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GalaryusBadge Icon
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게임이너무좋아
22hr ago
16/06/2026 01:57 AM (+09:00)
120 °C

Stove attendance today

게임이너무좋아
22hr ago
16/06/2026 01:57 AM (+09:00)
Author
오늘도 스토브 출석
422685_TR
22hr ago
16/06/2026 02:01 AM (+09:00)
dd
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라이구스2Badge Icon
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80088124
15/06/2026
15/06/2026 02:46 PM (+09:00)
180 °C

I'm begging you

I like bare hands so much that the balance is off

Please nerf them more than now~~

S1722498443925011
17hr ago
16/06/2026 07:04 AM (+09:00)
인자 전략을 바꾸신듯 ㅋ
Narrowdeep
14/06/2026
14/06/2026 03:25 PM (+09:00)
40 °C

 📢 Inquisitor Shepherd June Development Log
Hello.
This is Narrow Deep, the developer of Inquisitor Shepherd.
In the June development log, we share news about the expansion of global publishing collaborations, the rebuilding of the demo version, preparations for Japanese voice dubbing, and participation in domestic and international events that took place in May.
Last May was a month where, alongside the ongoing development of Chapter 2, preparations to introduce Inquisitor Shepherd to more global users officially began.
In this development log, we will share news about the expansion of global publishing collaborations, the status of the demo version rebuilding, preparations for Japanese voice dubbing, the status of Chapter 2 development, and news about event participation and selections.

🔔 June Key Development Status Summary

Expansion of Global Publishing CollaborationsPreviously, we had signed a co-publishing agreement limited to Asia, focusing on Chinese-speaking regions and Japan, with Neverland Entertainment. However, through subsequent discussions, we have decided to expand the scope of collaboration to global publishing.Demo Version Rebuilding UnderwayTo secure a global user base by launching a new demo version along with Japanese voice dubbing, we are improving the initial structure, investigation flow, codex, evidence collection, and UI feedback.Preparations for Japanese Voice DubbingWe are preparing for the production of Japanese voice dubbing for the demo version.Chapter 2 Development StatusChapter 2 development was proceeding smoothly, but it is currently on hold to prioritize demo rebuilding and trailer production.Domestic and International Event Participation and AwardsWe participated in PlayX4, Game AiCON Seoul, and BitSummit, and were selected for PlayX4 Indie Award TOP5 and Tiny Teams 2026.

🎮 Detailed Development Progress
1. Expansion of Global Publishing Collaborations
 
Previously, we had signed a co-publishing agreement limited to Asia, focusing on Chinese-speaking regions and Japan, with Neverland Entertainment.
Through subsequent discussions, we have decided to expand the scope of collaboration to global publishing for Inquisitor Shepherd.
Accordingly, we are preparing various tasks to better introduce Inquisitor Shepherd to overseas users, going beyond simply adding languages.
The main tasks currently being prepared include   demo version rebuilding, Japanese and Chinese localization, Japanese voice dubbing for the demo version, new trailer production, new key visual production, and participation in overseas events  .
These efforts are preparations to more clearly convey what kind of game Inquisitor Shepherd is to global users.
We plan to continue preparing localization, promotion, and event participation step by step with Neverland Entertainment.
 
2. Demo Version Rebuilding Underway  
We are proceeding with the demo version rebuilding based on the currently available demo.
This rebuilding is an effort to launch a new demo version with Japanese voice dubbing and introduce Inquisitor Shepherd to more global users.
As Japanese voice dubbing is being added, we are refining the existing demo to be more immersive and complete accordingly.
We are adjusting some of the configurations so that the flow of evidence submission and judgment, which fully appears in the latter half of the existing demo, can also be experienced in the early part.
Additionally, we are organizing the flow of the initial story and key dialogue scenes, and adding the Codex system and evidence collection mechanics.
Hidden evidence can be found and acquired in the investigation sections, and acquired evidence can be checked in the Codex.
We are also improving the movement method and UI feedback in the investigation sections. We are modifying it so that players can move by directly clicking on locations on the screen, and visual feedback is provided on the phone UI when evidence, information, or evidence is acquired.
The 'Integrity/Rift' system, introduced in the April development log, is also scheduled to make an appearance during the demo rebuilding process.
Although it will not be fully functional in the demo version yet, it is being applied in a way that shows that the player's choices and judgments can influence Shepherd's future direction.
Through this rebuilding, we expect the demo version to become more immersive and add more gameplay elements than before.
3. Preparations for Japanese Voice Dubbing
We are also preparing Japanese voice dubbing for the demo version.
Since Inquisitor Shepherd is a game where dialogue and atmosphere are important, we believe voice acting greatly influences the character's impression and the scene's immersion.
This Japanese voice dubbing is not just about adding voiceovers, but is being done in conjunction with the demo version rebuilding to reintroduce the game to global users.
While we cannot reveal all the details yet, we are preparing the Japanese voice dubbing in a direction suitable for the demo version with Neverland Entertainment.
We will proceed carefully to ensure that the atmosphere of Shepherd and Hoshi Village is well conveyed to Japanese users as well.
4. Chapter 2 Development Status
 
Chapter 2 development, which was ongoing, was also proceeding smoothly.
However, due to the current need to prioritize preparations for the global relaunch, demo rebuilding, and new trailer production, the full-scale development of Chapter 2 is temporarily on hold.
Chapter 2 is a section where the world and main systems of Inquisitor Shepherd are greatly expanded in the official version.
The content currently being worked on is also directly connected to the core story, so we ask for your understanding that we cannot disclose detailed information yet.
Instead, we are sharing some of the Chapter 2 illustrations that were in development with this development log.
While we cannot reveal much yet, Chapter 2 is also being prepared step by step.
✨ Event Participation and Award News 
 
 
- Participated in PlayX4, Game AiCON Seoul, BitSummit
In May, we participated in PlayX4 and Game AiCON Seoul.
At the events, we were able to directly introduce Inquisitor Shepherd to many people and hear their actual gameplay reactions and feedback.
In particular, we were able to reconfirm the flow of the demo version and the method of conveying the early part, which was very helpful in organizing the direction for the subsequent demo rebuilding.
We also participated in BitSummit, held in Kyoto, Japan.
BitSummit was an important opportunity to introduce Inquisitor Shepherd to Japanese users.
Based on the reactions and feedback received at the event, we will continue to meticulously prepare for future localization and global relaunch.
- Selected for PlayX4 Indie Award TOP5
Inquisitor Shepherd was selected for the PlayX4 Indie Award TOP5.
We are very grateful to have received such a positive evaluation among many excellent indie games.
This award has been a great encouragement to us and a catalyst for continuing our development with more determination.
This award has also opened up opportunities to participate in future overseas exhibitions and various support programs.
We will strive to leverage this opportunity to introduce Inquisitor Shepherd to even more users.
- Selected for Tiny Teams 2026
Inquisitor Shepherd has been selected for Tiny Teams 2026.
Tiny Teams is a global Steam online festival hosted by Yogscast Games, highlighting indie games developed by small teams and solo developers.
Among the diverse indie games submitted each year, selected games are introduced to overseas users and creators through Steam, Twitch, and YouTube.
While not yet widely known in Korea, we believe this is a meaningful opportunity to showcase games made by small teams to overseas users.
As Inquisitor Shepherd is a game developed by Narrow Deep, a two-person development team, this selection feels particularly significant. We will continue to leverage this opportunity to introduce Inquisitor Shepherd to more users.
✨ In Conclusion
May was a month where Inquisitor Shepherd began its full-scale preparations for global expansion, introducing the game to more users.
Concurrently, we are undertaking rebuilding work to present a new demo version along with Japanese voice dubbing.
As event participation, publishing, and localization preparations have increased, the development process has become more complex. However, we believe the most important thing is the quality of the game itself.
In June, we are also scheduled to participate in the Pan: PLAY — Gyeonggi Contents Korea Lab × IGGK × Gyeonggi Global Game Center Indie Game Exhibition. The exhibition will run from Monday, June 15th to Friday, June 26th.
Additionally, participation in BilibiliWorld is planned for later, and we will continue to prepare to introduce Inquisitor Shepherd to even more users.
We will do our best with the rebuilding demo and global relaunch preparations to repay the users who are waiting with a better product.
Thank you sincerely for your unwavering support.
Sincerely, Narrow Deep
X: https://x.com/narrowdeepgames
DISCORD: discord.gg/2r9cpBBZjg

1 / 11

Phew... Compared to Steam
STOVE developer registration is really easy and well made. Phew...

I struggled more than I thought with strange obstacles while translating and applying, but it seems almost done.

Everyone, fighting next week? This week?!!

정어리MK2
15/06/2026
15/06/2026 08:02 PM (+09:00)
스토브도 처음에는 지금처럼 편하지는 않았어요개발자들의 편의를 높이려고 몇번에 걸쳐서 업데이트 하면서 지금처럼 변했죠스팀은 미국 판매자 등록부터 해야 해서 스토브 만큼 편하지는 않죠하는 일 잘되기를 바라겠습니다. 화이팅 입니다.
Shiove
15/06/2026
15/06/2026 03:49 PM (+09:00)
230 °C

Please listen to the voices of bare-handed users.

1 / 3
80088124
15/06/2026
15/06/2026 05:34 PM (+09:00)
무능력한 운영자를 탓해라~
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11 °C

ASAGIRIgamesBadge Icon
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S1754610909094111
15/06/2026
15/06/2026 05:51 PM (+09:00)
cc
알락법
30/04/2025
30/04/2025 11:50 AM (+09:00)
130 °C
항의문

[항의문] – ‘로드나인’ 운영 철학 위반 및 공식 대응 촉구


수신: 스마일게이트, NX3 GAMES
 제목: ‘로드나인’ 운영 철학 위반에 대한 해명 요구 및 향후 대응 촉구


저는 귀사의 MMORPG **‘로드나인’**을 즐기고 있는 유저입니다.
2025년 발표회에서 공개된 ‘5가지 운영 철학’은 유저들과의 신뢰를 기반으로 한 약속이었습니다. 그러나 최근 업데이트 및 귀사의 대응은 그 약속을 정면으로 위반하고 있으며, 유저 커뮤니티 전반에 심각한 불신과 반발을 불러일으키고 있습니다.


[귀사가 약속한 5가지 운영 철학 중 위배된 항목]

  • 확률형 아이템 스트레스 완화
     → “확률형 뽑기는 아바타 1종만 존재”한다고 발표하였음에도 불구하고,
      → 최근 업데이트를 통해 아티팩트 확률형 뽑기 시스템이 도입됨으로써 과도한 확률형 콘텐츠가 추가되었습니다.


  • 유료 경험치/캐시 장비 미판매
      → 실제로는 과금 여부가 전투력과 성장 속도에 중대한 영향을 미치고 있습니다.


  • 아이템 가치 보존 및 유저 간 경제 존중
      → 확률형 유료 아이템으로 인해 게임 밸런스가 무너지고, 유저 간 거래 생태계가 침해되고 있습니다.


💬 해당 문제는 다수의 유저들이 공식 커뮤니티 및 고객센터를 통해 반복적으로 지적하였음에도 불구하고, 귀사는 지금까지 아무런 공식 입장도 발표하지 않고 있습니다.


[요구 사항]

  1. 운영 철학 위반에 대한 명확한 공식 입장 발표
  2. 문제 업데이트(아티팩트 확률형 도입 등)에 대한 투명한 설명 및 수정 계획 제시
  3. 유저 신뢰 회복을 위한 실질적인 보상 및 향후 운영 철학 유지 계획 공표

 

[공식 경고 – 법적 근거에 따른 책임 촉구]

귀사가 유저의 정당한 항의와 질문을 지속적으로 무시할 경우 이는 아래와 같은 법률 위반 소지가 있으며  공식적인 답변이 없다고 판단되면 다음과 같은 조치를 취할 예정 입니다.

  • 표시·광고의 공정화에 관한 법률 제3조
     → 소비자를 오인하게 하는 부당한 광고 금지
       ※ “확률형 아이템은 아바타 1종”이라는 발표 이후 추가된 아티팩트 확률형 뽑기는 기만 광고 행위에 해당 가능


  • 전자상거래 등에서의 소비자 보호에 관한 법률 제21조
     → 부당한 불이익을 주는 행위, 고지 의무 불이행 금지
       ※ 유저 항의에 침묵하고, 중요한 업데이트 내용을 충분히 고지하지 않은 것은 거래상 지위 남용 및 고지의무 위반 소지


  • 게임산업진흥에 관한 법률 제32조
     → 이용자의 권익 보호 및 공정한 이용 환경 조성 의무
      ※ 확률형 콘텐츠, 유료 시스템에 대한 고지 미비는 법적 책임 대상 가능

[대응 조치]

  • 한국소비자원, 공정거래위원회 등 관련 기관에 정식 민원 접수 및 제소
  • 소비자 권익 단체 및 법률 자문기관과의 협력 하에 손해배상 청구 등 법적 절차 검토
  • 유저 커뮤니티 연합과 함께 언론 제보 및 항의 캠페인 전개


‘로드나인’을 공격하거나 해치고 싶지 않습니다.
 다만, 약속은 반드시 지켜져야 하며, 공정하고 책임 있는 운영이 모든 유저가 기대하는 바입니다.

귀사의 침묵은 선택이 아닌 위법 가능성으로 해석될수 있습니다.


쇼케이스 당시 운영 철학은 단지 마케팅 구호가 아니었기를 바랍니다.


진정성 있는 해명과 변화된 대응을 기다리겠습니다.


 
감사합니다.


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S1738663936042411
30/04/2025
30/04/2025 11:50 AM (+09:00)

??