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📢 Inquisitor Shepherd June Development Log

Hello.
This is Narrow Deep, the developer of Inquisitor Shepherd.

In the June development log, we share news about the expansion of global publishing collaborations, the rebuilding of the demo version, preparations for Japanese voice acting, and participation in domestic and international events during May.

Last May was a month where, alongside the ongoing development of Chapter 2, preparations to introduce Inquisitor Shepherd to more global users officially began.

In this development log, we will share news about the expansion of global publishing collaborations, the status of the demo version rebuilding, preparations for Japanese voice acting, the status of Chapter 2 development, and news about event participation and selections.

 

🔔 June Key Development Status Summary

Expansion of Global Publishing Collaborations
Previously, we had signed a co-publishing agreement limited to Asian regions, focusing on Chinese-speaking countries and Japan, with Neverland Entertainment. Following further discussions, we have decided to expand the scope of collaboration to global publishing.Demo Version Rebuilding Underway
To secure a global user base by launching a new demo version along with Japanese voice acting, we are improving the initial structure, investigation flow, codex, doctrine collection, and UI feedback.Japanese Voice Acting Preparations
We are preparing to produce Japanese voice acting for the demo version.Chapter 2 Development Status
Chapter 2 development was proceeding smoothly, but it is currently on hold to prioritize demo rebuilding and trailer production.Domestic and International Event Participation and Awards
We participated in PlayX4, Game AiCON Seoul, and BitSummit, and were selected for PlayX4 Indie Award TOP5 and Tiny Teams 2026.

🎮 Detailed Development Progress

1. Expansion of Global Publishing Collaborations

Previously, we had signed a co-publishing agreement limited to Asian regions, focusing on Chinese-speaking countries and Japan, with Neverland Entertainment.

Following additional discussions, we have decided to expand the scope of collaboration to global publishing for Inquisitor Shepherd.

Accordingly, we are preparing various tasks together to better introduce Inquisitor Shepherd to overseas users, going beyond simply adding languages.

The main tasks currently being prepared include  demo version rebuilding, Japanese and Chinese localization, Japanese voice acting for the demo version, new trailer production, new key visual production, and participation in overseas events .

These tasks are preparations to more clearly convey what kind of game Inquisitor Shepherd is to global users.

We plan to continue preparing localization, promotion, and event participation step by step with Neverland Entertainment.

 

2. Demo Version Rebuilding Underway 

We are proceeding with the demo version rebuilding based on the currently available demo.

This rebuilding is an effort to launch a new demo version with Japanese voice acting and introduce Inquisitor Shepherd to more global users.

With the addition of Japanese voice acting, we are refining the existing demo to be more immersive and complete.

We are adjusting some configurations so that the evidence submission and judgment flow, which were fully introduced in the latter half of the original demo, can be experienced from the beginning.

Additionally, we are organizing the flow of the initial story and key dialogue scenes, and adding the Codex system and doctrine collection mechanics.

Hidden doctrines can be found and acquired in investigation sections, and acquired doctrines can be checked in the Codex.

We are also improving the movement method and UI feedback in the investigation sections. We are modifying it so players can move by directly clicking on locations on the screen, and visual feedback is provided on the phone UI when evidence, information, or doctrines are acquired.

The 'Integrity/Rift' system, introduced in the April development log, is also planned to be partially revealed during the demo rebuilding process.

Although it will not be fully functional in the demo version, it will be applied in a way that shows that the player's choices and judgments can influence Shepherd's future direction.

Through this rebuilding, we expect the demo version to become more immersive and gameplay-rich than before.

3. Japanese Voice Acting Preparations

We are also preparing Japanese voice acting for the demo version.

Since Inquisitor Shepherd is a game where dialogue and atmosphere are important, we believe voice acting greatly influences character impressions and scene immersion.

This Japanese voice acting is not just about adding voiceovers; it's a task being carried out alongside the demo version rebuilding to reintroduce the game to global users.

While we cannot reveal all the details yet, we are preparing the Japanese voice acting in a direction suitable for the demo version with Neverland Entertainment.

We will proceed carefully to ensure that the atmosphere of Shepherd and Hoshi Village is well conveyed to Japanese users as well.

4. Chapter 2 Development Status

Chapter 2 development, which was ongoing, had been proceeding smoothly.

However, due to the current need to prioritize preparations for the global relaunch, demo rebuilding, and new trailer production, the full-scale development of Chapter 2 is temporarily on hold.

Chapter 2 is a section where the world and main systems of Inquisitor Shepherd are significantly expanded in the full version.

We ask for your understanding that we cannot disclose details about the content currently under development, as it is directly connected to the core story.

Instead, we are sharing some of the Chapter 2 illustrations currently in development in this dev log.

While we cannot reveal much yet, Chapter 2 is also being prepared step by step.

✨ Event Participation and Award News 

 

- Participated in PlayX4, Game AiCON Seoul, BitSummit

In May, we participated in PlayX4 and Game AiCON Seoul.

At the events, we were able to introduce Inquisitor Shepherd directly to many people and hear their actual gameplay reactions and feedback.

In particular, we were able to reconfirm the flow of the demo version and the method of conveying the early game experience, which greatly helped in organizing the direction for the subsequent demo rebuilding.

We also participated in BitSummit, held in Kyoto, Japan.

BitSummit was an important opportunity to introduce Inquisitor Shepherd to Japanese users.

Based on the reactions and feedback received at the event, we will continue to meticulously prepare for future localization and global relaunch.

- Selected for PlayX4 Indie Award TOP5

Inquisitor Shepherd was selected for the PlayX4 Indie Award TOP5.

We are very grateful to have received such positive recognition among many excellent indie games.

This award has been a great encouragement to us and has provided an opportunity to continue our development with greater determination.

This award has also opened up opportunities to participate in future overseas exhibitions and various support programs.

We will strive to leverage these opportunities to introduce Inquisitor Shepherd to even more users.

- Selected for Tiny Teams 2026

Inquisitor Shepherd has been selected for Tiny Teams 2026.

Tiny Teams is a global Steam online festival hosted by Yogscast Games, highlighting indie games created by small development teams and solo developers.
Among the diverse indie games showcased each year, selected games are introduced to overseas users and creators through Steam, Twitch, and YouTube.

While not yet widely known in Korea, we believe this is a meaningful opportunity to showcase games made by small teams to overseas users.

As Inquisitor Shepherd is a game developed by Narrow Deep, a two-person development team, this selection feels particularly significant. We will continue to make the most of this opportunity to introduce Inquisitor Shepherd to more users.

✨ In Conclusion

May was the month when Inquisitor Shepherd began actively preparing for its global launch and introducing the game to more users.

Concurrently, we are undertaking rebuilding work to present a new demo version with Japanese voice acting.

While the increased number of events, publishing, and localization preparations has made the development process more complex, we believe the game's overall quality is paramount.

In June, we are also scheduled to participate in Pan: PLAY — Gyeonggi Contents Korea Lab × IGGK × Gyeonggi Global Game Center Indie Game Exhibition. The exhibition will run from Monday, June 15th to Friday, June 26th.

Additionally, participation in BilibiliWorld is planned for later, and we will continue to prepare to introduce Inquisitor Shepherd to even more users.

We will do our best with the rebuilding demo and global relaunch preparations to repay the users who are waiting with an even better experience.

Thank you sincerely for your unwavering support.

Sincerely, Narrow Deep

X: https://x.com/narrowdeepgames

DISCORD: discord.gg/2r9cpBBZjg

1 / 11
S1746021530947912
12/06/2026
13/06/2026 08:05 AM (+09:00)
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S1743707843728012
12/06/2026
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Bbb
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Aaa
S1736330304816812
12/06/2026
12/06/2026 11:50 PM (+09:00)
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Did I not log in?

It keeps dropping.

Something is wrong.

Ah ha ha ha

I'm dropping because I have bad luck.

Everyone who says they have bad luck 

Take a four-leaf clover with you 

I recommend entering Mahjong.

Have a good time.

schizoid
13/06/2026
13/06/2026 04:41 PM (+09:00)
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GG

빔냉
13/06/2026
13/06/2026 04:42 PM (+09:00)
2
STOVE161483213971100
13/06/2026
13/06/2026 04:42 PM (+09:00)
1

I hate summer

Sitou
19hr ago
14/06/2026 08:49 AM (+09:00)
시로시로
WIZDIZ
20hr ago
14/06/2026 08:46 AM (+09:00)
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Access to the service is unavailable.
Please press the button below to try again at the previous page.

WIZDIZ
20hr ago
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WIZDIZ
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No event history.Please check other events.
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13/06/2026
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6/12
10*21 = 210
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1000*2 = 2000
2910-3000 = -90

DeathFixer
13/06/2026
14/06/2026 02:39 AM (+09:00)
131 °C

Complete daily flake mission tasks. Site: https://reward.onstove.com/en

Get random flakes from the 'draw' tab. Site: https://reward.onstove.com/en/event

Buy games using flakes. Site: https://reward.onstove.com/en/shop

CybNoid
13/06/2026
14/06/2026 03:25 AM (+09:00)
Great.
DeathFixer
13/06/2026
14/06/2026 02:40 AM (+09:00)
Author
Check daily rewards (includes discount coupon for store games): https://event.onstove.com/en/dailyshop/STOVEINDIE/202606 .For "Richii City" players: https://event.onstove.com/en/dailyshop/RIICHICITY_IND/202606
알카서스Badge Icon
12/06/2026
12/06/2026 06:00 PM (+09:00)
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PLAY THE ANIMATION! Epic Seven! 

Hello, this is GM Alkares. 

We sincerely apologize for the significant inconvenience caused to our Heirs due to the Guild War participation error that occurred after the 6/4 (Thu) update.

 

As this is a content created through the cooperation and effort of our guild members, we are taking to heart the disappointment and inconvenience felt by our Heirs due to this error.

 

While we cannot fully resolve the disappointment and inconvenience you have experienced, we are preparing apology rewards with our sincere apologies, and related details will be provided in a separate notice later.

 

We ask for your generous understanding, and we will do our best to provide a more stable service environment in the future.

 

■ 6/4 (Thu) Notice Regarding Guild War Participation Error

1> Issue Description

- This error occurred because Guild War matching was not proceeding normally for some guilds due to server overload after the update.

- We have proceeded with server expansion to resolve this, but server overload is still being detected, and the error has occurred additionally.

- We are prioritizing our response to prevent this error from recurring through further server expansion and stabilization work.

 

2> Follow-up Actions

- We plan to provide apology rewards to Heirs belonging to guilds that experienced the Guild War participation error.

- Detailed reward information and distribution schedule will be announced through a separate notice.

 

Once again, we sincerely apologize for the disappointment and inconvenience caused to our Heirs,

We will take your feedback and criticism seriously and do our best to prevent the same issue from recurring.

 

Thank you.

1 / 2
STOVE79149741
12/06/2026
12/06/2026 06:12 PM (+09:00)
아이고~~  이렇게나 빠른 오류 공지 감사합니다~~~수요일에 버그 터졌는데 금요일까지 아무 조치 없이 가다가 오늘도 터진데 생겼지만 이정도면 빠른 편이지!!보상 공지도 아니고 오류 원인 파악만 해서 공지하는 거지만 이정도면 빠른 편이지!!버그 터진 건 모르겠고 기사단전 종료 공지나 축구 이벤이나 처 날렸지만 이 정도면 소통을 잘 하는 편이네???니네 월급이 버그 터져서 통장 계좌랑 매칭 안 돼도 이따구로 처리할 거임???? ㅈ
STOVE80895582
12/06/2026
12/06/2026 06:14 PM (+09:00)
이 공지는 오류 발생 첫날에 바로 나와야 하는 내용이 아닌가요 항상 문제 발생하면 단순한 공지 작성도 매우 오래 걸리는 이유가 뭔가요
MoJz
12/06/2026
12/06/2026 08:02 PM (+09:00)
163 °C

Hello, Stove members! This is Mojo Games.

In the next update,  version 1.5.0,
Lumenia's gladiator champion, [Klaus],
will join the battle!
Additionally,  24 types of equipment will be newly added, and you can check the collected equipment
in the  Equipment Encyclopedia, which is scheduled to be updated.

We ask for your great anticipation and interest in the next update of [Flower Survivors].

Thank you!

 

[Stove]

https://store.onstove.com/games/103890

장토깽이
30/04/2025
30/04/2025 01:24 PM (+09:00)
30 °C
항의문 동참************

[항의문] – ‘로드나인’ 운영 철학 위반 및 공식 대응 촉구


수신: 스마일게이트, NX3 GAMES
 제목: ‘로드나인’ 운영 철학 위반에 대한 해명 요구 및 향후 대응 촉구


저는 귀사의 MMORPG **‘로드나인’**을 즐기고 있는 유저입니다.
2025년 발표회에서 공개된 ‘5가지 운영 철학’은 유저들과의 신뢰를 기반으로 한 약속이었습니다. 그러나 최근 업데이트 및 귀사의 대응은 그 약속을 정면으로 위반하고 있으며, 유저 커뮤니티 전반에 심각한 불신과 반발을 불러일으키고 있습니다.


[귀사가 약속한 5가지 운영 철학 중 위배된 항목]

  • 확률형 아이템 스트레스 완화
     → “확률형 뽑기는 아바타 1종만 존재”한다고 발표하였음에도 불구하고,
      → 최근 업데이트를 통해 아티팩트 확률형 뽑기 시스템이 도입됨으로써 과도한 확률형 콘텐츠가 추가되었습니다.


  • 유료 경험치/캐시 장비 미판매
      → 실제로는 과금 여부가 전투력과 성장 속도에 중대한 영향을 미치고 있습니다.


  • 아이템 가치 보존 및 유저 간 경제 존중
      → 확률형 유료 아이템으로 인해 게임 밸런스가 무너지고, 유저 간 거래 생태계가 침해되고 있습니다.


💬 해당 문제는 다수의 유저들이 공식 커뮤니티 및 고객센터를 통해 반복적으로 지적하였음에도 불구하고, 귀사는 지금까지 아무런 공식 입장도 발표하지 않고 있습니다.


[요구 사항]

  1. 운영 철학 위반에 대한 명확한 공식 입장 발표
  2. 문제 업데이트(아티팩트 확률형 도입 등)에 대한 투명한 설명 및 수정 계획 제시
  3. 유저 신뢰 회복을 위한 실질적인 보상 및 향후 운영 철학 유지 계획 공표

 

[공식 경고 – 법적 근거에 따른 책임 촉구]

귀사가 유저의 정당한 항의와 질문을 지속적으로 무시할 경우 이는 아래와 같은 법률 위반 소지가 있으며  공식적인 답변이 없다고 판단되면 다음과 같은 조치를 취할 예정 입니다.

  • 표시·광고의 공정화에 관한 법률 제3조
     → 소비자를 오인하게 하는 부당한 광고 금지
       ※ “확률형 아이템은 아바타 1종”이라는 발표 이후 추가된 아티팩트 확률형 뽑기는 기만 광고 행위에 해당 가능


  • 전자상거래 등에서의 소비자 보호에 관한 법률 제21조
     → 부당한 불이익을 주는 행위, 고지 의무 불이행 금지
       ※ 유저 항의에 침묵하고, 중요한 업데이트 내용을 충분히 고지하지 않은 것은 거래상 지위 남용 및 고지의무 위반 소지


  • 게임산업진흥에 관한 법률 제32조
     → 이용자의 권익 보호 및 공정한 이용 환경 조성 의무
      ※ 확률형 콘텐츠, 유료 시스템에 대한 고지 미비는 법적 책임 대상 가능

[대응 조치]

  • 한국소비자원, 공정거래위원회 등 관련 기관에 정식 민원 접수 및 제소
  • 소비자 권익 단체 및 법률 자문기관과의 협력 하에 손해배상 청구 등 법적 절차 검토
  • 유저 커뮤니티 연합과 함께 언론 제보 및 항의 캠페인 전개


‘로드나인’을 공격하거나 해치고 싶지 않습니다.
 다만, 약속은 반드시 지켜져야 하며, 공정하고 책임 있는 운영이 모든 유저가 기대하는 바입니다.

귀사의 침묵은 선택이 아닌 위법 가능성으로 해석될수 있습니다.


쇼케이스 당시 운영 철학은 단지 마케팅 구호가 아니었기를 바랍니다.


진정성 있는 해명과 변화된 대응을 기다리겠습니다.


 
감사합니다.


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