakes as a challenge reward.
I can't wake up from my egg..
Next time, try faster!


🦖Want to feed your baby dinosaur?
Take the challenge now!
👉 [Play on the Stove App]

크루 박건우
3hr ago
05.18.25 16:08 -00:00
73 °C

Introducing the devilish game that stole my weekend.
🩸 Vampire survival + 🎵 Rhythm game combination!

At first I thought it was some kind of horrible hybrid .

I thought it was edible, so I wrote a review!

[Rhythm Witch: Dance with Death]  

Let's start the review.

Let's go right now!

If I had to summarize this game in three keywords , they would be:

Ride the rhythm , dodge attacks , and eat boxes !

If I just say it like this, you don't get the feeling, right?

Let me explain with images!

1. Get into the rhythm

The differentiating point of this game is its rhythm system.

Each stage has its own unique beat!

To the beat   Press Enter to attack !

There's no combo bonus like in rhythm games though.

!! If you miss the beat, you can't attack!!

Every time you attack to the beat

The screen is shaking

My character is also shaking

The enemies are also chasing after us, making noise.

Monsters with patterns charge their attacks!

Eventually, even the player himself will nod his head.

2. Avoid attacks

It follows the grammar of the basic snake game.

Enemies will chase you to the rhythm.

Attack and repel enemy attacks!

Enemies that charge once every two beats,

Enemies that charge their attacks to the beat,

Enemies that attack from a distance will also appear.

It's also important to understand your enemies' beats !

3. Eat the box

Two types of boxes will randomly spawn on the map!

A. Fixed box

If you build a combo within a certain area,

The box has an opening structure!

B. Distributed Box

Narrow areas are created throughout the map.

If you perform a combo there and fill up the gauge,

The box in the center opens!

Rewards include gold, skills, and equipment.

Personally, I really enjoyed opening this box .

It adds variety to what could otherwise be a monotonous gameplay!

✨ Character introduction ✨

I brought it because the illustration was cute and well-drawn.

The game's protagonist is a necromancer witch .

This is a basic character and a balanced magic dealer .

The master who summoned all the other undead characters.

The witch's confidant, the sorcerer .

A magic dealer with poison attacks!

The performance itself was ambiguous, so I only used it once.

This is a cute hunter with perked up ears.

This is the best character in the game.

Long range missile physics dealer!

The rest are just furries and male characters

Melee Dealer / Fever Dealer / Barrage Mage

This is how it feels. Fighting!

🎼 Here is the difficulty level description 🎼

This part is really, really important, so please read it!

There are three difficulty levels: Normal / Hard / Fever.

It's a trap to think that it will be easy if you do it with normal rhythm .

If not the tutorial, definitely do Fever Rhythm !

Normal Rhythm - All stages have the same beat

Hard Rhythm - Unique beat only in fever time

Fever Rhythm - Always a unique beat on the stage

But the system is screwed up.

Normal rhythm is 4 beats per circle,

Fever rhythm is 4 to 12 beats per circle.

If you do it in normal rhythm, it is different from fever rhythm .

It is a structure that has no choice but to attack less .

Even if you miss more than half a beat in a fiverhythm

You have to do it with Fever Rhythm to clear the stage.

🎚️ Introducing the system 🎚️

What I have introduced above is actually all, but

If you are curious about this game, read on!

1. Fever System

This makes the game a rhythm game .

If you perform attacks in time with the rhythm and build up a good combo,

It's fever time, so attack your enemies one after another!

2. Weapon (= Skill) System

You have to fill in the rhythm shown below the skill for the skill to appear!

The more gauges a skill has, the more powerful it is, right?

You can have up to four skills .

One basic attacker with a single space,

One Seneca reinforced attack aircraft,

One wide area of eight or more squares,

I think it's better to customize the rest to your taste.

3. Equipment System

Auxiliary items that have set effects and increase abilities.

It's the same system as other games. It was ordinary.

+ Personal tips!

- Characters are bought in order of expensiveness .

- Always set the difficulty to fever rhythm .

- It is best to eat the whole box without missing anything.

- The Flame build is currently the strongest.

- When strengthening your character, try to evenly increase various stats .

In fact, the question that arises while playing the game is

So, is the rhythm prominent?

Each stage has its own unique beat ,

I liked the fact that you had to get into a rhythm when attacking.

The structure where each stage is one song was also attractive.

But other than that, there was no element that brought out a sense of rhythm.

I think it would have been good to have one more.

My personal opinion is to add something like an ultimate skill

I wonder if it would be a good idea to add a system to input your own beats .

Of course, it is not a feat to just stick a system on and on.

As of now, it's ambiguous to call it a rhythm game .

  A game with a spoonful of rhythm added to snakes!  

So, does this game do a good job of combining snake and rhythm games?

I would like to answer that I did a good job of selecting and focusing .

Because you don't need to aim with the mouse like in Bemser

Users were able to focus more on the beat .

But I wouldn't say it's a 'rhythm game'

There was no variety in play according to the beat though!

It felt like a well-mixed fusion dish .

I had a delicious meal. I give it 5 points.

I think I'll do this often even after the review is finished.

1 / 31
헬케니스
20hr ago
05.17.25 22:31 -00:00
1 °C

Helkennis's record is -404 points!
I got 0 Flakes as a challenge reward.
I can't wake up from my egg..
Next time, try faster!


🦖Want to feed your baby dinosaur?
Take the challenge now!
👉 [Play on the Stove App]

꾹햄
05.17.25
05.17.25 03:22 -00:00
1 °C

Mr. Kookham's record is 188 points!
I got 0 Flakes as a challenge reward.
I can't wake up from my egg..
Next time, try faster!


🦖Want to feed your baby dinosaur?
Take the challenge now!

👉 [Play on the Stove App]

크루 김용현
04.30.25
04.30.25 14:58 -00:00
7,036 °C

Hello, I am Kim Yong-hyun from the first generation of Stove Crew.

A game where you explore dungeons with pretty older sisters

A game that challenges Koreans

Today I bring you a review of Flower Dungeon.

https://www.youtube.com/shorts/slzf87yQ7CE

If you would like to see it in a shorts environment, please click the link above.

By watching the video, you can enjoy the Flower Dungeon review in just 1 minute (1 minute 52 seconds).

I tried a few new things with the video, so it ended up being a bit long.

If you want to read a review a little more in-depth than the video, please scroll down.

1. Flower Dungeon, what kind of game is it?

[Flower Dungeon] is a rogue-lite RPG where you explore dungeons with your favorite character among the pretty older sisters.

The premise is roughly as follows: 'I gathered mercenaries to protect my territory from dungeons, and they're all pretty.'

Players explore the dungeon to farm stats and items.

You must use your enhanced power to defeat the enemies lurking in the dungeon.

For this?

Power that increases attack power and HP

Agility that increases attack speed and defense

Skill damage and maximum magic power intelligence

Appropriately utilize each character's strengths and develop a growth route that matches them... %^%#^

Actually, you don't need all of them.

Do you see the character selection screen with all the pretty older sisters gathered together?

Choose the character your heart desires and enter the dungeon.

You can play the game worrying about the tech tree later.

Go through dungeons with your favorite character, become stronger, and defeat enemies.

If you die? Like a rogue-lite, you get unlock points and try again.

Just knowing this is enough to enjoy the game.

2. Is this game fun?

"Illustrations that capture both quantity and quality"

In this game, each and every minor character has their own unique illustration.

Questions like "How did you draw all this?" are not important.

It's important that there are a lot of illustrations featuring pretty older sisters.

The illustrations are so rich that just looking at them makes the game more fun.

Playable characters also have separate illustrations for each expression and status.

All characters that appear in various places, such as colleagues, enemies, and event NPCs, have illustrations.

I think this is the best advantage of this kind of 'heart-pounding game'.

"Various random events"

Usually, in games like this, you will see all the random events after just a few rounds.

So the more you play, the less randomness there is in the rogue-lite.

Why? Because if you memorize all the results, you can predict them.

But [Flower Dungeon] has really... diverse random events.

There are a ton of maps, and each map has its own unique event.

So, the situation of 'seeing an event from a lower floor again from a higher floor' does not occur.

You could say that the 'time to anticipate an event' is longer than in other rogue-lites.

Even if you play the game quite a bit, there will be a lot of events you don't know about.

"A ton of farming elements and tech tree types"

There are also many farming elements, so it's fun to try out different tech trees.

There are so many factors that affect battles, from the equipment shown in the image to faith, enchantments, stats, and companions.

Most tech trees show very high destructive power once completed.

You can aim to clear the level by deciding on the concept and course of action according to your taste.

Isn't the main fun of these rogue-lite games the concept?

There are many different concepts possible, such as the critical hit tree and the One Punch Man tree, as well as various tech trees.

"The fun of controlling the speed"

You may be wondering what this means, but when you turn on triple speed, the game becomes truly astral.

This is why I wrote at the top that this is a game that challenges Koreans.

When exploring the map, you may be going too fast to take the side path,

There are also instances where traps are recklessly stepped on.

The same goes for combat.

It is much more dangerous because it becomes difficult to deal with a situation where blood is quickly shed.

Then what is good?

It's fast.

You can enjoy the thrill of playing games at incredible speed.

You'll understand if you just turn on Flower Dungeon and play it at 3x speed.

If you're Korean, you can't stand this.

3. Are there any regrets?

The downsides are as clear as the advantages.

Perhaps because it was early in its release, the shortcomings were more apparent.

"The game structure feels repetitive"

If you play the game for a long time, it feels like you're just repeating 'exploration - combat'.

Of course, this is the fate of rogue-lite games.

However, [Flower Dungeon] is a bit more extreme.

There are too many maps, so the enemies slowly get stronger,

There is no 'change' felt in combat due to other regrets that will be described later.

If you keep repeating farming, you will get tired.

So as the play time piled up, I felt like I was just repeating two actions.

"The battle doesn't require any special strategy"

There is nothing special about the enemy's pattern.

Just keep attacking, a big attack will come and it's over.

So there's not really anything for the player to deal with.

In other words, there is no combat beyond 'giving and receiving' attacks.

What the player does is 'hit hard' and 'hit harder'.

What the enemy does isn't much different from what the player does.

So, I often felt that the combat was monotonous during gameplay.

"It is difficult to feel the results of farming"

This is a regret that is directly related to what was written above.

Because the battles are simple, everything in this game is about 'farming for battles'.

The results of that farming are not very apparent in combat.

It's difficult to feel anything more than just increased damage and defense.

I don't see any changes in play style or effects.

Roguelite is a genre where the dopamine rush you get when you complete the tech tree is really important, so it was disappointing that there was less of that.

"It's a pretty long game"

As I mentioned above, there are really, really many maps.

There were so many people playing that it was tiring.

Especially since farming mostly ends in the middle stages?

This game is difficult to complete by farming, but once you complete it, you can keep pushing.

But it was a bit difficult because the map was just pushed back without any additional farming.

I wish they had laid out the map so that it could be played in two sections instead.

It was so long that it wasn't easy to recognize it as 'one game'.

4. Are there any points that people may or may not like?

Rather than having clear advantages or disadvantages,

I have collected the parts that people may or may not like.

"Not an easy level of difficulty"

This game is not an easy game.

If you farm all the tech trees you are aiming for, the difficulty level drops drastically.

It's hell until all the farming is done.

Maybe my research is lacking,

That might be because I never use the 'easy' difficulty setting.

At least the set of characters I played (Rivo, Sylvie, and Fenia) weren't easy.

As you progress to the latter half of the game, the boss' HP and attack power become extremely strong, so you won't be able to survive without completing the tech tree.

Of course, it was also a challenge.

There is definitely a certain fun to be had by farming and clearing the tech tree.

Still, I thought it was a point that people would either like or dislike depending on their gaming style.

"High luck factor"

This is the true flavor of the roguelike/roguelite genre.

[Flower Dungeon] also captured this flavor really well.

How does farming depend on luck?

If you let your guard down and farm with an intelligence character, you will be forced to change your character to a strength mage.

Then, you can defeat the monster with your own staff.

The dopamine rush from collecting Exodia to clear the game is certain.

However, I would like to say that the path is quite difficult due to the high luck factor.

5. Overall Review

As I said, it's a game with clear shortcomings.

But? Thanks to the developer's constant updates, any shortcomings are being fixed in real time.

I don't know when the developer will fix the regrettable points I mentioned.

Also, all else aside, it's definitely a game that's above average as a roguelite.

This is a case where it is well-made, but the shortcomings stand out like a blemish on the jade.

The price isn't that expensive, so it's a good way to kill time.

Above all, the various illustrations you see while playing the game are really pretty.

[Flower Dungeon], isn't it a 'game that touches the heart'?

Since I am reviewing it as a crew, I looked into it in detail.

In my mind, the illustrations alone more than covered up all the shortcomings.

The gameplay is good, and can my older sisters watch it without any worries?

There is absolutely no reason not to do it.

A game that lets you enjoy exploring dungeons with your sisters.

A game with all the little fun of a rogue-lite

[Flower Dungeon] This was a review.

▼ Want to play [Flower Dungeon]? ▼

https://store.onstove.com/ko/games/100595

▼ Want to see other reviews I've written? ▼

https://page.onstove.com/quarter/kr/view/10645199?boardKey=134147

https://page.onstove.com/quarter/kr/view/10661989?boardKey=134147

https://page.onstove.com/quarter/kr/view/10692458?boardKey=134147

Want more Stove Crew Game Picks! Reviews?
Click here!
This is for those who read the Stove Crew review to the end!

We will select 5 people from among those who leave comments by May 15th (Thursday) and give them 🎁1,000 Flakes🎁 .
Thank you for your many comments!


1 / 15
Park영재
05.17.25
05.17.25 18:18 -00:00
일단 사뒀어여!
Park영재
05.14.25
05.14.25 18:24 -00:00
해보고 싶어요!!! 그리고 24 25 플엑포 다 가서 스토브 게임들 잘 즐기고 올게요!!!
그것은Symian
04.30.25
04.30.25 05:31 -00:00
1,821 °C

Thank you Crossfire Philippines!

사토루Gojo
04.30.25
04.30.25 06:17 -00:00
How?
숭Jinwoo
04.30.25
04.30.25 06:17 -00:00
Congrats!
옥검후
05.09.25
05.09.25 17:54 -00:00
2 °C
⏰ 깜짝 액션 타임 도전 기록

옥검후님이 잡은 공룡은 73마리에요!
괜찮은 실력이군요!
하지만 진짜 고수들은 더 빠르던데요?


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