S1720800899100911 caught 58 dinosaurs!
I got 200 Flakes as a challenge reward.
You have some good skills!
But aren't the real experts faster?
👉 [Play on the Stove App]
Katana-Chibi Logo
Even DLC!!
Or does the equipment only come out during the time you can grind?
AntoL's record is 287 points!
I got 300 Flakes as a challenge reward.
You have some good skills!
But aren't the real experts faster?
🦖Want to feed your baby dinosaur?
Take the challenge now!
👉 [Play on the Stove App]
Yesterday I pretended to be crazy and tried to pull out 30 thousand coins and failed, so today I tried a conservative approach.
I started with the intention of trying to draw a thousand with the help of 20 rounds of drawing a hundred, and if I got a thousand or three thousand, I would try to draw a thousand with that.
In the 100 draw, one thousand and one thousand were drawn once each.
Oh so I decided to try the lottery and I spun the lottery 10 times, lol.
A total of 5,000 three times, 3,000 three times, and 1,000 five times!
Rather than thinking that it is a loss to draw a thousand, it is better to draw a thousand at the same time without suffering a loss from drawing a hundred.
Luckily, it can explode like this!!!!
Ah... I tried to show you the whole thing, but the image is a bit cut off.
Anyway, if you think about the total investment amount + -, I think I earned about 12,000 to 13,000 ^^
You guys, you too, have a great time with flakes~
I noticed that some of the strategy posts had strangely high views, so I thought about the reason.
Compared to other posts, the number of views was strangely high.
I searched on Google, wondering if it was true, and Stove Guide came up at the top.
I don't know if this is because I wrote it, or if it just appears.
Anyway, it's amazing that I'm at the top.
I'll keep trying until the day the stove goes out into space.
8bitdo ultimate 2
Shipping took almost two months though..
I can't believe it costs less than 40,000 won!
Hello, I am Kim Yong-hyun from the first generation of Stove Crew.
A game where you explore dungeons with pretty older sisters
A game that challenges Koreans
Today I bring you a review of Flower Dungeon.
https://www.youtube.com/shorts/slzf87yQ7CE
If you would like to see it in a shorts environment, please click the link above.
By watching the video, you can enjoy the Flower Dungeon review in just 1 minute (1 minute 52 seconds).
I tried a few new things with the video, so it ended up being a bit long.
If you want to read a review a little more in-depth than the video, please scroll down.
1. Flower Dungeon, what kind of game is it?
[Flower Dungeon] is a rogue-lite RPG where you explore dungeons with your favorite character among the pretty older sisters.
The premise is roughly as follows: 'I gathered mercenaries to protect my territory from dungeons, and they're all pretty.'
Players explore the dungeon to farm stats and items.
You must use your enhanced power to defeat the enemies lurking in the dungeon.
For this?
Power that increases attack power and HP
Agility that increases attack speed and defense
Skill damage and maximum magic power intelligence
Appropriately utilize each character's strengths and develop a growth route that matches them... %^%#^
Actually, you don't need all of them.
Do you see the character selection screen with all the pretty older sisters gathered together?
Choose the character your heart desires and enter the dungeon.
You can play the game worrying about the tech tree later.
Go through dungeons with your favorite character, become stronger, and defeat enemies.
If you die? Like a rogue-lite, you get unlock points and try again.
Just knowing this is enough to enjoy the game.
2. Is this game fun?
"Illustrations that capture both quantity and quality"
In this game, each and every minor character has their own unique illustration.
Questions like "How did you draw all this?" are not important.
It's important that there are a lot of illustrations featuring pretty older sisters.
The illustrations are so rich that just looking at them makes the game more fun.
Playable characters also have separate illustrations for each expression and status.
All characters that appear in various places, such as colleagues, enemies, and event NPCs, have illustrations.
I think this is the best advantage of this kind of 'heart-pounding game'.
"Various random events"
Usually, in games like this, you will see all the random events after just a few rounds.
So the more you play, the less randomness there is in the rogue-lite.
Why? Because if you memorize all the results, you can predict them.
But [Flower Dungeon] has really... diverse random events.
There are a ton of maps, and each map has its own unique event.
So, the situation of 'seeing an event from a lower floor again from a higher floor' does not occur.
You could say that the 'time to anticipate an event' is longer than in other rogue-lites.
Even if you play the game quite a bit, there will be a lot of events you don't know about.
"A ton of farming elements and tech tree types"
There are also many farming elements, so it's fun to try out different tech trees.
There are so many factors that affect battles, from the equipment shown in the image to faith, enchantments, stats, and companions.
Most tech trees show very high destructive power once completed.
You can aim to clear the level by deciding on the concept and course of action according to your taste.
Isn't the main fun of these rogue-lite games the concept?
There are many different concepts possible, such as the critical hit tree and the One Punch Man tree, as well as various tech trees.
"The fun of controlling the speed"
You may be wondering what this means, but when you turn on triple speed, the game becomes truly astral.
This is why I wrote at the top that this is a game that challenges Koreans.
When exploring the map, you may be going too fast to take the side path,
There are also instances where traps are recklessly stepped on.
The same goes for combat.
It is much more dangerous because it becomes difficult to deal with a situation where blood is quickly shed.
Then what is good?
It's fast.
You can enjoy the thrill of playing games at incredible speed.
You'll understand if you just turn on Flower Dungeon and play it at 3x speed.
If you're Korean, you can't stand this.
3. Are there any regrets?
The downsides are as clear as the advantages.
Perhaps because it was early in its release, the shortcomings were more apparent.
"The game structure feels repetitive"
If you play the game for a long time, it feels like you're just repeating 'exploration - combat'.
Of course, this is the fate of rogue-lite games.
However, [Flower Dungeon] is a bit more extreme.
There are too many maps, so the enemies slowly get stronger,
There is no 'change' felt in combat due to other regrets that will be described later.
If you keep repeating farming, you will get tired.
So as the play time piled up, I felt like I was just repeating two actions.
"The battle doesn't require any special strategy"
There is nothing special about the enemy's pattern.
Just keep attacking, a big attack will come and it's over.
So there's not really anything for the player to deal with.
In other words, there is no combat beyond 'giving and receiving' attacks.
What the player does is 'hit hard' and 'hit harder'.
What the enemy does isn't much different from what the player does.
So, I often felt that the combat was monotonous during gameplay.
"It is difficult to feel the results of farming"
This is a regret that is directly related to what was written above.
Because the battles are simple, everything in this game is about 'farming for battles'.
The results of that farming are not very apparent in combat.
It's difficult to feel anything more than just increased damage and defense.
I don't see any changes in play style or effects.
Roguelite is a genre where the dopamine rush you get when you complete the tech tree is really important, so it was disappointing that there was less of that.
"It's a pretty long game"
As I mentioned above, there are really, really many maps.
There were so many people playing that it was tiring.
Especially since farming mostly ends in the middle stages?
This game is difficult to complete by farming, but once you complete it, you can keep pushing.
But it was a bit difficult because the map was just pushed back without any additional farming.
I wish they had laid out the map so that it could be played in two sections instead.
It was so long that it wasn't easy to recognize it as 'one game'.
4. Are there any points that people may or may not like?
Rather than having clear advantages or disadvantages,
I have collected the parts that people may or may not like.
"Not an easy level of difficulty"
This game is not an easy game.
If you farm all the tech trees you are aiming for, the difficulty level drops drastically.
It's hell until all the farming is done.
Maybe my research is lacking,
That might be because I never use the 'easy' difficulty setting.
At least the set of characters I played (Rivo, Sylvie, and Fenia) weren't easy.
As you progress to the latter half of the game, the boss' HP and attack power become extremely strong, so you won't be able to survive without completing the tech tree.
Of course, it was also a challenge.
There is definitely a certain fun to be had by farming and clearing the tech tree.
Still, I thought it was a point that people would either like or dislike depending on their gaming style.
"High luck factor"
This is the true flavor of the roguelike/roguelite genre.
[Flower Dungeon] also captured this flavor really well.
How does farming depend on luck?
If you let your guard down and farm with an intelligence character, you will be forced to change your character to a strength mage.
Then, you can defeat the monster with your own staff.
The dopamine rush from collecting Exodia to clear the game is certain.
However, I would like to say that the path is quite difficult due to the high luck factor.
5. Overall Review
As I said, it's a game with clear shortcomings.
But? Thanks to the developer's constant updates, any shortcomings are being fixed in real time.
I don't know when the developer will fix the regrettable points I mentioned.
Also, all else aside, it's definitely a game that's above average as a roguelite.
This is a case where it is well-made, but the shortcomings stand out like a blemish on the jade.
The price isn't that expensive, so it's a good way to kill time.
Above all, the various illustrations you see while playing the game are really pretty.
[Flower Dungeon], isn't it a 'game that touches the heart'?
Since I am reviewing it as a crew, I looked into it in detail.
In my mind, the illustrations alone more than covered up all the shortcomings.
The gameplay is good, and can my older sisters watch it without any worries?
There is absolutely no reason not to do it.
A game that lets you enjoy exploring dungeons with your sisters.
A game with all the little fun of a rogue-lite
[Flower Dungeon] This was a review.
▼ Want to play [Flower Dungeon]? ▼
https://store.onstove.com/ko/games/100595
▼ Want to see other reviews I've written? ▼
https://page.onstove.com/quarter/kr/view/10645199?boardKey=134147
https://page.onstove.com/quarter/kr/view/10661989?boardKey=134147
https://page.onstove.com/quarter/kr/view/10692458?boardKey=134147
Want more Stove Crew Game Picks! Reviews?
Click here!
This is for those who read the Stove Crew review to the end!
We will select 5 people from among those who leave comments by May 15th (Thursday) and give them 🎁1,000 Flakes🎁 .
Thank you for your many comments!
The shock of the Kim Cheomji dinner that I hate...
Are pickles really okay?
There are a lot of pickled fruits so it doesn't matter.....
Pickled bones? Pickled tree roots??
......What on earth is Kurzan's food?
프롤로그는 딱히 스포일러라고 받아들일만한 요소가 없어, 편하게 숨겨진 요소를 즐기시면 됩니다.
아, 그렇다고 여기서 놓친 요소가 있다고 뉴게임으로 달리실 필요는 없습니다.
에스키에를 조각하는 소년. 조언해주면 나~~~~아중에 결과를 보실 수 있습니다.
소년 반대편에 가구들을 뒤지면, (꽤나 소중한) 루미나의 색상을 얻을 수 있죠.
빨간 옷의 남자와는 꼭 대화를 해줍시다.
마찬가지로 이후 만나는 빨간 옷의 소년에게 대화를 해서, 코스튬을 얻을 수 있으니까요!
원정대를 모집하는 곳 왼쪽편에 보이는 ‘짐으로 입구가 막힌 호텔’에 접근해 보세요.
🔞운동을 하면서 삶의 마지막 불꽃을 피우고 있는 자들을 만날 수 있는데... (소리 조심!)
정말 끈질기게 말을 걸면? 딱히 필요는 없지만 보상을 줍니다 ㅋㅋㅋㅋㅋ
연주를 하고 있는 루네 반대편에 있는 미술가에게 말을 걸어 미션을 완료하고, 스킬 및 스텟 초기화 아이템을 얻을 수 있습니다.
그리고 예술가 오른편에 “왠지 빛나는 완벽하고 평범한 쓰레기통”에도 반복해서 말을 걸면...
왠지 이 쓰레기통에서만 빛이 나더라...
분수대까지 내려오면, 오른쪽에 공연을 하고 있는 사람들이 보입니다.
거기서 한번 더 오른쪽 깊이 가보시면...
업적 : 뤼미에르의 마임을 쓰러뜨린다 ← 를 획득할 수 있는 마임이 보입니다.
다만 초보자에게는 패턴이 정말 어려울 수 있습니다. 그러니 뉴게임+ 로 재시작했을 때, (패턴이 익숙해 졌을테니) 방문하는 편을 추천드립니다.
이 마임을 쓰러뜨려야, “모든 레코드판 획득” 업적을 달성하기 위한 첫 레코드 판을 얻을 수도 있습니다.
오른쪽에 있는 빨간 옷의 소년 → 위에서 만났던 빨간 옷의 남성의 옷을 건네주며, 코스튬을 얻을 수 있습니다.
흰색 옷의 남자에게 퀴즈를 풀면, 토큰 1개를 / 오른쪽으로 가서 마엘과의 전투에서 이기면 토큰 1개를 / 기본적으로 가지고 있는 토큰 1개
이렇게 3개의 토큰으로 왼쪽편에 있는 잡상인들의 모든 보상을 얻을 수 있습니다.
다른 건 몰라도, 마지막 서있는 여성이 주는 “낡은 문의 열쇠” 만큼은 꼭 챙기세요.
프롤로그 편에 뭘 이리 많이 숨겨놨어!
정작 본편으로 넘어가면 이렇게까지 많이 숨겨놓은 곳은 거의 없으니, 편하게 진행하세요!
ㅊㅋㅊㅋㅊㅋㅊㅋㅊ
저 진성 파밍병자인데도 2개를 놓쳤다는 것이 충격적입니다요ㅋㅋㅋㅋ
이런 서브 요소는 1회차 클리어하고 난 뒤에 천천히 커뮤니티 보면서 즐기는 요소입니다 ㅎㅎㅎ
처음부터 아주 골수까지 즐겨버리겠다고 즐기시면 금방지칠 수도 있다구요!
마임은 튜토리얼인줄 알고 처음부터 깼는데...
업적용이었군요.
튜토리얼이 아니라는 것에 충격 받고 갑니다.
튜토리얼 치고는 너무 어려운 몹... 그래도 깨셨다니, 성공적인 옵클33 데뷰(?)를 하셨군요!
열심히 탐험 중입니다.
오 나름 프롤로그 챕터 많이 훑었다고 생각했는데 몇개 놓친 부분이 있었네요.
마임맨은 처음 발견하고 싸웠을 때 패턴이 너무 어려워서 지금 깨는 게 맞나? 싶다가도 몇트 도전하면서 깼는데 업적용 NPC였군요.
깨길 잘했네요.
저도 처음 마임 만났을 때, "진짜 깨라고 만든건가?" 이렇게 느꼈네요 ㅠㅠ
특유의 엇박 공격 패턴에 멘탈까지 박살내는 망치질. 그러면서 내가 하는 공격은 찔끔찔끔 데미지가 들어가서...
그런데 이제와서 하라고 하면, 패턴을 알아서 (모든 마임이 같은 공격패턴이라 ㅋㅋㅋ) 그냥 쉽게 깨지네요 ㅋㅋㅋㅋ