
Are the old-timers who've been farming equipment for 7 years fools? Why are you reverse discriminating?
We've been here for 7 years, and you only give us reverse discrimination.
It's a limited equipment slot, but are you going to keep adding new sets?
Where are you going to shove it in the subjugation, why do you keep releasing new ones?
Adjust things like revenge attacks.
How many equipment classification slots are there?
Are you going to throw away intuitiveness and increase it indefinitely?
Let's just quit.



The boss seems to be design for Chiziru, but ... After 7 hits of the same attack we don't make more damage ... Just why ? The other mechanic of the boss asks to do a lot of hits, the consequence is only a few amount of character are able to do it (specially when extra attack doesn't count ...). I think those mechanics are very limiting for the kind of team that can shine is this content, that's why we see mostly Tressa/Cassius.
If mechanics aren't enough we also have the points calculation that makes no sense to me. Dealing damage has a limit since we have a threshold, just why ???
Furthermore, we can earn points by healing and blocking damage with shield which becomes the only option to grind more, this is probably one of the biggest problems of this event ! Only mika can do this job correctly on this boss, Rei's heal is ridiculous, Orlea takes too much space in the hand with her retain ... And this calculation makes the item Chains of Obsession completly broken because how it interact with Tressa curse ...
I really hate the fact to be in the top (i know i know rewards aren't worth it, but i like competition) asks to have a single really rare item. It's already hard and time consumming to have the right deck, asking a rare item like that is terrible ! I don't think that's a good design !
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The 『Mahjong Ichibangai』 × 『The Quintessential Quintuplets』 character-related decorations and stamps will appear on December 12, 2025 (Fri)!!
Please look forward to it.✨
▼High-quality version
https://youtu.be/IJYIdpkFQZA
#일번가5등분의신부콜라보
#마작일번가
#5등분의신부



12/11
10*20 = 200
100*7 = 700
1000*1 = 1000
3000*2 = 6000
7900-3000 = 4900


12.12




Hello, I played My Favorite Girlfriends Are Thrice Divided this time and it was so fun that I'm leaving a review! I only played through once, so there will be a lot of things I missed, and there may be things I misunderstand, so just listen to it as a review from an ordinary user and let it flow. Just think of it as, 'Oh, there's also this kind of opinion!'
I don't have much experience writing, so please understand that it may be somewhat lacking!
(First of all, before I talk about the review, please be aware that it includes the ending contents and CGs of all heroine routes!)
First of all, I really liked the overall parts of the game. The voice actors' performances were great, and the characters' settings were fun and interesting. The amount of content in the game was also quite long since there are three heroines, so I was satisfied. Those amounts were also well distributed among all three characters, so the story progressed well. I remember deeply 고민ing from the first choice because all the heroines were attractive.
I'm the type of person who watches the character I like the most last, so I did the Seong Ah-yoon route last and started with the Na Yu-jin route first.
I think I enjoyed the Yu-jin noona route more than I personally expected.
Among the three heroines, she doesn't show that she likes the main character the most, and seeing that she was faithful to her role as a leader, I wanted to take care of her, and I was also curious about what her reaction would be if I chose her as a lover.
Every time I made a choice, she reacted with a cute reaction, and I liked the gap moe in her older sister attribute. Yu-jin noona, who owns her own car and even has a license, showing her driving is 멋있고 and 설레기도 because the concept of her being an older sister stands out.
What I liked in the common episode was that she left Ah-yoon waiting and said, "Let's finish eating the ice cream before we go," which made me realize that Yu-jin noona is also one of the rivals in love, and I thought the part that slightly revealed the inner side of the character Na Yu-jin was good.
I honestly think Yu-jin noona's ending turned out the best among the three.
However, I don't know if it's because there wasn't much content after the ending incident was resolved, but unlike Na Yu-jin, who acted with a mask on, her personality didn't change much even at the ending, and I'm a little sad that there wasn't enough gap moe where she was all 사랑 and 질투. So, I felt like the climax was lacking because the incident resolution wasn't about settling things with Yu-jin noona's parents, who were directly related to the problem. That's how it ended, which was disappointing.
Still, as a result, it was the most well-resolved, and it was the Na Yu-jin route where I could enjoy the ending with a relieved feeling!
The next heroine I played was the Han Ji-ah route.
The Ji-ah route was really fun to play because it went as I expected Ji-ah's personality to be.
In the case of Ah-yoon or Yu-jin noona, they are very calm and composed, so Ji-ah stands out especially, and I liked her 과격한 expressions and recent 드립s.
It was fun to watch because she and the main character had good 티키타카 even while 데이트ing, and in the common episode, I always enjoyed the common episode where Ji-ah appears the most because there was the fun of seeing Ah-yoon's reaction or seeing Ji-ah 플러팅 in front of Ah-yoon.
I was wondering if Ji-ah's reaction would be the same at the last time, since her reaction was 열 받으면서도 귀여운 when I made the first or second choice.
She was the most fun heroine, but I was quite disappointed because the ending had the most to say among the three.
After Ji-ah's last choice, a lot of problems occur after her father comes to find her, but I really liked the story up to the point where she goes down to her hometown for the sake of the team and the main character, and I persuade Ji-ah, who seems to have given up, and try to bring her back. I feel like that was the best thing to do from Ji-ah's point of view.
Then, when I brought Ji-ah and arrived in front of some unknown building, I initially predicted that it was to move to a 나성한 숙소 to avoid Ji-ah's father, who was the biggest problem.
It was unexpected that it was a surprise fan signing event, but I thought it was good because it was also a factor that reminded me of the excitement about Ji-ah's novel again. In addition, it was an announcement that was like Ji-ah's personality to reveal her husband in a surprise, so I know that Ji-ah regained her vitality because of this,
In the end, Ji-ah didn't eat for 3 days and was so 틀어박혀 that she was about to have a mental breakdown that would have been longer if the main character hadn't contacted her directly and gone to her, and she was about to go to her mother's house, where she didn't get along well, and even give up on the main character, but I was quite disappointed that there was no solution to her father in the end.
Lastly, I played the Seong Ah-yoon route, who I liked more and more as I watched it for the first time and as I watched the story.
In a game where you have to choose a lover first, she came with the fraudulent tag of 소꿉친구 and added the 멘헤라 concept, so I think she is a character that people who like it can't help but like.
Ah-yoon's route was actually the character I was most curious about what kind of reaction she would have at the first or second choice.
데이트ing with the main character wasn't much different from what I expected, but I really liked the scene where she smiled purely while thinking about the old days in the shade during the first 데이트, and the CG that came out with the sunset at the library during the second 데이트 was so good that I thought it was the best one among My Favorite Girlfriends Are Thrice Divided, and I was 설렜습니다. Ah-yoon is the most destructive because Ah-yoon herself is a combination of her feelings for the main character and her 소꿉친구 position, as she checks the other heroines the most even in the common episode.
Ah-yoon's route ending was good about halfway among the three, but there were some big disappointing parts.
The biggest disappointing part was that it was difficult to understand the reason why Ah-yoon gave up her dream and switched to being a web novel writer.
It was said that her parents were always absent when she was young, so she followed the main character around, but I was disappointed that there weren't many past stories that were revealed accordingly.
I thought it would have been nice if they had talked more about Ah-yoon's condition and psychology after 갈라지고 in the past, as befits her 소꿉친구 position, but I was so disappointed that there wasn't much content related to the past.
Still, after the last choice, I was really 감탄ed by the voice actor's performance along with the CG at the peak of the conflict with Ah-yoon!
If I had said the good parts comprehensively at the beginning, there were three big disappointing points.
The first is that the episode after the last choice was long, but I was disappointed that there wasn't much of a 꽁냥거리는 part after the incident was resolved.
I wanted to enjoy the lingering feeling for the last time while watching the 꽁냥거리는 scene, but I was disappointed that there wasn't much of it ㅠㅠ
I wish there was an after story like DLC.
The second is that I was disappointed that there were a little bit few CGs.
If you increase one specific heroine, you have to increase the other heroines as well, so the amount of work will increase a bit, but when you look at the total amount of CGs, it feels a bit small. Personally, I had a hope that they would add one or two more per heroine. I remember that Ji-ah was a standing illustration right before the ending credits came out, but I would have liked it if they had finished it with a CG.
The third is that I may have missed it while watching, but I was disappointed that the exact reason why each of the heroines chose a person named 나성한납시호 didn't come out. I guess Ji-ah chose it because she looks at a lot of comments and gets strength and ideas from there, but I don't know the exact reason for the others, so I wish they had revealed it at the end of the heroines' routes.
In conclusion, there were many disappointing points, but I actually enjoyed the game itself so much that I'm writing this long review for the first time.
The voice actors' performances were so excellent that I enjoyed it throughout the play, and I liked the CGs because they were so pretty and the characters were so attractive even in terms of concept and 캐디.
It must have been difficult to make three heroines, but the story was higher than expected to the point that I liked all of them without missing a single one, and I think I enjoyed and laughed the most among the games I've played recently.
As a side note, Dear My Editor, which was the previous work of the My Favorite Girlfriends Are Thrice Divided production company, is also one of the games I really enjoyed. I'm satisfied with both games I've released, so I'm looking forward to more games!
I don't know if anyone has read this far, but as I said at the beginning, there may be wrong information or I may have said that I was disappointed in a part that I missed. So, you can just read it roughly and skip it because it's just an ordinary user's thoughts that I've said as I please!
If you've read the long article to the end, thank you for reading my somewhat lacking article!




Seong Ji-seok (Map Thief) and Anshu are in the same guild Actually, they are in different guilds




Press Like on a Lounge



It's amazing.
To be honest, it's really great for newbies or returning players.
I think it's too easy to reach 1700.
More than anything, I felt a bit more comfortable because the single mode was added.
They give a lot of materials and a lot of bound gold,
so I didn't feel much pressure to level up.
However, the disappointing thing is...
I think there are always too many gems that come in after the jumping in Super Mokoko Express every time.
Well, I'm someone who has been playing continuously, so I can throw away what I need to throw away and keep what I need to keep,
but for newbies or returning players...
honestly, they might not know, but the item inventory is full and piled up,
so I think it might be a little uncomfortable or embarrassing.
It's hard to tell what to throw away and what to sell...
Rather, it feels like they give too much in a strange way...
And, Ghana!
I raised Ghana, and it's not bad.
The character is good. First of all, it feels heavy... I liked it.
I haven't tried the Lord of Incineration side.
The feeling of hitting heavily while using Hellbird was surprisingly fun.
It was fun.
And I haven't been able to touch upscaling updates like this yet,
but some people say there are bugs...
I'll have to try it again later when it becomes more popular or someone has researched it.
Ah, and the long-awaited balance patch...
Ah, to be honest, my main character is a Bard...
There are so many inconvenient things about Bard, right?
There are so many outdated characters since Season 1.
I wish they had touched on these parts...
It's been a long time, right?
But there was no such patch. In the end, it was just Ark Grid click, right?
So, at the end of the balance patch, it was said that outdated class care would be included,
but is it "wait" again...?
It hurts my heart...
The balance patch was so-so.
Still... the updates that were supposed to come came well.
And I think I'm having fun again, so I like it...
Anyway, I'll have to wait again ㅜ
P.S.) Newbies & Returning players, fighting!




SG stopped a good update because of some whinning again!? How many times this keep happened? I sure more than 50% of players bored with Harsetti now. Happy with Harsetti's lover, maybe we have to see her face in all contents until year 10th or server shut down.
Fenris is not ML 5* and no limited, so everyone can have him to deal with Harsetti. Now you guy surely have to wait for SG to released a new hero to counter Harsetti with ML 5* that harder to get and yeah more $$$ to SG. Will also become new cancer and waiting for another cancer to counter over and over. Many speed heroes trash in waiting room because of speed limit and slots locked to Zio, Freda and AS Flan. Yeahhhh, bright future for the gameeeeeee
Fenris, it's time for you to go back to trash bin!!! A hero without even a single reason to pick. Even Harsetti hall of trial version, 3* Lilka is better Bruh.


It's common for the game industry to change something upon player feedback.
But it seems the devs didn't prepare a plan B that also makes sense of Fernis EE like this one: https://page.onstove.com/epicseven/global/view/10726526

A counter is needed for harsetti, gvg is 95% harsetti, se need a counter pick that really Works against her, like benimaru , he caunter kid senya

Harsetti is really annoying to deal with in rta if you don’t have zio or Young senya, however fenris getting an exclusive gear to deal with her is wrong, they should have just included it in his kit and left the exclusive gear to be stuff people would use because let’s Be honest no one was gonna use any of the other effects they mentioned leaving it as a waste of his exclusive, I hope in their reviewing of it just add the ability to his passive

Good update, fenris fanboys are crying XD

Harsetti fanboy ...

i mean they could of remove the against harsetti stipulation and give him like 10%-15% combat rediness instead of 50%/ nerf the initial fighting spirit makes him still good against harsetti but there are also other use cases now that way

With this . . . he still useless. What if Harsetti build speed? No Fighting spirit to S3 so, he can't push his back ally?
There no reason to pick him. As long as it isn't a huge counter like Schniel vs DDR, Harsetti will still all over, nothing changed.
Also, some players will add new drama "this passive is for Zio!"

big love for SG
Big Big love for harsetti

Rip for those who invested their selectors into picking him, spend molas catas etc, farmed specific gear just to get shafted. I wonder how SG is going to compensate those players.

Look man, the problem isn’t the buff itself to help him deal with Harsett, it’s the fact that he specifically wrote 'Against Harsett'. That sets a precedent for any character that’s considered a 'problem' to be handled the same way. Are they going to create an Exclusive Equipment against Luna? Against Ilynav? Against Arunka? This is just a lazy and stupid way to deal with a problem, and it could eventually break the game.

I understand that point but...
- if this game still have no nerf policy then what?
- Don't like target counter then if SG released new hero that counter Harsetti but also indirect counter other Dark heroes or drag Politis & A.Yufine because of similar passive (CR manipulate). Will you ok with it?
- If they don't change and you ok to see Harsetti in every contents, every 3 defense team? until year 10th?
- Players who don't have Zio & limied Y.Senya . . . happy with them
What the point if fancy word (like what you want) isn't solved the problem?
Luna counter? a skill to dispel buff twice or just get turn and cure debuffs, Ilynav = ignore DEF Pen Resistance. We don't need to put there name to fixed. B.Arunka . . . another stupid design after Harsetti . . . skill to moveout undispelled buff.

players always gonna complain no matter what unless they buff or release a hero to counter harssetti that is easy to build and no need to read/know what the skills does but again if they do that players gonna complain again about can’t use harsetti anymore bc X counter exist.
so no matter how good or bad SG manage to balance units, players gonna complain about something always bc of try to get freebies from anything