양건
30min ago
05.16.25 03:54 -00:00
15 °C

https://event.onstove.com/ko/dailyshop/STOVEINDIE/202505

막창중독
1hr ago
05.16.25 03:18 -00:00
130 °C

Coupons are applied multiple times!
Purchase completed

이거맞다
15min ago
05.16.25 04:09 -00:00
요즘 빅딜 중복 가능한거 좋네요
담곰이78
2hr ago
05.16.25 02:40 -00:00
11 °C

Damgomi78's record is 130 points!
I got 0 Flakes as a challenge reward.
I can't wake up from my egg..
Next time, try faster!


🦖Want to feed your baby dinosaur?
Take the challenge now!
👉 [Play on the Stove App]

뭐한
4hr ago
05.15.25 23:58 -00:00
190 °C

It's funny to hear that the auction house is dead when the neutrals have no will to raise their power because the lines are all controlled.

If it goes over 100,000, it just goes back to the reed plains. Is there any point in raising it any higher?? Everything is under control??

Neutral ones have been on the line shuttle for a long time already, so if it's even a little expensive, I won't buy it lol

Auction house?? Will it be active since the neutrals aren't raising their stakes? Hahahaha

S1720591127780211
10min ago
05.16.25 04:13 -00:00
월드이전 생기면 라인들만 전문적으로 썰고 티어야겠음퉤퉤
S1730362987623011
3hr ago
05.16.25 01:35 -00:00
ㅊㅊ
덤비면문다고
05.12.25
05.12.25 10:34 -00:00
355 °C

https://page.onstove.com/indie/global/view/10712776

We've added three new events to the <Claire Obscure: 33 Expedition> event hosted by the official Stove community!

And the announcement of the five winners of the Claire Obscur event, which was originally supposed to be announced today, will be made tomorrow.

GMSlimebox
05.07.25
05.07.25 20:16 -00:00
617 °C

Hello, I am the developer of Dooms Hair Salon.

As of writing, the game has been out for a little over a month.

Now that the hectic release response period has passed, I'm writing down the development history.

threshold

It was early January 25th.

As an internal decision within the team, we set a goal of developing and releasing the game within a short period of three months.

But since I didn't have any plan, I was looking around for ideas...

I found this gif on Reddit.

As soon as I saw it, I thought, 'Oh, I could put this together and make it into a game.'
Through market analysis, we began developing the game with three keywords : ‘simulation’, ‘beauty salon’, and ‘multi-game’ .

The skills needed to develop a game with these keywords were ‘multiplayer’ and ‘haircut’ .

Research and Development - Multiplayer

I've dabbled in multiplayer technology here and there, but this was my first time developing it from start to finish.
However, I tried to follow the tutorial step by step, and it turned out like this:

We were able to create player position synchronization!

The research on multiplayer actually ends here, as all other synchronizations are extensions of positional synchronization.

Of course, the subsequent implementation of multiplayer was not as smooth as before, but I omitted it in this article.

Research and Development - Haircut

Next I had to implement a haircut.

Haircuts are a core part of any beauty salon simulator game, and this was a situation that had to be solved.

But I will only be using 1 month of the 3 month development period here.

It was for the following reasons:

1. There was less hair technology provided in Unity than I thought.

2. There was also no public disclosure of the technique for cutting hair. (It seems that only a few people have tried it.)

Fortunately, I was able to solve the first problem by finding a 100,000 won asset called 'Hair Studio'.

The technique of cutting hair was only needed for certain projects, so there was no information on it anywhere.

But still, you have to implement it to make a game.
I studied all kinds of technologies, including compute shaders, multithreading, AVX, SSE, etc. with obsession and implemented them myself.

The hair assets you purchase are Strand-based, simulating each strand just like real hair.

It's a method in which 3,000 hairs, or a total of 48,000 points, organically interact with each other.

At first, I actually implemented this hair mesh by 'cutting it into two parts'.

As you can see, it was a horrible situation where the game would freeze every time I cut it.

After spending a whole day wondering how to achieve this ridiculous optimization, an idea came to me.

that

'Why don't you just not cut your hair?'

It was.

If we represent it in a picture, it would look something like this.

Even if the hair is cut off, it remains connected, and only the physics calculations are cut off from the cut area.

And the cut area (red) has its transparency lowered to 0 .

In some ways, it's a bit of a tricky method.

It was easier than I thought and the disconnection disappeared, so I can now use it for gaming.

(When the cut hair falls out, it is actually connected like this)

Content Implementation

After that, we continued to create the necessary functions.

Catch function

While making it, I was reminded of the Portal game. I thought of it as a textbook on UX and tried to make it as similar as possible.

However, this method was eventually discontinued when inventory planning was introduced.

computer screen

This is Lethal Company's Gamsung computer.

I also thought about providing visual guidance like other simulations, but
It was implemented with a retro-style computer to induce intentional discomfort.

Payment Animation

I created the animation while paying attention to the subtle shaking of the cards to reproduce the thrill of earning money in the game.

Villains who are sleeping, and the way they are defeated

1st person punch animation

This is my first time animating this type of animation and it was harder than I thought. I was thinking of the melee attacks in Overwatch and trying to achieve a similar feel.

Cool car explosion

Release

Through these processes, the game was completed and released on March 24th.

As I quickly looked at the game , my wishlist at the time was 0 , and although I had released games on Stove, this was my first release on Steam.

Because of this, I was worried that I would die without anyone knowing that the game existed.

But on the first day of release, Poongwolryang streamed it

Now, I see that a lot of streamers are doing it.

Aside - Hair quality

'Why is the hair quality like that?'

'Pay more attention to your hair'

These are opinions I've seen in comments, chats, etc.

In fact, this is something I, as a developer, have thought about throughout the development process.

There was a reason why it had to be that way...

In fact, it is possible to implement such high-quality hair technology.

However, if you have just 2 NPCs with this hair technique, the game starts to slow down.

In Doom's Hair Salon, there are up to 25 NPCs walking around at the same time.

After going through compromise after compromise

Yes.. it became like this.

I remember that as soon as we figured out this situation, we decided on a B-class concept for the planning direction.

(Hair density that cannot be covered unless it is B-grade)

Much like the game's concept, a lot of the development process seemed spontaneous and fun.

Thanks for reading!

1 / 17
Sojeob
05.04.25
05.04.25 13:22 -00:00
860 °C

Purchase completed with 3rd and 4th coupons, sparkles, and various coupons!

Library +3

What did you all buy with your Golden Egg coupons?

리즈의리즈시절
05.05.25
05.05.25 01:58 -00:00
저는 아직 대기 중이네요
크루 조혜빈
04.30.25
04.30.25 14:19 -00:00
457 °C

hello everyone!!

This is Stove Crew 1st generation member Jo Hye-bin 😎

If you like games and anime,

“This collaboration is crazy…✨”

There must have been a moment or two when you shouted!

So today!
✨The ones that have shaken users' hearts in recent years

Game × Anime Collaboration✨

Among them, the one that was particularly memorable was

I've collected 6 collaborations~!!

Then from now on! Shall we run together?

🏃🏻‍♀️💨


🎯 1. Battleground Mobile × The Melancholy of Haruhi Suzumiya

“Huh? Why is Haruhi in the bag!?” I thought…
Rather, it's so cute and has a unique atmosphere!! 💥

Haruhi's unique eccentricity meets Battle Royale's unique seriousness,
“Is this what it would feel like if there was a gun fight at school?”

It was so much fun 😆

In particular, Itsuki and Nagato's costumes are extremely popular with character fans...

This collab is so fresh that I got it first :)


🔫 2. Nike x Chainsaw Man

This collaboration is…

I can't help but say that this is honestly the perfect combination🔥
Power, Makima, Himeno… and Denji appears too!?

Because the dark side of Chainsaw Man is added to Nike's SF military worldview.
This is a crazy collaboration...💛

Each and every battle cutscene was well-made, and Makima's directing was sooooo good ㅜㅜㅜthe best!!👏🏻
The level of perfection that perfectly captures the feeling of fear and fascination within the game…

What are you talking about?💯


🗡️ 3. Black Desert × Berserk

Wow… This deserves a marketer award😮‍💨

The world view is so perfect,,,

In the realistic medieval world of Black Desert,

The truly legendary dark fantasy Berserk!?

The character wearing the Berserker's armor is Guts itself…
Among users, there is a saying, “This is not just DLC,

It was almost like a “second story”!
If you enjoy dark and tragic narratives, this is a perfect fit for you!


⚗️ 4. Epic Seven × Fullmetal Alchemist

Turn-based RPG × alchemy action…

Don't they match so well!?🥹

With Ed, Al, and Roy Mustang appearing

That's a real memory...!

In particular, I was impressed by the skill production because it seemed like it was taken straight from the original anime🎇
The theme of equivalent exchange is also naturally incorporated into the game system.
Users also responded by saying, “Isn’t this the original author’s participation?”

One of the collaborations that made fans explode💛


🌀 5. Ragnarok X × That Time I Got Reincarnated as a Slime

To the king of cuteness, LagX

Rimurusama appears!?💙

The cuteness unique to Lag and the fantasy feeling of the previous life are mixed together in an amazing way....
Rimurusama in slime form

It's so cute every time it pops out... 💘

And the way Zion and Shuna appear as NPCs fits perfectly!
This collaboration was healing itself!

Rimurusama is always right...!!!


🔥 6. MapleStory × Demon Slayer

There was a huge uproar over this collaboration news...

What's the point of talking if you have a sword in Maple...!!

Popular characters such as Tanjiro, Nezuko, and Inosuke
It has been reinterpreted in a cute Maple style!🌸

Even the background BGM of Demon Slayer was included,
Aren't you playing Demon Slayer RPG instead of MapleStory right now?

The immersion is so great that I want to go crazy!👍🏻

In particular, Nezuko's costume is so cute that it is popular among users..✨


😎To summarize… Collaboration is a fan's dream!!

Nowadays, the meeting of IP and IP is not just an event,
It seems like a way to respect each other's world and increase the level of perfection!!

The fact that one collaboration can cross the emotional lines of two worlds,
And in that you can experience it directly through gameplay.
I feel like I'm living in a really happy time ㅎㅎ☺️

Which collaboration was the most memorable for you?
And what kind of anime and game would you like to see meet next!?

Let's talk together in the comments!!!💬

Well, that's it~
Stove Crew Season 1

It was Jo Hye-bin!⭐

1 / 7
S1720466293699411
04.30.25
04.30.25 20:57 -00:00
645
광란의휴전선
04.29.25
04.29.25 04:28 -00:00
525 °C

Did you all enjoy your meal? Let's work hard for the rest of the day!

크루 김나현
04.24.25
04.24.25 08:28 -00:00
2,806 °C

Hello~! Stove Crew 1st Generation

This is crew member Kim Na-hyun

The game I brought today is,

This is Beat Souls

✨First impressions of the game✨

Actually, the reason I chose this game is,

"Let's try out all the rhythm games on the stove!"

It was

There are 53 total rhythm games.... But Beat Souls is still secretly in the top ranks.

At the time of game selection, Platinum Labs had not yet been released.

Kalpa has already been reviewed...

so

After thinking between the song of the final battle and Beat Souls

I ended up choosing this game

Why did you choose it?...

Beat Souls had fewer reviews,

Because I saw the review that the former game was simply a "rhythm game"

Okay, let's try this - I chose it.

Anything cyberpunk is great. I trust you completely.

What caught my eye the most was

'Cyberpop style graphics'

I'm not sure about the difference between cyberpunk and cyberpop, though.

I just... love cyber-things so much

I went in just to see the atmosphere...

(Really stage frenzy)

🕹️In-game sneak peek👀

Main screen

Simple Japchae,

There is only a start button and an options button.

Options window

Window mode/full screen mode can be adjusted

Of course there is Korean too

Surprisingly it supports controllers

As you all know, Type P/X

It looked like a plus and xbox controller

Let me add something about language.

It wasn't completely Korean

Even though the options window is now in Korean,

You can see that English is partially applied, right?,,

Yes.. It looks like a couple in Korean.

Play tutorial in options window

If you don't play the tutorial...

It's such an unfamiliar way of playing that I don't even know how to do it.

I highly recommend you try it

(A method that is not often used for rhythm)

It consists of a simple demonstration + hands-on play method.

The main menu that appears when you press Start

Stage selection is what gets you into the main game.

You can choose your character!

Come to think of it, I can see a miraculous route with another option...

Character selection

The basic character is Mikoto

Mei / NeNe / RInko is a friend that is unlocked while playing the game.

In fact, these guys are directly featured in the game play.

Except for the main characters, there are stages exclusive to each character!

Stage selection window

Exactly like this

Difficulty is divided into normal and hard.

When you clear Normal , Hard is unlocked.

There are a total of 55 stages prepared like this.

Play screen

The composition is such that the character runs away,

Play while avoiding obstacles and collecting souls.

Although the screen configuration does show the score and rank,

I didn't notice it while playing the game.

Play GIF

Basically, there is a soul judgment on both sides of the character.

Controls for moving characters and

Press the arrow keys to create a double note (two notes side by side).

It is divided into the operations to be processed

(Left) Sound Voltex (Right) R2Beat

The play configuration is...

Personally, I like Sound Voltex and R2Beat.

And so that you can feel the beat with your soul

It felt like a mix of independent systems

In the case of Sabol , the track line and boss characters appear in the center .

In the case of Altubeat, the running concept came to mind.

Perfect dance!

When you clear the stage

The following result window will appear.

There are records called No Damge and Full Combo.

This seemed like a full-combo, no-damage work in its own right.

🗒️Crew Notes: What was good about it?✍️

[1] Honestly, I didn't expect much, but this is fun... It's a strangely addictive charm.

The gaps get tighter as you level up, and the beats get faster. It's so fun.

Actually at first

I opened the door and went in because it was a rhythm game + graphics that I liked!

I didn't think about the gameplay,,,

Let's make it a habit to watch trailers before making decisions.

At first, the difficulty level was easy

"It feels like I'm just moving and holding notes against my body... Is this really a rhythm game?"

I played with that in mind

But I still had to leave a review, so I decided to try unlocking Stage All!

It gets more and more interesting as you go on....

A soul hit sound that strangely fits

It made me more immersed in the game...

[2] Unique way to play

I don't know if I should run or jump, but just run!

I mentioned earlier that the game composition method that makes you feel Altubeat is

Because there aren't many rhythm games with this kind of 'running concept'

I think that's the charm of this game.

🎮So, how's this game taste~?!🤔

in fact....

Even if you press the run button, there is a bug where it continues to run in the background.

(I want to play a game, but the window doesn't open..)

Partial Koreanization or something

Art that is more difficult to turn back than you think.........

There were some regrettable parts like that.

At first, it was a colorful color scheme under the name of cyberpunk.

My eyes hurt a little bit

I think I got used to it as I played.

But because of the 'unique play style' that is not very common

If you find the traditional rhythm game style a bit boring, Jjikmeok doesn't look bad.

I also had some regrets, but I had a lot of fun playing it.

Overall ReviewOverall Review

⭐Go play Beat Soul🎮


(Click on the photo to go to the store)

See you in the next review

Want more Stove Crew Game Picks! Reviews?
Click here!
This is for those who read the Stove Crew review to the end!

We will select 5 people from among those who leave comments by May 8th (Thursday) and give them 🎁1,000 Flakes🎁 .
Thank you for your many comments!


1 / 20
크루 조혜빈
04.24.25
04.24.25 08:37 -00:00
이건... 기초적인 임플란트다!!!!!!
Park영재
04.24.25
04.24.25 11:05 -00:00
잘 보고가욥
인다이브
04.28.25
04.28.25 14:03 -00:00
4 °C
Played 40min

보통의 다른 자극적인 비주얼노벨류와 전혀 달라서 놀랐습니다. 뭐랄까 슴슴하기도하고 담백하기도하고, 순정만화 같은 느낌이었습니다. 힐링되는 느낌이었고 잔잔하니 재밌었습니다.