
📌One-line summary: I thought it was a harder game than I expected, but...
<Divine Path of the Communication Room: The longer the game is fun, the longer the Shrew's total review>
Nose length: 2.3cm / 5.0cm
Game Controls and Difficulty:
This game is an action shooting game with a really simple rule of avoiding enemies that swarm the character in the center!
Items are randomly generated and can be purchased in the shop using silver coins dropped by monsters.
<Interface>(No item combination)
(Item combination O)
If you eat two combined items, you can fight in a greatly strengthened state as shown below.
A major feature of the game is that the difficulty changes significantly depending on these items.
At first, I fought without knowing this and thought, "It's so hard I want to quit."
I realized that you need to know the combination of two items to clear it easily.
The game was reasonably fun. However, the downside is that once you learn the fixed item combinations, the game ends too easily, and
If you get good items due to luck rather than control, you can just walk through and finish the game, which is why my nose length became 2.5cm.
However!! If you like shooting games of this genre, you can enjoy it reasonably by playing and unlocking elements.
PS. You ask where the 0.2cm of my nose was deducted?
It's because the long-haired man in green clothes behind the game's startup interface is appealing.
Because I liked him, as soon as the character was unlocked, I started watching the story.
(Du-dung)
(What is this lewd mouth)
Due to the surprisingly thick lips, my nose length was reduced by 0.2CM.
The channel motto is already (subjective) game reviews, so I'll deduct this much. Please acknowledge it.
PPS. If you find the game difficult to clear, you can refer to this guide.
,https://page.onstove.com/indie/global/view/9828094
Then, happy playing everyone~~@@

How long will you pretend not to know?
The highest level for Bare-handed Mastery is 109.
With the existing large gap with other Masteries, the audacious operation of 'we are working on it, so wait' without any schedule announcement for the bare-handed revamp can only be seen as the Load Nine team having a severe lack of self-awareness.
Load Nine is failing right now.
Please wake up.
'A well-made game. Ruined by its operation' is the reality of the current Load Nine team.



.

Give it to me



In fact, about 99% of the rules, such as scoring mechanics and scenery, have already been finalized during development!
Based on feedback from those who saw it at the exhibition,
we are inserting visual elements and animations, and online testing should be just around the corner.
We are currently putting a lot of thought into the balance of the scoring system.
After setting up the basic balance as much as possible, we plan to conduct extensive tests with acquaintances, and if that's still not enough, we'll likely ask users to help with testing.
Since elements of luck are inevitably involved, it's difficult to establish a definitive balance right away.
Regarding the scoring system,
Scenery will be classified into points of 1 / 2 / 3 / 4 / 5 / 6 / 12 / 24 respectively. The system will operate simply by summing all possible points when a bloom occurs.
If you complete a hand using another player's discarded tiles, you get 3 times the score of your hand from that player, and if you create it yourself, you receive the score of your hand from everyone.
For now, we plan to release it with the system described above. We will consider modifications later if it's deemed necessary to differentiate between high and low scores.
Also, we will naturally be open to various opinions during the initial launch period. While we'll consider system balance, we're also open to suggestions for adding new original scenery if requested.
We will do our best to speed up development so that those interested can play as soon as possible.



Hunting and war are worse than other weapons, and there's only one friendly shield, and it's given as a party shield, so it's worse than the front line. Gwongap is terrible, and they don't even patch it. They don't reveal the revamp schedule either. Going silent means telling everyone to quit.




It was my second weekend that passed in a blur.
I'm so tired that I'm still dozing off... I should go to bed early.



There are two main points.
1. World Integration
After integrating into one world, create servers 1-30.
Strengthen world bosses and world hunting grounds
Those who farm can stay in their servers, and those who want to fight
can be drawn into the world.
2. Anti-demon power
There are too few hunting grounds related to anti-demon power.
There's no reason for neutrals to raise their anti-demon power.
Create anti-demon power hunting grounds within the server.
Make it so that anti-demon power difference not only in PvE but also in PvP
results in more or less damage dealt,
and make anti-demon power mandatory.
P.S. And if you want to make money
Right before closing the server, add a cash item that gives additional options to equipment.
This will work. Ex. The Golden Magnifying Glass system in Nexus: The Kingdom of the Winds.
Actually, after this was released, Nexus: The Kingdom of the Winds failed.
♤♤♤♤ Add acquisition methods for the Destroyer (Right) ㅅㅂㄹㅁ♤♤♤♤



I received "Late Housekeeping" and "Room 310: The Awakening (2024)", which are being distributed for free for a limited time on itch.io.
Thank you again today.



Almost passed out in the afternoon...
I hope Stove Indie members have a comfortable time at home.



안녕하세요, 오늘 드디어 어제 못 간 강습 하드를 갔습니다.
그리고 제목에 비틱 주의라고까지 써둘 정도로 뭔가 엄청난 보상을 먹었습니다.
제가 몇 골드짜리 금괴를 먹었는지 댓글로 맞히면 상품을 드릴지도?
어제 겪은 랏폿의 악몽 때문에 오늘은 로요일 퇴근하자마자 갔습니다.
그럼 뭐가 떴는지 바로 보러 가시죠.

수요일이라고 랏딜까지는 아니더군요.
동스펙대의 방에 집어넣고 조금은 기다렸습니다.
그래도 4시간 기다려도 무소식이던 어제와 다르게 서폿님들이 정말 빨리 와주셨습니다.

하드라고 강습이 뭐 다를 게 있겠습니까.
바로 클리어해줬습니다.
30분 넘게 지난 시간과 5개나 쓴 포션은 무시해주세요.


가족사진에는 못 떴지만, 스펙이 압도적으로 높았던 버서커님이 밑줄 강투네요.
아마 딜러들 다같이 높투 ~ 강투가 뜬 모양입니다.
광폭화도 2분 넘게 남았었는데 굉장히 강한 파티였네요.

썸네일의 그 상황입니다.
MVP 바드님께서 상자를 까기로 하셨습니다.
공대원들이 다같이 바드님 닉네임을 떼창하고 고대 보여달라며 부르짖는 중입니다.
바드님도 처음에는 부담스러워하셨지만, 곧 즐기시더라고요.

금손 이모티콘과 함께 오픈 들어가셨습니다.
과연 결과는?

캬
유물이 나와줬습니다.
고대는 아니지만 이 정도면 굉장히 좋습니다.
이후로 다같이 바드님을 1분 정도 더 찬양하다가 나갔습니다.

상자에서 나오는 금괴도 정말 맛있지만, 사실 강습 하드의 메인 디쉬는 그게 아니죠.
골드는 고대가 뜨지 않는 이상 노말이나 하드나 비슷합니다.
랜덤 유각 주머니 (거래 가능)
이거야말로 강습 하드를 가는 이유입니다.
과연... 뭐가 나와줄까요?
아드? 원한? 아니면 예둔?


와 뭐야 이거!!!!!!!!!!
결과 확인하자마자 소리질렀습니다.
제게도 이런 날이 오는군요.
10만 골드 넘어가는 유각을 먹다니 감격스럽습니다.
이러면 어제 하드 못 간 게 싹 풀리죠.
사실 맨 위에 써둔 금괴는 페이크고 이게 진짜였습니다.
오늘은 왠지 좋은 꿈을 꿀 것 같네요.
이 글을 보시는 여러분께도 행운이 따르길 기도하겠습니다.

오늘의 일기 요약
1. 강습 하드 드디어 갔습니다.
2. 유물 보상 먹었습니다.
3. 랜덤 유각에서 대박이 터졌습니다.


ㄹㅇ

강습 하드 보상 ㄹㅇ 실화냐...? 가슴이 웅장해진다...

와 유물에 기습 너무 부러운데

진짜 너무 놀라서 보고 소리부터 질렀습니다. 허브님께도 행운이 따르길 기도하겠습니다! 예를 들면... 강습 고대상자 50만 골드?
















