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📢 Inquisitor Shepherd June Development Log

Hello.
This is Narrow Deep, the developer of Inquisitor Shepherd.

In the June development log, we share news about the expansion of global publishing collaborations, the rebuilding of the demo version, preparations for Japanese voice acting, and participation in domestic and international events during May.

Last May was a month where, alongside the ongoing development of Chapter 2, preparations to introduce Inquisitor Shepherd to more global users officially began.

In this development log, we will share news about the expansion of global publishing collaborations, the status of the demo version rebuilding, preparations for Japanese voice acting, the status of Chapter 2 development, and news about event participation and selections.

 

🔔 June Key Development Status Summary

Expansion of Global Publishing Collaborations
Previously, we had signed a co-publishing agreement limited to Asian regions, focusing on Chinese-speaking countries and Japan, with Neverland Entertainment. Following further discussions, we have decided to expand the scope of collaboration to global publishing.Demo Version Rebuilding Underway
To secure a global user base by launching a new demo version along with Japanese voice acting, we are improving the initial structure, investigation flow, codex, doctrine collection, and UI feedback.Japanese Voice Acting Preparations
We are preparing to produce Japanese voice acting for the demo version.Chapter 2 Development Status
Chapter 2 development was proceeding smoothly, but it is currently on hold to prioritize demo rebuilding and trailer production.Domestic and International Event Participation and Awards
We participated in PlayX4, Game AiCON Seoul, and BitSummit, and were selected for PlayX4 Indie Award TOP5 and Tiny Teams 2026.

🎮 Detailed Development Progress

1. Expansion of Global Publishing Collaborations

Previously, we had signed a co-publishing agreement limited to Asian regions, focusing on Chinese-speaking countries and Japan, with Neverland Entertainment.

Following additional discussions, we have decided to expand the scope of collaboration to global publishing for Inquisitor Shepherd.

Accordingly, we are preparing various tasks together to better introduce Inquisitor Shepherd to overseas users, going beyond simply adding languages.

The main tasks currently being prepared include  demo version rebuilding, Japanese and Chinese localization, Japanese voice acting for the demo version, new trailer production, new key visual production, and participation in overseas events .

These tasks are preparations to more clearly convey what kind of game Inquisitor Shepherd is to global users.

We plan to continue preparing localization, promotion, and event participation step by step with Neverland Entertainment.

 

2. Demo Version Rebuilding Underway 

We are proceeding with the demo version rebuilding based on the currently available demo.

This rebuilding is an effort to launch a new demo version with Japanese voice acting and introduce Inquisitor Shepherd to more global users.

With the addition of Japanese voice acting, we are refining the existing demo to be more immersive and complete.

We are adjusting some configurations so that the evidence submission and judgment flow, which were fully introduced in the latter half of the original demo, can be experienced from the beginning.

Additionally, we are organizing the flow of the initial story and key dialogue scenes, and adding the Codex system and doctrine collection mechanics.

Hidden doctrines can be found and acquired in investigation sections, and acquired doctrines can be checked in the Codex.

We are also improving the movement method and UI feedback in the investigation sections. We are modifying it so players can move by directly clicking on locations on the screen, and visual feedback is provided on the phone UI when evidence, information, or doctrines are acquired.

The 'Integrity/Rift' system, introduced in the April development log, is also planned to be partially revealed during the demo rebuilding process.

Although it will not be fully functional in the demo version, it will be applied in a way that shows that the player's choices and judgments can influence Shepherd's future direction.

Through this rebuilding, we expect the demo version to become more immersive and gameplay-rich than before.

3. Japanese Voice Acting Preparations

We are also preparing Japanese voice acting for the demo version.

Since Inquisitor Shepherd is a game where dialogue and atmosphere are important, we believe voice acting greatly influences character impressions and scene immersion.

This Japanese voice acting is not just about adding voiceovers; it's a task being carried out alongside the demo version rebuilding to reintroduce the game to global users.

While we cannot reveal all the details yet, we are preparing the Japanese voice acting in a direction suitable for the demo version with Neverland Entertainment.

We will proceed carefully to ensure that the atmosphere of Shepherd and Hoshi Village is well conveyed to Japanese users as well.

4. Chapter 2 Development Status

Chapter 2 development, which was ongoing, had been proceeding smoothly.

However, due to the current need to prioritize preparations for the global relaunch, demo rebuilding, and new trailer production, the full-scale development of Chapter 2 is temporarily on hold.

Chapter 2 is a section where the world and main systems of Inquisitor Shepherd are significantly expanded in the full version.

We ask for your understanding that we cannot disclose details about the content currently under development, as it is directly connected to the core story.

Instead, we are sharing some of the Chapter 2 illustrations currently in development in this dev log.

While we cannot reveal much yet, Chapter 2 is also being prepared step by step.

✨ Event Participation and Award News 

 

- Participated in PlayX4, Game AiCON Seoul, BitSummit

In May, we participated in PlayX4 and Game AiCON Seoul.

At the events, we were able to introduce Inquisitor Shepherd directly to many people and hear their actual gameplay reactions and feedback.

In particular, we were able to reconfirm the flow of the demo version and the method of conveying the early game experience, which greatly helped in organizing the direction for the subsequent demo rebuilding.

We also participated in BitSummit, held in Kyoto, Japan.

BitSummit was an important opportunity to introduce Inquisitor Shepherd to Japanese users.

Based on the reactions and feedback received at the event, we will continue to meticulously prepare for future localization and global relaunch.

- Selected for PlayX4 Indie Award TOP5

Inquisitor Shepherd was selected for the PlayX4 Indie Award TOP5.

We are very grateful to have received such positive recognition among many excellent indie games.

This award has been a great encouragement to us and has provided an opportunity to continue our development with greater determination.

This award has also opened up opportunities to participate in future overseas exhibitions and various support programs.

We will strive to leverage these opportunities to introduce Inquisitor Shepherd to even more users.

- Selected for Tiny Teams 2026

Inquisitor Shepherd has been selected for Tiny Teams 2026.

Tiny Teams is a global Steam online festival hosted by Yogscast Games, highlighting indie games created by small development teams and solo developers.
Among the diverse indie games showcased each year, selected games are introduced to overseas users and creators through Steam, Twitch, and YouTube.

While not yet widely known in Korea, we believe this is a meaningful opportunity to showcase games made by small teams to overseas users.

As Inquisitor Shepherd is a game developed by Narrow Deep, a two-person development team, this selection feels particularly significant. We will continue to make the most of this opportunity to introduce Inquisitor Shepherd to more users.

✨ In Conclusion

May was the month when Inquisitor Shepherd began actively preparing for its global launch and introducing the game to more users.

Concurrently, we are undertaking rebuilding work to present a new demo version with Japanese voice acting.

While the increased number of events, publishing, and localization preparations has made the development process more complex, we believe the game's overall quality is paramount.

In June, we are also scheduled to participate in Pan: PLAY — Gyeonggi Contents Korea Lab × IGGK × Gyeonggi Global Game Center Indie Game Exhibition. The exhibition will run from Monday, June 15th to Friday, June 26th.

Additionally, participation in BilibiliWorld is planned for later, and we will continue to prepare to introduce Inquisitor Shepherd to even more users.

We will do our best with the rebuilding demo and global relaunch preparations to repay the users who are waiting with an even better experience.

Thank you sincerely for your unwavering support.

Sincerely, Narrow Deep

X: https://x.com/narrowdeepgames

DISCORD: discord.gg/2r9cpBBZjg

1 / 11
S1746021530947912
12/06/2026
13/06/2026 08:05 AM (+09:00)
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S1743707843728012
12/06/2026
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Bbb
S1765160312090611
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Aaa
S1736330304816812
12/06/2026
12/06/2026 11:50 PM (+09:00)
226 °C

Did I not log in?

It keeps dropping.

Something is wrong.

Ah ha ha ha

I'm dropping because I have bad luck.

Everyone who says they have bad luck 

Take a four-leaf clover with you 

I recommend entering Mahjong.

Have a good time.

schizoid
13/06/2026
13/06/2026 04:41 PM (+09:00)
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GG

빔냉
13/06/2026
13/06/2026 04:42 PM (+09:00)
2
STOVE161483213971100
13/06/2026
13/06/2026 04:42 PM (+09:00)
1

I hate summer

Sitou
20hr ago
14/06/2026 08:49 AM (+09:00)
시로시로
WIZDIZ
20hr ago
14/06/2026 08:46 AM (+09:00)
211 °C

Access to the service is unavailable.
Please press the button below to try again at the previous page.

WIZDIZ
20hr ago
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WIZDIZ
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No event history.Please check other events.
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13/06/2026
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6/12
10*21 = 210
100*7 = 700
1000*2 = 2000
2910-3000 = -90

DeathFixer
13/06/2026
14/06/2026 02:39 AM (+09:00)
131 °C

Complete daily flake mission tasks. Site: https://reward.onstove.com/en

Get random flakes from the 'draw' tab. Site: https://reward.onstove.com/en/event

Buy games using flakes. Site: https://reward.onstove.com/en/shop

CybNoid
13/06/2026
14/06/2026 03:25 AM (+09:00)
Great.
DeathFixer
13/06/2026
14/06/2026 02:40 AM (+09:00)
Author
Check daily rewards (includes discount coupon for store games): https://event.onstove.com/en/dailyshop/STOVEINDIE/202606 .For "Richii City" players: https://event.onstove.com/en/dailyshop/RIICHICITY_IND/202606
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12/06/2026
12/06/2026 06:00 PM (+09:00)
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PLAY THE ANIMATION! Epic Seven! 

Hello, this is GM Alkares. 

We sincerely apologize for the significant inconvenience caused to our Heirs due to the Guild War participation error that occurred after the 6/4 (Thu) update.

 

As this is a content created through the cooperation and effort of our guild members, we are taking to heart the disappointment and inconvenience felt by our Heirs due to this error.

 

While we cannot fully resolve the disappointment and inconvenience you have experienced, we are preparing apology rewards with our sincere apologies, and related details will be provided in a separate notice later.

 

We ask for your generous understanding, and we will do our best to provide a more stable service environment in the future.

 

■ 6/4 (Thu) Notice Regarding Guild War Participation Error

1> Issue Description

- This error occurred because Guild War matching was not proceeding normally for some guilds due to server overload after the update.

- We have proceeded with server expansion to resolve this, but server overload is still being detected, and the error has occurred additionally.

- We are prioritizing our response to prevent this error from recurring through further server expansion and stabilization work.

 

2> Follow-up Actions

- We plan to provide apology rewards to Heirs belonging to guilds that experienced the Guild War participation error.

- Detailed reward information and distribution schedule will be announced through a separate notice.

 

Once again, we sincerely apologize for the disappointment and inconvenience caused to our Heirs,

We will take your feedback and criticism seriously and do our best to prevent the same issue from recurring.

 

Thank you.

1 / 2
STOVE79149741
12/06/2026
12/06/2026 06:12 PM (+09:00)
아이고~~  이렇게나 빠른 오류 공지 감사합니다~~~수요일에 버그 터졌는데 금요일까지 아무 조치 없이 가다가 오늘도 터진데 생겼지만 이정도면 빠른 편이지!!보상 공지도 아니고 오류 원인 파악만 해서 공지하는 거지만 이정도면 빠른 편이지!!버그 터진 건 모르겠고 기사단전 종료 공지나 축구 이벤이나 처 날렸지만 이 정도면 소통을 잘 하는 편이네???니네 월급이 버그 터져서 통장 계좌랑 매칭 안 돼도 이따구로 처리할 거임???? ㅈ
STOVE80895582
12/06/2026
12/06/2026 06:14 PM (+09:00)
이 공지는 오류 발생 첫날에 바로 나와야 하는 내용이 아닌가요 항상 문제 발생하면 단순한 공지 작성도 매우 오래 걸리는 이유가 뭔가요
MoJz
12/06/2026
12/06/2026 08:02 PM (+09:00)
163 °C

Hello, Stove members! This is Mojo Games.

In the next update,  version 1.5.0,
Lumenia's gladiator champion, [Klaus],
will join the battle!
Additionally,  24 types of equipment will be newly added, and you can check the collected equipment
in the  Equipment Encyclopedia, which is scheduled to be updated.

We ask for your great anticipation and interest in the next update of [Flower Survivors].

Thank you!

 

[Stove]

https://store.onstove.com/games/103890

크루 전우빈
30/04/2025
30/04/2025 01:07 PM (+09:00)
266 °C
[서큐하트] 이에에에에ㅔㄱ


(절망적인 이에의 사진 실력...)




안녕하세요! 

스토브크루 1기 전우빈입니다!


이번에 리뷰할 게임은

서큐버스SNS 매니저가 되어

정기를 흡수하는 것을 도와주는

[서큐하트]입니다!








장르 : 비주얼 노벨, 시뮬레이션

창작자 : 비쇼죠데브

배급사 : 비쇼죠데브

이용등급 : 15세 이용가 / 청소년이용불가 (시크릿 플러스)

출시일 : 2024.10.30



가격 : 19500원




<캐릭터 소개>




서큐하트는 서큐버스인 이에/우이와 함께하는 SNS 육성 연애 시뮬레이션입니다!

이에와 우이는 서로 다른 인물 같아 보이지만

사실 이 둘은 동일인물인데요!


MBTI I의 비율이 정말 높게 나올 것만 같은 소심한 우이

정반대의 대담한 성격을 가진이에

하나의 몸을 공유하고 있지만

각각 색다른 매력을 느낄 수 있는 매력적인 캐릭터입니다.





<게임 특징>


요즘 세상의 서큐버스는SNS를 통해 팔로워들의 욕구를 흡수하여 정기를 얻는다고 합니다!

정기는 서큐버스의 '생명'과 관련이 있어 매우 중요한데요


이들의 사역마이자 SNS 매니저가 된 주인공은

우이/이에와 함께 다양한 의상을 바탕으로

코스프레 사진을 촬영 및 업로드하여

사역마로서 계약 기간동안 많은 정기를 얻기 위해 노력해야 합니다!

(서큐버스가 죽으면 사역마도 같이 죽기 때문에...)



이러한 서큐하트의 스토리는

촬영 SNS, 육성을 중심으로 진행됩니다.



먼저 촬영에 대해 알아봅시다.

촬영은 서큐하트의 메인 콘텐츠라고 할 수 있을 만큼 게임의 중요한 요소인데요!





사진을 촬영할 때에는 줌과 화면 이동으로 자신이 원하는 사진을 촬영할 수 있습니다.

이때 촬영된 사진을 통해 서큐포인트 모에 포인트를 얻을 수 있으며

이들의 비율은 업로드 결과와 이후 스토리에 영향을 미치게 됩니다.

또한 사진은 원하는 결과를 얻지 못하였을 경우 재촬영이 가능합니다! 





이렇게 촬영한 사진은 SNS인 '투히터'에 업로드할 수 있는데요!

주인공은 촬영된 사진을 편집을 할 수 있으며 텍스트와 함께 업로드할 수 있고


이러한 업로드를 통해 정기와 팔로워를 얻을 수 있습니다.



또한 투히터는 현실의 SNS와 유사하게 하트재게시 기능 또한 존재합니다




(도대체 아영이가 누구길래..ㄷㄷ)



마지막으로 육성 시스템입니다.


서큐하트에서는 다양한 방법으로 우이를 육성할 수 있는데요!






오전 시간대에는 학교에 등교하여 다양한 수업을 들을 수 있고



하교 후에는 가챠를 하거나

(천장과 가챠 연출이 구현되어 있는 퀄리티 높은 가챠시스템..)




트레이닝을 통해 능력치를 향상시킬 수 있으며



코스프레 촬영에 필요한 의상을 제작할 수 있습니다.


우이와 이에를 육성하며 다양한 코스프레 의상을 제작하고

나만의 사진을 촬영하여 SNS에 업로드 해보세요!




<플레이 소감>

우이와 이에의 성격 차이를 통한 반전매력이 너무나 재미있었던 미연시였습니다.

육성시스템이 존재하여 원하는 루트를 위해서는 많은 노력을 들여야 하지만

가챠시스템과 같이 높은 디테일로 구현된 육성시스템이 많아 재미있게 진행할 수 있었습니다.

(가챠를 제일 많이 한 것 같은데)  

육성시스템의 경우 육성모드에만 존재하며

스토리를 집중적으로 플레이하고 싶으신 분들은 스토리 모드로 플레이해 보시면 좋을 것 같습니다!

미연시를 좋아하시는 분들에게 강추드립니다!


지금까지 우이/이에와 함께하는 서큐버스 SNS 육성 시뮬레이션!

[서큐하트]였습니다!



[이에는 사진사가 필요해요]

 >> 이에 도와주러 가기<< 



감사합니다!









 


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꾸에에에에에에에엑
09/05/2025
09/05/2025 04:47 PM (+09:00)

아 제목이랑 썸네일이 너무 웃겨서 들어왔네요 

크루 전우빈
09/05/2025
09/05/2025 04:51 PM (+09:00)
Author

닉네임 합격입니다ㅋㅋㅋ