Death death death death death death death death death death death death death death death death death death death death death death death death death death death death death death death death death death death death death death death death death death death death death death death death death death death death death death death death death death death death death death death death death death death death death death death death death death death death death death death Death death death death death death death death death death death death death death death death death death death death death death death death death death death death death death death death death death death death death death death death death death death death death death death death death death death death death death death death death death death death death death death death death death death death death death death death death death death death death death death
폭망폭망폭망폭망폭망폭망폭망폭망폭망폭망폭망폭망폭망폭 망폭망폭망폭망폭망폭망폭망폭망폭망폭망폭망폭망폭망폭망 폭망폭망폭망폭망폭망폭망폭망폭망폭망폭망폭망폭망폭망폭 망폭망폭망폭망폭망폭망폭망폭망폭망폭망폭망폭망폭망폭망폭 망폭망폭망폭망폭망폭망폭망폭망폭망폭망폭망폭망폭망폭망 폭망폭망폭망폭망폭망폭망폭망폭망폭망폭망폭망폭망폭망폭망 폭망폭망폭망폭망폭망 die die die die die die die die die die die die die Die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die
The Shinsup World Exchange is dead too. Item price, defense, item drop rate? They're all gone and the moment users leave, it's meaningless.
Do you think this is only because of the artist? The users have been patiently enduring the fact that you guys have been running the game lazily and without doing any work, and then it exploded because of one artist.
Even if it's through advertisements and events, get them all. Why do we need VJs even if it's only half of the class? They just take them all out and pull out the canes all the time. Use that money for advertisements.
congrats
Pikaa's record is 39 points!
I got 0 Flakes as a challenge reward.
I can't wake up from my egg..
Next time, try faster!
🦖Want to feed your baby dinosaur?
Take the challenge now!
👉 [Play on the Stove App]
I got 3,000 several times from the 100 capsule draw.
Flakes also came out well in the dinosaur catching and feeding(?) minigames.
Additionally, if you check in at the store and Mahjong Ichiban Street today,
You can get 2,000 and 5,000 flakes. Please make sure to attend~
After playing for a while and getting game overs several times... I realized something and tried it.
It works.
So, I'm embroidering the method I used and requesting corrections.
This problem occurs because of the game over algorithm.
An easy way to reproduce this is to set your mouse auto click to the highest speed (I set it to 100 clicks per second) and shoot.
- If the size increases from above, the fall is blocked and the line is not touched = Game Over.
☆ Request for modification
Even if it takes a little time, it seems necessary to have a cooldown (time limit) for continuous clicking.
The watermelon game is a method that prevents objects from falling continuously until they have fallen enough.
In its current state, I don't think it's necessary to block it to this level, and I think it would be sufficient to just apply a cooldown of 1-2 times per second (0.5 seconds).
Embroider the point of using the bug.
◆「Nanikiru」Problem Analysis Time◆
[4-horse Yanyangbanjangjeon Nam 4-kuk] Nanikiru problem
We sincerely appreciate all of you for your comments and perspectives!
As a special guest for this Nanikiru analysis,
I invited the world's best cat!
Check out the detailed analysis right now!
__________________________
We are recruiting long-term candidates for the Nanikiru Problem!
📮Submission method:
Please send the information below to sahre@mahjong-jp.com!
1. Mail subject: "Nanikiru" problem submission
2. Screenshot of the Nanikiru issue
3. Passion Link
4. Mahjong Ilbeonga UID
5. A brief description of Nanikiru
⚠Only ranked Nanikiru problems are accepted.
If the Nanikiru problem is hired, the captain will be gifted with a copyright x1! ✨
#마작일번가 #나니키루
『The Three Adventurers' Temple Escape 』
※ Due to the nature of the review and the game, some spoilers may be included.
💎 First impressions of the game
2009, the year the Trine series was released, was a year that saw the release of quite a few monumental games.
League of Legends, which has now become a true 'legend', including in the e-sports market, was first released in North America in October 2009.
My favorite sci-fi novel, Steins;Gate, also came out for Xbox in October 2009.
In addition, there are the legendary app game Angry Birds , the game that is always considered a masterpiece of survival horror , Left 4 Dead ,
All of these games, including Love Plus , which was one of the games that hard-carried the sales of the Nintendo DS, were released in 2009.
(Love Plus was also famous at the time for the rather shocking review, "My first kiss tasted like liquid crystal film"...)
I remember that during that time , Trine 1, which was released on PS3 and PC, also received considerable acclaim at the time.
Although it wasn't a huge hit, it gradually became known among people who like platformer or puzzle games.
Despite its $30 price tag at launch, it was widely praised as being worth the money.
However, I remember that there were also comments saying that it would be released once a Korean patch was released because Korean was not supported at the time of release.
After a long time, almost forgotten, it was officially released in Korean at the end of February 2025 through the Stove Store.
Personally, I thought it was a bit out of the blue... but whatever? You can try it to see if the game is still fun!
Let's start the review of the classic puzzle action adventure game, 'Trine Enchanted Edition' .
⌚ Gameplay
『The classic masterpiece series of 'puzzle' adventures 』
<A fairly concise game intro video without a long and detailed story>
The story of Trine Enchanted Edition (hereinafter referred to as Trine 1 ) is very simple.
Thieves, magicians, and knights, each with their own reasons, set out to find relics left behind in a temple in a kingdom that fell into ruin long ago.
The story is about a couple who touch an artifact in a temple and find that their souls are bound to the artifact, and they explore the temple to solve the problem.
And the name of the relic that bound their souls together is 'Trine'.
It's not a story with hidden secrets or heartbreaking narratives, but it's an easy and understandable story.
I'll explain more later, but the game itself isn't one where the story is all that important.
Rather, since it is a game that focuses on the fun of solving puzzles themselves, I didn't have any major complaints about the simple story.
<To put it simply, the thief is in charge of 'archery' and 'rope action'>
When you first start the game you play as a thief .
This will give you a taste of the system from Trine 1, but it will also introduce you to the main role of the Rogue.
Archery, the thief's attack method, can increase range and accuracy if you take some time to aim.
This is the only way to perform a ranged attack in this game, but it is not easy to hit due to the physics engine.
The rope action does not have an excessive physics engine applied, perhaps for the sake of convenience.
You can fire a rope at the location where you place the mouse pointer, and when the rope gets stuck, you can use it as if you were riding a swing.
Despite its seemingly versatile nature, ropes cannot be installed in all terrains.
You should carefully check that the rope cannot be used if the environmental conditions are not right, such as solid rock or terrain with no visible ceiling.
<A wizard whose main role is to manipulate additional structures called boxes>
The wizard's main role is to create 'boxes'. It's quite simple, isn't it?
I don't know about other games, but in Trine 1, boxes play a very important role.
You can create a box and use it as a stepping stone, or summon it on top of a thorn trap and use it as a stepping stone to block the thorns.
Since the box is empty, the crab can be stably inserted into the horizontal thorns.
Sometimes you need an object with weight, and this can be used in those cases.
You can also use 'psychokinesis' to manipulate the box, but this psychic power can also be used on objects other than the box.
You can move iron boxes and heavy-looking rocks scattered across the field with your psychic powers, and even some platforms can be moved.
You can understand that a wizard is a character who is mainly involved in manipulating objects .
<The article is very simple. It's all about 'cutting' and 'blocking'>
The Knight is simple compared to the other two characters. The best way to use the Knight is to ' cut ' enemies with the sword and ' block ' them with the shield.
In particular, knights are much more efficient and convenient than thieves when dealing with approaching enemies.
Unlike the thief mentioned earlier, the knight doesn't need any aiming time, so he can deal with enemies faster.
So, unless there are special cases, battles are mostly resolved through knights.
As a character involved in battle, it also has defensive techniques using a shield.
Because the main role is to 'block' enemy attacks with a shield and 'cut' enemies with a sword to quickly deal with them.
However, the shield has a function that goes beyond simply blocking enemy attacks. To be precise, it has the function of ' deflecting ' enemy attacks.
If you block an enemy's melee attack, they will be slightly knocked back, and if you block a projectile, the projectile will bounce back.
Using this point, we can think of various ways to solve the gimmick.
<Trine's map has various gimmicks. The movable platform is the most basic of the basics.>
The goal of this game is to clear the stage using the three characters introduced here.
The stage is made up of various gimmicks, and as is often the case with these types of games, at first you can easily get through it by just jumping or using ropes.
And as you progress through the stages, you will encounter increasingly complex gimmicks , and you will naturally have to think of various methods.
In some cases, rather than resolving the gimmick right away, you have to move forward first and then come back and resolve it later.
And this gimmick, combined with the game's physics engine, makes for some pretty interesting gameplay.
"
Using three characters
Let's solve the gimmick
"
Although I introduced it as a 'physics engine', it would be easier to understand if you think of it as being greatly influenced by things related to 'gravity' .
For example, when shooting a bow as a thief, you have to aim at a specific area and shoot, but the arrow is affected by gravity to some extent, so you have to take that into account when shooting to hit it properly.
Likewise, when a wizard creates a box in the air, it immediately falls to the ground due to the influence of gravity.
The Knight is the least affected of the three, but still needs to be careful in several cases, such as when blocking projectiles with a shield.
<Recover HP/MP through various potions or grow by collecting skill points>
The main reward for progressing through the stages like this is potions. And in Train 1, there are three potions: green, red, and blue.
The red and blue potions are used to restore the character's HP and MP respectively.
In other games, red and blue potions often have similar effects, so it's easy to understand and intuitive.
However, the green potion is a means of gaining skill points.
You need to collect 50 of these potions to get 1 skill point, but they are often in difficult to obtain locations.
Those who don't care much can just pass it by, but those who care even a little have to use their brains quite a bit to get it.
That's the core reason why this game is a puzzle action.
<The box is right in front of me, why can't I take it...>
<Let’s grow your character through skill points and items>
As a reward for progressing through the stages, you can't forget about the 'boxes'.
Various items come out of the box, but you can think of it as mainly ' equipment ' given in RPG games.
And by giving the equipment you obtain in this way to the character best suited to use it, you can grow your desired character.
If you have diligently collected the skill points mentioned above, there is also a way to grow your character through skill points.
You can strengthen one skill by using 1 skill point obtained from 50 green potions.
If you want to make long-range attacks easier, enhance your archery skills. If you want to deal with close-range enemies easier, enhance your slash skills.
If you want to pass the gimmick a little more easily, try strengthening your box skill.
<It seems to export the text that goes into the item's tooltip as is>
However, there were some slightly disappointing aspects to the Korean translation of the stove.
When you obtain an item from a box, you will see text like ' Help_Item_***_**_Acquired '.
Usually, this type of text is often a mixture of the guidance text that should appear when acquiring and the ID.
It will take some time, but the fix itself isn't that difficult, so I hope it will be fixed quickly through a future update.
However, since this is a game where text doesn't have much of an impact, it's not that annoying.
📌 Game Review
『A game that is faithful to the fun that the puzzle itself provides 』
In fact, it's a bit difficult to say that it's a masterpiece compared to many platformer games coming out in 2025!
Even if you look at the physics engine, it is now being applied to countless games as if it were a given, and even more naturally.
The combination of a knight, a thief, and a wizard follows the classic style to the point where it could be considered a classic.
But the fun of this game lies in the fact that I can solve the puzzle gimmick in any way I want.
And the fun you get from solving puzzles in this game doesn't change much over time - unless you've played it before.
Also, the biggest advantage of the physics engine in this game is that 'I can solve it in any way I want'.
If you search for keywords like 'Trine 1 Guide' on YouTube or Google, you will probably find various puzzle solutions.
However, if you solve the puzzle using a guide provided by someone else, the fun will be greatly reduced.
The fun of 'my own way' is so intense that, if possible, try to solve it without looking at the guide!
The moment you solve the puzzle yourself may be remembered by some as the ' game of their life '.
It was a puzzle action game, 『 Trine Enchanted Edition』 , that contained the story of three adventurers whose souls were bound together!
▶ Go to store
A flake event prepared for those who read this review to the end!
Among those who leave comments below by Thursday, May 22, we will select 10 people and give them 🎁 1,000 Flakes🎁 .
Thank you for your many comments!
thank you
Have you already purchased her from Random Chat or are you interested in purchasing her?
So, just remember one thing.
As soon as the game starts, release the 'Start' button!
1. Make sure to use the pre-release mode.
The game is divided into two modes.
'Original Mode' that follows the original story
'Miyeonshi Mode', a new re-write of the original characters and story
But since it's a game based on a webtoon story, shouldn't the original mode come first?
Let me say this boldly.
This game's main body is the pre-release mode, which is like DLC.
Although the original mode has its shortcomings, the pre-release mode is more fun and better made.
Of course, it's a matter of personal preference.
But I'm sure many of you who have played this game will agree.
Play 'Uncensored Mode' without asking any questions.
The original mode is a bright and hopeful emotional pre-game mode that clears everything.
If you're wondering, 'I want to get a taste of the remaining content,' or 'Is there a dark story?', you can just go in.
"Isn't that too much? Since the original webtoon is such a masterpiece, wouldn't it have made a game out of it?"
I've been reading this webtoon since the first episode came out, with all my heart.
It's a period of almost seven years.
I usually don't say this, but I regret the time I spent watching the original.
No matter how well this original work is polished in the game, the problem will never be fixed.
That is, the original mode contains a lot of the unpleasantness of the original.
Although they did a good job of twisting the original parts and setting up routes where each heroine becomes entangled, to be honest, it's not well-made.
I couldn't resolve the unpleasantness that started to come out from the middle of the webtoon.
No amount of seasoning can save a ruined dish.
There is no choice but to tear it down and build anew.
This is the Miyeonsi mode that overturned and reborn the IP of 'Her from Random Chat' in the Tales Shop style.
What's the conclusion?
I know the original! I've already seen it, so go into pre-release mode.
I don't know the original! If you don't know, you don't have to watch it in the future, so just go into pre-release mode.
I, Kim Yong-Hyeon , strongly recommend this.
2. No, but how much is it?
I will list the good and bad points of the original mode that I felt.
I feel like I'm being too critical, but I'm going to be a little stronger today.
Good things about the original mode:
- The content volume is huge.
- A lot of work went into it, with dubbing for most characters and NPC dialogue changing according to the story.
Disappointing things about the original mode:
- The dialogue and dubbing are so awkward. Personally, I felt like the speech, dialogue, and voice were all awkward.
- Honestly, I don't know about the illustrations either. The characters feel too uniform.
- There are so many curses in the dialogue that it's embarrassing to listen to.
- The characters’ emotional lines and development lack plausibility.
- It's so annoying to move around and talk on the map, and the overall length is so long that it's boring. (Especially the public route is so long)
- The protagonist's way of thinking is so unpleasant that it's hard to watch.
- I clearly turned on the light to heal, but the atmosphere is too dark. It's not like there's a profound return value to the darkness.
It's not that I'm simply angry at the original work and just spewing out harsh words.
I'm actually quite honest when it comes to evaluating games.
[Her in Random Chat] I feel like the original mod didn't make the game well enough to cover up the aftereffects of the original.
This part is greatly improved in the pre-release mode.
Instead of trying to revive the ruined dish, I created a new one from scratch.
As the recent popular meme goes, "Normalization of [Random Chat's Her] by Tales Shop" is a perfect fit.
So what changes have occurred in the pre-release mode?
1. Dubbing: The voice actors have been possessed by a god.
Perhaps because the four heroines are the main characters, the awkwardness felt from the supporting actors has completely disappeared.
I think the feel of the dialogue may have also played a part.
The original mod had too many curse words and other words that were too embarrassing to say.
But even putting that aside, listening to the voice actors' voices in the pre-release mode is ear-melting.
This can't be happening unless you're possessed by a god.
I'm a fairly thick-skinned person, but I can count on one hand the number of people I've met.
2. Story: It's a somewhat unexpected but 'unprecedented' development.
Honestly, how many people would consider perfect probability or reality when making a prediction?
I think most people don't mind as long as it's not artificial enough to hurt their feelings.
What if the story begins with the protagonist and heroine meeting 'by a ridiculous coincidence' at the beginning of the game?
I watch with excitement, thinking, 'Oh, so that's how it starts?'
The pre-teen mode is, as expected from a pre-teen mode, full of these emotions.
Everything is done with a hopeful and somewhat random tone, making the user very excited.
This is the excitement that you can't feel in reality, you're imagining it in order to feel it.
It was really good in that respect.
In addition, it shows progress in illustrations and fine details.
The most important heroine's route story also has a quality that is on a different level from the original mode.
In other words, there is no reason not to enjoy the pre-release mode!
3. Go into the heroine review
Up to this point, there have been mixed reviews as to why this game should be in 'pre-game mode'.
I'm embarrassed because I feel like I got so seriously involved.
But you all know that reviews that are overly immersive are actually true, right?
From here on, I will review the heroine.
In fact, I don't need to explain how the pre-trial detention process works, right?
This game is not that different from other similar games in terms of detail, which makes it even more so.
So what's left to review?
It's the character.
Without giving any spoilers, I will point out the types, personalities, and charms of the characters.
This is enough to help you decide which character to target for your first attack.
3-1. Park Ha-min, True Friend's Emotions
My relationship with Park Ha-min starts off with a friendly, give-and-take feeling between girlfriends.
The first thing you encounter is the situation of 'getting dizzy while playing a game in a PC room' .
The protagonist gets into a huge argument with her and ends up losing everything.
But what is the absolute truth across the East and the West, past and present?
"If you're pretty, everything is forgiven."
The protagonist is captivated by Ha-min's appearance and decides to become friends with him.
After that, he starts approaching her under the pretense of asking her to tell him about the game, and they gradually become closer.
If you like the feeling of 'Dating a super pretty girlfriend who likes games?!', then you can run right now.
It's a real story where they start off bickering and being rough around the edges and then gradually fall for each other.
This feeling... is a taste that only those who know it know.
3-2. Yuri Lee, the true childhood friend attribute
A classic childhood friend setting, you can get the feel of it just by hearing it, right?
Yuri Lee is a female friend who has been close to me since middle school and is known as the 'one who doesn't look like a girl'.
Of course, this is based on the main character.
What kind of setting would be most appropriate for this type of character?
It's a cliché of clichés, but it's a setting that guarantees box office success when it appears.
'I take good care of the main character and I secretly like him!'
'But the indifferent protagonist doesn't know that!'
'And then, due to some incident, they start to fall for each other!'
'Once the angle is revealed, the heroine starts to shower us with plotting!'
This is the familiar taste of 'The taste of familiarity is scary'.
A childhood friend who was shy, but then came at me like a bulldozer, looking only at me when I showed my side?
I've put in only the most realistic and delicious settings.
For reference, my first progression route was the Yuri route.
I've been living alone for about 2-3 years now, and it's been a while since I felt excited.
3-3. Yoon Seong-ah, the girl from random chat
The name of this game and the original title, 'Her in Random Chat', refers to Yoon Seong-ah.
However, in the original work, the emotion that the random chat method gave could not be completely erased.
After all, the social perception of random chatting is inevitable.
The moment you start getting seriously involved, it's inevitable that you'll feel uneasy and uncomfortable.
The original route that I criticized so much above, but Yoon Seong-ah's route, was also quite well-received.
I played it pretty well, but it was hard to completely erase the feeling of those four random chat letters.
But in the pre-teen route, it was solved very well.
Random chatting has appeared, and encounters are triggered by this, but it doesn't feel unpleasant at all.
You go to a concert hall and start chatting with people within 1km of you.
After chatting for a while, you get to know each other and quickly move on to real-life stories.
This is a story about two people becoming closer through a series of mysterious encounters.
It's even more exciting because there's a love triangle instigator here who causes a mess between the two.
I liked how the strange conflict and misunderstanding between the main character and Seong-ah was expressed smoothly and not too harshly.
If you're curious about a chance encounter that could appear in an animation and the romance that begins from it, I recommend this.
I really like this route because Yoon Seong-ah's personality is refreshing and straightforward.
3-4. Seol-ri-ra, a strange person suddenly asked me to date him
A man wearing a puppet mask asks the main character out.
The protagonist, who was thirsty for love, readily accepts this.
Inside that doll was a pretty girl who you could trust even if she was in love.
I knew it was a woman's voice, but it was unexpected.
This is how the relationship between the protagonist and Seol-ri-ra begins.
You may think this is some kind of absurd development, but it really is.
The above Seong-Ah route is quite coincidental, but this one goes three steps further.
Here I will bring up one thing I said above.
Even stories like this don't matter as long as they are 'pretty' and artificial.
Because Miyeonsi is a world where you can experience fantasy romance.
This kind of beginning is the type that would never happen in reality, so I find it appealing.
Lyra's openly four-dimensional personality is also a charming point.
If there are four heroines in a fantasy novel, there has to be at least one character like this.
'A heroine with a story in a fourth dimension, her story is unraveled thanks to the main character.'
Wow... this is really delicious.
I won't say it's a spoiler, but the setting surrounding Lyra and the main character was also fascinating.
I think it clearly shows that their hearts are slowly growing closer to each other.
The most important emotional line in a story is described to the end.
I highly recommend it.
5. Overall Review
The reason why heroine reviews get longer as they go from Ha-min to Lira is because of the complexity of their characters and settings.
When you say 'This is it!' for Ha Min or Yuri, you can tell right away, but that's not the case for Seong Ah and Lira.
I didn't write this long because I particularly like the two below more.
This game really brought me a lot of emotions.
An original mod that captures the original's unpleasantness so well
A pre-release mode that lets you release this smoothly
Heroines who provide various healing with their own charms
Although this review started off with harsh criticism, it actually gave me enough healing.
But, honestly, 40,000 won is too expensive for this pre-release mode.
I recommend that you bring your discount coupon with you to enjoy the maximum discount.
The reason it's so expensive is because of the massive volume of the original mod.
The volume isn't that small in pre-release mode, so it's actually a reasonable price.
However, as someone who rejects the original mod, I would like to recommend purchasing it with at least 30% off and other coupons attached.
After a huge disappointment, a game that gave me more healing than that
But it's a game that I hesitate to buy at regular price.
This is a game that I would definitely recommend you buy and play in 'Unreleased Mode' if you get a certain amount of discount.
[Her from Random Chat] This was a review.
▼ Want to play [Her in Random Chat]? ▼
https://store.onstove.com/ko/games/1689
▼ Want to see other reviews I've written? ▼
https://page.onstove.com/quarter/kr/view/10645199?boardKey=134147
https://page.onstove.com/quarter/kr/view/10661989?boardKey=134147
https://page.onstove.com/quarter/kr/view/10692458?boardKey=134147
https://page.onstove.com/quarter/kr/view/10711863?boardKey=134147
My Morgana acrylic stand arrived!
The quality is good too~ Hehehe
니네는 그 좋은 머리로 왜케 생각이 짧냐
탑은 이짜나 위에서부터 무너지면 서서히 무너지지만
아래가 박살나면 한순간에 와르르 무너져
니네는 리세마라 막고 1인길드 막으면 템값 방어하고 아이템가치 방어했다고 생각하냐?
이미 일찍부터 리세한 사람은 전설 아바타 다 뽑았고 전설 인연까지 했어
나도 물론 리세로 3전설에 인연까지 해놨고
근데 리세막으면 그 사람들이 아 리세 막혔으니 이제 돈주고 전설 뽑아서 컬렉 채워야겠다 이럴꺼 같아?
아니면 신규유입도 없지만 신규 유저가 와서 와 저사람들이 이미 전설을 가지고 있으니
나는 늦게 시작한 만큼 돈주고 전설 뽑고 시작해야겠다 라고 생각하겠냐?
이짜나 과금은 시간을 사는거야 리세하던 사람들도 전설 노리고 하다가
영웅 합성 3개 박혀있고 영웅 1개만 더있으면 전설 도전 할수있는 상황이면
다음리세까지 기다림 못참으면 과금해서 영웅1개 더뽑고 전설도전해
그럼 어째꺼나 소과금이라도 하게되지
근데 니네가 지금처럼 리세를 막았자나? 그럼 시도조차 안해 몇십만원도 안쓴다는거지
길드보스? 뭐 어쩌라는거야?? 길드보스 ㅈㄴ어렵게 만들고 즉시부활 다야로 만들어놓으면 사람들이
오케 즉시부활 ㅈㄴ게 하면서 보스잡아보자 이럴꺼 같아?? 그냥 안하고 포기하고 말지
운영진 니네는 게임을 안해서 모르겠지만 지금 인게임은 분위기 ㅈ창났어
아티팩트? 그래 뭐 라인이랑 핵과금러들이야 전설뽑고 이것저것하고 하겠지
그사람들은 과금 상품을 내준거 자체로도 걍 즐거워 할 사람들이야
근데 중립들은? 중립들도 패키지만 해보자 하고 돈 쓰는 사람들 아마 꽤 될꺼야
근데 이짜나 중립들은 아티팩트 뽑아도 변하는게 없어 왜냐고?
보스 통제당해 좋은사냥터 통제당해 어차피 아티팩트 뽑아도 아티팩트 뽑기 전이랑 똑같은 곳에서 똑같이 사냥하거든
어빌? 각인? 뭐 좋아 근데 모든 유저들이 어빌 사서 마스터찍고 140레벨 찍고 하는거 아냐
그리고 승급서 패키지 사면 뭐하냐 그거 키우려면 ㅈㄴ오래걸리는데
중립들은 왜 쟁을 안할까? 상대방은 리세로 전설도 있고 어빌도 키워놨고
나는 전설도 없고 어빌도 아직 다 못키웠고 이럼 돈써서 전설뽑고 어빌 사서 쟁해야지 라는 마인드가 아니고
아 그냥 피해야겠다 라는 마인드가 되버리는거야
뭐가 있어야 싸울꺼 아니냐 아무것도 없는데 누가봐도 재가 쎈데 먼저 선빵 치겠니?
게임 수명 늘릴라고 어빌도 오래걸리고 각인도 오래걸리고 이렇게 생각하고 만들었지?
지금 상황을 봐라 그거 키우기전에 다 접겠다
중립들 떠나기시작하고 아래 구역에 매크로만 돌아가고
그럼 위에 과금러들도 슬슬 떠나기 시작한다
그러다 어느순간 어 왜이렇게 인원이 안나오지 라는 순간이 딱 들면 그때서 부터는 너도나도 떠나기 시작해
게임이란게 결국 사람이 많아야 즐거운 거니까
소과금 무과금러들 어차피 매출에 별 도움 안되니까 무시하자 생각되지?
그 소과금 무과금러들이 떠나면 결국은 핵과금러도 떠나
아무도없는곳에서 너희 같으면 돈 쓰겠니?
신규서버 열어서 신규인원 받아서 그 인원들이 과금하는걸로 매출 채워야지 생각들지?
이미 기존서버애들이 어떻게 버림받았는지 아는데 신규서버가서 돈 쓰겠니?
잘생각해 어빌/각인 이딴거 싹 뜯어고쳐 게임수명 길어지는게 아니라 아무것도 못하게되는 족쇄가 되버렸어
리세/길보 중립도 살아나야 라인들도 살아나 중립에서 강해지고 라인으로 올라가는 사람들도 있다는걸 생각해
그리고 강화 좀 손봐라 희귀/영웅/전설 니네 강화확률은 똑같이 표시해놨지만 솔직히 다르자나
유저들 다 알고있어 그리고 로나가 쌓고쌓아서 강해지는겜이라는거 다 알지
근데 이짜나 영웅 10강이랑 전설 8강이랑 별 차이가 없어 사냥속도나 경치먹는거로봐선
영웅 무기 9강이랑 영웅 무기 10강이랑 눈에 띄게 확 차이가 나야 사람들이 그 위험을 감수하더라도 지르지않겠니?
그래야 거래소가 돌아갈꺼고? 그래야 다야를 구입할꺼고?
리스크대비 효율이 똥망인데 뭐하러 지르겠냐고
생각해봐 7강으로 8대 때려야 죽는 몹이 8강되니까 7방으로 줄었네? 9강되니까 6방으로 줄었네? 10강되니까 3~4방이면 죽네?
그럼 날라갈꺼 위험 감수하고 안지르겠냐고
강화해봐짜 무기 이펙트만 바뀌고 대미지는 느끼지도 못하면 너같으면 지르겠냐?
케릭터 밸런스좀 맞춰 활나인에서 지팡나인 되고 니네가 보면 알꺼 아냐
상위유저중에 지팡이 아닌사람있어?
그나마 버티고있는 사람들도 떠나게 만들지마 니네꺼 아니여도 겜은 ㅈㄴ 많아 잘생각해
효재야 이 글 안에 다 들어있다 로드나인 문제점. 어차피 너 겜 안해서 모르잖아 이거 외워라.
극
리세도 ㅅㅂ 해봐야 60퍼가 5번연속실패도 뜨는 주작꼬라지를 보는데 나라도 지갑덮는다
이번 아티펙트 합성도 마찬가지고 영압한번뜨면 하위에 쓰지도않는 직업꺼만 ㅈㄴ게 쳐나와
이걸보고 과금하고 싶은맘이 싹 사라진다
형이 하자.. 맞는말만 썼네; 반박불가능 이거 확인해라 개라슥들아
잘쓰셨네
어쩜 내생각과 똑같을까요? 저는 리셋3번해보고 희귀하나 않나오길래 리셋는 포기함 아직 영변임 영변도 6번연속 합성실폐 더이상 뽑기하고싶은마음도 없음 그놈의 전설이뭔지 확율 극악이라 시도하고 싶은마음없음 어짜피 사냥터는 똑같음..