Stove is Korean! A Korean translation status board that examines Korean translation works of Stove!
Let's take a look at how today's translation is progressing.
The Korean version is released through the following three processes:
/00. Translation preparation /01. Translation /02. Inspection /03. Preparing for releaseThe game is ready for release, all translations are complete and just waiting for release! 🐱🏍
(Clicking on the image or title of each game will take you to the game introduction page.)
It takes a lot of time and effort to release a game, including translation, review, and LQA 😢
Even if it takes some time, these are procedures to show you high-quality Korean games, so please wait a little longer...!!🙇♀️
If you find any mistranslations, typos, or contextually awkward parts in the games translated by Stove, please let us know!
We will forward this to the developer so that it can be fixed quickly.
Are you curious about Stove Indie's upcoming releases ? Check out "New Release Alert" !
Are you curious about the hottest games released this month ? Check out “New Releases” !
You can see at a glance the games that will be new members of the Stove family, including new games that have been added to the store!
Game IntroductionSonycomy
[Go to game introduction] Visual Novel /02. Preparing for inspectionTikus Tales
Action /00. Game in development#한글화현황판 #스토브인디 #출시예정작 #출시공방
cc
congrats
Hello, users who love 'Love Delivery'! This is the game manager.
Thank you to everyone who visited the Love Delivery booth on Day 1 of the 2025 Play Expo!
Today, we held the 'Love Delivery & Love in Login Favorite Character Popularity Vote' on-site.
Many of you came and voted for your favorite character!
Today we're going to announce the results of the first day of the popularity poll!
The long-awaited 1st place winner on the first day of the popularity vote is...!!!
With a total of 180 votes , 'Park Da-hye' from 'Love in Login' is currently in first place!
(2nd place: Kwon Latte with 171 votes, 3rd place: Ban Joo-hee with 164 votes)
The popularity vote will be held on the remaining PlayX4 Friday, Saturday, and Sunday, so we ask for your interest and visit.
We're holding our second surprise on-site event!
Please predict the results of the popularity poll until 17:00 on May 25th (Sun), the last day of Play Expo!!
Who will be the protagonist with the most cumulative votes for Love Delivery, Love in Login?
Please guess the main character in the comments of this post! (ex. 1st place Kwon Latte)
Among the users who guessed the correct answer, we will select one person to receive the limited edition 'Love Delivery & Lovein Login Switch Package' through a raffle.
Among users who participated in the comment event, we will be giving away 'Love Delivery Artbook (goods)' (3 winners) through a raffle.
Winners will be announced on Friday, May 30, 2025Thank you for always showing great interest in Love Delivery.
We ask for your continued interest and visits during the remaining 2025 Play Expo period.
thank you!
S1743338872379111 caught 32 dinosaurs!
I got 0 Flakes as a challenge reward.
🦕 The dinosaur is laughing at S1743338872379111...
Next time, try faster!
🦕Catch the moving dinosaur
Take the challenge now!
👉 [Play on the Stove App]
I found out about the DLC late and am playing it again now, but sometimes during the quests, there are quests that are in Chinese that are not translated. Why is this happening? Is it because of the mod? Or is it because they just left it untranslated? I searched everywhere but I can't find anything.
congrats
S1728876476430011 caught 61 dinosaurs!
I got 200 Flakes as a challenge reward.
You have some good skills!
But aren't the real experts faster?
🦕Catch the moving dinosaur
Take the challenge now!
👉 [Play on the Stove App]
TRG-21-Aries
hello,
CM Flint is back once again with the hit <Claire Obscur: Expedition 33> !
Still not sure what this game is?
Everyone says it's a masterpiece RPG , but can't you tell what's so fun about it? 😕
Well then, you've come to the right place! This time, you can really get it done with just one click!
A 🎁super.simple.event🎁 that even those who have already purchased the game or are planning to purchase it can easily participate in!
Feel free to express your feelings after watching the game trailer or this review by CM Flint using emoticons!
One emoticon gets you 10,000 Flakes in one go!
Please check below for more details!
[Event Schedule]
5/12 (Mon) 18:00 ~ 5/30 (Fri) 23:59
[How to participate in the event]
After watching the trailer for <Claire Obscur: Expedition 33> below or CM Flint's review, leave an emoticon that most closely matches your impressions to complete your participation!
▶ Go see CM Flint's review of Claire Obscur: Expedition 33
[Event Gift]
A total of 333 winners will be selected from event participants and each will receive 10,000 Flakes !
[Announcement of winners and prize distribution]
6/16 (Mon)
※ Event prizes will be sent out sequentially after the announcement of winners.
※ Please check!
- Anyone who is a Stove member can participate.
- We will select 333 Stove members who participated in the event and award each of them 10,000 Flakes .
- Any posts that violate the community operation policy or do not match the purpose of the event may be subject to action without notice.
- Event winnings are limited to one per account, and duplicate winnings will be excluded from payment.
- If you participate in the event outside of the event period, you will be excluded from winning.
A great chance to get a free flake with just one emoticon! Please participate a lot~😘
thank you
▶ Go to store page
v2.8.1b - Patch Notes:
Building Planner UI changes
BP now shows buildings in horizontal rows instead of mixed rows and columns
BP now sorts buildings by their requirements more strictly
Updated icons for BP requirements
Updated frames for BP to more clearly show what can and cannot be built
Changed font of BP
Improved BP performance
Readjusted building requirements
Fixes and Changes
Fixed subroutines for drawing the overworld HUD displaying your owned towns that took a lot more performance than was reasonable, significantly slowing down the game the more towns you owned
Fixed a bug leading to the artifact duplication check to stop working after the player had picked up a treasure chest or similar dual-choice resource
Fixed memory leak related to the new upgrade feature, slowing down games as they went on, as well as prolonging save and load times
Optimised performance for large maps by reworking the secter and coastline systems
Terrain now looks more correct when quickly zooming out the game
Fixed a crash when you would quit the game straight from the main menu
Fixed a bug related to expecting more hotseat players than the actual number of players
Fixed a bug related to setting all players to hotseat, then removing a player
Fixed a bug that prevented hidden beasts to respawn on the Gold Beach or Dreamscape terrain
Fixed a bug that in some cases would prevent hidden beasts from respawning
Fixed a bug related to Unit edit mods, making them often crash
Made sure unit edit mods can edit the stats of units whose stats were changed recently
Updated the Mirrored game data unit data edit files
Fixing an exploit allowing the player to make the AI think it's dead though it's very much alive
Changed the Heirloom skill to now only give one artifact when several level-ups are queued at the same time
Chinese translations that were missing are now added
Added a subroutine to clear up unused dead heroes, such as those that were created by a bug in v2.8.0
Extending Blight Ritual specialty unit protection to the second spec unit from Split Branch unit if the hero knows Mastery
Updating Blight Ritual so when it converts units into less power than the original, the lost power is remembered and added to the next Blight Ritual proc. This is a slight buff
Fixing a bug allowing Temple of the Learned to proc several times for the same building
Fixed Cartographer not working
Fixed a rare crash during enemy spellcasting in battle
Taught the AI to not use Shadowcloning and other spells requiring the hero to be alive while the hero is dead
Fixed a bug related to Devastations owned by a recently defeated player
Fixed Aether Forge being able to offer unique spells the hero already knew
Changed the Bloodwarping/Unit_get_elite() targets for neutral Goblins, Elves, Ants, Amphibians and Dragons
Fixed an issue where converting a town would prevent some town bonuses given to visiting heroes from working
Fixed Town Founding leading towns to have too low buildings levels
Fixed a bug related to Devour Enemy, Devour Own and Devour & Digest spells crashing the game when cast on a unit about to die before the spell completed
Fixed a bug that prevented Forest Spirits from being resurrected by the Infirmary despite v2.8 being meant to specifically fix that issue
Fixed a bug that prevented Corpse Eaters and Tarantulas from being resurrected by the Hospital
Fixed a discrepancy in how Soul gain from Decay towns is calculated. Before, non-Decay units counted. Now, non-Undead units count
Added a special case to the Infirmary for Wild, considering Anima a town unit even though one cannot hire Anima in town
Fixed a bug that gave the player a random hero instead of the desired hero in case the map re-rolled during generation because of wrong generation
Changed the UI for people who play with classic skilltrees, swapping the position of the Skillset and Ledger, and giving access to the new Ledger instead of old Ledger
Fixed a bug that made the AI still use the new skillsets even when playing with classic skilltrees, even affecting what skills recruited heroes would start with
Fixed classic skilltree settings showing the wrong descriptions in the tooltip for what requirements various skills would have
Fixing an AI stall bug related to an AI hero trying to defend a town with the Caravan Stables
Fixed a bug that made the screen flash whenever an AI interacted with an adventure map building, even if they did so beneath the Fog of War
Infirmary now works for superupgrades, too (Dragonworm, Loss, Wildren)
Rolled back a bug fix that made the Tavern work inconsistently when switching heroes
Putting in a new fix to the original bug that allowed the player to get tavern heroes with too many skills
Enabling the player to use the Switch Hero feature to switch between rehiring a dead hero, or recruiting a new hero/scout
Fixing a bug that allowed the AI and town conversions to build buildings that were upgrades to other buildings, such as building Centre of Order without Plaza of Order
Fixed the Keep going from giving 1 to giving 3 units with no inbetween
Fixed Entourage working strangely when literally all units are stacked on the single hero that has Entourage
Fixed a bug where skill-based permanent entourages would cut into the entourages from the entourage stat
Fixed the tooltip for the entourage stat not correctly showing the amount of lost entourage unit power
Fixed typo in map description for Demons, Deities, Dragons map
Diplomacy now rounds gold prices to the nearest 50 instead of the nearest 100
Fixed Ring of Bravery crashing when using Battle Speed = Skip
Lieutenant Hall heroes now have more consistent leveling, slightly higher than what a newly hired hero would have
Fixed a bug that allowed you to create demons/undeads that should be unavailable after losing a demonology/necromancy rank
Fixed random outcomes from Smithing not being random enough
Fixed towns without Taverns being unable to re-hire a hero that was killed
Changed the building requirements for unit dwellings to be more linear and expectable
Fixed a bug that prevented the AI from purchasing unit upgrades even though they had built the Upgrade Center
Fixed Father Ocho, Forbidden Tome, Ockra of Loss and Aurora missing starting spells
Fixed units not showing as upgraded in the Building Planner after a unit has been upgraded
Fixed units in Building Planner not showing tooltips
Fixed Lament tavern having higher build reqs than the taverns of other factions
Fixed Torblok, Olane and Seth of Sleep using Militia as starting unit when not playing with the Rogue Realms DLC
Fixed a remaining issue with stump towns sometimes having buildings that are impossible to unlock
Fixed the Development Plan town perk being broken
Fixed map pickups offering unupgraded units despite having upgraded a specific unit
와우
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