S1720800899100911
1hr ago
05.16.25 13:23 -00:00
0 °C

S1720800899100911 caught 58 dinosaurs!
I got 200 Flakes as a challenge reward.
You have some good skills!
But aren't the real experts faster?


🦕Catch the moving dinosaur
Take the challenge now!

👉 [Play on the Stove App]

그것은Symian
2hr ago
05.16.25 12:57 -00:00
70 °C

Katana-Chibi Logo

1 / 2
그것은Symian
2hr ago
05.16.25 12:58 -00:00
Author
Finally, I have my own permanent katana.
Play Review
HaryTory
3hr ago
05.16.25 12:06 -00:00
0 °C

Even DLC!!

모두가족같네
3hr ago
05.16.25 12:03 -00:00
91 °C

The weather conditions

I believed...

S1720802295543211
3hr ago
05.16.25 11:41 -00:00
50 °C

Or does the equipment only come out during the time you can grind?

영리한상어
2hr ago
05.16.25 12:27 -00:00
나와요 잔재시간 아니더라도
AntoL
3hr ago
05.16.25 11:29 -00:00
0 °C

AntoL's record is 287 points!
I got 300 Flakes as a challenge reward.
You have some good skills!
But aren't the real experts faster?


🦖Want to feed your baby dinosaur?
Take the challenge now!
👉 [Play on the Stove App]

크루 김용현
05.11.25
05.11.25 15:04 -00:00
555 °C

I noticed that some of the strategy posts had strangely high views, so I thought about the reason.

Compared to other posts, the number of views was strangely high.

I searched on Google, wondering if it was true, and Stove Guide came up at the top.

I don't know if this is because I wrote it, or if it just appears.

Anyway, it's amazing that I'm at the top.

I'll keep trying until the day the stove goes out into space.

1 / 2
Park영재
1hr ago
05.16.25 13:54 -00:00
ㄱㄱㄱㄱ
크루 박건우
05.12.25
05.12.25 15:33 -00:00
황 토 브
막창중독
05.03.25
05.03.25 13:03 -00:00
694 °C

8bitdo ultimate 2
Shipping took almost two months though..
I can't believe it costs less than 40,000 won!

바이오맨
05.04.25
05.04.25 15:09 -00:00
ns 버전 나오면 구매하려고  하는데,사용 감이 어떤지 엄청 궁금하네요.
고요한바위
05.04.25
05.04.25 10:33 -00:00
뭔가 아담만티움 하군요.엑박 패드는 범용성이랑 내구도 때문에 쓴다던데 이것도 내구도만 좋으면 한번 써보고 싶네요.
크루 김용현
04.30.25
04.30.25 14:58 -00:00
4,571 °C

Hello, I am Kim Yong-hyun from the first generation of Stove Crew.

A game where you explore dungeons with pretty older sisters

A game that challenges Koreans

Today I bring you a review of Flower Dungeon.

https://www.youtube.com/shorts/slzf87yQ7CE

If you would like to see it in a shorts environment, please click the link above.

By watching the video, you can enjoy the Flower Dungeon review in just 1 minute (1 minute 52 seconds).

I tried a few new things with the video, so it ended up being a bit long.

If you want to read a review a little more in-depth than the video, please scroll down.

1. Flower Dungeon, what kind of game is it?

[Flower Dungeon] is a rogue-lite RPG where you explore dungeons with your favorite character among the pretty older sisters.

The premise is roughly as follows: 'I gathered mercenaries to protect my territory from dungeons, and they're all pretty.'

Players explore the dungeon to farm stats and items.

You must use your enhanced power to defeat the enemies lurking in the dungeon.

For this?

Power that increases attack power and HP

Agility that increases attack speed and defense

Skill damage and maximum magic power intelligence

Appropriately utilize each character's strengths and develop a growth route that matches them... %^%#^

Actually, you don't need all of them.

Do you see the character selection screen with all the pretty older sisters gathered together?

Choose the character your heart desires and enter the dungeon.

You can play the game worrying about the tech tree later.

Go through dungeons with your favorite character, become stronger, and defeat enemies.

If you die? Like a rogue-lite, you get unlock points and try again.

Just knowing this is enough to enjoy the game.

2. Is this game fun?

"Illustrations that capture both quantity and quality"

In this game, each and every minor character has their own unique illustration.

Questions like "How did you draw all this?" are not important.

It's important that there are a lot of illustrations featuring pretty older sisters.

The illustrations are so rich that just looking at them makes the game more fun.

Playable characters also have separate illustrations for each expression and status.

All characters that appear in various places, such as colleagues, enemies, and event NPCs, have illustrations.

I think this is the best advantage of this kind of 'heart-pounding game'.

"Various random events"

Usually, in games like this, you will see all the random events after just a few rounds.

So the more you play, the less randomness there is in the rogue-lite.

Why? Because if you memorize all the results, you can predict them.

But [Flower Dungeon] has really... diverse random events.

There are a ton of maps, and each map has its own unique event.

So, the situation of 'seeing an event from a lower floor again from a higher floor' does not occur.

You could say that the 'time to anticipate an event' is longer than in other rogue-lites.

Even if you play the game quite a bit, there will be a lot of events you don't know about.

"A ton of farming elements and tech tree types"

There are also many farming elements, so it's fun to try out different tech trees.

There are so many factors that affect battles, from the equipment shown in the image to faith, enchantments, stats, and companions.

Most tech trees show very high destructive power once completed.

You can aim to clear the level by deciding on the concept and course of action according to your taste.

Isn't the main fun of these rogue-lite games the concept?

There are many different concepts possible, such as the critical hit tree and the One Punch Man tree, as well as various tech trees.

"The fun of controlling the speed"

You may be wondering what this means, but when you turn on triple speed, the game becomes truly astral.

This is why I wrote at the top that this is a game that challenges Koreans.

When exploring the map, you may be going too fast to take the side path,

There are also instances where traps are recklessly stepped on.

The same goes for combat.

It is much more dangerous because it becomes difficult to deal with a situation where blood is quickly shed.

Then what is good?

It's fast.

You can enjoy the thrill of playing games at incredible speed.

You'll understand if you just turn on Flower Dungeon and play it at 3x speed.

If you're Korean, you can't stand this.

3. Are there any regrets?

The downsides are as clear as the advantages.

Perhaps because it was early in its release, the shortcomings were more apparent.

"The game structure feels repetitive"

If you play the game for a long time, it feels like you're just repeating 'exploration - combat'.

Of course, this is the fate of rogue-lite games.

However, [Flower Dungeon] is a bit more extreme.

There are too many maps, so the enemies slowly get stronger,

There is no 'change' felt in combat due to other regrets that will be described later.

If you keep repeating farming, you will get tired.

So as the play time piled up, I felt like I was just repeating two actions.

"The battle doesn't require any special strategy"

There is nothing special about the enemy's pattern.

Just keep attacking, a big attack will come and it's over.

So there's not really anything for the player to deal with.

In other words, there is no combat beyond 'giving and receiving' attacks.

What the player does is 'hit hard' and 'hit harder'.

What the enemy does isn't much different from what the player does.

So, I often felt that the combat was monotonous during gameplay.

"It is difficult to feel the results of farming"

This is a regret that is directly related to what was written above.

Because the battles are simple, everything in this game is about 'farming for battles'.

The results of that farming are not very apparent in combat.

It's difficult to feel anything more than just increased damage and defense.

I don't see any changes in play style or effects.

Roguelite is a genre where the dopamine rush you get when you complete the tech tree is really important, so it was disappointing that there was less of that.

"It's a pretty long game"

As I mentioned above, there are really, really many maps.

There were so many people playing that it was tiring.

Especially since farming mostly ends in the middle stages?

This game is difficult to complete by farming, but once you complete it, you can keep pushing.

But it was a bit difficult because the map was just pushed back without any additional farming.

I wish they had laid out the map so that it could be played in two sections instead.

It was so long that it wasn't easy to recognize it as 'one game'.

4. Are there any points that people may or may not like?

Rather than having clear advantages or disadvantages,

I have collected the parts that people may or may not like.

"Not an easy level of difficulty"

This game is not an easy game.

If you farm all the tech trees you are aiming for, the difficulty level drops drastically.

It's hell until all the farming is done.

Maybe my research is lacking,

That might be because I never use the 'easy' difficulty setting.

At least the set of characters I played (Rivo, Sylvie, and Fenia) weren't easy.

As you progress to the latter half of the game, the boss' HP and attack power become extremely strong, so you won't be able to survive without completing the tech tree.

Of course, it was also a challenge.

There is definitely a certain fun to be had by farming and clearing the tech tree.

Still, I thought it was a point that people would either like or dislike depending on their gaming style.

"High luck factor"

This is the true flavor of the roguelike/roguelite genre.

[Flower Dungeon] also captured this flavor really well.

How does farming depend on luck?

If you let your guard down and farm with an intelligence character, you will be forced to change your character to a strength mage.

Then, you can defeat the monster with your own staff.

The dopamine rush from collecting Exodia to clear the game is certain.

However, I would like to say that the path is quite difficult due to the high luck factor.

5. Overall Review

As I said, it's a game with clear shortcomings.

But? Thanks to the developer's constant updates, any shortcomings are being fixed in real time.

I don't know when the developer will fix the regrettable points I mentioned.

Also, all else aside, it's definitely a game that's above average as a roguelite.

This is a case where it is well-made, but the shortcomings stand out like a blemish on the jade.

The price isn't that expensive, so it's a good way to kill time.

Above all, the various illustrations you see while playing the game are really pretty.

[Flower Dungeon], isn't it a 'game that touches the heart'?

Since I am reviewing it as a crew, I looked into it in detail.

In my mind, the illustrations alone more than covered up all the shortcomings.

The gameplay is good, and can my older sisters watch it without any worries?

There is absolutely no reason not to do it.

A game that lets you enjoy exploring dungeons with your sisters.

A game with all the little fun of a rogue-lite

[Flower Dungeon] This was a review.

▼ Want to play [Flower Dungeon]? ▼

https://store.onstove.com/ko/games/100595

▼ Want to see other reviews I've written? ▼

https://page.onstove.com/quarter/kr/view/10645199?boardKey=134147

https://page.onstove.com/quarter/kr/view/10661989?boardKey=134147

https://page.onstove.com/quarter/kr/view/10692458?boardKey=134147

Want more Stove Crew Game Picks! Reviews?
Click here!
This is for those who read the Stove Crew review to the end!

We will select 5 people from among those who leave comments by May 15th (Thursday) and give them 🎁1,000 Flakes🎁 .
Thank you for your many comments!


1 / 15
Park영재
05.14.25
05.14.25 18:24 -00:00
해보고 싶어요!!! 그리고 24 25 플엑포 다 가서 스토브 게임들 잘 즐기고 올게요!!!
Einn1
05.10.25
05.10.25 00:11 -00:00
업뎃 좀 되서 가다듬으면 괜찮겠네요
예하나린
04.29.25
04.29.25 18:07 -00:00
423 °C

The shock of the Kim Cheomji dinner that I hate...

Are pickles really okay?

There are a lot of pickled fruits so it doesn't matter.....

Pickled bones? Pickled tree roots??

......What on earth is Kurzan's food?

허브1218
05.14.25
05.14.25 09:58 -00:00
로아 요리는 나사빠진게 많다는게 정석... 명인의 쫄깃한 꼬치구이도 열매 꼬치...
S1726267654025611
05.08.25
05.08.25 10:38 -00:00
5 °C
반박문 동참합니다

수신: 스마일게이트, NX3 GAMES

제목: ‘로드나인’ 운영 철학 위반에 대한 해명 영상 반론 


공식 쇼케이스에서 밝히신 ‘5가지 운영 철학’은 단순한 마케팅 구호가 아니라,

유저와의 신뢰를 바탕으로 한 공식 약속이라 받아들였습니다.

그러나 최근 아티팩트 확률형 뽑기 업데이트와 해명 영상에 담긴 입장은, 해당 약속이 사실상 파기되었음을 의미하며,

유저 커뮤니티 전반에 심각한 실망과 신뢰 붕괴를 초래하고 있습니다.




❗ 운영 철학 위반 사례


1. 확률형 아이템 스트레스 완화 → 위반

- “확률형 뽑기는 아바타 1종만 존재한다”고 쇼케이스에서 명확히 발표하였으나,



- 최근 업데이트에서는 아티팩트 확률형 뽑기 시스템이 추가되며, 이 약속은 명백히 파기되었습니다.



- 해명 영상에서는 해당 시스템의 도입 배경만 설명했을 뿐, 해당 약속 위반에 대한 직접적인 해명이나 사과는 없었습니다.



2. 캐시 장비 미판매 → 위반

- 아티팩트는 전투력에 직접적인 영향을 주는 캐시 기반 아이템이며,


- 확률형 뽑기 방식으로 판매되고 있어 과금 여부에 따라 성장 속도 및 경쟁력에 명백한 격차를 유발합니다.


- 이는 “전투력에 영향을 주는 유료 장비는 판매하지 않겠다”는 철학에 정면으로 배치됩니다.




📺 해명 영상에 대한 반론



- 해명 영상은 핵심 쟁점인 “아바타 1종 외 확률형 뽑기 미도입” 약속 위반에 대해 직접적인 해명을 회피했습니다.



- “상위 유저 성장 정체 해소”라는 명분으로 아티팩트를 도입했다고 설명했지만, 새로운 성장 콘텐츠를 반드시 확률형 뽑기로 구성할 필요는 없습니다.



- 또한 아바타와 아티팩트의 뽑기 비용이 유사하다는 해명은, 유저들이 제기하는 “확률형 콘텐츠 자체 추가는 약속 위반”이라는 본질적 문제를 흐리고 있습니다.



- “운영 철학은 지켜지고 있다”는 제작사의 주장과 달리, 아티팩트는 전투력에 영향을 주는 유료 확률형 아이템으로서 약속과 배치됩니다.



- 사전 소통 부족에 대한 사과와 플레이 획득 루트 추가, 쿠폰 제공 등은 형식적 대응에 불과하며, 약속 위반에 대한 정면 돌파와 책임 인정이 없는 상황에서는 진정성이 결여된 유화 제스처로 밖에 받아들여질 수 없습니다.




📌 요구 사항

1. 확률형 콘텐츠 운영 철학 위반에 대한 명확한 공식 입장 발표

- “확률형 뽑기는 아바타 1종만 존재한다”는 기존 쇼케이스 발표 내용과 상충하는 아티팩트 뽑기 시스템 도입에 대해 공식적 해명을 요구.



2. 아티팩트 확률형 뽑기 콘텐츠의 구조적 재검토 또는 철회

- 뽑기 방식 자체의 문제이며, 과금 부담 완화나 보완 루트 제공으로 해결될 수 없습니다.



3. 향후 확률형 유료 콘텐츠 확장에 대한 명확한 정책 선언

- “이후 동일한 BM(확률형 유료 시스템)의 추가 계획은 없다”는 형태의 사전 방지 선언을 요구.


4. 운영 철학 위반에 대한 책임 있는 보상 및 신뢰 회복 계획 제시

- 단순 쿠폰이 아닌, 해당 콘텐츠 사용 여부와 과금 내역을 고려한 차등적 보상안을 마련.




우리는 ‘로드나인’을 공격하거나 훼손하려는 것이 아닙니다.

우리는 단지, 귀사가 유저들과 맺은 약속이 진심이었다는 것을 확인받고자 이 글을 씁니다.

운영 철학이 단순한 마케팅 수단이 아니었다면, 지금 행동으로 그 신념을 증명해 주시기 바랍니다.

감사합니다.


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