soulmatejjun
3hr ago
05.13.25 00:30 -00:00
0 °C

congrats

용인남부경찰서
3hr ago
05.13.25 00:26 -00:00
146 °C

Just give me 3000 each

https://event.onstove.com/ko/dailyshop/STOVEINDIE/202505?utm_source=launcher_onstove

모른다닉
2hr ago
05.13.25 01:46 -00:00
S1720466293699411
3hr ago
05.13.25 00:53 -00:00
234
STOVE84054271
4hr ago
05.12.25 23:45 -00:00
1 °C

STOVE84054271 caught 83 dinosaurs!
Top Ranker Mode ON 👑
But you mustn't let your guard down!

S1746143754636000
4hr ago
05.12.25 23:35 -00:00
0 °C

S1746143754636000 caught 128 dinosaurs!
Top Ranker Mode ON 👑
But you mustn't let your guard down!

ideality1011
12hr ago
05.12.25 16:03 -00:00
334 °C

App lottery is gone, roulette is gone... I think it's getting more and more intense. Objectively, the only thing that Stove is better than Steam is coupons and discount events, but if this continues, it will be difficult to become independent.

피터
12hr ago
05.12.25 16:06 -00:00
커밍쑨인거보니까 개편하려고 닫은거같은데 14일되봐야 알거같아요https://page.onstove.com/quarter/kr/view/10705488  여기가보시면 개편되는 방식 나오긴나와요 근데 오늘의럭키랑 공룡잡기는없는거보니 날린거같음
ep73425
14hr ago
05.12.25 13:40 -00:00
121 °C

Unlike other games, penetration is not a type of attack.

It means that it penetrates 100% of the defense by saying 50% or penetration.

How can you resist this? Seriously, lol

The word penetration originally meant to pierce through.

It makes no sense to resist with defensive power.

The percentage of penetration is determined by the penetration side.

How much resistance will there be from the blocking side?

I said I couldn't do it

Look at the mess that has been made by forcing the upper gimmick and causing the brain-dead inflation to rise to Harseti Jorunka.

Is this a game, Yoonha???

Make sense, really

Next time, how about 200% penetration and high penetration resistance?

STOVE90105125
05.11.25
05.11.25 23:18 -00:00
13 °C

STOVE90105125 caught 55 dinosaurs!
You have some good skills!
But aren't the real experts faster?

크루 김용현
05.11.25
05.11.25 18:48 -00:00
483 °C

Hello, this is the long-awaited final installment of our contest review series.

This time, let's take a look at my main character, a female character (a spearman), and the mount and pet sections.

I put one of the most shocking(?) works in the thumbnail.

In fact, I pay more attention to mounts and pets than my main avatar.

Because they can be used with any character.

Anyway, let's get right into it.

The clothing concept mostly followed the sensibility of Anitz tradition.

It is a look that gives off an oriental sensibility while giving off appropriate(?) exposure, or going all out and going with a cool uniform.

The fifth one is a devil concept bodysuit.

Is it cool, traditional, or evil? A fierce battle is expected.

But! I don't look at the avatar when I draw my main character avatar.

Anyway, I'm going to wear it for a little while and then wear my 2.5 million won beatbox.

(I feel bad about wasting mileage money, so I end up switching to Beatbox even though I wear other things)

So what should I look for in a contest?

as soon as...

It's a weapon.

You never know when a weapon avatar will give you the emotion you really want.

Let's start with the first weapon, Avatar.

This is the Unwoldo that makes spear users go crazy.

This kind of gorgeous emotional Unwoldo... is it okay?

If it gets picked, I think there will be a white version as a variation, so I'm looking forward to that too.

From the first weapon, a very strong one appears.

The second one is also a moon island, but the feeling is somewhat different from the first one.

What is this? It feels like something a character from the Romance of the Three Kingdoms would swing around.

It looks like it's full of gorgeous oriental details.

I really like the sharp image of a single-edged sword that Zhao Yun would wield.

No, what is this?

As soon as I was surprised by the splendor in front, the epitome of splendor(?) popped out.

This is the first time I've seen a weapon that can destroy everything to this extent.

Spear weapons tend to be quite invisible during combat, but this one looks like it'll be really visible.

Raids might become even more fun...?

The more I look at it, the more I feel troubled.

Wow, this is okay too.

It looks like something straight out of an animation, and that red effect looks really cool.

I'm a little worried about the implementation of the effects, but I believe the design team will do a good job.

I'm drawn to it more because it has a feeling I've never seen before in a spear weapon.

I like this one more because I think it will look good in raids.

Oh my gosh, is this a soul eater or a spearman?

A spear, likely wielded by a demon or reaper, protruded out.

It's cool, but I also liked that it was a new attempt that was different from the existing anime.

To be honest, it's not really my taste.

But I think it would be good to have something like this when I decide on a concept and start composing.

Also, a dark weapon like that is secretly perfect for anywhere.

Avatar experts(?) will all know this.

Spearman... I looked at all the weapons, but it's really hard to choose.

There's not much time left until the election day, so I really need to vote... but there are so many pretty things to choose from, I'm having a hard time deciding.

I'll have to think about it deeply until Tuesday.

Well, this is not the time.

We have two more contest votes.

Let's take a quick look at the mounts and pets.

My stance has been uncertain up until now, hasn't it?

This is definitely my vote for my preference.

The second one, which is also in the thumbnail, is so cute and amazing.

The other ones are also emotional and pretty, but as someone who likes that kind of comical emotion, it's hard for me to resist.

The fifth one is really cute too... but my preference is the second one.

I like the Mokoko character so much that I collect Mokoko goods.

(This is not a contest promotion, this is just my personal preference)

Pets are four friends who symbolize the five letters 'cute'.

I see a friend who reminds me of Belcruz? Kamen's sword?

My pick would be first or third, but I have a feeling it might end up being fifth.

This may be a split vote for those who like cute pets.

Then, the votes of those who like the fifth emotion are gathered and gathered, and the result is that the cuteness is cut by a sword.

This is a pattern that has been seen more often in previous contests than you might think.

First of all, I was most attracted to the sight of the terrible(?) Mordum transformed into a cute one, and the friendly Hoechi turned into a pet.

This concludes the long series of contest reviews.

What are your picks?

I would appreciate it if you could help me cure my decision-making disorder by recommending it in the comments.

I have to make a decision in a few days and it's so hard....

1 / 10
동의보감편찬
21hr ago
05.12.25 06:45 -00:00
탈 것이랑 펫은 항상 좋았어서이번에도 기대 중입니다. 뭐든 나와도 좋을 것 같네욤.
아스그림
05.09.25
05.09.25 06:29 -00:00
188 °C

Today's capsule came out really well.

I got three 3,000 dollar ones.

I hope tomorrow will be like today...

피터
04.14.25
04.14.25 21:09 -00:00
771 °C

Look at the big guy in the middle

1 / 5
아스그림
04.15.25
04.15.25 08:12 -00:00
와. 축하드려요.
서아아방
05.01.25
05.01.25 06:37 -00:00
79 °C
동참

수신: 스마일게이트, NX3 GAMES

제목: ‘로드나인’ 운영 철학 위반에 대한 해명 영상 반론 


공식 쇼케이스에서 밝히신 ‘5가지 운영 철학’은 단순한 마케팅 구호가 아니라,

유저와의 신뢰를 바탕으로 한 공식 약속이라 받아들였습니다.

그러나 최근 아티팩트 확률형 뽑기 업데이트와 해명 영상에 담긴 입장은, 해당 약속이 사실상 파기되었음을 의미하며,

유저 커뮤니티 전반에 심각한 실망과 신뢰 붕괴를 초래하고 있습니다.




❗ 운영 철학 위반 사례


1. 확률형 아이템 스트레스 완화 → 위반

- “확률형 뽑기는 아바타 1종만 존재한다”고 쇼케이스에서 명확히 발표하였으나,



- 최근 업데이트에서는 아티팩트 확률형 뽑기 시스템이 추가되며, 이 약속은 명백히 파기되었습니다.



- 해명 영상에서는 해당 시스템의 도입 배경만 설명했을 뿐, 해당 약속 위반에 대한 직접적인 해명이나 사과는 없었습니다.



2. 캐시 장비 미판매 → 위반

- 아티팩트는 전투력에 직접적인 영향을 주는 캐시 기반 아이템이며,


- 확률형 뽑기 방식으로 판매되고 있어 과금 여부에 따라 성장 속도 및 경쟁력에 명백한 격차를 유발합니다.


- 이는 “전투력에 영향을 주는 유료 장비는 판매하지 않겠다”는 철학에 정면으로 배치됩니다.




📺 해명 영상에 대한 반론



- 해명 영상은 핵심 쟁점인 “아바타 1종 외 확률형 뽑기 미도입” 약속 위반에 대해 직접적인 해명을 회피했습니다.



- “상위 유저 성장 정체 해소”라는 명분으로 아티팩트를 도입했다고 설명했지만, 새로운 성장 콘텐츠를 반드시 확률형 뽑기로 구성할 필요는 없습니다.



- 또한 아바타와 아티팩트의 뽑기 비용이 유사하다는 해명은, 유저들이 제기하는 “확률형 콘텐츠 자체 추가는 약속 위반”이라는 본질적 문제를 흐리고 있습니다.



- “운영 철학은 지켜지고 있다”는 제작사의 주장과 달리, 아티팩트는 전투력에 영향을 주는 유료 확률형 아이템으로서 약속과 배치됩니다.



- 사전 소통 부족에 대한 사과와 플레이 획득 루트 추가, 쿠폰 제공 등은 형식적 대응에 불과하며, 약속 위반에 대한 정면 돌파와 책임 인정이 없는 상황에서는 진정성이 결여된 유화 제스처로 밖에 받아들여질 수 없습니다.




📌 요구 사항

1. 확률형 콘텐츠 운영 철학 위반에 대한 명확한 공식 입장 발표

- “확률형 뽑기는 아바타 1종만 존재한다”는 기존 쇼케이스 발표 내용과 상충하는 아티팩트 뽑기 시스템 도입에 대해 공식적 해명을 요구.



2. 아티팩트 확률형 뽑기 콘텐츠의 구조적 재검토 또는 철회

- 뽑기 방식 자체의 문제이며, 과금 부담 완화나 보완 루트 제공으로 해결될 수 없습니다.



3. 향후 확률형 유료 콘텐츠 확장에 대한 명확한 정책 선언

- “이후 동일한 BM(확률형 유료 시스템)의 추가 계획은 없다”는 형태의 사전 방지 선언을 요구.


4. 운영 철학 위반에 대한 책임 있는 보상 및 신뢰 회복 계획 제시

- 단순 쿠폰이 아닌, 해당 콘텐츠 사용 여부와 과금 내역을 고려한 차등적 보상안을 마련.




우리는 ‘로드나인’을 공격하거나 훼손하려는 것이 아닙니다.

우리는 단지, 귀사가 유저들과 맺은 약속이 진심이었다는 것을 확인받고자 이 글을 씁니다.

운영 철학이 단순한 마케팅 수단이 아니었다면, 지금 행동으로 그 신념을 증명해 주시기 바랍니다.

감사합니다.



* 위 내용에  동의 하신다면 어제 항의문과 같이 동참해 주시면 감사하겠습니다 * 


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83653140
05.01.25
05.01.25 07:02 -00:00

동참해 주셔서 감사합니다