Inner Peace's record is 133 points!
I got 0 Flakes as a challenge reward.
I can't wake up from my egg..
Next time, try faster!
🦖Want to feed your baby dinosaur?
Take the challenge now!
👉 [Play on the Stove App]
I bought it cheaply during the Super 5 Big Deal (Part 1) period!
강낭콩순두부오징어강낭콩순두부오징어강낭, you scored 204 pts!
You earned 800 Flakes as a challenge reward.
Not bad at all!
But the real pros are even faster.
👉 [Play on the STOVE app]
Mr. Seo Jeong-wook caught 122 dinosaurs!
Top Ranker Mode ON 👑
But you mustn't let your guard down!
I hope the speed board moonlight dealer comes out
It can also be destroyed in the wide area
The basic speed is 130+
『The Three Adventurers' Temple Escape 』
※ Due to the nature of the review and the game, some spoilers may be included.
💎 First impressions of the game
2009, the year the Trine series was released, was a year that saw the release of quite a few monumental games.
League of Legends, which has now become a true 'legend', including in the e-sports market, was first released in North America in October 2009.
My favorite sci-fi novel, Steins;Gate, also came out for Xbox in October 2009.
In addition, there are the legendary app game Angry Birds , the game that is always considered a masterpiece of survival horror , Left 4 Dead ,
All of these games, including Love Plus , which was one of the games that hard-carried the sales of the Nintendo DS, were released in 2009.
(Love Plus was also famous at the time for the rather shocking review, "My first kiss tasted like liquid crystal film"...)
I remember that during that time , Trine 1, which was released on PS3 and PC, also received considerable acclaim at the time.
Although it wasn't a huge hit, it gradually became known among people who like platformer or puzzle games.
Despite its $30 price tag at launch, it was widely praised as being worth the money.
However, I remember that there were also comments saying that it would be released once a Korean patch was released because Korean was not supported at the time of release.
After a long time, almost forgotten, it was officially released in Korean at the end of February 2025 through the Stove Store.
Personally, I thought it was a bit out of the blue... but whatever? You can try it to see if the game is still fun!
Let's start the review of the classic puzzle action adventure game, 'Trine Enchanted Edition' .
⌚ Gameplay
『The classic masterpiece series of 'puzzle' adventures 』
<A fairly concise game intro video without a long and detailed story>
The story of Trine Enchanted Edition (hereinafter referred to as Trine 1 ) is very simple.
Thieves, magicians, and knights, each with their own reasons, set out to find relics left behind in a temple in a kingdom that fell into ruin long ago.
The story is about a couple who touch an artifact in a temple and find that their souls are bound to the artifact, and they explore the temple to solve the problem.
And the name of the relic that bound their souls together is 'Trine'.
It's not a story with hidden secrets or heartbreaking narratives, but it's an easy and understandable story.
I'll explain more later, but the game itself isn't one where the story is all that important.
Rather, since it is a game that focuses on the fun of solving puzzles themselves, I didn't have any major complaints about the simple story.
<To put it simply, the thief is in charge of 'archery' and 'rope action'>
When you first start the game you play as a thief .
This will give you a taste of the system from Trine 1, but it will also introduce you to the main role of the Rogue.
Archery, the thief's attack method, can increase range and accuracy if you take some time to aim.
This is the only way to perform a ranged attack in this game, but it is not easy to hit due to the physics engine.
The rope action does not have an excessive physics engine applied, perhaps for the sake of convenience.
You can fire a rope at the location where you place the mouse pointer, and when the rope gets stuck, you can use it as if you were riding a swing.
Despite its seemingly versatile nature, ropes cannot be installed in all terrains.
You should carefully check that the rope cannot be used if the environmental conditions are not right, such as solid rock or terrain with no visible ceiling.
<A wizard whose main role is to manipulate additional structures called boxes>
The wizard's main role is to create 'boxes'. It's quite simple, isn't it?
I don't know about other games, but in Trine 1, boxes play a very important role.
You can create a box and use it as a stepping stone, or summon it on top of a thorn trap and use it as a stepping stone to block the thorns.
Since the box is empty, the crab can be stably inserted into the horizontal thorns.
Sometimes you need an object with weight, and this can be used in those cases.
You can also use 'psychokinesis' to manipulate the box, but this psychic power can also be used on objects other than the box.
You can move iron boxes and heavy-looking rocks scattered across the field with your psychic powers, and even some platforms can be moved.
You can understand that a wizard is a character who is mainly involved in manipulating objects .
<The article is very simple. It's all about 'cutting' and 'blocking'>
The Knight is simple compared to the other two characters. The best way to use the Knight is to ' cut ' enemies with the sword and ' block ' them with the shield.
In particular, knights are much more efficient and convenient than thieves when dealing with approaching enemies.
Unlike the thief mentioned earlier, the knight doesn't need any aiming time, so he can deal with enemies faster.
So, unless there are special cases, battles are mostly resolved through knights.
As a character involved in battle, it also has defensive techniques using a shield.
Because the main role is to 'block' enemy attacks with a shield and 'cut' enemies with a sword to quickly deal with them.
However, the shield has a function that goes beyond simply blocking enemy attacks. To be precise, it has the function of ' deflecting ' enemy attacks.
If you block an enemy's melee attack, they will be slightly knocked back, and if you block a projectile, the projectile will bounce back.
Using this point, we can think of various ways to solve the gimmick.
<Trine's map has various gimmicks. The movable platform is the most basic of the basics.>
The goal of this game is to clear the stage using the three characters introduced here.
The stage is made up of various gimmicks, and as is often the case with these types of games, at first you can easily get through it by just jumping or using ropes.
And as you progress through the stages, you will encounter increasingly complex gimmicks , and you will naturally have to think of various methods.
In some cases, rather than resolving the gimmick right away, you have to move forward first and then come back and resolve it later.
And this gimmick, combined with the game's physics engine, makes for some pretty interesting gameplay.
"
Using three characters
Let's solve the gimmick
"
Although I introduced it as a 'physics engine', it would be easier to understand if you think of it as being greatly influenced by things related to 'gravity' .
For example, when shooting a bow as a thief, you have to aim at a specific area and shoot, but the arrow is affected by gravity to some extent, so you have to take that into account when shooting to hit it properly.
Likewise, when a wizard creates a box in the air, it immediately falls to the ground due to the influence of gravity.
The Knight is the least affected of the three, but still needs to be careful in several cases, such as when blocking projectiles with a shield.
<Recover HP/MP through various potions or grow by collecting skill points>
The main reward for progressing through the stages like this is potions. And in Train 1, there are three potions: green, red, and blue.
The red and blue potions are used to restore the character's HP and MP respectively.
In other games, red and blue potions often have similar effects, so it's easy to understand and intuitive.
However, the green potion is a means of gaining skill points.
You need to collect 50 of these potions to get 1 skill point, but they are often in difficult to obtain locations.
Those who don't care much can just pass it by, but those who care even a little have to use their brains quite a bit to get it.
That's the core reason why this game is a puzzle action.
<The box is right in front of me, why can't I take it...>
<Let’s grow your character through skill points and items>
As a reward for progressing through the stages, you can't forget about the 'boxes'.
Various items come out of the box, but you can think of it as mainly ' equipment ' given in RPG games.
And by giving the equipment you obtain in this way to the character best suited to use it, you can grow your desired character.
If you have diligently collected the skill points mentioned above, there is also a way to grow your character through skill points.
You can strengthen one skill by using 1 skill point obtained from 50 green potions.
If you want to make long-range attacks easier, enhance your archery skills. If you want to deal with close-range enemies easier, enhance your slash skills.
If you want to pass the gimmick a little more easily, try strengthening your box skill.
<It seems to export the text that goes into the item's tooltip as is>
However, there were some slightly disappointing aspects to the Korean translation of the stove.
When you obtain an item from a box, you will see text like ' Help_Item_***_**_Acquired '.
Usually, this type of text is often a mixture of the guidance text that should appear when acquiring and the ID.
It will take some time, but the fix itself isn't that difficult, so I hope it will be fixed quickly through a future update.
However, since this is a game where text doesn't have much of an impact, it's not that annoying.
📌 Game Review
『A game that is faithful to the fun that the puzzle itself provides 』
In fact, it's a bit difficult to say that it's a masterpiece compared to many platformer games coming out in 2025!
Even if you look at the physics engine, it is now being applied to countless games as if it were a given, and even more naturally.
The combination of a knight, a thief, and a wizard follows the classic style to the point where it could be considered a classic.
But the fun of this game lies in the fact that I can solve the puzzle gimmick in any way I want.
And the fun you get from solving puzzles in this game doesn't change much over time - unless you've played it before.
Also, the biggest advantage of the physics engine in this game is that 'I can solve it in any way I want'.
If you search for keywords like 'Trine 1 Guide' on YouTube or Google, you will probably find various puzzle solutions.
However, if you solve the puzzle using a guide provided by someone else, the fun will be greatly reduced.
The fun of 'my own way' is so intense that, if possible, try to solve it without looking at the guide!
The moment you solve the puzzle yourself may be remembered by some as the ' game of their life '.
It was a puzzle action game, 『 Trine Enchanted Edition』 , that contained the story of three adventurers whose souls were bound together!
▶ Go to store
A flake event prepared for those who read this review to the end!
Among those who leave comments below by Thursday, May 22, we will select 10 people and give them 🎁 1,000 Flakes🎁 .
Thank you for your many comments!
thank you
breakthrough
hello!
A bullet hell shooting battle royale featuring cute girls! [Shooting Girls] has been officially released today through STOVE.
Unique girls who roam the battlefields and battle modes.
From the fun of direct control to tactical play
Experience fast-paced PVP shooting battles now.
As it is being presented after much preparation,
We will continue to provide continuous updates and stable operation.
We will do our best to meet your expectations.
Now, the girls of the battlefield are waiting for you.
Shooting Girls, play now!
Hello, this is already the fifth journal entry.
Today we hired a new colleague.
What does 'I'm sorry!!!!!' mean in the title? If you're curious, scroll down!
A spooky, atmospheric aerial body of water, we came here to find 'something'.
I think the atmosphere is very different from the previous map.
For example, the appearance of the enemies has changed.
The pattern has of course changed as well.
We'll have to adapt to new patterns for a while.
However, the airspace is not that long.
To what extent....
In less than 15 to 20 minutes, we achieved our goal of 'Finding Mael' in the public waters.
It's not that I skipped it because of the length of the diary, but it really goes very quickly to where Mael is.
Should I also give a brief explanation about Mael?
Mael is a character who changes his 'stance' with each technique.
It is divided into defense, attack, and master stance.
As you can see from the photo description, the master position is very fraudulent and difficult to get into.
'Continuing the battle by appropriately utilizing the three stances'
This is the core of Mael's operation.
There is also a tutorial on 'Jump'.
This is really honey, so you should know it well.
When an enemy attacks and a sign like the one in the picture appears, evasion or parrying is impossible.
Instead, you can dodge by pressing the jump key (spacebar on PC).
All jump counter attacks have very, very, very wide hit ranges, so you can jump around leisurely.
Even if you press it in advance, as long as the character is floating in the air, it will all be avoided.
And the key to jumping! The jump counter.
If you successfully evade by jumping, you can launch a counter attack.
In this case, all party members attack together.
And what if the opponent uses jump attacks 'consecutively'? Jump counters are also possible consecutively.
The judgment is also generous and the counter damage is strong, is there anything better than this?
Also, keep in mind that you can deal incredible damage against certain enemies!
(including enemies and bosses)
As you emerge from the mansion located in the middle of the public waters, you will see 'Zestral'.
This is a friend you will be seeing a lot in the future.
He is set up as a merchant and a fighter.
Normally he only sells ordinary items, but if you 'duel' and win, he will sell you additional good items.
He says he only sells things to strong people he recognizes.
Afterwards, we head to our next destination, but there is a monster standing still.
But for some reason, he doesn't attack?Instead, as I approached, a quest appeared asking me to bring a 'landmine'.
Although it seems suspicious, let's solve the quest right away.
If you turn onto the side road, there are some scattered stepping stones.
If you jump over this well, you can obtain the target item.
Go and throw the item and Rune will give you a usable weapon.
This guy... was actually a good friend.
It seems that not all Nebron (monsters) are bad.
By the way, if you talk to him again, you may fight him.
If you catch it, you can get a small reward.
I'm sorry for killing you after receiving the item!!!!!
I didn't kill him on purpose, I just pressed the wrong button while talking to him.
Anyway, that's how it is.
The story of the public waters was almost over in one day.
We will continue to develop the content in a refreshing way.
If there's anything you don't understand because it's too fast, please let me know in the comments!
We will reflect your feedback immediately in the next journal.
▼ Go to the game "Claire Obscure: 33 Expedition" ▼
https://store.onstove.com/ko/games/5102
About a week of collection
수신: 스마일게이트, NX3 GAMES
제목: ‘로드나인’ 운영 철학 위반에 대한 해명 영상 반론
공식 쇼케이스에서 밝히신 ‘5가지 운영 철학’은 단순한 마케팅 구호가 아니라,
유저와의 신뢰를 바탕으로 한 공식 약속이라 받아들였습니다.
그러나 최근 아티팩트 확률형 뽑기 업데이트와 해명 영상에 담긴 입장은, 해당 약속이 사실상 파기되었음을 의미하며,
유저 커뮤니티 전반에 심각한 실망과 신뢰 붕괴를 초래하고 있습니다.
❗ 운영 철학 위반 사례
1. 확률형 아이템 스트레스 완화 → 위반
- “확률형 뽑기는 아바타 1종만 존재한다”고 쇼케이스에서 명확히 발표하였으나,
- 최근 업데이트에서는 아티팩트 확률형 뽑기 시스템이 추가되며, 이 약속은 명백히 파기되었습니다.
- 해명 영상에서는 해당 시스템의 도입 배경만 설명했을 뿐, 해당 약속 위반에 대한 직접적인 해명이나 사과는 없었습니다.
2. 캐시 장비 미판매 → 위반
- 아티팩트는 전투력에 직접적인 영향을 주는 캐시 기반 아이템이며,
- 확률형 뽑기 방식으로 판매되고 있어 과금 여부에 따라 성장 속도 및 경쟁력에 명백한 격차를 유발합니다.
- 이는 “전투력에 영향을 주는 유료 장비는 판매하지 않겠다”는 철학에 정면으로 배치됩니다.
📺 해명 영상에 대한 반론
- 해명 영상은 핵심 쟁점인 “아바타 1종 외 확률형 뽑기 미도입” 약속 위반에 대해 직접적인 해명을 회피했습니다.
- “상위 유저 성장 정체 해소”라는 명분으로 아티팩트를 도입했다고 설명했지만, 새로운 성장 콘텐츠를 반드시 확률형 뽑기로 구성할 필요는 없습니다.
- 또한 아바타와 아티팩트의 뽑기 비용이 유사하다는 해명은, 유저들이 제기하는 “확률형 콘텐츠 자체 추가는 약속 위반”이라는 본질적 문제를 흐리고 있습니다.
- “운영 철학은 지켜지고 있다”는 제작사의 주장과 달리, 아티팩트는 전투력에 영향을 주는 유료 확률형 아이템으로서 약속과 배치됩니다.
- 사전 소통 부족에 대한 사과와 플레이 획득 루트 추가, 쿠폰 제공 등은 형식적 대응에 불과하며, 약속 위반에 대한 정면 돌파와 책임 인정이 없는 상황에서는 진정성이 결여된 유화 제스처로 밖에 받아들여질 수 없습니다.
📌 요구 사항
1. 확률형 콘텐츠 운영 철학 위반에 대한 명확한 공식 입장 발표
- “확률형 뽑기는 아바타 1종만 존재한다”는 기존 쇼케이스 발표 내용과 상충하는 아티팩트 뽑기 시스템 도입에 대해 공식적 해명을 요구.
2. 아티팩트 확률형 뽑기 콘텐츠의 구조적 재검토 또는 철회
- 뽑기 방식 자체의 문제이며, 과금 부담 완화나 보완 루트 제공으로 해결될 수 없습니다.
3. 향후 확률형 유료 콘텐츠 확장에 대한 명확한 정책 선언
- “이후 동일한 BM(확률형 유료 시스템)의 추가 계획은 없다”는 형태의 사전 방지 선언을 요구.
4. 운영 철학 위반에 대한 책임 있는 보상 및 신뢰 회복 계획 제시
- 단순 쿠폰이 아닌, 해당 콘텐츠 사용 여부와 과금 내역을 고려한 차등적 보상안을 마련.
우리는 ‘로드나인’을 공격하거나 훼손하려는 것이 아닙니다.
우리는 단지, 귀사가 유저들과 맺은 약속이 진심이었다는 것을 확인받고자 이 글을 씁니다.
운영 철학이 단순한 마케팅 수단이 아니었다면, 지금 행동으로 그 신념을 증명해 주시기 바랍니다.
감사합니다.
동참해 주셔서 감사합니다
동참해 주셔서 감사합니다!!