i play the game lag 67 ping
Hello, Opener
It's Lua!
Thursday, and it's rainy too 🌧️Usually, on days like this, everyone's mentality tends to slip
Diet until today
Is it true that you didn't give up?!
It doesn't collapse even when shaken by rain
🔥 Now in full beginner FULL equipped MODE ON 🔥
I'm going to stick to a proper diet for May!!!!
[ 2025.05.15 Shrimp Poke Salad]
My first thought after taking a bite:
Is this perhaps heaven...?
The moment it enters your mouth, even your heart... A taste that makes you healthy!
✔️ Stir-fried eggplant has a subtle savory flavor that is a work of art!
Lightly grilled eggplant with soy sauce base
A rich yet soft texture... It's just a rice thief.
✔️ The shrimp are really chewy!
Today's main! Surim!
Chewy texture as soon as you put it in your mouth~
It's light yet slightly salty, so it goes great with salad!
"Is this diet food...?"
Seriously, this place is the best salad place...Memo Memo
✔️ What can I say about tomatoes?
Sweet and sour, and with a variety of colorful flavors!
The little cherry tomatoes are bursting with joy.
The salad visuals are almost like a color palette🎨
Perfect both visually and taste-wise.
"I'm on a delicious diet right now."
It's a secret, but actually...!
I heard you guys are also exercising these days!
Summer? Me first! I'll get ready!
Dieting is persistence, and persistence is Luada!
Then, the diet on Thursday was successful~
🍆🍅✨Bye Bye🌿🦐🍆
#다이어트일기 #루아의밥맛 #밥맛 #가지볶음중독 #토마토러버 #비주얼미쳤다
The number of dinosaurs caught by Bokameokgi123 is 109!
Top Ranker Mode ON 👑
But you mustn't let your guard down!
Hello, I am the developer of Dooms Hair Salon.
As of writing, the game has been out for a little over a month.
Now that the hectic release response period has passed, I'm writing down the development history.
threshold
It was early January 25th.
As an internal decision within the team, we set a goal of developing and releasing the game within a short period of three months.
But since I didn't have any plan, I was looking around for ideas...
I found this gif on Reddit.
As soon as I saw it, I thought, 'Oh, I could put this together and make it into a game.'
Through market analysis, we began developing the game with three keywords : ‘simulation’, ‘beauty salon’, and ‘multi-game’ .
The skills needed to develop a game with these keywords were ‘multiplayer’ and ‘haircut’ .
Research and Development - Multiplayer
I've dabbled in multiplayer technology here and there, but this was my first time developing it from start to finish.
However, I tried to follow the tutorial step by step, and it turned out like this:
We were able to create player position synchronization!
The research on multiplayer actually ends here, as all other synchronizations are extensions of positional synchronization.
Of course, the subsequent implementation of multiplayer was not as smooth as before, but I omitted it in this article.
Research and Development - Haircut
Next I had to implement a haircut.
Haircuts are a core part of any beauty salon simulator game, and this was a situation that had to be solved.
But I will only be using 1 month of the 3 month development period here.
It was for the following reasons:
1. There was less hair technology provided in Unity than I thought.
2. There was also no public disclosure of the technique for cutting hair. (It seems that only a few people have tried it.)
Fortunately, I was able to solve the first problem by finding a 100,000 won asset called 'Hair Studio'.
The technique of cutting hair was only needed for certain projects, so there was no information on it anywhere.
But still, you have to implement it to make a game.
I studied all kinds of technologies, including compute shaders, multithreading, AVX, SSE, etc. with obsession and implemented them myself.
The hair assets you purchase are Strand-based, simulating each strand just like real hair.
It's a method in which 3,000 hairs, or a total of 48,000 points, organically interact with each other.
At first, I actually implemented this hair mesh by 'cutting it into two parts'.
As you can see, it was a horrible situation where the game would freeze every time I cut it.
After spending a whole day wondering how to achieve this ridiculous optimization, an idea came to me.
that
'Why don't you just not cut your hair?'
It was.
If we represent it in a picture, it would look something like this.
Even if the hair is cut off, it remains connected, and only the physics calculations are cut off from the cut area.
And the cut area (red) has its transparency lowered to 0 .
In some ways, it's a bit of a tricky method.
It was easier than I thought and the disconnection disappeared, so I can now use it for gaming.
(When the cut hair falls out, it is actually connected like this)
Content Implementation
After that, we continued to create the necessary functions.
Catch function
While making it, I was reminded of the Portal game. I thought of it as a textbook on UX and tried to make it as similar as possible.
However, this method was eventually discontinued when inventory planning was introduced.
computer screen
This is Lethal Company's Gamsung computer.
I also thought about providing visual guidance like other simulations, but
It was implemented with a retro-style computer to induce intentional discomfort.
Payment Animation
I created the animation while paying attention to the subtle shaking of the cards to reproduce the thrill of earning money in the game.
Villains who are sleeping, and the way they are defeated
1st person punch animation
This is my first time animating this type of animation and it was harder than I thought. I was thinking of the melee attacks in Overwatch and trying to achieve a similar feel.
Cool car explosion
Release
Through these processes, the game was completed and released on March 24th.
As I quickly looked at the game , my wishlist at the time was 0 , and although I had released games on Stove, this was my first release on Steam.
Because of this, I was worried that I would die without anyone knowing that the game existed.
But on the first day of release, Poongwolryang streamed it
Now, I see that a lot of streamers are doing it.
Aside - Hair quality
'Why is the hair quality like that?'
'Pay more attention to your hair'
These are opinions I've seen in comments, chats, etc.
In fact, this is something I, as a developer, have thought about throughout the development process.
There was a reason why it had to be that way...
In fact, it is possible to implement such high-quality hair technology.
However, if you have just 2 NPCs with this hair technique, the game starts to slow down.
In Doom's Hair Salon, there are up to 25 NPCs walking around at the same time.
After going through compromise after compromise
Yes.. it became like this.
I remember that as soon as we figured out this situation, we decided on a B-class concept for the planning direction.
(Hair density that cannot be covered unless it is B-grade)
Much like the game's concept, a lot of the development process seemed spontaneous and fun.
Thanks for reading!
Ugh... I didn't even realize it started yesterday ㅠㅠ
Hello, this is the lounge manager!
The recently released <Claire Obscure: Expedition 33>
It is receiving a lot of attention for its outstanding visuals and immersiveness!
>> Click to see related article <<
Users can play
This game... is really well made!
Have you ever had a moment when you felt like that?
#Add #잘만든게임 tag
Tell us about a game you think was well-made and why!
>> Join Now <<
⏳ Event Period
2025-05-07 (Wed) ~ 2025-05-20 (Tue)
🎮 How to participate
1. Add the #잘만든게임 tag
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This is Sorua fan art. Thank you for looking.
I like the original song
I want to see the original soundtrack 3.0 4.0 5.0 and above because Kalpa is so exciting
April 29 - May 06, 2025
B Yes
STOVE119314659, you caught 39 dinos!
🦕 The dino seems to be mocking you, STOVE119314659...
Try to go a little faster next time!