
I didn't know it was this kind of game, help me
Once upon a time, there was a peaceful electronic device village...
That village was able to maintain brilliant peace under the strong Keyboard Legion...
But just as light is bright, darkness also deepens.
Other devices were jealous of the Keyboard Legion.
Thus, the Keyboard Legions were annihilated due to betrayal..
To avenge them, a small keycap begins to move...!
The game we're playing today is Kikikikicap!
I heard many people are tapping keycaps for mental stability these days~
So I tried playing it to relieve stress through a game!
The gameplay is unique and simple!!
When you press a key on the keyboard, bullets are fired in the direction of that key!
Defeat the enemies, acquire various items, and create your own keycap combination
And then punish the traitorous machines!
As you play and obtain various items
Boss monsters appear as if they were waiting
Somehow familiar controllers...
USB hubs, etc...
Various bosses with unique concepts appear!
If you only look at this, you might think, "What's so difficult about this?"
"You must also press the direction keys with your right hand."
?
For example, if we take the example of 'Bunx' from a similar game, 'Axax',
Left hand for movement! Right hand for attack! It's set up like this,
but in this game, the right hand has to move and press keys at the same time,
so when an enemy is on the right, as in the video above,
it's quite difficult to deal with...
Besides this, there were a few inconvenient elements, such as a lack of tutorials.
(I realized this place, where you unlock other items, while writing this post.)
Overall
I started with a light heart, but I enjoyed it more than I expected.
The unique concepts using keyboards and peripherals were fun, and I felt like I was constantly drawn in.
The various items also add a small element of fun,
making me feel like I had truly entered the world of keyboards during the game.
However, perhaps because it's still in Early Access,
there were some inconvenient aspects in terms of usability and control.
Still, if you're someone like me who enjoys roguelike games,
I think it's definitely worth trying!
Thank you for reading the review, and I'll be back with a more informative review next time!
Thank you!
↓Challenge "Keycap John Wick"↓
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❄️ FlakeMission|June Day 15 #260615
Week 3 - Day 15 Started! Don't forget to check progress!



5000 is 1 time, 3000 is 1 time


I did 100 pulls, but there's not much difference...



I exercised on a treadmill for 2 hours today. I managed to burn over 1000 calories and I went almost 9 miles in total. I will see if I can repeat or improve this tomorrow, assuming my legs will still be working then.









👊👊👊👊👊👊👊👊👊👊👊👊👊👊👊



I received "Late Housekeeping" and "Room 310: The Awakening (2024)", which are being distributed for free for a limited time on itch.io.
Thank you again today.



It's Monday, so everyone must be tired, but fighting...!!


ARUNKA
S2 (passive) - Attack increases by 30%. When attacking, cannot trigger a critical hit. When an enemy is granted a barrier, At the end of someone's turn, increases Combat Readiness of the caster by 15% and at the start of the caster's turn, the caster becomes Enraged for 2 turns. Enrage can be activated once every per 2 turn.
S3 - Runs up to the enemy to attack. When the enemy is defeated, inflicts extinction and resets cooldown of this skill. Penetrates the target's Defense, ignore damage reduction and when the target is granted a barrier, increases damage dealt.
*** Poor Arunka, her S3 need 100% Def pen to work and her S2 passive do little effects. With 100% Def pen she can kill anyone with barrier as long as ML Ilynav not around (also one shot her ML version). S2 readiness push is more effective and Enrage buff can compensate some of her damage if she equipped Beni's AF for self ATK buff instead of +DMG% AF.
LILIBET
S1 - Strikes and slices the enemy, with a 50% chance to make them unable to be buffed for 2 turns. If the target is inflicting unable to be buffed or Bleeding, increase Combat Readiness by 15%.
S2 - Brutally cuts the enemy and dispels two buffs, with a 80% chance each to inflict two bleeding effects for 2 turns before increasing the caster's combat readiness by 50%. When the target is bleeding after the attack, increases Combat Readiness of the caster by an additional 50%. Ignores Effect Resistance of any targets with Attack lower than the caster's Attack.
S3 - Slashes the enemy with Cho & Mal, inflicting extinction when the enemy is defeated and decreases the caster's cooldown by 1 turn. Grants the caster Skill Nullifier, negating damage received from the next attack. Hit Chance is increased by 70% when using this skill. (Damage dealt increase 10%)
EE change
Damage dealt is increased by 10% when using Soul Cutter >> The caster become Stealth for 2 turns after using Soul Cutter
Damage dealt is increased by 20% when using Slice-Slice. >> Chance of Bleeding increase by 20% when using Slice-Slice
*** Before buff her skills, she need to change her stat for more ATK and SPD. Her current bruiser stat isn't suited her skills and personality. Her S2 copy gimmick from her boss, Straze. Dispel buff + ignore RES will make her S2 more reliable. New EE give her 2 more choices, 100% bleeding or stealth. I think stealth is really suited her look, an assassin with scissor. Skill null from S3 make her stealth better too.
CHARLES
S1 & S2 & S3 - Lower ATK% damage and increase HP% damage
*** Uncle Charles overall skills are good but he is hard to use because if you build him ATK, he's squishy while if build tanky, he does little damage. I don't think he need pure HP%, maybe HP & ATK similar to Edward.
Holiday Yufine
S2 (passive) - Increase Effectiveness by 50%. Reduces the effect of decreased Combat Readiness debuffs inflicted on all allies by 50%. This skill effect does not stack with other passive skills of the same name. Increases Evasion by 35%, and increases Evasion by an additional 35% when the caster is at max. When Combat Readiness of an ally is decreased, at the end of the turn, increases Combat Readiness of the caster by 20%. Can only be activated once every 2 turns.
S3 - Dispels two debuffs from all allies before recovering Health of the caster and attacks all enemies in the middle of the night market. Increases Attack of all allies for 2 turns and Combat Readiness by 20%.
EE (+ATK%)
S1 - Chance of inflicting Burn increase by 15%
S2 - After successful evaded, increases Combat Readiness of the caster by 15%
S3 - Dispels all debuffs when using Yufine's ☆ Special
*** Sea Bellona got 2nd buff and Seaseria who released later with better skills got EE when will she get buff!?
S2 free Effectiveness help her inflicting Burn and copy Broman's EE to help her more effective against CR decrease team. Her S3 now recover 30% of her health same as Mort to help has more chance to has max HP and 70% evasion.
BAAL & SEZAN
S2 - Summons the Cloud of Darkness to attack all enemies, dealing damage proportional to the number of debuffs inflicted on the enemy, extending the duration of debuffs by 1 turn, except for those which prevent the enemy for moving. When the enemy is defeated by this attack, the cooldown for Last Requiem is reset.
S3 - Baal and Sezan attack all enemies with Strike Magic, with a 100% chance to decrease Defense and Speed for 2 turns.
EE - Increases all of Last Requiem's effect chances by 5% >> Inflict unhealable for 2 turns when using Last Requiem
*** Just make him more reliable. His S3 85% DEF break is annoying. Remove unhealable debuff from S3 and increase chance to 100%. Unhealable is useless in boss hunt anyway so, players can equip others EE or new EE if they want unhealable back. S2 can extend debuff duration to make sure def break still inflicting.
TYWIN
S1 - Attacks with a swordstorm, With a 100% chance to dispel one buff. Damage dealt increases proportional to the caster's max Health. When the caster is granted Indomitable, triggers a Dual Attack from an ally from the back row.
S2 - Immune to debuffs which prevent movement. When the ally in the back row has a debuff which prevents movement after being attacked, dispels all debuffs and activates Commanding Shout on the target. Can be activated once every 2 turns.
Commanding Shout: Dispels all debuffs from the ally and grants immunity and barrier for 2 turns. Barrier strength increases proportional to the caster's max Health. Grant the caster indomitable for 2 turns.
EE - Dispels one more buff when using Sword Storm(S1) >> Grant increase Effectiveness for 2 turns after using All-Out Attack(S3)
*** His S1 now is ML Politis with dual attack from back row version. S2 also effect to himself not just target ally.

I thinking about DEF% at first but see how DEF% damage annoying right now ... S1+S2 with Rocket Punch DX
Also DEF+ATK doesn't good like HP+ATK (Edward). So he need to go full %DEF in his skill multiplier while we already have Karina. But if think as Karina will never has her banner again then maybe Charles can replace her.

Karina has a very risky design (high damage + high tankiness + team protection + CR push). That's why the devs only dare to put that skill set on a collab hero.
So I'd say the devs won't try to replicate/replace Karina in the first place.

I using Baal in green expedition and 15% Def break miss + 15% resist is very annoying. Just make him better in the place he can fight.
Charles has very good potential, only his stat drag him down.
AS.Flan isn't a good example. She isn't how you should buff evasion but how to broke the game. 100% evasion as long as she has focus is stupid while her focus only decrease when dual attack. I really want to nerf her evasion to 0% evade and 100% with focus. And if there are 100% hero in the future, they should be -1 focus after evaded until run out of focus.
For H.Yufine, it's fine for 100% evade with full health like you want because hero still take damage after evaded. But I will remove Broman's EE skill from her S2 for balance while I still think CR increase after inflicted CR decrease is more suit for her because she is create for CR decrease resistance and can be really good against ML Politis.

Any thoughts on my Arunka and Lilibet buff?
As for Charles, his mechanic is outdated. He needs to build both atk and hp, while hp scaling heroes only needs to build hp. That's roughly double amount of stats. That's why Ravi was finally reworked to pseudo-hp-scaling, and with always crit she saves more stats while countering crit-resist.
In current value model, a carry who can't go first must have hp scaling, defense scaling, or good survivability.
P.S. At least Fire Flan can be one shot by hit chance heroes and Yulha, imo her toxicity is not even close to Harsetti.

Hmmm. A few of those seem okay??