As an experienced Santa Monica personal injury lawyer , Donald C. Randolph has recovered over $100 Million in verdicts and settlements for our clients. In severe injury cases, this compensation is crucial for his clients in rebuilding their quality of life.
Shivalom
Ha...okay, I'll admit it
I'll admit that I have no taste for choosing games.
How can I be so picky about every game I choose? I'll admit it.
I have never seen such a bright apricot in my life.
There are a lot of problems. They charge 14,500 won for something like this.
I can't admit it, so let's go straight to the game review.
Game play
The operation is very simple.
WASD movement
ERF technology
SPACE Evasion
Left click melee attack
Right click ranged attack
On each floor, players can go to any room they want.
Just go to the room you want and solve the gimmick in that room.
There are also gimmicks that only involve capturing enemies, moving pillars to specific locations, and breaking crystals.
You can also stop by the shop right before defeating the final boss to purchase relics (items).
Mana is required to use skills and ranged skills, and you can obtain mana by destroying green boxes in the room.
Game Review
Ha.. I know I'm really negative. I know I always write down the negatives.
But ah... this is not real, this is not real, I can't even say this.
As I said last time, I think games just have to be fun.
The biggest problem is that it's not fun. Oh my goodness, I never thought I'd be able to sleep while playing the game.
There is no impact. It looks okay...
I don't know if the impact sound is a bug or something... but I couldn't hear it.
Currently, the gimmick is the red box in the upper right corner. However, that's all there is to it... Most of the time, it just takes care of annoying tasks.
A crystal breaker that requires multiple melee attacks to break, a bounce monster statue that catches a certain number of monsters...
A pillar that moves to a specific location with a melee attack... King of the hill who stands in a narrow space and catches monsters.....ha.......
This is all gimmicks...
(For reference, the energy consumption of a ranged attack is only 1.)
Even though I ate the third item (relic), the effect was so minimal that it was barely noticeable, so it made no difference whether I ate the item or not.
Since there are almost only items like that, you don't feel like you get stronger even if you eat them, and almost all of them are risky.
When hit, damage is tripled for 4 seconds, something like that...?
The boss fight is basically designed to be invincible and cannot be hit unless all of its patterns are broken.
This is a drawback that most people who have played this game mention.
I do wonder if it was really necessary to make it this way to forcibly increase the playtime.
Overall Review
Let me explain it simply.
You can enter more soundly.
It is inferior to Hades in all aspects, and is inferior to Hades in terms of close combat and variety of gimmicks.
Today's review is a bit short...
It's been a long time since I've played such a shocking game...
As I said, it's a bright apricot! The graphics are pretty good, and some users have even rated it as fun.
So I'll leave the purchasing up to you all and take my leave now.
Clicking on the banner below will take you to the store page where you can purchase the game.
(For English, see below)
Hello, this is Sandfall Interactive, the development team behind Claire Obscure: Expedition 33.
First of all, we would like to sincerely thank you for the warm interest and support you have shown our game.
In particular, the passionate support of Korean users is a great source of strength for us.
Our team is working on supporting various platforms sequentially,
We're currently working on the finishing touches, including adding challenge features to the current STOVE version.
I know that many people are waiting,
Accordingly, we are targeting several major bug fixes and feature improvements between late May and early June.
And we're preparing an update that includes the addition of the STOVE achievement feature.
Please wait a little longer and we will reward you with a more complete experience.
I sincerely thank you for your continued interest and understanding.
thank you
Sandfall Interactive Dream
Dear players,
First and foremost, we would like to express our heartfelt gratitude for the warm support and enthusiasm we have received from our Korean community.
Your interest in Clair Obscur: Expedition 33 truly means a great deal to our entire team.
We are gradually working to support multiple platforms in sequence, and we appreciate your patience as we move through this process.
At present, we are in the final stages of implementing achievement support for the STOVE version of the game.
We are well aware that many of you have been waiting, and we want to reassure you that a major update is currently planned for late May to early June.
Thank you once again for your continued support and understanding. We are working diligently to deliver the best possible experience on STOVE.
Warm regards,
Sandfall Interactive
It was released together with the neighboring neighborhood.
First of all, it seems good because the price is cheap.
The neighborhood has just released it, so there aren't many reviews, but they seem positive.
Where did the flake draw go ㅠㅠㅠ I can't find it ㅠㅠ
Why can't I check in at the store... If anyone knows, please let me know.
https://page.onstove.com/quarter/kr/view/10705488
The main changes are:
1. Obtain automatic check-in flakes
- Previously, you had to press the button one by one to get the check-in flakes (100 flakes), but now you can get them automatically when you access the page.
2. 1000 Flakes Draw New
- In addition to the existing 100 Flake draw, a new 1000 Flake draw has been created. However, it seems like it's not a 100 draw done 10 times, but a completely new 1000 draw. It's not clear whether the 1000 Flake draw has a higher probability of drawing higher-quality items than the 100 Flake draw. Meanwhile, it seems like the draw prizes have also been changed.
3. Multiple entries
- Finally, there is a feature that allows you to enter multiple times! Of course, you can only enter up to 20 times at a time, but I am satisfied with the feature. Looking at the addition of the entry feature, it seems like the May prize entries will start on the 14th..?
4. Cumulative Draw Reward Event
- It seems like there's a system that gives additional flakes based on the accumulated number of draws. You draw with flakes, receive flakes as a reward, draw again... It's an endless loop.
Personally, I'm looking forward to getting 1000 flakes.
The second official trailer for GTA6 has been released
The trailer views are also huge, as it is expected to have about 59 million+@ views in just 18 hours since its posting.
Korean subtitles are also supported on the Rockstar Games channel, but Rockstar Korea adds subtitles to the video so you can watch it more naturally.
Even as I'm writing this, the number of views is increasing in real time by the tens of thousands and hundreds of thousands. When I refreshed, it was 60.3 million;
good luck
Hello! I'm Stove Crew's first generation Bbang Minhyuk~~
Everyone!! The holidays are really long~~!!
What games are you guys playing these days?
This is a game that I often see on real-time search!
Claire Obscure: Playing Expedition 33 !!
It was so fun that I had to review it, but I ended up just playing the game…
I think this review was more sincere because I liked it!!
Then, the debut game from French startup Sandfall Interactive,
Claire Obscure: Let's start the review of Expedition 33 .
The basic specs of the game are as follows:
Today too! For those of you who don't have time or don't like writing! I made a video in the style of Bbang Minhyuk !
But today I made it with a serious feeling, so please take note~~
Also, for those of you reading, I brought you the Claire Obscur: 33 Expedition OST Collection !
Wouldn't it be more immersive if you read while listening~~??
Let me tell you a little bit about the hidden story of the game . The main character, Gustav ,
It has the same name as the person who designed the Eiffel Tower , a landmark representing Paris, France.
The Eiffel Tower also appears in the game.
Also, the title of the game, 'Claire Obscur', means chiaroscuro in French .
Chiaroscuro is a technique for expressing the relationship between light and dark of an object depicted by light on the screen.
In other words, it conveys the contrast between bright and colorful things and dark things.
This game gave me that same feeling.
One day, a giant painter named Paintless appeared.
This being would wake up once a year and erase the numbers written on the obelisk one by one.
All people whose age matches that number will turn into smoke and disappear.
This number has been decreasing over the years and is now at 33.
To prevent this tragedy, people organized an expedition to confront Paintless.
The game's story begins when the 33rd expedition sets out to rescue Lumiere.
The basic gameplay follows a turn-based system , but it has some unique features unique to the '33 Expedition'.
Typical turn-based games stick to so-called passive play , where players and enemies take turns attacking.
'Expedition 33' broke this mold and introduced an active turn-based system .
Why Active? Combat is basically a QTE system with parrying and evasion .
What is the QTE system?
Short for Quick Time Event, when you are instructed to press a specific button within a limited time,
This means that you just have to press the corresponding button at the right time.
By pressing the button at the right time like this, you can deal increased damage or avoid attacks.
Another fun element was that it wasn't boring because each attack and skill had a different QTE timing.
And there is also a secondary attack method called shooting .
Shooting can be used multiple times in one turn as long as you have AP, and you can aim to attack your opponent's weak points .
Next are evasion, parrying, and jumping.
You can dodge or parry depending on the timing of the enemies' attacks.
Evasion with ample judgment timing is reliable when dealing with enemies whose patterns are unfamiliar .
On the other hand, parrying requires precise timing.
If you know the timing, you can unleash a powerful counter attack without taking damage from the enemy.
Finally, jumping only works in special cases where you can neither dodge nor parry, but you can still attack after jumping.
In other words, this is an active system where the outcome of a battle changes depending on the player's skill level.
As you level up, you will gain stat and skill points, which you can freely distribute to suit your taste.
But don't worry too much.
Because you can reset it at any time using the stat reset item .
There is another system here that you may find confusing: the equipment system.
Equipment is largely composed of weapons, pictos, and luminas.
Weapons follow the same system as other games.
However, Pictos and Lumina have their own unique systems that are unique to the '33 Expedition'.
First, Pictos is a kind of rune system where each character can equip up to three of them .
Pictos provides abilities that help you in battle, such as increasing your stats or giving special effects to your skills.
Yes, but the most important feature remains!
If you win a certain number of battles while equipped with Pictos, it will change to 'Lumina'.
The abilities of Pictos, which were previously only available to characters equipped by consuming Luminar Points, can now be shared among team members .
In short, it is a system that allows you to share the effects separately without having to wear the equipment.
You can customize your character to your taste by combining Luminas in various routes within the limited Luminas Points.
The background graphics that I really wanted to talk about while playing the game were so amazing that it was hard to express in words.
The OST and BGM that are just so enchanting to listen to were a bonus. Are you listening to the OSTs I recommended at the beginning?
Isn't it really great!!
And since the game's difficulty can be chosen from easy, normal, and hard, it would be good to start at a level that suits your skill level.
Actually, I think it is different depending on the difficulty level,
The play time is basically 30 hours for the main story, and if you do everything, it can be over 60 hours.
So the good thing about the game that I felt was
The fact that parrying can be added to turn-based games so that the difference in specs can be compensated for with skill .
It was the absurd freedom that stimulated a sense of adventure .
But there was one thing that was equally disappointing .
There was a minimap on the world map, but once you entered the stage, there was no minimap , so it was difficult to get lost often .
But it didn't really feel like a disadvantage because it felt like an adventure.
Some say that the emergence of this game gave birth to a genre called turn-based souls-like.
This makes me realize how popular the game 'Claire Obscure: The 33rd Expedition' is.
So I thought it was a game that fit the description of 'the emergence of a new genre'.
This was the review of 'Claire Obscure: Expedition 33'.
6 points out of 5...!!
thank you!
It's a bit bland, so how about having a drink with the event?
Claire Obscure: Expedition 33
-To the store page-
-To the event page-
기다리면답이올거야님이 잡은 공룡은 113마리에요!
탑 랭커 모드 ON 👑
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