-4k plero closing
No, I just have to turn it to 100 pl unconditionally?? Even if I turn it to 1000 pl, it doesn't appear in the end, so it's meaningless, really.
The Lucky Capsule event has been revamped
I heard it somewhere, or maybe I just expected it, but I thought there would be a mass draw of 10 or 30 times at a time, but I guess I was wrong, or it seems like there is no such function.
However, there is now a button on the draw screen that allows you to draw again right away. If you draw with this 'one more time' button, the results will come out right away after a short loading time, so you can quickly use up your draw.
The biggest change is that there is the existing 100 flake draw and the new 1000 flake draw. The difference is that with the 100 draw, you can only get flakes as a reward, while with the 1000 draw, you can get actual rewards... but the actual rewards haven't changed much and are the same as before? Or similar, so in reality, only the draw price has increased by 10 times...;;;
There is also a flake payment based on the accumulated draws. It will be beneficial for those who draw 100 times or do not have flakes.
For those who use 1000 pulls or mixes, it is a small amount considering the flakes used in pulls.
As of now, it appears to be a reorganization that increases flake consumption.
I don't think I'll know if the number of prizes increases or if the types of prizes change in the future.
Even in the old days of the 100-draw system, there were days when you would lose money if you were unlucky, but now that the 1000-draw system has been introduced, you would lose money if you did anything, and the loss could be really big;;;
And I thought that when the lucky capsule opens, the lucky event that was being held in the app would also open (there is also a lucky event banner at the bottom of the lucky capsule;)
I don't know if it's not reflected or if the app needs to be updated, but I still can't see the lucky event in the app.
Hello. This is Stove.
The Flake event renewal will open and run from Wednesday, May 14th.
Please check the following information regarding the flake event:
If there are any changes to the event progress, we will provide additional information through this notice.
■ Event 1. Attendance Check Event (Permanent)
- Visit the Flake event page once a day to get 100 Flakes
※ To celebrate the renewal opening, you can earn double the attendance flakes in May (200 flakes).
■ Event 2. 100% winning lucky capsule draw event (permanent)
- Get random rewards by drawing capsules using 100 or 1000 Flakes per time (up to 30 times per day)
■ Event 3. Win a prize! Participation event (permanent)
- Use 500 Flakes per session to enter the prize of your choice
※ May prize application period: 10:00 AM, May 14, 2025 - 23:59 PM, May 31, 2025 / Announcement of winners: Tuesday, June 10, 2025
※ June prize application period: 00:00, June 1, 2025 ~ 23:59, June 30 / Announcement of winners: Monday, July 7, 2025
- We will provide further information on the detailed schedule for the application event.
- Announcement of winners for each round will be made through a separate notice.
■ How to participate in the flake event
1. Click [View All] on the top right of the homepage.
2. Click on the flake ( ☞ Flake event page Shortcut )
3. How to participate in the new event
※ Event Notes
- Only Stove members can participate in the event.
- You can enter the prize draw as many times as you want, and the more times you enter, the higher your chances of winning.
- If you participate in the event in an abnormal way, your winnings may be canceled and your rewards may be recovered.
- Points and flakes earned through attendance checks and capsule draws are paid out immediately.
- Store game discount coupons obtained through capsule drawing will be automatically deposited into your coupon box.
- Announcements of winners of the application event can be found on the Stove Official Community > News > Event Bulletin Board. Prizes cannot be won multiple times.
- If you 'Agree to receive' in My Information > Advertising Information Settings, you can receive notification of winners more quickly.
- If you do not enter your prize receiving address within the period, you may be excluded from winning.
- We are not responsible for any disadvantages caused by inaccurate personal information.
- We are not responsible for returned/lost prizes.
- The actual prize may be changed to a similar product depending on the supplier's circumstances.
- Please note that for physical prizes, delivery is only possible within Korea.
- We recommend that you participate in this event through a PC/Mobile web environment.
- The event may be changed or terminated early without prior notice due to our circumstances.
Flakes can be obtained through various community activities.
Please check the post below for more details.
☞ Community By activity flake TIP TO GET ( REVISE)
We ask for your active participation in the flake event.
Thank you.
STOVE82652271 caught 54 dinosaurs!
You have some good skills!
But aren't the real experts faster?
DLC good price is also good
Boss Raid +
Random play +
I cleared up to round 8 of the trial difficulty level.
The flame build was too cheaty and the rest of the builds were not balanced.
In the Lightning build, there is only one Lightning, and even then, you have to awaken it to get Lightning Wave, and meditation
The poison build is useless except for the poison bubble, and the system of dealing damage every few seconds with the long plate is really annoying.
The Ice build has a decent AoE skill called Protection, but ultimately has no main dealing skill.
Except for the flame build, none of the builds have any useful skills.
The flame build is overwhelmingly favored, as the burn damage from multiple flame arrows stacks 3x, making it a basic skill and the strongest skill in the game.
From flame arrows, super fireballs, fire lightning, to protective fireballs, the activation conditions and efficiency were all overwhelmingly good.
Even though other things are tricky in terms of conditions and damage is applied later, the fire damage system is fraudulent in that it stacks, is applied per hit, and even damage is applied immediately.
If you increase your strength by 1, your average damage increases by 4.
If you take Flame Strengthening in meditation, it increases by nearly 100, and it is also available in the shop.
Flame type items, unlike addictive builds such as fever time and movement speed, have practicality and are overwhelmingly favored for their damage increasing up to the base 50 for an average damage of 50 gold.
I wish they would give it a lot of buffs so that other builds can survive.
It's a snake-like game, so you can't do many builds, and all of the magic and physical abilities are useless except for fire.
The number of dinosaurs caught by Mr. Suri is 104!
Top Ranker Mode ON 👑
But you mustn't let your guard down!
Oh... I really didn't think so...
Most of the content is in the video and it is important, so I recommend watching it.
The conclusion is a bit shocking
Originally, if it was a counter, it should be able to counter all characters of similar types to some extent, but if you make only one counter with the name Harceti, the burden of raising the character becomes severe.
I think the reason Harceti gets criticized is because of the character splitting and randomness.
It's hard to double the size, but even if you do, the strategy becomes gambling due to the random nature, making it difficult for both parties.
Will you create a new counter and release it later when the second Harceti comes out?
Even rankers are struggling with items, so making a must-have character out of a fraudulent character is a bit...
Rather, it would be better to give something like 20% of the number of enemies with dark attributes at the start of the battle as a dark attribute counter.
popododo caught 48 dinosaurs!
🦕 The dinosaur is laughing at popododo...
Next time, try faster!
옆동네에선..
4월24일 출시이후..
4월30일 1.2.2핫픽스 패치 버전 56289
5월2일 돌파도 절벽 버그 핫픽스 패치 버전 56323
오늘 5월9일 1.2.3 패치를 진행하여 적용 되었지만..
스토브에서는 4월 24일 출시이후..
(스토브 버전 오늘 5월9일자 게임버전 56091)
출시 버전 1.2.0.0의 게임 버전 56091에서 멈춰 있네요
옆동네들은 다 패치가 되었는데 왜 스토브는 패치가 진행이 되지 않는 것일까요...
같은 게임을 하지만 다른 플랫폼에서는 패치가 적용되어 더 쾌적하게 플레이 하는데 스토브에선 버그가 해결되지 않은 낮은 버전으로 고통받는..
빨리 빨리 패치 되었으면 좋겠습니다 하루 이틀 차이도 아니고.. 몇주이상의 차이가 나는 것은 좋지 않다 생각해요
패치 늦는 이유가 뭘까요...
패치도 느리고 옆동네에 있던 dlc도 출시가 안되는 등...
배급을 게임을 출시해놓고 방치만 하는 방식이 아닌 계속 관심있게 지켜봐줬음 좋겠습니다...ㅜㅜ
제 경험에 의존해서 말하자면 저런 경우 짧게는 2~3주 길게는 1~2개월 정도 뒤에 한꺼번에 패치 해줍니다.
상당히 긴 시간이라서 이래저래 짜증나긴 하는데 그전에는 4개월 5개월치를 한꺼번에 해주다가 최근들어서는 1~2개월 내에는 해주려고 하더 군요
그래서 정말 심각한 오류 패치 아니면 그러려니 합니다.
NG+에서 오브젝트가 부셔지지 않아 특정 몬스터를 만날 수 없는 문제와 각종 끼임 문제등 진행에 꼭 필요한 패치가 있어서..
적당한 패치면 저도 그러려니 하며 기다리는데 기다릴 수 없는 패치라.. 아쉬움에 징징하는 중이에요
대신에 늦은 패치로 강력한 기술들이 너프되었지만 패치가 되지않아 아직도 강하다는 장점이.. 장점이 맞을까요...?!;;;
이런게 결국 다 스토브 이미지 되는거긴해