Thank you sisters, be blessed
Our school likes games now
It's a story about dimensions. I tried to write it simply, but it is difficult because of the content.
▷ Understanding dimensions
There are pictures and stories that help people understand dimensions.
0-dimensional, where there are only points without any width or height. If you continuously record the movement of the point over time = 1-dimensional. In a one-dimensional line, if the position of the line changes over time, that is, if the time axis is treated as space = two-dimensional If we treat the change in time of a two-dimensional surface as space = three dimensions
A friendly explanation that makes it very easy to understand and imagine lower dimensions.
▷ Then the 4th dimension is the 3rd dimension time axis as space…
If we connect the stories above, this is a part that we have come to imagine too naturally. If we reflect the time axis into space, it will become four-dimensional, right?
That is, the imagination is that in a four-dimensional world, the three-dimensional past, present, and future will appear to exist in one space.
The Tesseract space that Cooper showed in Interstellar is the most direct visualization of this fourth dimension as a “timeless space.” Here Cooper is shown accessing all time, past, present and future.
Every time I see this scene, I think of bismuth metal crystals lol
It's just one of those fun imaginations that came from the easy- to-understand metaphor that continued from right above: "The time axis merges into space."
Unfortunately, this has “no scientific basis” and even “scientific errors.”
As the title suggests, this is a typical example of a case where the desire to “easily explain dimensions to the general public” created incorrect common sense. I feel very disappointed whenever many science YouTubers seriously explain this by saying, “This is what the 4th dimension is like!”
In both low and high dimensions, the time axis always “exists separately.” And unlike space, it maintains a single directionality (entropy increase = time passing). Even in higher-dimensional theories, time is still one-dimensional, and any additional dimensions are spatial dimensions . Even when we move to higher dimensions, the time axis always “exists separately and is not included” in the space axis.
When we treat time like space, we begin to contradict all the laws of physics, including conservation of energy, causality, and the laws of thermodynamics. That is, the very basis for defining dimensions is being denied.
The Tesseract scene in the movie Interstellar is a science fiction device that visualizes "four-dimensional space," and Kip Thorne, who served as scientific advisor, also stated that it is a "scientific imagination." Of course, there are no great science fiction masterpieces like Interstellar that provide interesting imaginations about such high dimensions!
▷ Just an explanation that is easy for non-experts to understand
In general, dimension refers to the number of degrees of freedom . The space we live in is expressed as a four-dimensional space-time with three spatial dimensions and one time dimension. Here, time is also considered a "dimension", but it has a different character from space. Time is irreversible, is connected to entropy, and is treated differently in the equations of motion. This tells us that the time dimension is fundamentally different from the space dimension. The time axis can never be joined to space.
I'm already starting to get a headache from uncommon words, so I use easy explanations.
There is very little in actual physics or mathematics where time is treated like space. Even when it is used occasionally, it is used for “convenience of temporary calculations”, such as Euclidean spacetime (Wick rotation), spacetime unification of relativity , and Penrose diagram . Even this separates the time dimension again in the final result. In no case does the time axis change into space. Even this mathematical convenience is never interpreted as time itself physically changing into space.
For the convenience of calculation, only a very small number of calculations use the “time=space” dimension! In reality, time≠space
The hypothesis that the fourth dimension is a space that integrates three-dimensional space-time is treated as nothing more than a science fiction imagination. Naturally, it is impossible to verify theoretically. Even in the 'superstring theory', which is receiving attention as 'the only theory explaining the universe', time is still a separate dimension among the 11 dimensions. The remaining 7 dimensions are spatial dimensions, but are not observed in reality (compactness assumption).
That is, the explanation that "4 dimensions = 3 dimensions + spatialized time" is not scientific at all . However, it can be seen as a distortion that occurs in the process of simplifying and conveying complex concepts, and as it spreads, it becomes a common misconception.
▷ What would the real 4th dimension be like?
There is also a saying that we live in a world of 4-dimensional space-time, which is made up of 3-dimensional space + 1-dimensional time. Of course, we are still talking about the 'fourth dimension' limited to spatial dimensions, so we will skip the above topic.
Although we live in a three-dimensional space, our brain reconstructs the three-dimensional space very precisely based on the visual information received in two dimensions (the light source engraved on the retina is two-dimensional). That is, rather than actually seeing the third dimension, we perceive the third dimension through imagination and experience. For us who understand the third dimension in our heads, the fourth dimension is difficult to even imagine.
Ultimately, four-dimensional space cannot be 'perceived' or 'experienced', so we have no choice but to rely on our imagination.
So, it's really disappointing to see other users not even reading other people's posts and writing duplicate posts without hesitation.
Of course, I know the reason, but I have tried to write something worth reading because I don't want to write a single article in vain.
I often feel like I'm just wasting my time.One cafe I use warns users to delete meaningless posts of less than 3 lines for promotion purposes, and in severe cases, even expels them (this was a necessary measure because it is connected to a second-hand marketplace).
Sometimes I wonder if this kind of action is necessary for the mud that runs all day.
It's not my place to write such strange things that have nothing to do with games.
This is such a stupid thing to say, but since this is a place where people just spit out whatever nonsense they want, I'm just going to say it.
Lensnow's record is 230 points!
I got 400 Flakes as a challenge reward.
You have some good skills!
But aren't the real experts faster?
🦖Want to feed your baby dinosaur?
Take the challenge now!
👉 [Play on the Stove App]
STOVE97411608's record is 279 points!
I got 800 Flakes as a challenge reward.
You have some good skills!
But aren't the real experts faster?
🦖Want to feed your baby dinosaur?
Take the challenge now!
👉 [Play on the Stove App]
Hello! This is Indie Manager!
Today, May 22nd, Playx4 2025 has started!
We will talk with those who are planning to visit,
To convey the atmosphere of the site to those who are not visiting!
(👉 Playx4, which is regrettable just by looking at it, is available at the online exhibition hall! )
Indie Manager Reporter has been there🏃♂️🏃♀️
So, shall we begin?
🎉 Opening
Aren't opening ceremonies always the same?😑 → ㄴ😮ㄱ !!
The opening ceremony was held to explain the outline and significance of the event through card magic, and to ensure that the slogan, “More than a game,” was naturally recognized!
Unlike other events' opening ceremonies, it's not boring, but rather exciting and fun!
🌈 STOVE WONDER WORLD
Wonder World Standby... Open! 🏃♂️🏃♀️🏃♂️🏃♀️
The flower of the event 🌹 This is the stove booth! Even though it was the first day, so many people came!
<Claire Obscure: Expedition 33>, <VEDA>, <If Sunset>, <Archetype Blue>, <Alleyway>, <The Maid of the Storm>, <Six Star Gate: Stargazer>!
Don't forget to participate in 7 activities and get goods! 👉 STOVE WONDER WORLD
🏆 Game Audition
One of the great things about Playx4 is that you can see the Top 10 games of the Gyeonggi Game Audition and meet the final winner.
This is a booth you can't miss as it has so many great indie games gathered in one place!
This year, you can see the TOP 10 games in one place again!
This year's STOVE Indie Pick will also be revealed on Saturday, May 24th! What game will it be? I'm looking forward to it🤗
For those who are disappointed that they can't visit the site? 👨💻 Go play the Gyeonggi Game Audition TOP10
👨🏫 Take a look around our B2C booth
It's not as good as STOVE Wonder World, but there were a ton of booths and facilities. And food trucks can't be left out of Playx4, right? 🍔🚚
Among them, I couldn't just pass up the indie game booth!
The place where creators and users' passion for making and playing meet!! 🔥So Hot🔥
🎃 Indie Manager Recommendation
Among them, there is a game that the indie manager would like to secretly recommend!
Play <Guardians of Restoration>! <Graytail> Play!Two titles that have entered the online exhibition hall so you can play them comfortably at home!
<Guardians of Restoration> and <Greytail>!
👨💻 : <Guardians of Restoration> is a title whose official version has been released.
👩💻: <Graytail> is a title that has been recognized for its quality as the winner of the last Gyeonggi Game Audition.
Why not try playing it while participating in the online exhibition event ?
👩🏫 Tour the B2B booth
A familiar title from the B2B section! This is a welcome title for users in the indie community, right?
There were also some booths that seemed familiar but were new!
A game born from the collaboration between Walnut Punch X Milk Empire! This is <Made Defense: Little Frontline>.
(It's a secret, but this is a title that will be released in the store!)
The B2B Hall is open to the general public on Saturdays and Sundays, so be sure to stop by if you plan to visit on the weekend!
🎃 Indie Manager Recommendation
We can't leave out the B2B section recommendations!
<Peng Pong> Play! Play <Otaku of Destruction>!Likewise, two titles have entered the online exhibition hall!
<Peng Pong> and <Otaku of Destruction>!
<Peng Pong> Clear screen! Unique art style with old animation concept. The snake-like pinball action using the puck was quite refreshing!
<Otaku of Destruction> has increased in volume compared to the first public build, so don't miss it and play it!
That's all for our tour of Playx4!
I hope you enjoy PlayX4 both online and offline! Indie Manager will now step aside. 🙇♂️🙇♀️
🏃♂️🏃♀️ STOVE WONDER WORLD 👩💻👨💻 Playx4 Review King Event#Playx4 #플레이엑스포
S1746104182969600's record is 402 points!
I got 400 Flakes as a challenge reward.
You have some good skills!
But aren't the real experts faster?
🦖Want to feed your baby dinosaur?
Take the challenge now!
👉 [Play on the Stove App]
congrats
Mechanic Hero Woman
After a draw with the Gulseob Palahyeongs, they rested for 4 times and then met right away... Now, they say that 2 times in a season is the maximum, so it's practically the last game. It was fun, Palahyeongs.
수신: 스마일게이트, NX3 GAMES
제목: ‘로드나인’ 운영 철학 위반에 대한 해명 영상 반론
공식 쇼케이스에서 밝히신 ‘5가지 운영 철학’은 단순한 마케팅 구호가 아니라,
유저와의 신뢰를 바탕으로 한 공식 약속이라 받아들였습니다.
그러나 최근 아티팩트 확률형 뽑기 업데이트와 해명 영상에 담긴 입장은, 해당 약속이 사실상 파기되었음을 의미하며,
유저 커뮤니티 전반에 심각한 실망과 신뢰 붕괴를 초래하고 있습니다.
❗ 운영 철학 위반 사례
1. 확률형 아이템 스트레스 완화 → 위반
- “확률형 뽑기는 아바타 1종만 존재한다”고 쇼케이스에서 명확히 발표하였으나,
- 최근 업데이트에서는 아티팩트 확률형 뽑기 시스템이 추가되며, 이 약속은 명백히 파기되었습니다.
- 해명 영상에서는 해당 시스템의 도입 배경만 설명했을 뿐, 해당 약속 위반에 대한 직접적인 해명이나 사과는 없었습니다.
2. 캐시 장비 미판매 → 위반
- 아티팩트는 전투력에 직접적인 영향을 주는 캐시 기반 아이템이며,
- 확률형 뽑기 방식으로 판매되고 있어 과금 여부에 따라 성장 속도 및 경쟁력에 명백한 격차를 유발합니다.
- 이는 “전투력에 영향을 주는 유료 장비는 판매하지 않겠다”는 철학에 정면으로 배치됩니다.
📺 해명 영상에 대한 반론
- 해명 영상은 핵심 쟁점인 “아바타 1종 외 확률형 뽑기 미도입” 약속 위반에 대해 직접적인 해명을 회피했습니다.
- “상위 유저 성장 정체 해소”라는 명분으로 아티팩트를 도입했다고 설명했지만, 새로운 성장 콘텐츠를 반드시 확률형 뽑기로 구성할 필요는 없습니다.
- 또한 아바타와 아티팩트의 뽑기 비용이 유사하다는 해명은, 유저들이 제기하는 “확률형 콘텐츠 자체 추가는 약속 위반”이라는 본질적 문제를 흐리고 있습니다.
- “운영 철학은 지켜지고 있다”는 제작사의 주장과 달리, 아티팩트는 전투력에 영향을 주는 유료 확률형 아이템으로서 약속과 배치됩니다.
- 사전 소통 부족에 대한 사과와 플레이 획득 루트 추가, 쿠폰 제공 등은 형식적 대응에 불과하며, 약속 위반에 대한 정면 돌파와 책임 인정이 없는 상황에서는 진정성이 결여된 유화 제스처로 밖에 받아들여질 수 없습니다.
📌 요구 사항
1. 확률형 콘텐츠 운영 철학 위반에 대한 명확한 공식 입장 발표
- “확률형 뽑기는 아바타 1종만 존재한다”는 기존 쇼케이스 발표 내용과 상충하는 아티팩트 뽑기 시스템 도입에 대해 공식적 해명을 요구.
2. 아티팩트 확률형 뽑기 콘텐츠의 구조적 재검토 또는 철회
- 뽑기 방식 자체의 문제이며, 과금 부담 완화나 보완 루트 제공으로 해결될 수 없습니다.
3. 향후 확률형 유료 콘텐츠 확장에 대한 명확한 정책 선언
- “이후 동일한 BM(확률형 유료 시스템)의 추가 계획은 없다”는 형태의 사전 방지 선언을 요구.
4. 운영 철학 위반에 대한 책임 있는 보상 및 신뢰 회복 계획 제시
- 단순 쿠폰이 아닌, 해당 콘텐츠 사용 여부와 과금 내역을 고려한 차등적 보상안을 마련.
우리는 ‘로드나인’을 공격하거나 훼손하려는 것이 아닙니다.
우리는 단지, 귀사가 유저들과 맺은 약속이 진심이었다는 것을 확인받고자 이 글을 씁니다.
운영 철학이 단순한 마케팅 수단이 아니었다면, 지금 행동으로 그 신념을 증명해 주시기 바랍니다.
감사합니다.
동참해 주셔서 감사합니다!!