OFFICIALCM루아
36min ago
05.15.25 05:26 -00:00
130 °C

Hello, Opener

It's Lua!

Thursday, and it's rainy too 🌧️

Usually, on days like this, everyone's mentality tends to slip

Diet until today

Is it true that you didn't give up?!

It doesn't collapse even when shaken by rain

🔥 Now in full beginner FULL equipped MODE ON 🔥

I'm going to stick to a proper diet for May!!!!

[ 2025.05.15 Shrimp Poke Salad]

My first thought after taking a bite:

Is this perhaps heaven...?

The moment it enters your mouth, even your heart... A taste that makes you healthy!

✔️ Stir-fried eggplant has a subtle savory flavor that is a work of art!

Lightly grilled eggplant with soy sauce base

A rich yet soft texture... It's just a rice thief.

✔️ The shrimp are really chewy!

Today's main! Surim!

Chewy texture as soon as you put it in your mouth~

It's light yet slightly salty, so it goes great with salad!

"Is this diet food...?"

Seriously, this place is the best salad place...Memo Memo

✔️ What can I say about tomatoes?

Sweet and sour, and with a variety of colorful flavors!

The little cherry tomatoes are bursting with joy.

The salad visuals are almost like a color palette🎨

Perfect both visually and taste-wise.
"I'm on a delicious diet right now."

It's a secret, but actually...!

I heard you guys are also exercising these days!

Summer? Me first! I'll get ready!

Dieting is persistence, and persistence is Luada!

Then, the diet on Thursday was successful~

🍆🍅✨Bye Bye🌿🦐🍆

#다이어트일기 #루아의밥맛 #밥맛 #가지볶음중독 #토마토러버 #비주얼미쳤다

반1희
31min ago
05.15.25 05:31 -00:00
ㅊㅊ
볶아먹기123
2hr ago
05.15.25 04:20 -00:00
71 °C

The number of dinosaurs caught by Bokameokgi123 is 109!
Top Ranker Mode ON 👑
But you mustn't let your guard down!

레몬조아
2hr ago
05.15.25 04:24 -00:00
ㅊㅊ
GMSlimebox
05.07.25
05.07.25 20:16 -00:00
597 °C

Hello, I am the developer of Dooms Hair Salon.

As of writing, the game has been out for a little over a month.

Now that the hectic release response period has passed, I'm writing down the development history.

threshold

It was early January 25th.

As an internal decision within the team, we set a goal of developing and releasing the game within a short period of three months.

But since I didn't have any plan, I was looking around for ideas...

I found this gif on Reddit.

As soon as I saw it, I thought, 'Oh, I could put this together and make it into a game.'
Through market analysis, we began developing the game with three keywords : ‘simulation’, ‘beauty salon’, and ‘multi-game’ .

The skills needed to develop a game with these keywords were ‘multiplayer’ and ‘haircut’ .

Research and Development - Multiplayer

I've dabbled in multiplayer technology here and there, but this was my first time developing it from start to finish.
However, I tried to follow the tutorial step by step, and it turned out like this:

We were able to create player position synchronization!

The research on multiplayer actually ends here, as all other synchronizations are extensions of positional synchronization.

Of course, the subsequent implementation of multiplayer was not as smooth as before, but I omitted it in this article.

Research and Development - Haircut

Next I had to implement a haircut.

Haircuts are a core part of any beauty salon simulator game, and this was a situation that had to be solved.

But I will only be using 1 month of the 3 month development period here.

It was for the following reasons:

1. There was less hair technology provided in Unity than I thought.

2. There was also no public disclosure of the technique for cutting hair. (It seems that only a few people have tried it.)

Fortunately, I was able to solve the first problem by finding a 100,000 won asset called 'Hair Studio'.

The technique of cutting hair was only needed for certain projects, so there was no information on it anywhere.

But still, you have to implement it to make a game.
I studied all kinds of technologies, including compute shaders, multithreading, AVX, SSE, etc. with obsession and implemented them myself.

The hair assets you purchase are Strand-based, simulating each strand just like real hair.

It's a method in which 3,000 hairs, or a total of 48,000 points, organically interact with each other.

At first, I actually implemented this hair mesh by 'cutting it into two parts'.

As you can see, it was a horrible situation where the game would freeze every time I cut it.

After spending a whole day wondering how to achieve this ridiculous optimization, an idea came to me.

that

'Why don't you just not cut your hair?'

It was.

If we represent it in a picture, it would look something like this.

Even if the hair is cut off, it remains connected, and only the physics calculations are cut off from the cut area.

And the cut area (red) has its transparency lowered to 0 .

In some ways, it's a bit of a tricky method.

It was easier than I thought and the disconnection disappeared, so I can now use it for gaming.

(When the cut hair falls out, it is actually connected like this)

Content Implementation

After that, we continued to create the necessary functions.

Catch function

While making it, I was reminded of the Portal game. I thought of it as a textbook on UX and tried to make it as similar as possible.

However, this method was eventually discontinued when inventory planning was introduced.

computer screen

This is Lethal Company's Gamsung computer.

I also thought about providing visual guidance like other simulations, but
It was implemented with a retro-style computer to induce intentional discomfort.

Payment Animation

I created the animation while paying attention to the subtle shaking of the cards to reproduce the thrill of earning money in the game.

Villains who are sleeping, and the way they are defeated

1st person punch animation

This is my first time animating this type of animation and it was harder than I thought. I was thinking of the melee attacks in Overwatch and trying to achieve a similar feel.

Cool car explosion

Release

Through these processes, the game was completed and released on March 24th.

As I quickly looked at the game , my wishlist at the time was 0 , and although I had released games on Stove, this was my first release on Steam.

Because of this, I was worried that I would die without anyone knowing that the game existed.

But on the first day of release, Poongwolryang streamed it

Now, I see that a lot of streamers are doing it.

Aside - Hair quality

'Why is the hair quality like that?'

'Pay more attention to your hair'

These are opinions I've seen in comments, chats, etc.

In fact, this is something I, as a developer, have thought about throughout the development process.

There was a reason why it had to be that way...

In fact, it is possible to implement such high-quality hair technology.

However, if you have just 2 NPCs with this hair technique, the game starts to slow down.

In Doom's Hair Salon, there are up to 25 NPCs walking around at the same time.

After going through compromise after compromise

Yes.. it became like this.

I remember that as soon as we figured out this situation, we decided on a B-class concept for the planning direction.

(Hair density that cannot be covered unless it is B-grade)

Much like the game's concept, a lot of the development process seemed spontaneous and fun.

Thanks for reading!

1 / 17
피터
05.07.25
05.07.25 18:29 -00:00
706 °C

Ugh... I didn't even realize it started yesterday ㅠㅠ


OFFICIAL라운지 매니저
05.07.25
05.07.25 01:18 -00:00
1,061 °C

Hello, this is the lounge manager!

The recently released <Claire Obscure: Expedition 33>

It is receiving a lot of attention for its outstanding visuals and immersiveness!

>> Click to see related article <<

Users can play

This game... is really well made!

Have you ever had a moment when you felt like that?

#Add #잘만든게임 tag

Tell us about a game you think was well-made and why!

>> Join Now <<

⏳ Event Period

2025-05-07 (Wed) ~ 2025-05-20 (Tue)

🎮 How to participate

1. Add the #잘만든게임 tag

2. Complete by registering a post that fits the topic.

🏆 Event Rewards

Among those who wrote on the topic,

2,000 Flakes awarded by drawing every 10 minutes!

- Compensation payment date: Friday, May 23, 2025

※ Event Precautions

✔ You can participate after logging in to Stove.

✔ Questions and answers containing meaningless content, abusive language, or content that may be offensive may be deleted without prior notice.

✔ Deleted posts will not be accepted for participation.

✔ Flakes, the event winner reward, will be paid to the account that participated in the event.

✔ The event period and reward payment date are based on Korean Standard Time (KST).

먹도갓
05.05.25
05.05.25 01:36 -00:00
384 °C

Event draw. 2 matches, 1 win, 1 loss

Thank you very much.^^

Let's grow it right away

Light Moonlight Fails

Dark Moonlight is a success

여슈샤벗어커
8hr ago
05.14.25 21:40 -00:00
cc
헤밈
16hr ago
05.14.25 14:02 -00:00
ㅊㅋㅊㅋ
사랑의나나핑
05.04.25
05.04.25 23:50 -00:00
184 °C

Protect Akrasia

RIDGERACER
05.05.25
05.05.25 12:51 -00:00
ㅊㅊ
아왜롸
05.05.25
05.05.25 02:00 -00:00
bb
M3M7
05.03.25
05.03.25 08:31 -00:00
333 °C

This is Sorua fan art. Thank you for looking.

게임신
20hr ago
05.14.25 10:19 -00:00
good!
이거맞다
05.02.25
05.02.25 09:11 -00:00
548 °C

I like the original song
I want to see the original soundtrack 3.0 4.0 5.0 and above because Kalpa is so exciting

1 / 2
촉촉한감자칩
05.01.25
05.01.25 10:49 -00:00
1,499 °C

You were born in the wrong era!

If only I had been born just a little later, I would have been the greatest adventurer exploring space!

▷ Engineering student who got 0 points on vocabulary test ◁

I also graduated from an engineering school, and the English words used in engineering schools really have different meanings.

But "the earth still turns."

If you look at the "words that represent science" that Galileo Galilei used while advocating the heliocentric theory,

I think it was probably intentionally wrong lol

▷ Totally aimed for ◁

Looking at the license plate with the letter '허' in it, I guess they probably made it like that when they were mass producing rental cars. Lol

▷ Unexpected Chinese Characters ◁

Drinking (喫)

Where can you use Chinese characters like this? At best, aren't they only used in unfamiliar Chinese character idioms like the one above?

You could say,

To enjoy, to be very scared. And the "to have fun" above is used quite a lot...

Also, although it is not used much these days, there were many usages such as "smoking - smoking a cigarette."

▷Words that have only one use, as opposed to the above ◁

is the Cyrillic script used in Church Slavonic, and is called 'multiocular o' in English.

It has a shape that looks like it has many eyes, but it is actually a character that was created for that purpose.

This word refers to the appearance of an angel with countless eyes.

Although it only appears once in a psalm written in 1429, it is a letter that has attracted attention because of its unusual appearance.

Surprisingly, it is registered in Unicode, but at first, it was uploaded as having seven eyes due to limitations in graphic expression.

But as the graphics improved, it was modified to have 10 eyes, which was the original form ㅋㅋㅋㅋ

This tells us that the Stove font is using an older version of Unicode.

How the same character is printed in Unicode 15.0. 10 eyes!

▷ These days, students need to be up to date with memes. ◁

I guess I'll have to check the internet history of the teacher who gave me this assignment ㅋㅋㅋㅋ

For your information, Trallarero Trallala originated in Korea.

A pink shark statue that can be seen at the Busan Sanbok Road bus stop ㅋㅋㅋㅋㅋ

Happy holidays everyone!

1 / 10
스토브9700
05.02.25
05.02.25 04:32 -00:00
안들어올수없었습니다
리즈의리즈시절
05.02.25
05.02.25 02:50 -00:00
뜨거운바람
04.30.25
04.30.25 19:48 -00:00
62 °C
항의문 동참!!

– ‘로드나인’ 운영 철학 위반 및 공식 대응 촉구


수신: 스마일게이트, NX3 GAMES
 제목: ‘로드나인’ 운영 철학 위반에 대한 해명 요구 및 향후 대응 촉구


저는 귀사의 MMORPG **‘로드나인’**을 즐기고 있는 유저입니다.
2025년 발표회에서 공개된 ‘5가지 운영 철학’은 유저들과의 신뢰를 기반으로 한 약속이었습니다. 그러나 최근 업데이트 및 귀사의 대응은 그 약속을 정면으로 위반하고 있으며, 유저 커뮤니티 전반에 심각한 불신과 반발을 불러일으키고 있습니다.


[귀사가 약속한 5가지 운영 철학 중 위배된 항목]

  • 확률형 아이템 스트레스 완화
     → “확률형 뽑기는 아바타 1종만 존재”한다고 발표하였음에도 불구하고,
      → 최근 업데이트를 통해 아티팩트 확률형 뽑기 시스템이 도입됨으로써 과도한 확률형 콘텐츠가 추가되었습니다.


  • 유료 경험치/캐시 장비 미판매
      → 실제로는 과금 여부가 전투력과 성장 속도에 중대한 영향을 미치고 있습니다.


  • 아이템 가치 보존 및 유저 간 경제 존중
      → 확률형 유료 아이템으로 인해 게임 밸런스가 무너지고, 유저 간 거래 생태계가 침해되고 있습니다.


💬 해당 문제는 다수의 유저들이 공식 커뮤니티 및 고객센터를 통해 반복적으로 지적하였음에도 불구하고, 귀사는 지금까지 아무런 공식 입장도 발표하지 않고 있습니다.


[요구 사항]

  1. 운영 철학 위반에 대한 명확한 공식 입장 발표
  2. 문제 업데이트(아티팩트 확률형 도입 등)에 대한 투명한 설명 및 수정 계획 제시
  3. 유저 신뢰 회복을 위한 실질적인 보상 및 향후 운영 철학 유지 계획 공표

 

[공식 경고 – 법적 근거에 따른 책임 촉구]

귀사가 유저의 정당한 항의와 질문을 지속적으로 무시할 경우 이는 아래와 같은 법률 위반 소지가 있으며  공식적인 답변이 없다고 판단되면 다음과 같은 조치를 취할 예정 입니다.

  • 표시·광고의 공정화에 관한 법률 제3조
     → 소비자를 오인하게 하는 부당한 광고 금지
       ※ “확률형 아이템은 아바타 1종”이라는 발표 이후 추가된 아티팩트 확률형 뽑기는 기만 광고 행위에 해당 가능


  • 전자상거래 등에서의 소비자 보호에 관한 법률 제21조
     → 부당한 불이익을 주는 행위, 고지 의무 불이행 금지
       ※ 유저 항의에 침묵하고, 중요한 업데이트 내용을 충분히 고지하지 않은 것은 거래상 지위 남용 및 고지의무 위반 소지


  • 게임산업진흥에 관한 법률 제32조
     → 이용자의 권익 보호 및 공정한 이용 환경 조성 의무
      ※ 확률형 콘텐츠, 유료 시스템에 대한 고지 미비는 법적 책임 대상 가능

[대응 조치]

  • 한국소비자원, 공정거래위원회 등 관련 기관에 정식 민원 접수 및 제소
  • 소비자 권익 단체 및 법률 자문기관과의 협력 하에 손해배상 청구 등 법적 절차 검토
  • 유저 커뮤니티 연합과 함께 언론 제보 및 항의 캠페인 전개


‘로드나인’을 공격하거나 해치고 싶지 않습니다.
 다만, 약속은 반드시 지켜져야 하며, 공정하고 책임 있는 운영이 모든 유저가 기대하는 바입니다.

귀사의 침묵은 선택이 아닌 위법 가능성으로 해석될수 있습니다.


쇼케이스 당시 운영 철학은 단지 마케팅 구호가 아니었기를 바랍니다.


진정성 있는 해명과 변화된 대응을 기다리겠습니다


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S1720591127780211
05.01.25
05.01.25 00:50 -00:00

진짜 역겹네요

결국에 다음에는 유저들한테 공지를하고 BM출시한다는 거네요?

그말은 지금 다른 BM도 준비하고 있다는 말로들리네요