I like duplicate coupons~
At first, I thought I would make a lot of money because I got 10,000 points, but after that, I kept getting 100 points.
It exploded at the last minute and I made a profit of 3,000 points
Get your hands on this exciting masterpiece for free!!
Akazu caught 82 dinosaurs!
I got 200 Flakes as a challenge reward.
Top Ranker Mode ON 👑
But you mustn't let your guard down!
🦕Catch the moving dinosaur
Take the challenge now!
👉 [Play on the Stove App]
hello!
This is Stove Crew 1st generation Jo Hye-bin! ☺️
today!!!
At first it looked cute and peaceful, but...
If you know it, it's totally creepy
I'd like to introduce a dark emotional game!!
Exactly...!!
🐰🩸 Before The Night 🩸🐰!!
Me again like this!!
Cute but scary,
cute but crazy
I really love games,,,
This is seriously... I got goosebumps while playing it....
So today’s review is!!
Focusing on story + worldview + game structure + play tips !
Perfect for beginners too!
Prepared to help you understand and immerse yourself!!
'Before the Night' officially released by CFK
This work was developed by the domestic one-person indie developer 'Uneducated Game Studio' .
It was also released in Korea as a Nintendo Switch version on September 28, 2023!
Of course, Korean subtitles are supported,
The fact that it received a rating of not suitable for minors
Something already feels off, doesn't it...?
This game is not just a simple horror game.
In a world where the status of animals and humans has completely changed,
The user becomes a pet human named 'Lisa'.
To revive my animal friend 'Alice'
You must break the taboo and pick the flower of life 🌸
From that very moment, Lisa's peaceful world collapsed,
The world begins to be covered with madness and death.
🎮 The game progresses through a puzzle-based adventure structure!
The basics of the puzzle are “throw, dodge, exchange, and judge.”
To open a door, you must throw the required item (e.g. key, head, meat, etc.).
You can obtain the necessary items by bartering with NPCs or collecting them from various locations on the map.
Sometimes, if you don't get that item before night falls,
There are cases where you can't get it at all,
It requires time management + navigation + memory .
🌸 And! The most important material in this game, 'Flower of Life'
This flower is in the animal world
“Social infrastructure + object of faith + material of resurrection”
It has three roles.
So breaking this isn't just a matter of gathering resources,
It is a full-scale challenge to this world and an intrusion into the realm of the gods .
As you pick flowers, the surroundings become darker and night approaches.
At night, the animals go crazy,
The road becomes dangerous,
The puzzles become more difficult.
So what stage is it?
The dilemma of “Should I pick the flowers now?” arises.
You have to take into account all of the routes, exchanges, puzzle paths, etc.
This is really exciting and fun.
The puzzle itself feels deeply connected to the world view!
🌙 And... when the night really comes...
The atmosphere of this game changes 180 degrees.
During the day, there are warm dot graphics, a peaceful village in pastel tones,
It's a total 'healing' movie where animal friends walk down the street humming songs.
But when you pick the flower of life and time passes...
Everything falls apart.
The animals' pupils are distorted
The background darkens and blood is sprayed.
The sound is distorted
The music stops,
Cute characters start to approach like nightmares
Although it's a dot graphic, it conveys emotions very well!
Changes in eyes , distortions in facial expressions , strangely slow motions , etc.
I really liked the scene direction that cleverly pressured the player's psychology ♥️
And the sound design is also strong.
Distorted laughter at night, the sound of quietly approaching footsteps, subtly altered music…
All of these elements keep the tension constant.
And the monsterized animals are unconditionally I'm chasing you. 😨
From then on, I felt like I was being chased while solving the puzzle.
If you don't make choices and focus, you'll die quickly!
💀 What will the death and reset structure be like?
This game is “If you die once, you start from the beginning of that stage.”
You'll lose all your items and have to start over from the beginning.
However, if you clear the stage, you can move on to the next area.
Items brought from previous areas will remain .
So it's kind of like a metroidvania
A structure that allows you to utilize what you have obtained in the past in the future !
This is a lot more fun than you might think!
Key tips I felt while playing the game myself! 🍯
✅ 1. Carrots are life!
Carrots are the basic commodity for almost all exchanges. Get as many as you can!
✅ 2. Do everything you can during the day!
At night, NPCs turn into monsters and won't listen to you. It's essential to secure routes and items during the day!
✅ 3. Pick the flower of life carefully!
If you miscalculate the order and position, you will get stuck and have to reset 😭
🎨 And the art style of this game is really one word
“Hybrid” itself!
During the day, it feels lovely, like Animal Crossing or Stardew Valley .
At night, it transforms into a 《Biohazard》 + 《Angels of Slaughter》 feeling.
Cuteness and madness, static emotion and indiscriminate fear.
Intersecting in the same space...
This really sticks in my mind.
"The message this game is trying to convey"
The setting of 'animals raising humans' is not simply a reversed ecosystem,
It shows a twisted view of how humans treat their pets in reality.
What we do unintentionally
'Violence in the name of love'
Grotesquely
It also feels like you're criticizing it in a flippant way.
And Lisa tries to save Alice until the end
That feeling...
Sometimes it's heartbreaking, sometimes it's madness.
“Is love really about picking flowers for someone?”
“Isn’t that a selfish desire?”
Overall Rating: ⭐ ⭐ ⭐ ⭐ ⭐
🍯 Play Difficulty & Recommended AudienceThe difficulty itself is not difficult once you get used to it, but
In the beginning, the controls are a bit unfamiliar, and route exploration is very free, so you may get lost!!
But this The experience of 'getting lost' itself is part of the fear.
It's more immersive because it works🩸
✅It’s rare to find a game where puzzles and horror are so closely intertwined.
✅ A horror production that will make you panic if you let your guard down because of its cute appearance
✅Short but deeply immersive, cruel and beautiful worldview
🔥Unconditionally recommended to these people!
🩸For those looking for a weird and bizarre game!
🩸Play time: 4~5 hours, for those who want to immerse themselves in the game and finish it in one go!
🩸For those who love madness in cute things and philosophical messages!
🐰 Before The Night is not just a game.
It's a brutal fairy tale of friendship and death, guilt and survival.
Are you ready to pick some flowers?
Well then, it's time to step into the darkness with Lisa.
Thank you for reading the long text 🩷
👇🏻You can purchase 'Before the Night' through the banner.👇🏻
Neobifrost's record is 0 points!
I got 0 Flakes as a challenge reward.
I can't wake up from my egg..
Next time, try faster!
👉 [Play on the Stove App]
What the hell?
Okay
dianajack caught 94 dinosaurs!
Top Ranker Mode ON 👑
But you mustn't let your guard down!
Fighting today too
수신: 스마일게이트, NX3 GAMES
제목: ‘로드나인’ 운영 철학 위반에 대한 해명 영상 반론
공식 쇼케이스에서 밝히신 ‘5가지 운영 철학’은 단순한 마케팅 구호가 아니라,
유저와의 신뢰를 바탕으로 한 공식 약속이라 받아들였습니다.
그러나 최근 아티팩트 확률형 뽑기 업데이트와 해명 영상에 담긴 입장은, 해당 약속이 사실상 파기되었음을 의미하며,
유저 커뮤니티 전반에 심각한 실망과 신뢰 붕괴를 초래하고 있습니다.
❗ 운영 철학 위반 사례
1. 확률형 아이템 스트레스 완화 → 위반
- “확률형 뽑기는 아바타 1종만 존재한다”고 쇼케이스에서 명확히 발표하였으나,
- 최근 업데이트에서는 아티팩트 확률형 뽑기 시스템이 추가되며, 이 약속은 명백히 파기되었습니다.
- 해명 영상에서는 해당 시스템의 도입 배경만 설명했을 뿐, 해당 약속 위반에 대한 직접적인 해명이나 사과는 없었습니다.
2. 캐시 장비 미판매 → 위반
- 아티팩트는 전투력에 직접적인 영향을 주는 캐시 기반 아이템이며,
- 확률형 뽑기 방식으로 판매되고 있어 과금 여부에 따라 성장 속도 및 경쟁력에 명백한 격차를 유발합니다.
- 이는 “전투력에 영향을 주는 유료 장비는 판매하지 않겠다”는 철학에 정면으로 배치됩니다.
📺 해명 영상에 대한 반론
- 해명 영상은 핵심 쟁점인 “아바타 1종 외 확률형 뽑기 미도입” 약속 위반에 대해 직접적인 해명을 회피했습니다.
- “상위 유저 성장 정체 해소”라는 명분으로 아티팩트를 도입했다고 설명했지만, 새로운 성장 콘텐츠를 반드시 확률형 뽑기로 구성할 필요는 없습니다.
- 또한 아바타와 아티팩트의 뽑기 비용이 유사하다는 해명은, 유저들이 제기하는 “확률형 콘텐츠 자체 추가는 약속 위반”이라는 본질적 문제를 흐리고 있습니다.
- “운영 철학은 지켜지고 있다”는 제작사의 주장과 달리, 아티팩트는 전투력에 영향을 주는 유료 확률형 아이템으로서 약속과 배치됩니다.
- 사전 소통 부족에 대한 사과와 플레이 획득 루트 추가, 쿠폰 제공 등은 형식적 대응에 불과하며, 약속 위반에 대한 정면 돌파와 책임 인정이 없는 상황에서는 진정성이 결여된 유화 제스처로 밖에 받아들여질 수 없습니다.
📌 요구 사항
1. 확률형 콘텐츠 운영 철학 위반에 대한 명확한 공식 입장 발표
- “확률형 뽑기는 아바타 1종만 존재한다”는 기존 쇼케이스 발표 내용과 상충하는 아티팩트 뽑기 시스템 도입에 대해 공식적 해명을 요구.
2. 아티팩트 확률형 뽑기 콘텐츠의 구조적 재검토 또는 철회
- 뽑기 방식 자체의 문제이며, 과금 부담 완화나 보완 루트 제공으로 해결될 수 없습니다.
3. 향후 확률형 유료 콘텐츠 확장에 대한 명확한 정책 선언
- “이후 동일한 BM(확률형 유료 시스템)의 추가 계획은 없다”는 형태의 사전 방지 선언을 요구.
4. 운영 철학 위반에 대한 책임 있는 보상 및 신뢰 회복 계획 제시
- 단순 쿠폰이 아닌, 해당 콘텐츠 사용 여부와 과금 내역을 고려한 차등적 보상안을 마련.
우리는 ‘로드나인’을 공격하거나 훼손하려는 것이 아닙니다.
우리는 단지, 귀사가 유저들과 맺은 약속이 진심이었다는 것을 확인받고자 이 글을 씁니다.
운영 철학이 단순한 마케팅 수단이 아니었다면, 지금 행동으로 그 신념을 증명해 주시기 바랍니다.
감사합니다.
동참해 주셔서 감사합니다
동참해 주셔서 감사합니다!!