It's summer in the blink of an eyeㅠㅠ
Mr. Two Chance's record is 649 points!
I got 900 Flakes as a challenge reward.
You have some good skills!
But aren't the real experts faster?
🦖Want to feed your baby dinosaur?
Take the challenge now!
👉 [Play on the Stove App]
Garung2's record is 420 points!
I got 700 Flakes as a challenge reward.
You have some good skills!
But aren't the real experts faster?
🦖Want to feed your baby dinosaur?
Take the challenge now!
👉 [Play on the Stove App]
10000, 5000, 3000, 1000 x 4 Flakes Total 22000 Flakes Accumulated~
PlayX4 Commemorative Underworld Ticket Discount!
To commemorate our participation in the PlayX4 B2C exhibition at KINTEX Ilsan, Gwigwisaljeon will be sold at a 20% discount from Wednesday, May 22nd to Sunday, May 25th.
The sale will run for 10 days, from May 22nd 09:00 AM (KST) to May 31st 09:00 AM (KST).
thank you
Dream of the Underworld Association.
■Lorelai (CV: Minami Takahashi)
"This will be my last call for today. Probably."
🔜Applicable: After the update on Tuesday, May 27
#마작 일번가 #마작
Hello, I fell asleep without realizing it yesterday, so I'm writing my diary now.
As you know, the director had a live broadcast yesterday at 7 o'clock.
Let's take a look at what's out there and leave a quick comment.
● Esther Ellaella Reward
This means that Esther's Aura will be provided as a binding reward to users who have achieved EllaElla so far.
Up to 20 are possible, and it is said that symbols and relic titles will also be added.
It's a story that's too far from me, but... I think it was a necessary measure in some way.
Until the first Ella grant, my first thought was 'It's okay.' But when it came to Ella, question marks started to appear in my head.
I'm like this too, so what do you think people who invested heavily in Esther felt?
Opinions may differ on whether this is sufficient compensation, but it seems to provide at least some minimum compensation and honor.
Since this is not directly related to me, I will refrain from saying much.
(If I win first prize in the lottery, I will think about Esther)
● Supply of relic engravings
It was noted that the amount of stellate shell that had been released from the bone marrow was greater than expected.
( = The price of oil has fallen more than intended)
So there will be no more bone thickness extension that people were worried about.
He said that the supply of oil will gradually increase in the future.
For reference, during the live, as soon as this was said, the price of the oil jumped between 1.5 and 2 times.
This is a tip I've learned from playing LoA for a long time. I recommend keeping LoA on during live broadcasts.
There are often times when prices fluctuate greatly when demand suddenly increases or when panic selling occurs.
If you aim well, you can gain a lot of profit.
Anyway, back to the story about the oil lamp, it was expensive, but it was too expensive.
It was a very expensive way to upgrade your specs, like the Season 2 extreme end bracelet or the 97 stone.
It seems to have been planned as a way to gain valuable items by eating expensive game items and as a means to increase the specs of end-level users.
There was excessive demand due to LoA's play culture and the peak that was reached at the same time as Season 3.
The results... as the director said, were not positive.
The question is what people who have already read the novel think.
In a situation like this, the feelings of those who have already read it are also very important.
What if I read all the books with 10 million gold and then suddenly it becomes 5 million gold?
No one will like it.
The supply and demand for oil is, frankly, already spilled milk.
I hope that you take your time and that things work out well in the future.
● Glowing Jewel (Gem Tuning)
The release period has been extended to make switching impossible.
The day after that came out, a method to schedule and return gems was released.
You said it wasn't intentional and that it was a mistake.
There were also many mentions of users who raised many of the same characters and exchanged gems, also known as the 'Nice Group'.
You also mentioned that you would remove the additional attack power attached to the Brilliance Jewel, taking into account the user churn rate.
I'm of the opinion that there's nothing wrong with Nicedan.
I think it is important to make clear the stance of whether to eliminate the Nice Dan or leave it.
If you keep going back and forth, the confusion among users will only increase.
● Season 3 Raid Difficulty
This is something that has come up before.
The only thing that's been added is that the Cazeros raid finale will be split into two dungeons.
Just think of the old Kayangel.
One appears to be on Easy difficulty, and the other, where you face Cazeros himself, appears to be on Hellfire difficulty.
It is said that the 1st resurrection and deletion of several normal gimmicks will also proceed as is.
On the one hand, I'm worried that if Normal is easier than it is now, 'won't it be less fun?'
Still, I believe that the developers will make their decision after looking at the clear rate and statistics, so I will wait and see.
However, there are some concerns about the 'resurrection system'.
Nowadays, as long as you don't do anything too outrageous in the training room, you won't be criticized right away.
But what if you die twice even if you open the Deca? (If you look at Behemoth, it's actually quite common.)
I can't even imagine what kind of accusations and insults will come out of this.
It is also true that someone who is going to die twice should not go to the training room in the first place.
But I'm not worried that the atmosphere will become more tense.
It is said that other mitigations will also be implemented in addition to the resurrection, so we should take a closer look.
I hope that the resurrection system will work well as a 'cushion' when doing homework.
● Combat Analyzer / Comprehensive Combat Power
To be honest, I kind of expected it.
Combat analysis is a compromise between the current environment and the meter.
Given the level of public opinion burning like this, it seemed likely that individual battle analyses would emerge.
I also feel glad that I came out.
At least now there is a means to check one's own skills.
When I was playing Hardum, my specs were sufficient, but I couldn't deal damage... It was too hard.
I believe that comprehensive combat power is a necessary system, separate from combat analysis.
As the means of spec-up have diversified, we have reached a point where combat power can only be measured by using external sites.
I hope both the combat analyzer and the overall combat power come out well.
● Supporter Improvement
The current support position in LoA is quite ambiguous.
Originally, LoA was designed to be 'clearable even without support', right?
However, as I gradually started to feel the support growth, the support damage contribution rate based on the training standard has reached close to 40%.
It has become a situation where clearing without a supporter is unthinkable.
Of course, it is true that there is a problem with the current supporter structure.
It absolutely needs to be fixed in terms of playability and growth.
But... I have no idea what form the supporter improvements will take or what the results will be.
In my experience, I can't recall a time when this type of mechanic improvement worked well in LoA.
It looks like improvements will be detailed in the summer RoaOn... I guess we'll have to wait and see.
That's all there is to leave a comment about.
In addition to the above, he also explained the story and intentions behind the development of Season 3.
Personally, I didn't really get the point.
As a side note, I felt so sad watching the live broadcast.
I could feel with my whole body that the director was having a hard time.
There was also a phenomenon where the speech became faster due to stopping in the middle.
I wish you could ease up a little bit... but it's complicated because I know that position doesn't allow that.
Well, I'll just support whatever path Loa takes.
As long as they don't give up completely, I have no choice but to continue cheering them on.
I hope that romantic days will return to Loa again. I will end this post with that wish.
dlrnjswo21's record is 144 points!
I got 0 Flakes as a challenge reward.
I can't wake up from my egg..
Next time, try faster!
🦖Want to feed your baby dinosaur?
Take the challenge now!
👉 [Play on the Stove App]
anyone can help ?
PS: This photo is AI-generated and enhanced by me.
제목: ‘로드나인’ 운영 철학 위반에 대한 해명 영상 반론
공식 쇼케이스에서 밝히신 ‘5가지 운영 철학’은 단순한 마케팅 구호가 아니라,
유저와의 신뢰를 바탕으로 한 공식 약속이라 받아들였습니다.
그러나 최근 아티팩트 확률형 뽑기 업데이트와 해명 영상에 담긴 입장은, 해당 약속이 사실상 파기되었음을 의미하며,
유저 커뮤니티 전반에 심각한 실망과 신뢰 붕괴를 초래하고 있습니다.
❗ 운영 철학 위반 사례
1. 확률형 아이템 스트레스 완화 → 위반
- “확률형 뽑기는 아바타 1종만 존재한다”고 쇼케이스에서 명확히 발표하였으나,
- 최근 업데이트에서는 아티팩트 확률형 뽑기 시스템이 추가되며, 이 약속은 명백히 파기되었습니다.
- 해명 영상에서는 해당 시스템의 도입 배경만 설명했을 뿐, 해당 약속 위반에 대한 직접적인 해명이나 사과는 없었습니다.
2. 캐시 장비 미판매 → 위반
- 아티팩트는 전투력에 직접적인 영향을 주는 캐시 기반 아이템이며,
- 확률형 뽑기 방식으로 판매되고 있어 과금 여부에 따라 성장 속도 및 경쟁력에 명백한 격차를 유발합니다.
- 이는 “전투력에 영향을 주는 유료 장비는 판매하지 않겠다”는 철학에 정면으로 배치됩니다.
📺 해명 영상에 대한 반론
- 해명 영상은 핵심 쟁점인 “아바타 1종 외 확률형 뽑기 미도입” 약속 위반에 대해 직접적인 해명을 회피했습니다.
- “상위 유저 성장 정체 해소”라는 명분으로 아티팩트를 도입했다고 설명했지만, 새로운 성장 콘텐츠를 반드시 확률형 뽑기로 구성할 필요는 없습니다.
- 또한 아바타와 아티팩트의 뽑기 비용이 유사하다는 해명은, 유저들이 제기하는 “확률형 콘텐츠 자체 추가는 약속 위반”이라는 본질적 문제를 흐리고 있습니다.
- “운영 철학은 지켜지고 있다”는 제작사의 주장과 달리, 아티팩트는 전투력에 영향을 주는 유료 확률형 아이템으로서 약속과 배치됩니다.
- 사전 소통 부족에 대한 사과와 플레이 획득 루트 추가, 쿠폰 제공 등은 형식적 대응에 불과하며, 약속 위반에 대한 정면 돌파와 책임 인정이 없는 상황에서는 진정성이 결여된 유화 제스처로 밖에 받아들여질 수 없습니다.
📌 요구 사항
1. 확률형 콘텐츠 운영 철학 위반에 대한 명확한 공식 입장 발표
- “확률형 뽑기는 아바타 1종만 존재한다”는 기존 쇼케이스 발표 내용과 상충하는 아티팩트 뽑기 시스템 도입에 대해 공식적 해명을 요구.
2. 아티팩트 확률형 뽑기 콘텐츠의 구조적 재검토 또는 철회
- 뽑기 방식 자체의 문제이며, 과금 부담 완화나 보완 루트 제공으로 해결될 수 없습니다.
3. 향후 확률형 유료 콘텐츠 확장에 대한 명확한 정책 선언
- “이후 동일한 BM(확률형 유료 시스템)의 추가 계획은 없다”는 형태의 사전 방지 선언을 요구.
4. 운영 철학 위반에 대한 책임 있는 보상 및 신뢰 회복 계획 제시
- 단순 쿠폰이 아닌, 해당 콘텐츠 사용 여부와 과금 내역을 고려한 차등적 보상안을 마련.
우리는 ‘로드나인’을 공격하거나 훼손하려는 것이 아닙니다.
우리는 단지, 귀사가 유저들과 맺은 약속이 진심이었다는 것을 확인받고자 이 글을 씁니다.
운영 철학이 단순한 마케팅 수단이 아니었다면, 지금 행동으로 그 신념을 증명해 주시기 바랍니다.
감사합니다.
</main>동참해 주셔서 감사합니다
동참해 주셔서 감사합니다!!