aishu
3hr ago
05.24.25 18:48 -00:00
60 °C

congrats

STOVE621031
4hr ago
05.24.25 17:30 -00:00
0 °C

STOVE621031's record is 419 points!
I got 200 Flakes as a challenge reward.
You have some good skills!
But aren't the real experts faster?


🦖Want to feed your baby dinosaur?
Take the challenge now!
👉 [Play on the Stove App]

40133730
7hr ago
05.24.25 15:03 -00:00
0 °C

112577_TR caught 44 dinosaurs!
I got 0 Flakes as a challenge reward.
🦕 The dinosaur is laughing at 112577_TR...
Next time, try faster!


🦕Catch the moving dinosaur
Take the challenge now!

👉 [Play on the Stove App]

SantoAso
05.23.25
05.23.25 15:10 -00:00
100 °C

IGN:Kurumiii.
Violation: See through walls, No Recoil, Fast Silent Walk.
Where the violation was seen: Rank Match Destruction Mode
Attachments: See the attached Video. 

S1745573486569704
15hr ago
05.24.25 07:01 -00:00
hahahah much better the cheter permenent banned
융두우
05.22.25
05.22.25 05:44 -00:00
2 °C

Mr. Yongduu's record is 312 points!
I received 3000 Flakes as a challenge reward.
You have some good skills!
But aren't the real experts faster?


🦖Want to feed your baby dinosaur?
Take the challenge now!

👉 [Play on the Stove App]

크루 김용현
05.22.25
05.22.25 03:27 -00:00
293 °C

Son Heung-min has finally broken his long trophy-less career and lifted a trophy.

It's really amazing to see the Taegeukgi flag there when we lift the Europa League trophy.

I couldn't see Cha Bum-geun win because of some circumstances. (Circumstances: not yet born)

I'm not really a fan of Son Heung-min, but I respect him for achieving his goals through endless challenges.

It was worth giving up the day and watching the game.

(I just got to work and drank a can of Monster and am now working)

He's not the type of player to end his career without a single trophy, so it's really fortunate that he won this time.

It's cool to see players sweeping championships and MVPs and showing off their greatness, but

The sight of an athlete achieving his goal after such a desperate challenge is truly beautiful.

Then I will go have lunch.

This is something I wrote in a hurry during my lunch break.

Everyone, eat something delicious and have a great day.

난중
05.22.25
05.22.25 08:06 -00:00
44
크루 김용현
05.23.25
05.23.25 08:20 -00:00
380 °C

When I search for my name, why does this picture appear at the top?

Hello, today I brought you a song related to the director of MapleStory next door.

MapleStory... It's a game that has been talked about a lot and had a lot of problems, but is finally getting back on its feet.

At the center of it all is director Kim Chang-seop.

But this attempt did not go well from the beginning.

Last year in particular, MapleStory was in a state of great chaos as numerous issues arose both inside and outside the game.

In the process, several AI songs were released to satirize MapleStory and Director Kim Chang-seop.

For some reason, the songs made at that time had excellent musicality and addictiveness.

It's so popular that it's almost become a syndrome among gamers last year.

So now it feels more like a meme enjoyed by Korean gamers than MapleStory.

Even though it's been a while since I quit MapleStory, I still listen to those songs sometimes.

Most of the songs have too many swear words or derogatory words, so it's hard to recommend them...

Among them, I brought one song with very clean lyrics and good musicality.

Title: If you spend 2 million

Composed by: AI (by Self-Development)

I don't play MapleStory anymore, but this song really impressed me.

Regardless of the satire or criticism, I really like the song itself.

When I first heard it, I played this song while working out for a while.

Also, doesn't this song feel like a musical song?

I often listen to famous musical numbers...

I don't think there's much of a difference in quality.

Listening to this, I feel a renewed fear of the development of AI.

1 / 2
크루 문선우
05.23.25
05.23.25 13:58 -00:00
6월에 혁명이 일어나리라
크루 박건우
05.18.25
05.18.25 16:08 -00:00
3,269 °C

Introducing the devilish game that stole my weekend.
🩸 Vampire survival + 🎵 Rhythm game combination!

At first I thought it was some kind of horrible hybrid .

I thought it was edible, so I wrote a review!

[Rhythm Witch: Dance with Death]  

Let's start the review.

Let's go right now!

If I had to summarize this game in three keywords , they would be:

Ride the rhythm , dodge attacks , and eat boxes !

If I just say it like this, you don't get the feeling, right?

Let me explain with images!

1. Get into the rhythm

The differentiating point of this game is its rhythm system.

Each stage has its own unique beat!

To the beat   Press Enter to attack !

There's no combo bonus like in rhythm games though.

!! If you miss the beat, you can't attack!!

Every time you attack to the beat

The screen is shaking

My character is also shaking

The enemies are also chasing after us, making noise.

Monsters with patterns charge their attacks!

Eventually, even the player himself will nod his head.

2. Avoid attacks

It follows the grammar of the basic snake game.

Enemies will chase you to the rhythm.

Attack and repel enemy attacks!

Enemies that charge once every two beats,

Enemies that charge their attacks to the beat,

Enemies that attack from a distance will also appear.

It's also important to understand your enemies' beats !

3. Eat the box

Two types of boxes will randomly spawn on the map!

A. Fixed box

If you build a combo within a certain area,

The box has an opening structure!

B. Distributed Box

Narrow areas are created throughout the map.

If you perform a combo there and fill up the gauge,

The box in the center opens!

Rewards include gold, skills, and equipment.

Personally, I really enjoyed opening this box .

It adds variety to what could otherwise be a monotonous gameplay!

✨ Character introduction ✨

I brought it because the illustration was cute and well-drawn.

The game's protagonist is a necromancer witch .

This is a basic character and a balanced magic dealer .

The master who summoned all the other undead characters.

The witch's confidant, the sorcerer .

A magic dealer with poison attacks!

The performance itself was ambiguous, so I only used it once.

This is a cute hunter with perked up ears.

This is the best character in the game.

Long range missile physics dealer!

The rest are just furries and male characters

Melee Dealer / Fever Dealer / Barrage Mage

This is how it feels. Fighting!

🎼 Here is the difficulty level description 🎼

This part is really, really important, so please read it!

There are three difficulty levels: Normal / Hard / Fever.

It's a trap to think that it will be easy if you do it with normal rhythm .

If not the tutorial, definitely do Fever Rhythm !

Normal Rhythm - All stages have the same beat

Hard Rhythm - Unique beat only in fever time

Fever Rhythm - Always a unique beat on the stage

But the system is screwed up.

Normal rhythm is 4 beats per circle,

Fever rhythm is 4 to 12 beats per circle.

If you do it in normal rhythm, it is different from fever rhythm .

It is a structure that has no choice but to attack less .

Even if you miss more than half a beat in a fiverhythm

You have to do it with Fever Rhythm to clear the stage.

🎚️ Introducing the system 🎚️

What I have introduced above is actually all, but

If you are curious about this game, read on!

1. Fever System

This makes the game a rhythm game .

If you perform attacks in time with the rhythm and build up a good combo,

It's fever time, so attack your enemies one after another!

2. Weapon (= Skill) System

You have to fill in the rhythm shown below the skill for the skill to appear!

The more gauges a skill has, the more powerful it is, right?

You can have up to four skills .

One basic attacker with a single space,

One Seneca reinforced attack aircraft,

One wide area of eight or more squares,

I think it's better to customize the rest to your taste.

3. Equipment System

Auxiliary items that have set effects and increase abilities.

It's the same system as other games. It was ordinary.

+ Personal tips!

- Characters are bought in order of expensiveness .

- Always set the difficulty to fever rhythm .

- It is best to eat the whole box without missing anything.

- The Flame build is currently the strongest.

- When strengthening your character, try to evenly increase various stats .

In fact, the question that arises while playing the game is

So, is the rhythm prominent?

Each stage has its own unique beat ,

I liked the fact that you had to get into a rhythm when attacking.

The structure where each stage is one song was also attractive.

But other than that, there was no element that brought out a sense of rhythm.

I think it would have been good to have one more.

My personal opinion is to add something like an ultimate skill

I wonder if it would be a good idea to add a system to input your own beats .

Of course, it is not a feat to just stick a system on and on.

As of now, it's ambiguous to call it a rhythm game .

  A game with a spoonful of rhythm added to snakes!  

So, does this game do a good job of combining snake and rhythm games?

I would like to answer that I did a good job of selecting and focusing .

Because you don't need to aim with the mouse like in Bemser

Users were able to focus more on the beat .

But I wouldn't say it's a 'rhythm game'

There was no variety in play according to the beat though!

It felt like a well-mixed fusion dish .

I had a delicious meal. I give it 5 points.

I think I'll do this often even after the review is finished.

1 / 31
잠깐휴식
05.18.25
05.18.25 23:33 -00:00
c
크루 문선우
05.19.25
05.19.25 06:22 -00:00
혹시 이동은 유저가 직접 해야하는 걸까요? 뱀서류가 원형 무빙을 하며 적을 몰아서 공격하는 방식을 사용하는데 리듬을 활용한 공격이라면 두 가지 모두를 신경쓰기가 어려울 것 같기도...?그래도 만약 bgm으로 리듬감을 살리는 업데이트가 있다면 신나게 게임할 수 있을 것 같군요!
키트레움
04.30.25
04.30.25 08:55 -00:00
356 °C

This is Crow from the 6th/7th world! How on earth do you draw a manly man...? I originally drew the face separately, but it was too hard, so I just flipped them left and right...^^

Twisted Ghost Kyron x Unknown Possibility Achates... My... favorite couple in Epic Seven...


This is a Hanbok Humir that I drew to celebrate Chuseok last year! It's an old drawing, but I've never put it on the stove before, so I'm uploading it! With this drawing, I tried the no-frame? semi-no-frame? thing for the first time, but I don't think it suits me...

This is Jinhon Roanna that I started drawing around August of last year...? I left it like this for almost 8 months... I have a feeling that I won't finish it even after a few more months...^^ I'm uploading it for now... I'll upload it again when I finish it!!

Thank you for watching me todayヾ(≧▽≦*)o

1 / 5
셀미
05.15.25
05.15.25 05:30 -00:00
3
STOVE715766
04.28.25
04.28.25 05:23 -00:00
52 °C

Hyojae hyung~~

Did you get cut??

S1730197984669010
05.02.25
05.02.25 03:01 -00:00
6 °C
항의문 동참

제목: ‘로드나인’ 운영 철학 위반에 대한 해명 영상 반론

공식 쇼케이스에서 밝히신 ‘5가지 운영 철학’은 단순한 마케팅 구호가 아니라,
유저와의 신뢰를 바탕으로 한 공식 약속이라 받아들였습니다.

그러나 최근 아티팩트 확률형 뽑기 업데이트와 해명 영상에 담긴 입장은, 해당 약속이 사실상 파기되었음을 의미하며,
유저 커뮤니티 전반에 심각한 실망과 신뢰 붕괴를 초래하고 있습니다.


❗ 운영 철학 위반 사례

1. 확률형 아이템 스트레스 완화 → 위반
- “확률형 뽑기는 아바타 1종만 존재한다”고 쇼케이스에서 명확히 발표하였으나,


- 최근 업데이트에서는 아티팩트 확률형 뽑기 시스템이 추가되며, 이 약속은 명백히 파기되었습니다.


- 해명 영상에서는 해당 시스템의 도입 배경만 설명했을 뿐, 해당 약속 위반에 대한 직접적인 해명이나 사과는 없었습니다.


2. 캐시 장비 미판매 → 위반
- 아티팩트는 전투력에 직접적인 영향을 주는 캐시 기반 아이템이며,

- 확률형 뽑기 방식으로 판매되고 있어 과금 여부에 따라 성장 속도 및 경쟁력에 명백한 격차를 유발합니다.

- 이는 “전투력에 영향을 주는 유료 장비는 판매하지 않겠다”는 철학에 정면으로 배치됩니다.


📺 해명 영상에 대한 반론


- 해명 영상은 핵심 쟁점인 “아바타 1종 외 확률형 뽑기 미도입” 약속 위반에 대해 직접적인 해명을 회피했습니다.


- “상위 유저 성장 정체 해소”라는 명분으로 아티팩트를 도입했다고 설명했지만, 새로운 성장 콘텐츠를 반드시 확률형 뽑기로 구성할 필요는 없습니다.


- 또한 아바타와 아티팩트의 뽑기 비용이 유사하다는 해명은, 유저들이 제기하는 “확률형 콘텐츠 자체 추가는 약속 위반”이라는 본질적 문제를 흐리고 있습니다.


- “운영 철학은 지켜지고 있다”는 제작사의 주장과 달리, 아티팩트는 전투력에 영향을 주는 유료 확률형 아이템으로서 약속과 배치됩니다.


- 사전 소통 부족에 대한 사과와 플레이 획득 루트 추가, 쿠폰 제공 등은 형식적 대응에 불과하며, 약속 위반에 대한 정면 돌파와 책임 인정이 없는 상황에서는 진정성이 결여된 유화 제스처로 밖에 받아들여질 수 없습니다.


📌 요구 사항
1. 확률형 콘텐츠 운영 철학 위반에 대한 명확한 공식 입장 발표
- “확률형 뽑기는 아바타 1종만 존재한다”는 기존 쇼케이스 발표 내용과 상충하는 아티팩트 뽑기 시스템 도입에 대해 공식적 해명을 요구.


2. 아티팩트 확률형 뽑기 콘텐츠의 구조적 재검토 또는 철회
- 뽑기 방식 자체의 문제이며, 과금 부담 완화나 보완 루트 제공으로 해결될 수 없습니다.


3. 향후 확률형 유료 콘텐츠 확장에 대한 명확한 정책 선언
- “이후 동일한 BM(확률형 유료 시스템)의 추가 계획은 없다”는 형태의 사전 방지 선언을 요구.

4. 운영 철학 위반에 대한 책임 있는 보상 및 신뢰 회복 계획 제시
- 단순 쿠폰이 아닌, 해당 콘텐츠 사용 여부와 과금 내역을 고려한 차등적 보상안을 마련.



우리는 ‘로드나인’을 공격하거나 훼손하려는 것이 아닙니다.

우리는 단지, 귀사가 유저들과 맺은 약속이 진심이었다는 것을 확인받고자 이 글을 씁니다.

운영 철학이 단순한 마케팅 수단이 아니었다면, 지금 행동으로 그 신념을 증명해 주시기 바랍니다.
감사합니다.


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